LeianaLove Posted July 5 Posted July 5 I keep getting this error whenever I try to launch Skyrim AE through Vortex with this mod installed. 1
Warsteiner Posted July 6 Posted July 6 Any idea how to get the expressions work somehow like in the original Sexlab? I mean idk but it's completely broken for me, it doesnt matter what i change, the faces remain normal, no expressions, no lip moving.
Public_Swan Posted July 6 Posted July 6 On 6/27/2026 at 9:30 PM, RaWin74 said: Good time of day. I have a similar problem, but I don't understand what "structure for the textures" means. What exactly should it look like: "Textures/SexLab/CumFX/Vaginal/SLACS/x.dds"? Is there a link to an instruction on how to fix the problem? Thank you in advance. Hello! I don't know if you've already been able to fix your problem. Turns out, that the cum fx error was a proton issue - I'm on linux. Switching to a different proton helped P+ to load correctly. Mac itself is also a similar structure to linux so maybe tweaking your Steam/whatever launcher may help?
mrgayfarts Posted July 6 Posted July 6 The mod "SL Scaler" appears to still use GetThreadHooks(), which no longer functions under SexLab Framework PPLUS NG. I modified aaslScalerPlayerAliasScript.psc to use RegisterThreadHook(), but I can't produce a .pex because my local compiler lacks the NG Papyrus development environment. Could someone confirm the migration or compile the attached source? aaslScalerPlayerAliasScript.psc
RoxDox Posted July 8 Posted July 8 On 7/5/2026 at 8:20 AM, Gooberissimo said: crash-2026-06-27-08-36-01.log Any known solution for this issue with SL Util crash? Seems to be baked into P+, so its not really an external module I can change out or something Only started getting it with latest pplus version, happens at scene start. Its also very inconsistent happening maybe 10% of the time, but works the rest of the time Pplus version: SexLab Framework PPLUS - V2.17.1 - NG.7z You figure this out. I keep getting similar crashes. Always specifying SexLabUtil
Koyun_piU Posted July 8 Posted July 8 (edited) there is some way to get voice mods to work with this mod? i tried "extra voices" like in the base sexlab but i dont see an option to enable/register them and the mcm dont show any of the mod voices. Nvm, it worked, needed to "restart system" and "leacy: force register" from the debug menú. im not sure if somebody else will have que same doubt as me but i leave it here in case somebody else asks the same Edited July 8 by Sheepmanj
Octavianus14 Posted July 8 Posted July 8 Hello! What are the hotkeys I can use to move( up and down) my character during scene?
darthvaapad Posted July 8 Posted July 8 I for the life of me cannot figure out how to get this mod to work. I've followed the installation instructions and I can't get all of my animation to play and those that I can are absolutely borked.
Gooberissimo Posted July 10 Posted July 10 On 7/8/2026 at 4:58 PM, darthvaapad said: I for the life of me cannot figure out how to get this mod to work. I've followed the installation instructions and I can't get all of my animation to play and those that I can are absolutely borked. Make sure you do not have SLSO and you must use SLSB animations. Also run FNIS/Pandora/The other one every time you enable/disable animation mods ofc.
itsnotmeatall20 Posted July 10 Posted July 10 On 6/11/2025 at 9:06 AM, ElliottHale394 said: Hello, I'm having an issue where P+ doesn't seem to save which animations are toggled on or off. With regular Sexlab, I could just toggle the ones I wanted, save my file, and it would save unless I reset the animation registry. With P+ installed, the MCM toggles all animations on when I reload my file, even after I've gone through and toggled them off. Is this a known issue that's being resolved, or am I missing some place in the MCM where I can save my toggled animations permanently? did u fix this?
