Jump to content

Have you ever noticed? (things that make no sense)


Recommended Posts

Posted

Next up; the Children of Atom radiation weapons.

Beyond the shear Beshseba dumb assry of nuclear physics (No, Todd, you can not claim science is magic, just because you slept threw your high school physics class) were robots and many  classes of living creatures are immune to radiation (try telling that Todd to everyone whose tried to build a nuclear ramjet, intense radiation will even cause metal to fatigue) there is the Gama guns of the Children of Atom.  
 
So what's dumb about it.

 

1. By the game own logic, most humans killed by the Gama gun are going to turn into Ghouls. Ghouls that are now immune to every weapon the Children of Atom have and have every reason to want to harm them.

 

2. The Children of Atomic live in radioactive places like the Glowing Sea, filled with nasty predators that are immune to these radiation weapons. Bizarrely. the game even noted this with the Children of Atom Camp south  of Concord that was wiped out by mole rats.  

 

Putting a weapon in the game, just to be pest to the player, that otherwise is useless for the people using it, is just wow.

 

Posted
Vor 2 Stunden sagte RJLbwb:

 

Apropos Kinder, bei all den Spielen, die Eltern spielen, die traurig sind, ihr Kind verloren zu haben, erwähnt niemand jemals Fehlgeburten, die vermutlich die wirkliche langfristige Gefahr durch Strahlung darstellen. Ich schätze, das ist nur ein Zeichen dafür, dass die Entwickler alle Männer sind.

 

 

 

It's even more profane:
The developers haven't even looked at the publicly accessible reports on the consequences of the atomic bombings in Japan - even in Ami-TV there are scientific channels ("Discovery" or "National Geografics") - I can also see their contributions here in Germany see.
The only reason why the hereditary damage did not spread in post-war Japan - because in fact everyone who survived the airdrops at the time was massively stigmatized by the rest of the country -> "Hibakusha"
https://de.wikipedia.org/wiki/Hibakusha

As long as only a very small minority is exposed to radiation or stays in such areas for a long time - one can perhaps still act in this way.
But if more than 80% of the population is affected by massive fallout, this is no longer possible.

Even the population of the Chernobyl nuclear power plant (a radius of 500 km around the nuclear power plant - i.e. Ukraine, Russia and Belarus) already has massively higher cancer rates or genetic damage in children...
..above all the bioaccumulation via food has led to this.
They had the "glorious" idea not to destroy the contaminated food but to mix it with the non-contaminated food. So the total dose was still somehow close to the legally permissible value - but if you take something like that for months.

Ultimately, Bethseda isn't really consistent - but they didn't develop the original game either.
that was "Black Isle" and where virtually all people now living are descended from Vault residents - except for the members of the "Steel Nazis" (Steel Brotherhood) and Enclave.
Anything that couldn't find shelter in bunkers or caves or similar after the nuclear strike - either became ghouls or died in a months-long radiation storm that, even in remote areas, was like looking into an open active reactor.
This was the basis on which the stories were told in Fallout 1 and Fallout 2, and this is also reflected in Fallout NV.
With Fallout 3 they deviated from it (Little Lamplight) and in Fallout 4 they completely threw it overboard.
Go to Imogen's personal terminal - even months after the bombing, there was no mention of a fatal radiation storm...
..although in the area south of Boston the bomb that fell there shredded the nuclear power plant there.
The "backpack" bomb (no more than 100 T TNT) near the CIT is not to be taken seriously - even the first bombs on Japan with a measly 10 KT would have caused significantly more destruction.

 

Posted (edited)

Fallout 3 did that considerably better imo. It looks a bit more like i would imagine it would look. Tho, i guess some of it is just like that because F3 was more restricted in size/whatever.

 

 

The thing that confuses me the most is that every second super mutant is running around with nukes, which raises questions how any settlement, not even talking about Diamond City, is able to survive if there's occassioanly a super suicide mutant to blow up shit with a literal nuke.

 

But after all its a fantasy game. It has real countrys in the lore, but that wont make it less of a fantasy game. Many people including myself seem to forget that from time to time because it involves some sort of real life politics and nations as a background. But even before the nuke it was already a world on its own, combining elements of the 60s with modern or futuristic stuff; fantasy.

