LT12Gauge Posted November 13, 2022 Posted November 13, 2022 Have you ever noticed things in Fallout 4 that make no sense to the point of being hilarious? I'm sure we all have since there's lots of them and here's a couple of mine that I noticed (again) last time I played. I was with Cait in Vault 95 and as someone who actually makes laser tripwires, it's stupid that deactivating them doesn't set the system off. That's not how any alarm system is supposed to work. Then down the hall to the Residential Wing. Why WOULDN'T you hang grenades in the hall in between where you live and where you work? Then to clear the rooms out - oh look - all that debris! This militia force apparently doesn't believe in doing anything at all to maintain their base. Oh, look! A skeleton, just lying there, for 200 years. "No guys, don't worry about it. No, no, Cletus, I know it would take like, five minutes to cart these remains out the freight elevator so we don't have to look at it anymore, but fuck that! We have to get on with our other pressing duties which are... what are they again?" 4
ebbluminous Posted November 13, 2022 Posted November 13, 2022 42 minutes ago, LT12Gauge said: Have you ever noticed things in Fallout 4 that make no sense to the point of being hilarious? I'm sure we all have since there's lots of them and here's a couple of mine that I noticed (again) last time I played. I was with Cait in Vault 95 and as someone who actually makes laser tripwires, it's stupid that deactivating them doesn't set the system off. That's not how any alarm system is supposed to work. Then down the hall to the Residential Wing. Why WOULDN'T you hang grenades in the hall in between where you live and where you work? Then to clear the rooms out - oh look - all that debris! This militia force apparently doesn't believe in doing anything at all to maintain their base. Oh, look! A skeleton, just lying there, for 200 years. "No guys, don't worry about it. No, no, Cletus, I know it would take like, five minutes to cart these remains out the freight elevator so we don't have to look at it anymore, but fuck that! We have to get on with our other pressing duties which are... what are they again?" Cause Toddy Howard logic... 1
LT12Gauge Posted November 13, 2022 Author Posted November 13, 2022 46 minutes ago, ebbluminous said: Cause Toddy Howard logic... ok, whatever that means
Miauzi Posted November 13, 2022 Posted November 13, 2022 When did the game come out? `omg I even still have the PipBoy edition. No idea how many thousand hours I've played so far. and I've had questions like this since the beginning. and There are many answers - one of them was given by the user after you yep - a game should have many customers with as little effort as possible - so it's enough if it works for the 75% of customers who have low demands of course, the game or the background offers a lot of good starting points - the vanilla game only uses a fraction of them that's why it's also a paradise for good quest mods - the huge logical gaps are just begging to be filled since you mention trash in corners... ..in the mod "Outcast and Rem." you get to the "Club Snuggle" - it's really the exact opposite of the trashy Boston From the conversation with the owner: "...I never understood that you can't take out the garbage and put a little paint on the walls within 200 years..." The player community of "Fallout" is massively split into many groups on these things - discussions of how easy or difficult it is to "gain a foothold" as a technical civilization after a global thermo-nuclear war are in real forum wars with bans and expulsions escalated. (also affected me - but only marginally) In the meantime I've started to make my own story (with text and pictures) out of a new "run"... ..my character is a "born again" Chinese agent - trying to find her way in this world of 2287. If you're trying to bring a touch of realism into it - you're not going to be able to rebuild Sanctuary all by yourself in a morning - even if the build menu allows it. But isn't it "fun" to run an electrical generator with the help of radioactive innards (e.g. from mole rats)?? If, like me, you have 30 professional years as an engineer in real life... ...you have to make a decision at some point from which point you simply ignore such things. 2
Miauzi Posted November 13, 2022 Posted November 13, 2022 Vor 3 Minuten sagte LT12Gauge: ok, was auch immer das bedeutet because the boss of the game studio is only interested in profit and is therefore willing to sell the biggest shit to his customers see "Fallout 76" 1
