RomeoZero Posted February 19, 2014 Posted February 19, 2014 O.o, a somewhat easy fix for the anim behaviour: Hotfix: 1. Load up the SOS .hkx file, run it through hkxcmd and open in an xml and delete the schlong bone entries Problem with this is that you won't get animated schlong erections... Complete/Proper fix with animation compatability: 1. Setup some extra bones that are parented to the respective schlong animated bones (Maybe try asking groovtama to see if he/she is interested and willing to help xD) 1 - maybe it can be changed within , xp32 new skeleton had hkx files as i remember for hdt support no ? has it worked ? can sos be edited like it ? 2 - go to max and make hdt from scratch with havok tools the same i did with jff ? ( if physics override hkx file will it even work ? do i need to add to shlong mesh full exported skelton with extra nodes to attach them to test ? the variations are many but i doubt it will work with hkx together. like many i have questions and don't have answers , my time is not for it right now.
blabba Posted February 19, 2014 Posted February 19, 2014 1 - maybe it can be changed within , xp32 new skeleton had hkx files as i remember for hdt support no ? has it worked ? can sos be edited like it ? 2 - go to max and make hdt from scratch with havok tools the same i did with jff ? ( if physics override hkx file will it even work ? do i need to add to shlong mesh full exported skelton with extra nodes to attach them to test ? the variations are many but i doubt it will work with hkx together. like many i have questions and don't have answers , my time is not for it right now. 1. Nah, you need to decompile the hkx files (unpack them) that's how everyones able to add and edit animations (because of hkxcmd utility) 2. ??? No, you wouldn't need to edit with 3DSMax, that's just for setting up the rigid bodies again. All you'll need for a test is to have a new skelly with added bones (the new bones will not be in the hkx file so will thus be unaffected by animations for it). I'll ask Groovtama to see if he/she would be willing to push forward another test skelly with the proposed new bones to test. Then I'll try to ass the new bone weights evenly. With the new skelly installed, you could just use your xml and a lightly weight edited mesh together with the erection animations. If/when Groovtama gets time I'll try expanding your awesome idea to show as a proof of concept
Mickster Posted February 19, 2014 Posted February 19, 2014 Inspired by Amaterasu's Mey Mey I take it.
RomeoZero Posted February 19, 2014 Posted February 19, 2014 Inspired by Amaterasu's Mey Mey I take it. the one that Animeflux drawn ? ))
Mickster Posted February 19, 2014 Posted February 19, 2014 http://www.hentai-foundry.com/user/Amaterasu/profile/page/all Ametarasu regularly commissions HF artists to draw Mey Mey.
xiba Posted February 20, 2014 Posted February 20, 2014 Ya, i modified a racemenu overlay to give her this tattoo that are based on Mey Mey...Too bad my texturing skills are not up to par, and it is a bit low res... Still i like it...
DeBloba Posted February 21, 2014 Posted February 21, 2014 For some strange reasons, I cant configurate it in the MCM? When I click at it, nothing happends. Nedd help, pls!
Gen-Dex Posted February 22, 2014 Posted February 22, 2014 I see several threads which have "revealing" male armors, made specifically to reveal SOS schlongs, but I haven't found any that give schlongified females the same treatment. Did my search-fu fail? I'm most specifically looking for standalone revealing armors and clothing, since I've already got all the vanilla female armor replaced to my desired level of skimpy vs. realism.
lidowxxx Posted February 22, 2014 Posted February 22, 2014 Sadly there aren't any standalone revealing futa clothing/armors around as far as I know, guess it's rather a niche market that couldn't pique enough interest of modders. Actually modding an existing female armor/clothing to futa-friendly shouldn't be too much of work as it only requires some work around the crotch area unless you want to show off part of the "secret", which can be a real pain to do. Examples:
~~MetaNaito~~ Posted February 22, 2014 Posted February 22, 2014 Sadly there aren't any standalone revealing futa clothing/armors around as far as I know, guess it's rather a niche market that couldn't pique enough interest of modders. Actually modding an existing female armor/clothing to futa-friendly shouldn't be too much of work as it only requires some work around the crotch area unless you want to show off part of the "secret", which can be a real pain to do. Examples: The clothes in the second pic are here: http://modtype.doorblog.jp/archives/22559191.html, but it's for CBBE, not UNPB. I submitted it for UNPB conversion but I haven't gotten any response. It'd be cool if we got a SOS UNPB conversion because... Kaine (girl in the 2nd pic) is a futa/intersex girl in her game. There's also some nice futa armors from GSBmodders for Oblivion that I wish would be converted as well I agree, there should be futa armors though.
lidowxxx Posted February 22, 2014 Posted February 22, 2014 Yeah, I know. I love the Kaine outfit, I downloaded and tried it myself even though I use UNP, it's not for standard CBBE, it's CBBEv3M. SOS for females has been around for quite some time and unfortunately I haven't seen any standalone futa clothing and armor mods, seems there is no modders around interested in this area of modding
Gen-Dex Posted February 23, 2014 Posted February 23, 2014 Sadly there aren't any standalone revealing futa clothing/armors around as far as I know, guess it's rather a niche market that couldn't pique enough interest of modders. Actually modding an existing female armor/clothing to futa-friendly shouldn't be too much of work as it only requires some work around the crotch area unless you want to show off part of the "secret", which can be a real pain to do. Examples: There are female skimpy armors that leave the crotch area completely exposed. All I really want is for the ding-dang dong to dangle when those are worn. (I've been waiting to say that.) That's not to say that Gun-In-Pocket armors wouldn't be awesome, too. I just wanna put Maven in some fine clothing with an open front to show her equipment.
rexxdart Posted February 23, 2014 Posted February 23, 2014 I recently started a new game, and for some reason all of the female bandits are considered as males. Anyone have any idea what to do to fix this?