Edited by urabi
Posted (edited)
4 hours ago, urabi said:

But after all its a fantasy game. It has real countrys in the lore, but that wont make it less of a fantasy game. Many people including myself seem to forget that from time to time because it involves some sort of real life politics and nations as a background. But even before the nuke it was already a world on its own, combining elements of the 60s with modern or futuristic stuff; fantasy.

Fantasy or not, the game needs to be consistent to it's own internal logic.  They show the player the entire world burning in nuclear fire, yet you end up in a mostly intact, wooden Concord in the very next scene. Yes, going by the on line nuke calculator a Chines Dong Fen ICBM 5Mton warhead set off over South Boston would barely effect Concord, but the game  says did it, so it did, and yet the game goes on to say it didn't. 

 

What's really strange about Fallout 4 is the Devs seem to be aware they were doing stupid things, but fuck it, their going full Steven Segal and doing it anyway.   It's like all the Children of Atom who were killed by mole rats who are immune to gama guns or the Pastor in Diamond City rightfully dismissing the Institute as petty nonsense compared to super mutants and raiders, that's the Devs saying "yepers, we agree, this is dumb".  It feels almost like Devs got to busy on the code, so one of the senior devs let his teenage son write the story to meet the deadlines.  I mean a lot of the story line in Fallout 4 has that crazy vibe like it was written by a teenager.  lol

 

 

Edited by RJLbwb
Posted
On 11/14/2022 at 2:08 PM, RJLbwb said:

That study is interesting with the point about having less humans around has a bigger impact on the wildlife than the radiation.

 

I would imagine by the point the game takes place New Englanders would be looking pretty tan the way people work.  The big concern after a massive population crash is going to be inbreeding, so if your spouse is from another ethnic group, that's a sure way of knowing your kid's not going to end up looking like a Hapsburg.

 

As for Native Americans, I though the New England Indian Reservations where in upstate New Hampshire and Vermont? So a big aways from Boston.

 

Language was something the Devs really missed the boat on. All the prewar records, books and the occasional Vault are going to keep English from drifting too far, but still it's two hundred years and language drifts a lot.   The real threat would be French speakers coming from Quebec and very likely blame American culture for everything bad that's happened in the last 200 years. And, yes, I agree the Raiders would be gibberish speakers like in Fury Road.

 

And, Fenway Stadium and not even one mention of Babe Ruth? Come on Bethseba.

I have to point out that your predictions of Native Americans remaining on Rez and Les Quebecois coming down looking for payback are slightly at odds with one another. If history (of Canada) teaches anything, it's that the Quebecois are perfectly happy to be left alone in Quebec to do their thing, their way. It was the English who invaded at the Battle of the Plains of Abraham (a historical comedy, really - 15 minutes of bush league mistakes on both sides, with Montcalm being the more inept of the two generals. He split his poorly equipped forces and gave up a great advantage of ground in a musket fight! Oops!). Quebec City remains today a walled city, a great place to start rebuilding in the first place.

If anything, I think the Natives would be coming down from the New Hampshire Rez (is that where it is? I admit I know nothing of the Reservations in the US) looking for some payback. That may just be my white ass projecting unfairly on Native culture, I don't know, but I've played a little lacrosse and hockey vs Six Nations in Canada and as they themselves say: "Tough Native is redundant". I'm thinking it would be like: "We told you so. You didn't listen and there's no way you're getting a chance to fuck it all up again".

Posted
23 hours ago, RJLbwb said:

Fantasy or not, the game needs to be consistent to it's own internal logic.  They show the player the entire world burning in nuclear fire, yet you end up in a mostly intact, wooden Concord in the very next scene. Yes, going by the on line nuke calculator a Chines Dong Fen ICBM 5Mton warhead set off over South Boston would barely effect Concord, but the game  says did it, so it did, and yet the game goes on to say it didn't. 

 

What's really strange about Fallout 4 is the Devs seem to be aware they were doing stupid things, but fuck it, their going full Steven Segal and doing it anyway.   It's like all the Children of Atom who were killed by mole rats who are immune to gama guns or the Pastor in Diamond City rightfully dismissing the Institute as petty nonsense compared to super mutants and raiders, that's the Devs saying "yepers, we agree, this is dumb".  It feels almost like Devs got to busy on the code, so one of the senior devs let his teenage son write the story to meet the deadlines.  I mean a lot of the story line in Fallout 4 has that crazy vibe like it was written by a teenager.  lol

 

 

FO4 and Steven Seagal do have one thing in common: everything uttered is 100% fiction.