LT12Gauge Posted November 13, 2022 Author Posted November 13, 2022 4 hours ago, Miauzi said: When did the game come out? `omg I even still have the PipBoy edition. No idea how many thousand hours I've played so far. and I've had questions like this since the beginning. and There are many answers - one of them was given by the user after you yep - a game should have many customers with as little effort as possible - so it's enough if it works for the 75% of customers who have low demands of course, the game or the background offers a lot of good starting points - the vanilla game only uses a fraction of them that's why it's also a paradise for good quest mods - the huge logical gaps are just begging to be filled since you mention trash in corners... ..in the mod "Outcast and Rem." you get to the "Club Snuggle" - it's really the exact opposite of the trashy Boston From the conversation with the owner: "...I never understood that you can't take out the garbage and put a little paint on the walls within 200 years..." The player community of "Fallout" is massively split into many groups on these things - discussions of how easy or difficult it is to "gain a foothold" as a technical civilization after a global thermo-nuclear war are in real forum wars with bans and expulsions escalated. (also affected me - but only marginally) In the meantime I've started to make my own story (with text and pictures) out of a new "run"... ..my character is a "born again" Chinese agent - trying to find her way in this world of 2287. If you're trying to bring a touch of realism into it - you're not going to be able to rebuild Sanctuary all by yourself in a morning - even if the build menu allows it. But isn't it "fun" to run an electrical generator with the help of radioactive innards (e.g. from mole rats)?? If, like me, you have 30 professional years as an engineer in real life... ...you have to make a decision at some point from which point you simply ignore such things. Spot on, bud and no not a professional engineer but I do get professionally called on to solve virtually any problem, like, right now. I'm in the cat-from-tree-rescue-business and we offer more bandaid solutions per capita than anyone else. I know, I know...willing suspension of disbelief. In fact, you're on the money on every point - love the Outcasts and Remnants reference - along with Project Valkyrie, Fusion city Rising and Depravity (with a little Dr Nick's thrown in), some of the most essential mods in my load order. Doesn't Sarah (surname redacted in case of spoilers) just make so much sense about the other factions wanting to obliterate the Institute? I can't even argue with Heather Casdin in my war party, much as I lover her (and by extention, the work of Llamarca). 2
LT12Gauge Posted November 13, 2022 Author Posted November 13, 2022 4 hours ago, Miauzi said: because the boss of the game studio is only interested in profit and is therefore willing to sell the biggest shit to his customers see "Fallout 76" It's sad, right? I think of "Halt and Catch Fire" (great show if you haven't seen it), the motif of what's her name played by what's her face (I'm half in the bag and cannae rememeber shite) when she says (often) "respect the player". Games that respect the player go on to legendary status. Those that do not, we make fun of.
katrina.balanchuk Posted November 14, 2022 Posted November 14, 2022 (edited) I always felt the commonwealth looked waaaaay to preserved for 210 years since the apocalypse. Pre Apoc buildings roads etc, should have a) decayed much worse and b) have been rebuilt by now. The entire place looks like Pripyat does now ( abonded town near former Chernobyl NPP) And that only been abondoned since 1980s. The plot should have been set maybe 70 years the war after to explain the current situation. Otherwise of course one can argue that the existence of the Institute has held the Commonwealth back from re-developing. But it would not explain all those buildings still standing after 200+ years. Edited November 14, 2022 by katrina.balanchuk 4
LT12Gauge Posted November 14, 2022 Author Posted November 14, 2022 21 minutes ago, katrina.balanchuk said: I always felt the commonwealth looked waaaaay to preserved for 210 years since the apocalypse. Pre Apoc buildings roads etc, should have a) decayed much worse and b) have been rebuilt by now. The entire place looks like Pripyat does now ( abonded town near former Chernobyl NPP) And that only been abondoned since 1980s. The plot should have been set maybe 70 years after to explain the current situation. Otherwise of course one can argue that the existence of the Institute has held the Commonwealth back from re-developing. But it would not explain all those buildings still standing after 200+ years. good points for sure
RJLbwb Posted November 14, 2022 Posted November 14, 2022 (edited) 22 hours ago, LT12Gauge said: Have you ever noticed things in Fallout 4 that make no sense to the point of being hilarious? I'm sure we all have since there's lots of them and here's a couple of mine that I noticed (again) last time I played. I was with Cait in Vault 95 and as someone who actually makes laser tripwires, it's stupid that deactivating them doesn't set the system off. That's not how any alarm system is supposed to work. Then down the hall to the Residential Wing. Why WOULDN'T you hang grenades in the hall in between where you live and where you work? Then to clear the rooms out - oh look - all that debris! This militia force apparently doesn't believe in doing anything at all to maintain their base. Oh, look! A skeleton, just lying there, for 200 years. "No guys, don't worry about it. No, no, Cletus, I know it would take like, five minutes to cart these remains out the freight elevator so we don't have to look at it anymore, but fuck that! We have to get on with our other pressing duties which are... what are they again?" I hadn't thought about the laser trip wires, but mostly because I was baffled as to why someone would trap the inside of the place they live. Then again there is that Sewage Plant that is filled with defensive turrets encase the Chines do,... something? Speaking of that Sewage