itsnotmeatall20 Posted July 10 Posted July 10 On 5/31/2025 at 6:26 PM, ZeburaBlack said: STILL unable to figure out why half of sexlab p+'s mcm settings reset on game launch. Spent hours looking, not a SINGLE result or fix. The only post i saw about mcm settings resetting involved someone having too many mods i have only 110 esp and esls, so that is clearly not he issue. I even cleared and purged my ENTIRE mod list and had ONLY this and alternate start installed, and it STILL resets the settings on game start. Things ive tried: -ModOrganizer modlist [failed] -Vortex [failed] -Searching for a file that stored the settings [failed, probably stored in save[ -Manual mod installs on a CLEAN install of skyrim [failed] Im going insane, i cant be the only one to have this issue. More people would be complaining. Things get reset on game start (not game load), editing settings and loading another save with changed settings will correctly load those settings, its whenever the game boots up is when its all reset. SETTINGS SUMMARY -Sex Diary [Loads Correctly] -Animation Settings [Loads Correctly] -Matchmaker [Loads Correctly] >Voices & FX [Only volume and delay settings load, all npc and player voices get set to (random), and voice toggles all re-enable] -Timers & Stripping [Loads Correctly] >Strip Item Editor [Full reset, does not load anything] >Toggle Animations [Full reset, also fails to load saved settings] -Expression editor [Never edited so unknown] -Player hotkeys [Loads correctly] did u ever manage to fix this, the animations re toggling on are what hurts me!
SoleanArclight Posted July 11 Posted July 11 (edited) On 7/5/2026 at 3:53 PM, LeianaLove said: I keep getting this error whenever I try to launch Skyrim AE through Vortex with this mod installed. Had this issue as well. I think I narrowed down what is happening. I could be wrong. my fix was downloading a few external animation packs (they work and are registered, have tested this) however without those external packs I would get this error. I think what may be happening is that the original Sexlab Animations are not registering as they may be overwritten by Sexlab P+ however I cannot confirm this (I'm a user not a moder) and when I open a new game the original Sexlab Animations are not present. I don't know if this is intentional or because I'm stoopid but there seems to be little to no info on this particular problem here. everything is installed correctly and I have done reinstalls, the original sexlab animations are simply not registering in Sexlab P+ which seems to be the source of this issue. On 12/3/2025 at 5:32 AM, gothorn said: I see this note is the source code : Old default animations of SL. ALl of this is legacy and no longer used. These animations are now distributed as an optional package Where can I download this package ? I don't find it on the Discord and I ...I miis Bleagh footjob ... Seems the old SL Animations have been removed? Where is the Optional package mentioned? Edited July 11 by SoleanArclight
xerxes22 Posted July 12 Posted July 12 I'm looking for some scripting guidance. I'm trying to make SL Defeat compatible with P+, specifically the animation tag filtering. When I open the MCM on SL Defeat the animations page allows for selecting which tags will be used during defeat. This worked fine in old sexlab but with p+ there are no tags to choose, the SL Defeat MCM just shows empty, no tags to choose. I think the issue is SL Defeat is trying to pull the tag list from sslAnimationSlots.psc , I opened the source files and it looks like sslAnimationSlots.psc isn't used in p+ and we should be using sexlabregistry.psc instead. Below is from my papyrus log. If I can figure out how to replace sslAnimationSlots.GetAllTags() with a p+ compatible code would that possibly fix the issue? [07/12/2026 - 08:54:48AM] Error: Cannot cast from None to String[] stack: [SexLabQuestAnimations (0E0639DF)].sslAnimationSlots.GetAllTags() - "sslAnimationSlots.psc" Line 394 [SexLabQuestFramework (0E000D62)].SexLabFramework.GetAllAnimationTags() - "SexLabFramework.psc" Line 1242 [DefeatRessourcesQst (2F04B8D1)].defeatconfig.SetTags() - "defeatconfig.psc" Line 3001 [DefeatMCMQst (2F06D3D4)].defeatmcmscr.OnSelectST() - "DefeatMCMscr.psc" Line 3191 [DefeatMCMQst (2F06D3D4)].defeatmcmscr.SelectOption() - "SKI_ConfigBase.psc" Line 1173 [SKI_ConfigManagerInstance (FE008802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 144
Arizona_Steve Posted July 12 Posted July 12 (edited) On 5/31/2025 at 1:26 AM, ZeburaBlack said: STILL unable to figure out why half of sexlab p+'s mcm settings reset on game launch. Spent hours looking, not a SINGLE result or fix. The only post i saw about mcm settings resetting involved someone having too many mods i have only 110 esp and esls, so that is clearly not he issue. I even cleared and purged my ENTIRE mod list and had ONLY this and alternate start installed, and it STILL resets the settings on game start. Took a look at the setting yaml file and a whole bunch of settings (including selected voice types and animation selection) are not persisted to the file. So they are reset every time the game is reloaded. Going back to SexLab for now. One day I might get around to switching the SexLab API function calls to CommonLib NG. Edited July 12 by Arizona_Steve
hextun Posted July 14 Posted July 14 I'm attempting to use the API to determine three things: - The "Victim" or "Submissive" status of a participant - The "Aggressor" status of a participant - The "Aggressive" status of a scene I am testing using the Masterstroke 2.2.4.1 list as it has SexLab P+ 2.17.1 installed and configured. I added an event listener for SexLab OnStart and checked the values, as well as running similar code during the middle of the animation. Problem: I am unable to obtain the scene's Aggressive status nor a participant's Aggressor status, even and especially in scenes that are clearly tagged as Aggressive. The Victim/Submissive status appears to work as expected; in an aggressive scene the submissive participant returns true from SexLabThread.GetSubmissive(Actor) The Aggressor/Aggressive statuses, however, are either deprecated or internal and always return false, even in aggressive scenes, even when performed against the only other participant, the presumed aggressor. Aggressor status: SexLabFramework.IsAggressor is deprecated and regardless always returns false sslThreadModel.IsAggressor is internal and also regardless always returns false Aggressive status: sslThreadModel.IsAggressive is internal and always returns false Question: Am I doing this wrong? Is the functionality not intended to be available? How should I go about this?