Posted
On 11/18/2022 at 1:48 AM, RJLbwb said:

Point 3 - the reason I got told for all the standing instructive is the Devs wanted to show off "Verticality", as one of their shinny new features.  As they say in on line role playing games.  this is Metagaming on the Devs part.

personally I wished that Fallout 4 followed Fallout 3's approach to cities (by walling them off) so downtown boston would be easier on systems.

but I understand why they didn't.

 

 

I will be talking about FPE Redux and WDF from now on

On 11/18/2022 at 1:48 AM, RJLbwb said:

Point 4 - Come to think of that, Nate would be quite popular with the women in an Island girl and a sailor kind of way. As in; she can be sure her kid won't come out with no chin.  But I suppose family game. Otherwise with Nate it's "The General is in town and taking booty calls, ladies" lol

one of the things I have added to the mod is difference impregnation chances

so the male player could be a complete stud (or spud if desired) *or female player

 

also I did add pick up lines to one of the mods to use your charisma to have sex with NPCs.

(or romance them to a partner or be part of a harem) *I decided to add swinger magazines to the players home to show that they were quite fluid in romances.

*because I still find the actual game romance system to be really weird and insulting.

 

On 11/18/2022 at 1:48 AM, RJLbwb said:

Speaking of children, for all the games playing up of parents sad for losing their kid, no one ever mentions miscarriages, which are suppose to be the real long term danger from radiation. I guess that's just a sign the Devs are all men.

the sad thing is that I added still births and random deaths(I tried to add random death to mothers but it couldn't work)

as well as really bad mothers who might abandoned their babies because of bah (or to just eat them) *I did go quite brutal in that regards.

 

Some players hated them... (I don't quite remember the reasons but I think it is because no one pays attention to changes I have made in the changelog)

also the fact that the existing babies health can be at 100% and the baby still dies.

 

btw I was thinking about making femicide a thing. mothers will kill or abandon babies if they are female *just to add more brutality to the mod.

Posted (edited)
On 11/14/2022 at 11:18 AM, Varithina said:

 

Just who is supposed to have rebuilt them by now, institute nope they do not care about the surface, normal survivors no they are mostly subsistence level farmers so do not have the funds/resources, merchants no that would cut into their profits and non of them really stay in one place, raiders we know the answer to that question, so just who would rebuild them?

Who?

Everybody.

The US and Europe went from ialong with subsistence farming  (1750) to great abundance + cars and airplanes (1950) in 200 years.

And that was without the benefit of the scientific and Engineering knowledge already predone and staring them in the face.

Edited by katrina.balanchuk
Posted
Vor 5 Minuten sagte katrina.balanchuk:

Wer?

Alle.

Die USA und Europa gingen in 200 Jahren von der Subsistenzlandwirtschaft (1750) zu großem Überfluss + Autos und Flugzeugen (1950).

Und das war ohne den Vorteil der wissenschaftlichen und technischen Kenntnisse, die ihnen bereits ins Gesicht gestarrt wurden.

Well - someone wasn't really paying attention in history...

..because without the colonies and their economic exploitation there would never have been the financial resources for industrialization.

The opium trade with China alone - which England enforces by means of second wars - caused around 1860 c. 20% of the Empire's total government revenue.

That doesn't exist anymore after 2077 - so there's nothing left that could support the reconstruction.

And you didn't pay attention to the opening credits of the game...
..the war of 2067 against China, which culminated in the nuclear disaster of 2077, was about the last deposits of raw materials - above all oil.
But other important sources of raw materials were also exhausted - or it was so costly to exploit them that it is simply impossible for an economy in the process of reconstruction.

That's why almost the entire (known) world lives from the cannibalization of ruins and rubbish dumps.

An important key is cheap energy - why do you think there was a fight for the Hover Dam in Fallout NV?
Without this dam and a power plant, the New California Republic cannot continue to grow!