Plant, apparently the Devs think we drink the output of sewage plants, not the out put is being treated before being dumped back into a river. I gather Fallout is based on some guy's pen and paper RPG he was running back in the '70s, so a lot of the logic is clueless teen stuff, but considering all the dumb stuff the devs added, one does get the impression Bethseba devs are basically scientifically illiterate. Skeletons are one example of this; New England is notorious in Archeology for it's acidic soil which tends to break down human remains quickly, and of course the game features acid rain storms. Yet the devs cover the map with 200 year old human remains. So, Todd thinks bones are made from some metal? The Super Mutants are nonsense too; food shortage is a theme in the game, so the Devs go right ahead and undercut that by showing 8 foot tall roided out jocks who easily need 6,000 calories a day thriving, while humans who can get by on 1,500 calories a day. starve. Considering that privation is a universal truth about war, again the Devs pissed on their own game because in the Fallout universe, war always changes. Edited November 14, 2022 by RJLbwb 2
RJLbwb Posted November 14, 2022 Posted November 14, 2022 (edited) 12 hours ago, katrina.balanchuk said: I always felt the commonwealth looked waaaaay to preserved for 210 years since the apocalypse. Pre Apoc buildings roads etc, should have a) decayed much worse and b) have been rebuilt by now. The entire place looks like Pripyat does now ( abonded town near former Chernobyl NPP) And that only been abondoned since 1980s. The plot should have been set maybe 70 years the war after to explain the current situation. Otherwise of course one can argue that the existence of the Institute has held the Commonwealth back from re-developing. But it would not explain all those buildings still standing after 200+ years. The other thing is the opening scene shows a firestorm sweeping from the Sherborn, Mas, to beyond Concord, Mas, yet 210 most of the wooden structures are still up, mostly intact and all those explode if you look at them too hard cars are still un-exploded. As far as to how the Commonwealth should look, I figured it would resemble something out of the early 19th century, all wood and stone buildings and typically away from the pre war ruins, 'cause they would need land that they grow crops on and other boring stuff like that. Ironically, it would end up looking a lot like Skyrim. lol Edited November 14, 2022 by RJLbwb 1
LT12Gauge Posted November 14, 2022 Author Posted November 14, 2022 27 minutes ago, RJLbwb said: The other thing is the opening scene shows a firestorm sweeping from the Sherborn, Mas, to beyond Concord, Mas, yet 210 most of the wooden structures are still up, mostly intact and all those explode if you look at them too hard cars are still un-exploded. As far as to how the Commonwealth should look, I figured it would resemble something out of the early 19th century, all wood and stone buildings and typically away from the pre war ruins, 'cause they would need land that they grow crops on and other boring stuff like that. Ironically, it would end up looking a lot like Skyrim. lol Solid points. The area would be greener than ever just look at Chernobyl today, 30 or so years after Reactor 4 exploded. https://www.unep.org/news-and-stories/story/how-chernobyl-has-become-unexpected-haven-wildlife If dogs (left unexplained I think) were left untouched by radiation as Dogmeat was (and one of the the load screens says), then other dog species would be thriving, such as coyotes, wolves, coywolves. Again, see Chernobyl. Speaking of diversity, where are all the other ethnicities in the Mass area? I would argue that tribalism would have become more prevalent as social justice/tolerance/whatever you want to call it would be amongst the first things to break down as people try to reorganize and rebuild. Add in that education for youth after the bombs would necessarily be focused less on getting along as humans and more on immediately practical things and tolerance for those who look different from your own group would suffer. Am I to deduce that Chinese-Americans are noticeably absent because they might well have been violently targeted based on ethnicity/physical markers alone? That would make sense in America, as both the US (and Canada) imprisoned various ethnic groups during wartime in the 20th century. And where are the Native American (First Nations in Canada-speak for that region) people in FO4, like, at all? I've only noticed Black and white people and only English speakers. A return to a more tribal way of living at least in the 200 year interim would have greatly changed the language, in a way as in Mad Max Fury Road and in another, as Cockney rhyming slang; that is, to deliberately obscure meaning in order to favour a particular in-group: namely, one's own. 2
Varithina Posted November 14, 2022 Posted November 14, 2022 14 hours ago, katrina.balanchuk said: b) have been rebuilt by now. Just who is supposed to have rebuilt them by now, institute nope they do not care about the surface, normal survivors no they are mostly subsistence level farmers so do not have the funds/resources, merchants no that would cut into their profits and non of them really stay in one place, raiders we know the answer to that question, so just who would rebuild them?