Zetsubou Ketti Posted February 23, 2014 Posted February 23, 2014 There are female skimpy armors that leave the crotch area completely exposed. All I really want is for the ding-dang dong to dangle when those are worn. (I've been waiting to say that.) That's not to say that Gun-In-Pocket armors wouldn't be awesome, too. I just wanna put Maven in some fine clothing with an open front to show her equipment. Strazzll has created a patcher that should cause armors to no longer block the groin area. It worked pretty well for me without causing any trouble. Nothing to the level of the example pics of course, but it gets the basics right.
b3lisario Posted February 24, 2014 Author Posted February 24, 2014 I recently started a new game, and for some reason all of the female bandits are considered as males. Anyone have any idea what to do to fix this?Fixed in 2.04.010, I hope
razorrozar Posted February 25, 2014 Posted February 25, 2014 Quick question, is this compatible with the 7base body? As far as I've been able to figure out it's a UNP body, and I have a custom skeleton and everything for it, but I'd still like to double-check before I grab this. Even if it's not, great work to all involved, this is absolutely gorgeous.
lidowxxx Posted February 25, 2014 Posted February 25, 2014 It should be, any UNP variations should work just fine, although I have no idea if your custom skeleton has any problem with it.
razorrozar Posted February 25, 2014 Posted February 25, 2014 It should be, any UNP variations should work just fine, although I have no idea if your custom skeleton has any problem with it. As it turns out, my custom skeleton was in fact xp32's skeleton, I just didn't realize because the .zip file has a really weird name. It works more or less perfectly in game. Thanks again!
DenjiXMakima Posted February 25, 2014 Posted February 25, 2014 O.o, a somewhat easy fix for the anim behaviour: Hotfix: 1. Load up the SOS .hkx file, run it through hkxcmd and open in an xml and delete the schlong bone entries Problem with this is that you won't get animated schlong erections... Complete/Proper fix with animation compatability: 1. Setup some extra bones that are parented to the respective schlong animated bones (Maybe try asking groovtama to see if he/she is interested and willing to help xD) 1 - maybe it can be changed within , xp32 new skeleton had hkx files as i remember for hdt support no ? has it worked ? can sos be edited like it ? 2 - go to max and make hdt from scratch with havok tools the same i did with jff ? ( if physics override hkx file will it even work ? do i need to add to shlong mesh full exported skelton with extra nodes to attach them to test ? the variations are many but i doubt it will work with hkx together. like many i have questions and don't have answers , my time is not for it right now. Is this done yet? ^^'' sry I cant wait for this to come out
AlphaMikeFox Posted February 25, 2014 Posted February 25, 2014 Late to the Game here I know but how do you increase size? The sliders on the ModScreen don't seem to actually effect my character, either that or I missed a download.
neko117 Posted February 28, 2014 Posted February 28, 2014 Hi guys, would any of you be so kind to help me with this problem. I've been using SOS for some time and haven't had any problems but i cant make this mod work as it should, my females do get schlongs but they are all messed up, they are permanently erect, they don't respond to any of the SOS configuration options (size), and they get glitched during animations (the schlongs remains floating in the starting point of the animation) I'm using SOS 2.04.010 SOS schlong for females - UNP 0.8 and the xp skeleton
RomeoZero Posted March 2, 2014 Posted March 2, 2014 Looks like i am a star now on youtube, for the sos unp preview
magicrealm Posted March 2, 2014 Posted March 2, 2014 i hope someone can answer these 2 questions : 1. what exactly do i need from the xp32 Maximum Skeleton xpms files ? in every file this skeleton is recommended, but there is no install describtion for it anywhere, noone sais clearly : this file you need, this file you dont need. sp please, tell me. 2. if i want sos main files only for this female mod here and not for the males, (using better males because sos never fit to sl-framework animations), which files from sos main do i need and which ones not ?
RomeoZero Posted March 2, 2014 Posted March 2, 2014 i hope someone can answer these 2 questions : 1. what exactly do i need from the xp32 Maximum Skeleton xpms files ? in every file this skeleton is recommended, but there is no install describtion for it anywhere, noone sais clearly : this file you need, this file you dont need. sp please, tell me. 2. if i want sos main files only for this female mod here and not for the males, (using better males because sos never fit to sl-framework animations), which files from sos main do i need and which ones not ? A bone nodes that used in the mesh,xp32 has custom variable bones for some of mods,like a compilation of skeletons in 1. Universal skeleton sos has genitals bones,some has belly and hair and etc. P.S Got flagged my video of hdt sos unp preview for this site,1 retard got offended by a SIZE of futanari woman walking nude in the opens of Skyrim. i can't even find (cause there's no such in options i see ) option where to appeal to restore it.Some one know how to do it ? PM me please lol ahah
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