Wind and solar technology had never reached the large-scale technical phase in this world version - "Helios-One" is the proverbial stand-alone complex

Posted (edited)
On 11/19/2022 at 3:28 PM, Miauzi said:

1)Well - someone wasn't really paying attention in history...

2)..because without the colonies and their economic exploitation there would never have been the financial resources for industrialization.

3)The opium trade with China alone - which England enforces by means of second wars - caused around 1860 c. 20% of the Empire's total government revenue.

 

Is this seriously what they are teaching in schools lately?

 

What jump started the industrial revolution was the presence of iron ore deposits in proximity to coal deposits, combined with the scientific method that arose as a result of the enlightenment and so made the engineering advances possible that underpinned the industrial revolution.

This has always been the explanation as far as I can remember.

Any rewriting of history to humor leftist sensitivities is not going to meet any kind of academic standard.

(Especially when many  or even most, modern universities appear to be teetering on the brink of Chinese-cultural revolution-like hysteria)

 

While some countries such as Britain clearly made a lot of money off their colonies (primarily India the income of which dwarfed the gold of south africa, but also Hudson Bay company) many other notable engines of industrialization such as Germany (!) lost more money in their colonies than they made (and in the case of Germany never entered the colonial game until industrialization was near complete)

So the example of germany alone, colors that Hypothesis absurd.

Throw in Japan which never had a colonial empire until after industrialization began and you are done.

 

As for back on subject .... 200 years in a USA devastated by Nuke war (to the extent described in the Fallout universe) should be plenty to be at least back in mid 20th century standard of living via development.

 

it should happen much quicker actually since, again, the scientific and engineering underpinnings that had to be painstakingly created over generations are staring the inhabitants in the face for the picking.

And the radiation threats described in the game do not have the long lasting basis the game infers.

 

if mentioning "Europe "as a good example is somehow ideologically Anathema nowadays ? then the example of China might be helpful as well.

China went within 100 years (1920s) year from a starvation wracked 3rd world country to a global power (2020s).

(helped along by their significant coal and iron ore deposits which are the basis of steel production which is the core of an industrial revolution)

 

So yes. the fallout universe in "the Commonwealth" of 210 years since the war and still living in a subsistence economy with the country littered with technological artifacts and databases, is not plausible UNLESS the powerful negative influence of the institute is to blame.

 

 

Edited by katrina.balanchuk
Posted (edited)
On 11/17/2022 at 11:37 AM, Miauzi said:

 

 

1)Even the population of the Chernobyl nuclear power plant (a radius of 500 km around the nuclear power plant - i.e. Ukraine, Russia and Belarus) already has massively higher cancer rates or genetic damage in children...
..above all the bioaccumulation via food has led to this.


2)They had the "glorious" idea not to destroy the contaminated food but to mix it with the non-contaminated food. So the total dose was still somehow close to the legally permissible value - but if you take something like that for months.

 

 

1)Where did you get this from?

This is freely invented trope by the greens with no basis in fact of any kind.

An example where ideologues freely invent a talking point and the media bubble is either too ignorant to challenge them or ideologically aligned and is fully ok with misdirecting and manipulating the public.

Wir koennen auch Deutsch sprechen wenn Du willst. Das ist eine der Sprachen die ich leidlich gut spreche.

ich bin auch gut mit den verreuckten Blueten der BRD politlandschaft bekannt, weil ich dort viele Jahre wohnte.

Karl Eduard von Schnitzler was my child hood TV consumption (i lived near the border) so I am well versed in the methodology of modern propaganda as it is currently practiced in the FRG and sadly in UK and in now recent years the US.

 

2) DNA repair mechanisms are such that the allowable limits are actually quite lower than what will actually affect mammalian DNA.

The Linear no threshhold model (LNTM) that underlies regulatory limits is well known to be flawed and simply created to have a basis, any basis, for  a regulatory number.

Mammalian resistance to to ionizing radiation works very different than the LNTM suggests.

There is zero effect up to a certain level.

This level different by sex, age and species.

But it is notably higher than our regulatory numbers due to the LNTM that is being used.

I used to teach classes to nursing students on this subject.