RJLbwb Posted November 14, 2022 Posted November 14, 2022 1 hour ago, LT12Gauge said: Solid points. The area would be greener than ever just look at Chernobyl today, 30 or so years after Reactor 4 exploded. https://www.unep.org/news-and-stories/story/how-chernobyl-has-become-unexpected-haven-wildlife If dogs (left unexplained I think) were left untouched by radiation as Dogmeat was (and one of the the load screens says), then other dog species would be thriving, such as coyotes, wolves, coywolves. Again, see Chernobyl. Speaking of diversity, where are all the other ethnicities in the Mass area? I would argue that tribalism would have become more prevalent as social justice/tolerance/whatever you want to call it would be amongst the first things to break down as people try to reorganize and rebuild. Add in that education for youth after the bombs would necessarily be focused less on getting along as humans and more on immediately practical things and tolerance for those who look different from your own group would suffer. Am I to deduce that Chinese-Americans are noticeably absent because they might well have been violently targeted based on ethnicity/physical markers alone? That would make sense in America, as both the US (and Canada) imprisoned various ethnic groups during wartime in the 20th century. And where are the Native American (First Nations in Canada-speak for that region) people in FO4, like, at all? I've only noticed Black and white people and only English speakers. A return to a more tribal way of living at least in the 200 year interim would have greatly changed the language, in a way as in Mad Max Fury Road and in another, as Cockney rhyming slang; that is, to deliberately obscure meaning in order to favour a particular in-group: namely, one's own. That study is interesting with the point about having less humans around has a bigger impact on the wildlife than the radiation. I would imagine by the point the game takes place New Englanders would be looking pretty tan the way people work. The big concern after a massive population crash is going to be inbreeding, so if your spouse is from another ethnic group, that's a sure way of knowing your kid's not going to end up looking like a Hapsburg. As for Native Americans, I though the New England Indian Reservations where in upstate New Hampshire and Vermont? So a big aways from Boston. Language was something the Devs really missed the boat on. All the prewar records, books and the occasional Vault are going to keep English from drifting too far, but still it's two hundred years and language drifts a lot. The real threat would be French speakers coming from Quebec and very likely blame American culture for everything bad that's happened in the last 200 years. And, yes, I agree the Raiders would be gibberish speakers like in Fury Road. And, Fenway Stadium and not even one mention of Babe Ruth? Come on Bethseba.
RJLbwb Posted November 14, 2022 Posted November 14, 2022 1 hour ago, Varithina said: Just who is supposed to have rebuilt them by now, institute nope they do not care about the surface, normal survivors no they are mostly subsistence level farmers so do not have the funds/resources, merchants no that would cut into their profits and non of them really stay in one place, raiders we know the answer to that question, so just who would rebuild them? Not mention the population is likely 10% of the Pre-Great War population so a lot of the Old World infrastructure would be unnecessary. My thinking is "rebuilding" would resemble Anglo-Saxon England after the fall of the Western Roman Empire and those disasters like the Plague of Justinia and the Year of No Summer. Small little villages that carefully avoid the Old World Ruins lest they be contaminated by the bad luck from the past.
Miauzi Posted November 14, 2022 Posted November 14, 2022 Vor 3 Stunden sagte LT12Gauge: Solide Punkte. Die Gegend wäre grüner als je zuvor, schauen Sie sich nur Tschernobyl heute an, etwa 30 Jahre nach der Explosion von Reaktor 4. https://www.unep.org/news-and-stories/story/how-chernobyl-has-become-unexpected-haven-wildlife Wenn Hunde (glaube ich, die unerklärt blieben) von der Strahlung unberührt blieben, wie es Dogmeat war (und einer der Ladebildschirme sagt), würden andere Hundearten gedeihen, wie Kojoten, Wölfe, Koywölfe. Siehe auch Tschernobyl. Apropos Vielfalt, wo sind all die anderen Ethnien im Mass-Gebiet? Ich würde argumentieren, dass Tribalismus vorherrschender geworden wäre, da soziale Gerechtigkeit/Toleranz/wie auch immer man es nennen möchte, zu den ersten Dingen gehören würde, die zusammenbrechen, wenn Menschen versuchen, sich neu zu organisieren und wieder aufzubauen. Fügen Sie hinzu, dass die Bildung für die Jugend nach den Bomben zwangsläufig weniger auf das menschliche Miteinander als auf unmittelbar praktische Dinge ausgerichtet wäre und die Toleranz gegenüber denen, die anders aussehen als Ihre eigene Gruppe, darunter leiden würde. Soll ich daraus schließen, dass Chinesisch-Amerikaner merklich abwesend sind, weil sie möglicherweise allein aufgrund ihrer ethnischen Zugehörigkeit/physischen Merkmale gewalttätig angegriffen wurden? Das würde in Amerika Sinn machen, da sowohl die USA (als auch Kanada) während des Krieges im 20. Jahrhundert verschiedene ethnische Gruppen inhaftierten. Und wo sind die Indianer (die First Nations in Kanada sprechen für diese Region) in FO4 überhaupt? Ich habe nur Schwarze und Weiße und nur Englischsprachige bemerkt. Eine Rückkehr zu einer eher tribalen Lebensweise zumindest in der 200-jährigen Zwischenzeit hätte die Sprache stark verändert, auf eine Weise wie in Mad Max Fury Road und auf eine andere Weise als Cockney-Reim-Slang; das heißt, die Bedeutung absichtlich zu verschleiern, um eine bestimmte Eigengruppe zu bevorzugen: nämlich die eigene. Where are the Chinese Americans? They don't really know the lore of the Fallout world, let alone actual US history. the war with China lasted about 10 years before transitioning from the conventional to the nuclear phase do you know that the real USA was doing 1941 when it went to war with Japan? Intern all US citizens of Japanese descent! Do you know StarTrek - the original series with Captain Kirk, Spock etc.? Did you notice a Japanese-looking bridge officer? Yes - this actor (he is one of the few still alive from the film crew) spent his childhood in one of these camps! And analogously, in the fallout lore, there is the internment of US citizens of Chinese descent. But they didn't accept it as easily as the "Japanese" in the real world -> see "Little Yangtse" bzw. Indian? Yes - they appear in Fallout New Vegas. Why isn't there one in Boston? Because these were dispossessed and driven out before 1830 - resettled west of the Mississippi on reservations. And Canada did a similar thing - the indigenous peoples from the eastern part of the country disappeared very early on - well before 1945.