Someone92 Posted July 14 Posted July 14 @hextun Have you tried joining the discord server and asked for help there? They have a dedicated channel for questions like this.
hextun Posted July 14 Posted July 14 15 minutes ago, Someone92 said: @hextun Have you tried joining the discord server and asked for help there? They have a dedicated channel for questions like this. I posted there first actually. Then someone else asked something and got a response. No one has even commented on my question. so I came here. 1
RoxDox Posted July 15 Posted July 15 (edited) I keep getting a lot of crashes pertaining to sexlab p+. Specifically std::out_of_range thrown from SexLabUtil.dll (SexLab P+ / SexLabUtil). Which looks to be some C++ error. I've updated Microsoft Visual C++ to make sure that isn't the issue. On another crash I keep getting access violations during sex scenes. its always pointing towards SexLabUtil. What is SexLabUtil.Dll and why is it always being referenced in so many crashes. I've seen other users report issues here and on the discord with no one responding. crash-2026-07-08-23-22-48.log crash-2026-07-15-15-06-34.log Edited July 15 by RoxDox
darthvaapad Posted July 17 Posted July 17 (edited) On 7/10/2026 at 12:31 AM, Gooberissimo said: Make sure you do not have SLSO and you must use SLSB animations. Also run FNIS/Pandora/The other one every time you enable/disable animation mods ofc. Yeah I've done all of that, I run pandora, but half of the mods don't play (it says something like "person doesn't know what to do" before killing the animation), and the ones that don't play seem to be playing different animations for the actors (female was playing a blowjob animation while the male was playing a doggy animation). Edited July 17 by darthvaapad
UntitIed Posted Saturday at 09:24 AM Posted Saturday at 09:24 AM 10 hours ago, darthvaapad said: Yeah I've done all of that, I run pandora, but half of the mods don't play (it says something like "person doesn't know what to do" before killing the animation), and the ones that don't play seem to be playing different animations for the actors (female was playing a blowjob animation while the male was playing a doggy animation). You must also use updated SLSB animations. Outdated ones will not work with newer P+
DukeDuka Posted Monday at 04:07 PM Posted Monday at 04:07 PM https://dwemermods.com/mods/3140 SexLab PrismaUI 1
DrHuge Posted Tuesday at 09:12 PM Posted Tuesday at 09:12 PM [sexlab] Thread[0] - Fatal - AddActor(Nazag): failed to add actor can someone solve this for me
UntitIed Posted Tuesday at 10:07 PM Posted Tuesday at 10:07 PM 54 minutes ago, DrHuge said: [sexlab] Thread[0] - Fatal - AddActor(Nazag): failed to add actor can someone solve this for me Try increasing PC hieght in Racemenu. Fixed it for me
viasion Posted 8 hours ago Posted 8 hours ago I had sexlab and animation packs installed, and I also had other necessary mods. I installed p+ with file replacement, installed animations with file replacement, and made a patch using fnis, but when I launch the game, nothing happens and the animations don't start. There are no messages or errors, and the character continues to move freely.
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