 

 

Edited by katrina.balanchuk
Posted (edited)
On 11/17/2022 at 4:45 PM, RJLbwb said:

Fantasy or not, the game needs to be consistent to it's own internal logic.  They show the player the entire world burning in nuclear fire, yet you end up in a mostly intact, wooden Concord in the very next scene. Yes, going by the on line nuke calculator a Chines Dong Fen ICBM 5Mton warhead set off over South Boston would barely effect Concord, but the game  says did it, so it did, and yet the game goes on to say it didn't. 

 

What's really strange about Fallout 4 is the Devs seem to be aware they were doing stupid things, but fuck it, their going full Steven Segal and doing it anyway.   It's like all the Children of Atom who were killed by mole rats who are immune to gama guns or the Pastor in Diamond City rightfully dismissing the Institute as petty nonsense compared to super mutants and raiders, that's the Devs saying "yepers, we agree, this is dumb".  It feels almost like Devs got to busy on the code, so one of the senior devs let his teenage son write the story to meet the deadlines.  I mean a lot of the story line in Fallout 4 has that crazy vibe like it was written by a teenager.  lol

 

 

 

I understand the online modeling all errs on the side of worst case effects by a significant margin.

So it is conceivable that even in a general nuclear war some areas might remain largely untouched ( the breakdown of society due to the absences of food production and distribution is what would kill nearly everyone even in untouched areas)

 

But your point is well taken,if the game says X damage happend then why is it not reflected properly in the cities.

Time by itself should have brought down those buildings.

 

The game is flawed in its internal logic, but I think we need to take it as what it is.

 

It is still incredibly fun and I find myself looking for mental loopholes when something doesnt make sense to keep some immersion

(for example after 200+ years society should be largely rebuilt.. so I tell myself its the effects of evil groups such as supermutants and institute that holds back the area from recovery

Edited by katrina.balanchuk
Posted

Also Nuka world makes no sense at all.

 

How would there be visiting "traders" for the raiders to find and enslave in Nukaworld when the native population of that place consists solely of monsters and ghouls?

And after that how could there be a trading market in Nukaworld under Raider control when all visitors are killed or enslaved?

 

And even if all that wasnt true (and it is and precludes trading by itself) just traveling there through so many monsters would use up more ammo than could be amortized by any possible profit..

Posted
4 hours ago, katrina.balanchuk said:

It is still incredibly fun and I find myself looking for mental loopholes when something doesnt make sense to keep some immersion

(for example after 200+ years society should be largely rebuilt.. so I tell myself its the effects of evil groups such as supermutants and institute that holds back the area from recovery

 

Not just them, add in raiders, wandering creatures of various types, rad scorpions, bears, death claws, and even smaller creatures such as mole rats, rad roaches and such, they can all affect farming and food production, even if they are not killing off the farmers they may well be eating the food they grow, which limits how much those people have to use themselves and to trade for other things, but sure after 200 years you would expect more people and better communities around the place, even taking into account all the nasty things wandering around the place.  One thing that could explain the lack of more people is if the radiation has dropped fertility in both male and female humans to a very low level, making children very much more uncommon than the could be today, not too sure the exact amount of children women can currently have safely, but if you go one every 5 years, that would allow something like a potential of 6 children during the woman's fertile period, change that to something like one every 10 years and it drops to two to three in the same period, which would mean a much smaller population if say 50% of them never make adult hood for various reasons.

 

One things I always found odd in these games was the number of still closed and blocked of buildings in the game, after 200 years there would or should not be any still closed buildings, wandering scavers, raiders, super mutants, traveling traders, would all consider such buildings as supply sources, sure there is the chance of finding ghouls inside those buildings, but doors pretty much funnel them into single file and a couple of people should have not problem dealing with them, even if just using baseball bats or other melee weapons, the same would go for trailers on the roods, various groups would sooner or later have broken them open.

Posted
On 11/18/2022 at 11:39 PM, BAB PEEG said:

I just find it funny that in all he fallout games I've played nobody can pick up a broom.

I think the Back Bay Players from Outcasts and Remnants/Project Valkyrie would be awesome as a gang of clean freaks. They enforce better hygiene and you can work for them, beating sense into settlers to get a clue and work on personal hygiene and sanitation. After all, since they run a sex club and prostitution ring, it's just good for business.