Miauzi Posted November 14, 2022 Posted November 14, 2022 (edited) Vor 1 Stunde sagte RJLbwb: Diese Studie ist interessant, da weniger Menschen in der Nähe einen größeren Einfluss auf die Tierwelt haben als die Strahlung. Ich würde mir vorstellen, dass die Neuenglander zu dem Zeitpunkt, an dem das Spiel stattfindet, ziemlich gebräunt aussehen würden, wie die Leute arbeiten. Die große Sorge nach einem massiven Bevölkerungsabsturz wird Inzucht sein. Wenn Ihr Ehepartner also aus einer anderen ethnischen Gruppe stammt, ist dies ein sicherer Weg, um zu wissen, dass Ihr Kind nicht wie ein Habsburger aussehen wird. Was die amerikanischen Ureinwohner betrifft, dachte ich, dass die Indianerreservate von New England im Hinterland von New Hampshire und Vermont liegen? Also ein großer Weg von Boston. Sprache war etwas, was die Entwickler wirklich vermisst haben. All die Vorkriegsaufzeichnungen, Bücher und der gelegentliche Tresor werden verhindern, dass Englisch zu weit abdriftet, aber es sind immer noch zweihundert Jahre und die Sprache driftet stark ab. Die wirkliche Bedrohung wären französischsprachige Menschen aus Quebec, die sehr wahrscheinlich die amerikanische Kultur für alles Schlechte verantwortlich machen würden, das in den letzten 200 Jahren passiert ist. Und ja, ich stimme zu, dass die Raiders wie in Fury Road Kauderwelsch-Sprecher sein würden. Und, Fenway Stadium und nicht einmal eine Erwähnung von Babe Ruth? Komm schon, Bethseba. Indian reservations in New England? o.m.g. sorry - the lore in Fallout assumes that the world (and thus the USA) only took a different turn from 1945 onwards Since the 1830s, there were no longer any settlements of Indians east of the Missippi - the "good 5 tribes" were also deported Edited November 14, 2022 by Miauzi
Miauzi Posted November 14, 2022 Posted November 14, 2022 the reference to the nuclear catastrophe of Chernobyl may be obvious - only one is as completely wrong as ever. Actually, the clues are so numerous that you have to make an effort to ignore them... .. the USA already had such a radioactively contaminated environment BEFORE the nuclear exchange of blows with China - that massive mutations had already occurred in the animal world. In Fallout 4, please take a look at the terminals in the Oceanographic Station (Nahant). Named "Yao Guai" by the Chinese internees, the bear had already transformed BEFORE the bomb fell! Virtually all mutant animals either originated BEFORE the bomb fell or are artificial creations from military experiments (the Enclave) like the deathclaws. Before the bombing, lakes used for drinking water were so heavily contaminated by the illegal dumping of nuclear waste - that people who fell into it during a fishing competition died of radiation sickness after a few days... .. like the firefighters who put out the fire in the machine hall in the Chernobyl nuclear power plant and stood next to the rubble from the reactor core ("elephant's feet" - graphite blocks) Actually, one can assume that important parts of the supply of the population in New England were only a few weeks or months before the collapse and the USA an implosion of their state order. Some Fallout players have therefore repeatedly expressed the idea that it was the secret government of the USA itself that deliberately brought about the nuclear escalation - according to the motto "rather end with horror than horror without end" - i.e. consciously 99.9% of the sacrificed their own population to make a "fresh start" 1-200 years later... ..see also the plot of Fallout-2 - the conversation of the "chosen one" (the player) with the "President" on the drilling platform - the enclave's main quarters.
RJLbwb Posted November 14, 2022 Posted November 14, 2022 (edited) 2 hours ago, Miauzi said: Where are the Chinese Americans? They don't really know the lore of the Fallout world, let alone actual US history. the war with China lasted about 10 years before transitioning from the conventional to the nuclear phase do you know that the real USA was doing 1941 when it went to war with Japan? Intern all US citizens of Japanese descent! Both Doctor Sun and Myma in Diamond City are both of East Asian descent. In fact, rather annoyingly, Myrma speaks with that accent second generation Chines-Americans sometimes have (I guess her ghoulfied great, great grandfather must be totally hard core on them learning Mandarin) There is an actual scene were some white tries to Anglozie Dr Sung's last name, much to Sung's annoyance. Fallout New Vegas "Chines" is a race option in the Looks Menu and I do remember noticing a few NCR soldiers who were clearly of East Asain decent. The group that redounded San Fransisco were the crew of a Peoples Liberation Navy Submarine. Kellogg even mentions working for them in his memory. Edited November 14, 2022 by RJLbwb 1
Miauzi Posted November 14, 2022 Posted November 14, 2022 (edited) Vor 33 Minuten sagte RJLbwb: Sowohl Doctor Sun als auch Myma in Diamond City sind beide ostasiatischer Abstammung. Tatsächlich spricht Myrma ziemlich ärgerlicherweise mit diesem Akzent, den Chinesisch-Amerikaner der zweiten Generation manchmal haben (ich denke, ihr ghulifizierter Ururgroßvater muss absolut hart im Nehmen sein, wenn sie Mandarin lernen). Nachnamen, sehr zu Sungs Ärger. Fallout New Vegas „Chines“ ist eine Rassenoption im Aussehen-Menü und ich erinnere mich, dass ich ein paar NCR-Soldaten bemerkt habe, die eindeutig ostasiatischer Abstammung waren. Die Gruppe, die San Francisco überschwemmte, war die Besatzung eines U-Bootes der Volksbefreiungsmarine. Kellogg erwähnt sogar, in seiner Erinnerung für sie zu arbeiten. East Asian does not automatically mean -> "Chinese" the Nakanos ("Far Habor" order) are of Japanese descent my own character is a Chinese agent (from before the bombing) - but her cover identity goes back to Koreans who immigrated to the USA around 1950 there are also - Attention Fallout2 - the "Sin" - the survivors (descendants) of a Chinese submarine that landed in San Francisco. As a hint - in Kellog's memories these show up - this is the connection to Fallout 2 But if you consider how many decades it took for Kellog to migrate from the west to the east coast and in fact only the Enclave and the Brotherhood have contact or an overland connection... ..Chinese originating from the Boston area are in fact ghouls who survived the internment camps or were able to hide successfully They do not actually exist as a significant population group - you should just do that The only reason why my chat doesn't attract attention is because the face was "Europeanized" by plastic surgery before the operation.. ..to pretend that she has Korean ancestors - but clearly more "European" (aka white) than Asian. That was the only reason she had escaped internment in the first place! -- swamped I wouldn't call it - they are a small population in the "New California Republic" and it is the intention of the founder (Tandi) to avoid the mistakes of the old USA in starting over and dr Sun - well that could also be Korean https://www.sunkeumjeong.com/about Your present "Tomie" for Fallout 4 unfortunately disappeared on Nexus p.s. the madman myrma a chinese? OK. - I play Fallout in German - there is nothing with a Chinese accent - thanks for this information was smoothed out by a kind of "censorship" in the translation that's why I've classified it as "general" East Asian - so it could also come from Vietnam Edited November 14, 2022 by Miauzi
RJLbwb Posted November 15, 2022 Posted November 15, 2022 (edited) 9 hours ago, Miauzi said: But if you consider how many decades it took for Kellog to migrate from the west to the east coast and in fact only the Enclave and the Brotherhood have contact or an overland connection... Kellogg was lying about coming from California, his accent is completely wrong. Also, all those Massholes in Diamond City would have noticed Kellogg speaks funny and does things like calling "cahs" "curs". Edited November 15, 2022 by RJLbwb
Miauzi Posted November 15, 2022 Posted November 15, 2022 Vor 33 Minuten sagte RJLbwb: Kellogg hat gelogen, dass er aus Kalifornien kommt, sein Akzent ist völlig falsch. Außerdem hätten all diese Massholes in Diamond City bemerkt, dass Kellogg komisch spricht und Dinge tut, wie "Cahs" "curs" zu nennen. so his memories you dive into are fake? thought lie? But that is a very thick board what you are trying to drill here! ?