Posted (edited)
On 11/19/2022 at 6:59 PM, katrina.balanchuk said:

Is this seriously what they are teaching in schools lately?

 

What jump started the industrial revolution was the presence of iron ore deposits in proximity to coal deposits, combined with the scientific method that arose as a result of the enlightenment and so made the engineering advances possible that underpinned the industrial revolution.

This has always been the explanation as far as I can remember.

Any rewriting of history to humor leftist sensitivities is not going to meet any kind of academic standard.

(Especially when many  or even most modern universities appear to be teetering on the brink of Chinese cultural revolution like hysteria)

 

While some countries such as britain clearly made a lot of money off their colonies (primarily india the income of which dwarfed the gold of south africa, but also Hudson Bay company) many other notable engines of industrialization such as Germany lost more money in their colonies than they made (and in the case of Germany never entered the colonial game until industrialization was near complete)

So the example of germany alone colors that Hypothesis absurd.

Throw in Japan which never had a colonial empire until after industrialization began and you are done.

 

As for back on subject .... 200 years in a USA devastated by Nuke war (to the extent described in the Fallout universe) should be plenty to be at least back in mid 20th century standard of living via development.

 

it should happen much quicker actually since, again, the scientific and engineering underpinnings that had to be painstakingly created over generations are staring the inhabitants in the face for the picking.

And the radiation threats described in the game do not have the long lasting basis the game infers.

 

if mentioning "Europe "as a good example is somehow ideologically Anathema nowadays ? then the example of China might be helpful as well.

China went within 100 years (1920s) year from a starvation wracked 3rd world country to a global power (2020s).

(helped along by their significant coal and iron ore deposits which are the basis of steel production which is the core of an industrial revolution)

 

So yes. the fallout universe in "the Commonwealth" of 210 years since the war and still living in a subsistence economy with the country littered with technological artifacts and databases, is not plausible UNLESS the powerful negative influence of the institute is to blame.

 

 

Whoa, that's deep. So what you're saying is, the most critical choice the player character could have made (and only sort of has the option to do by intentionally avoiding going to Vault 111 and dying in fairweather Sanctuary), would be to die along with baby Shaun in the nuclear blast, or at least abandoning Shaun in his crib (which isn't actually possible to do as we all know). That deep and very dark.

Edited by LT12Gauge
grammar, spelling
Posted
On 11/20/2022 at 5:12 PM, katrina.balanchuk said:

How would there be visiting "traders" for the raiders to find and enslave in Nukaworld when the native population of that place consists solely of monsters and ghouls?

Well, you don't necessarily know that until you get there. They have that attractive radio ad, after all, and at least one guy doing his best to lure you to go check it out (in the train station). 

Posted
On 11/20/2022 at 5:12 PM, Varithina said:

after 200 years

Working elevators. Yeah. You ever live in an apartment building? I'll take trouble-free elevators for one year as a stretch of the imagination for starters, and what was that someone here was saying about a power shortage? Apparently not that bad ?

I don't expect it all to make sense; in fact, if it did, it would be probably no fun to play, or the Lone Wanderer would in reality in the best possible scenario, be dead within an hour of leaving the vault. 200 years of freezer burn I'm thinking the dehydration would be settling in mighty quick, drink all the water you want that's not going to kickstart your kidneys and ready you to battle-ready health like, at all. Your blood would be so toxic and yeah...that game would suck.

Posted
On 11/20/2022 at 5:12 PM, Varithina said:

people should have not problem dealing with them

Or like in "Shaun of the Dead", just pretend to be one and slip right past. Bethesda missed the boat on the Acting Perk because apparently feral ghouls won't attack other feral ghouls (but regular ghouls they can somehow differentiate). 

Heather Casdin does point out in llamarca's great mod "ferals are smarter than you think..." but also says "Folks say, sooner or later, all ghouls go feral. It's just a matter of time"

So that is another example of mod authors trying to fix the holes, but that is a mod after all and thus not official canon.

Posted
1 hour ago, LT12Gauge said:

Or like in "Shaun of the Dead", just pretend to be one and slip right past. Bethesda missed the boat on the Acting Perk because apparently feral ghouls won't attack other feral ghouls (but regular ghouls they can somehow differentiate). 

Heather Casdin does point out in llamarca's great mod "ferals are smarter than you think..." but also says "Folks say, sooner or later, all ghouls go feral. It's just a matter of time"

So that is another example of mod authors trying to fix the holes, but that is a mod after all and thus not official canon.

 

Smell or sound maybe, or maybe both combined, would explain why you can not really pretend to be one of them, it would also explain how they can tell a regular ghoul from a feral, they sound and smell different to each other.

Posted
Vor 2 Stunden sagte LT12Gauge:

Funktionierende Aufzüge. Ja. Wohnst du schon mal in einem Mehrfamilienhaus? Ich nehme für den Anfang ein Jahr lang störungsfreie Aufzüge als Vorstellungskraft, und was hat hier jemand über einen Stromausfall gesagt? Anscheinend gar nicht so schlimm ?

Ich erwarte nicht, dass das alles Sinn macht; Tatsächlich würde es in diesem Fall wahrscheinlich keinen Spaß machen, zu spielen, oder der Einsame Wanderer wäre im besten Fall innerhalb einer Stunde nach Verlassen des Tresors tot. 200 Jahre Gefrierbrand Ich denke, die Austrocknung würde sich mächtig schnell einstellen, trinken Sie so viel Wasser, wie Sie wollen, das wird Ihre Nieren nicht ankurbeln und Sie auf eine kampfbereite Gesundheit vorbereiten, wie überhaupt. Dein Blut wäre so giftig und ja ... dieses Spiel wäre scheiße.

Already noticed that some power lines are still intact on the surface - that means power plants are still in action somewhere

yes - one could argue that dams easily last 200 years and if there isn't a nuclear explosion taking place nearby...
..only the turbines - the generators - the substations etc.

and that with a technology that threatens to "give up the ghost" with every major solar flare (solar flare) throughout North America
*hahaha*

Posted
Vor 2 Stunden sagte LT12Gauge:

Oder wie in „Shaun of the Dead“ einfach so tun, als wärst du einer und schlüpfst einfach vorbei. Bethesda hat den Anschluss an den Acting Perk verpasst, weil anscheinend wilde Ghule andere wilde Ghule nicht angreifen (aber normale Ghule können sie irgendwie unterscheiden). 

Heather Casdin weist in der großartigen Mod von llamarca darauf hin, dass „Wildtiere schlauer sind, als Sie denken …“, sagt aber auch: „Die Leute sagen, früher oder später werden alle Ghule wild. Es ist nur eine Frage der Zeit.“

Das ist also ein weiteres Beispiel für Mod-Autoren, die versuchen, die Löcher zu reparieren, aber das ist schließlich eine Mod und daher kein offizieller Kanon.

But there is only a "half" truth behind it

Yes - ghouls are resistant to radiation
but
Radiation still damages your brain

That means - as long as e.g. Daisy or Eddi Winter (who come from the pre-war period) stay away from strong radiation - there is no danger for them that their brains will become "mud".

this "mechanism" is already implemented in the game - but is not even noticed by (felt) 90% of all players

Do ghouls live forever?
Not according to Fallout 2 - because the player comes to a town where there is an AGE HOME for ghouls - in other words, they age and can also die of "senile weakness" in a natural way.

Posted

Yeah, I still want to know who goes around placing all those little stand alone fusion powered lightbulbs in every mine and cave system in the Capital Wasteland. Even newly discovered ones.

 

Seriously though, you have to remember that the games are retro-futuristic. This is the future they way everyone thought it was going to be in late 50s and early 60s. Back when radiation was a scary unknown that could as easily cause madness and/or superpowers as impact your health, and which could look like anything from a silent killer to a ball of blue light that traveled through Star Trek air ducts with a "whoo-eee-whoo-eee-whoo-eee" sound effect. This is a future where Robbie The Robot was consider a practical and viable design and where atomic energy was going to solve all the worlds problems ... if it didn't kill us first.

 

From that perspective, I can forgive the game most of it's bad science. Which isn't to say that Fallout 4 doesn't jump the shark with it's magic effect legendary weapons, or in having magic minguns carried by legendary radroaches, or the mix-and-match system where every monster has a glowing variant and a chameleon variant etc etc...

 

But generally, I'm fairly tolerant of bad science in Fallout games, just so long as its the right sort of bad science.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...