RJLbwb Posted November 15, 2022 Posted November 15, 2022 (edited) 8 hours ago, Miauzi said: so his memories you dive into are fake? thought lie? But that is a very thick board what you are trying to drill here! ? Really how? Do you understand that West Coasters and New Englanders have noticeably different accents and speech patterns? In FNV the NPCs mostly structure their sentences like Westerners, except for Mr House, who talks like an East Coaster, 'cause that's were he is from. Boston in particular is notable for it's local accent and slang, my favorite being "Fenigal the Bagel" The locals would notice. Hells bells, all the generic NPCs in Fallout have Boston accents, so the Devs are clearly aware of that. It should sound something like this The memory is taking from some weird device that the Sole Survivor dug out of Kellogg's brain with their knife. Not exactly idea conditions. Not impossible the device was simply loaded with all the bullshit Kellogg wanted the idiots at the Institute to see so he could keep his job and keep getting those sweet snyth blow jobs, and he wouldn't be the first fake tough guy in history. Do you actually play this game? Unreliable narrators are thing in Bethseba games. That's one of the reasons quoting The Lore like it's the word of god is bullshit. Back to the topic. Things that make no goddamn sense: The Laser Weapons and their recoil. Seriously Todd? The Institute. The thing I was noticing in my current play threw is how little The Institute matters to the game world. In Fallout 3, the Enclave mattered because they were controlling the water supply, in Skyrim, the dragons, the civil and the vampires all are constantly attacking people, yet in Fallout 4 the only reason you even know synths are real is you occasionally run into Synth trying to kill some hobo for reasons that are never explained. Yes, congratulations Father, you created the world's first artificial hobo. It's like in Skyrim the NPCs were just constantly going on about Mirraak. Even more strangely, the game admits this; when you talk to the pastor in Diamond City he outright says synths are pretty minor problem compared to raiders and super mutants. Seriously, of all the sins of this game, this one is a real WTF, this breaks the game, kind of thing. And speaking of 4G synth. What the hell, does the Institute replicate every injury and disease on the Synth the target ever had? One would think someone would notice old Fred suddenly stopped limping, grew five new teeth and a missing eye. One would think Paladin Dense is a mass of old injuries with various bits of metal embedded in his body, that the BoS medics would be monitoring him because of that and yet, they never noticed? Edited November 15, 2022 by RJLbwb
Oldwolf58 Posted November 15, 2022 Posted November 15, 2022 Ok my two cents: 1. The rebuilding of the areas; what are the first things survivors look for? water, food, shelter in that order. You have to have water or you die in about 3 days, you must have food or you die in usually about 10 days and in a place that has dangerous mutated animals and even more dangerous people you need good shelter. The survivors would have found places with a good supply of water where they could grow or gather food and would have built shelter for themselves there or nearby probably using materials at hand or materials scav'd from the remains of older buildings. Then as time permitted they would have improved on their shelters, fortifying them as best the could from attacks from both wild animals and humans. So they would more than likely either put up stockades around their chosen spots are built their dwellings out of stone and such to make them as defensible as possible. So stone houses or stone, wood and metal (from scrap) houses would have been the preferred buildings to make in the long term. Look at the ancient building from the Romans, Greeks, Egyptians etc. Most were made from brick or stone. 2. The lore, as someone already stated, is that most of the mutations of the animals had already occurred BEFORE the nuclear war or were created by experimentation and was part of the reason for the people rioting which lead to the war. The radiation would have furthered the animal mutations. However, look at Hiroshima and Nagasaki and yes Chernobyl, they have all recovered in a lot less than the 210 years the PC was in Cryo. In Chernobyl's case the wilderness thrived and admittedly Hiroshima and Nagasaki were rebuilt with painstaking effort but they too would have recovered even without the use of bulldozers and the like in 210 years! 3. The fact that there are still too many structures standing is a complete faux pas on Bethesda's part. Take a look at some of the pictures of the aftermath of the bombings of Hiroshima and Nagasaki, they were basically leveled. The Boston area would have looked more like the environs of Chernobyl after 210 years rather than what Bethesda presented. 4. Population. After the initial devastation the people would have been, at least at first, more focused on survival than on aggression. Some would have grouped together for mutual aid and protection. The groups that succeeded in providing the necessities would have probably formed small farming communities. Those that were unsuccessful would have either died off or become scavengers or raided others for what they couldn't provide for themselves. Thus the population would have been held to a very slow increase after the initial sharp decline. There would have been enough knowledge in the initial survivors to know that inbreeding would eventually spell their doom so interaction between established communities would have been likely so as to avoid this. Note that 210 years is about 7 to 10 generations so depending on the number of survivors the population could/should have stabilized in that amount of time and grown dependent upon the ability of the community(s) to provide for the increased numbers. So all in all Bethesda screwed the pooch so to speak with the environment of Fallout 4. Boston area should have been more of a wilderness with toppled building overgrown with wild growth not a nearly untouched city. The population should have already formed several small communities that interact without you (the PC) having to go to each settlement and build it for them. The language should have changed more with Slang usages and such (note for easier user understanding that may have been intentionally bypassed) and the population would have been less diverse due to inter-community marriages or perhaps MORE diverse if there were large ethnically isolated communities. So I think we can agree that Bethesda didn't do it's due diligence investigating the reality of what the area would have been realistically like in the aftermath of a nuclear war. 1
RJLbwb Posted November 17, 2022 Posted November 17, 2022 (edited) On 11/15/2022 at 10:05 AM, Oldwolf58 said: Ok my two cents: 1. The rebuilding of the areas; what are the first things survivors look for? water, food, shelter in that order. You have to have water or you die in about 3 days, you must have food or you die in usually about 10 days and in a place that has dangerous mutated animals and even more dangerous people you need good shelter. The survivors would have found places with a good supply of water where they could grow or gather food and would have built shelter for themselves there or nearby probably using materials at hand or materials scav'd from the remains of older buildings. Then as time permitted they would have improved on their shelters, fortifying them as best the could from attacks from both wild animals and humans. So they would more than likely either put up stockades around their chosen spots are built their dwellings out of stone and such to make them as defensible as possible. So stone houses or stone, wood and metal (from scrap) houses would have been the preferred buildings to make in the long term. Look at the ancient building from the Romans, Greeks, Egyptians etc. Most were made from brick or stone. 2. The lore, as someone already stated, is that most of the mutations of the animals had already occurred BEFORE the nuclear war or were created by experimentation and was part of the reason for the people rioting which lead to the war. The radiation would have furthered the animal mutations. However, look at Hiroshima and Nagasaki and yes Chernobyl, they have all recovered in a lot less than the 210 years the PC was in Cryo. In Chernobyl's case the wilderness thrived and admittedly Hiroshima and Nagasaki were rebuilt with painstaking effort but they too would have recovered even without the use of bulldozers and the like in 210 years! 3. The fact that there are still too many structures standing is a complete faux pas on Bethesda's part. Take a look at some of the pictures of the aftermath of the bombings of Hiroshima and Nagasaki, they were basically leveled. The Boston area would have looked more like the environs of Chernobyl after 210 years rather than what Bethesda presented. 4. Population. After the initial devastation the people would have been, at least at first, more focused on survival than on aggression. Some would have grouped together for mutual aid and protection. The groups that succeeded in providing the necessities would have probably formed small farming communities. Those that were unsuccessful would have either died off or become scavengers or raided others for what they couldn't provide for themselves. Thus the population would have been held to a very slow increase after the initial sharp decline. There would have been enough knowledge in the initial survivors to know that inbreeding would eventually spell their doom so interaction between established communities would have been likely so as to avoid this. Note that 210 years is about 7 to 10 generations so depending on the number of survivors the population could/should have stabilized in that amount of time and grown dependent upon the ability of the community(s) to provide for the increased numbers. So all in all Bethesda screwed the pooch so to speak with the environment of Fallout 4. Boston area should have been more of a wilderness with toppled building overgrown with wild growth not a nearly untouched city. The population should have already formed several small communities that interact without you (the PC) having to go to each settlement and build it for them. The language should have changed more with Slang usages and such (note for easier user understanding that may have been intentionally bypassed) and the population would have been less diverse due to inter-community marriages or perhaps MORE diverse if there were large ethnically isolated communities. So I think we can agree that Bethesda didn't do it's due diligence investigating the reality of what the area would have been realistically like in the aftermath of a nuclear war. For Point 1. Also to what you said, it's New England with New England's notorious winters. Even if you accept Bethseba desertification of because of Pole Reversal (see the movie Damnation Alley), it still gets mighty cold in the desert at night. These things will have be warm too. Point 3 - the reason I got told for all the standing instructive is the Devs wanted to show off "Verticality", as one of their shinny new features. As they say in on line role playing games. this is Metagaming on the Devs part. Point 4 - Come to think of that, Nate would be quite popular with the women in an Island girl and a sailor kind of way. As in; she can be sure her kid won't come out with no chin. But I suppose family game. Otherwise with Nate it's "The General is in town and taking booty calls, ladies" lol Speaking of children, for all the games playing up of parents sad for losing their kid, no one ever mentions miscarriages, which are suppose to be the real long term danger from radiation. I guess that's just a sign the Devs are all men. Edited November 17, 2022 by RJLbwb 1
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