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Commonwealth Slavers


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Posted

Alright, so i have finished the mod and all i can say is: "Holy shit". The mod really does leave you a bit depressed as it makes you realize the life that people in a post apocalyptic world would actually be like. Absolutely loved this mod and i am extremely excited to see the future work you do. 

Posted (edited)

For some reason I went back for a second round at this after only a few days because apparently I enjoy feeling empty and depressed.

 

Imagine my surprise when I found out that some of the repeatable quests have junkie dialogue that you can go back for! I missed this on my first playthrough, so this was a welcome surprise... though I don't know if 'welcome' is the word I'd use.

 

Spoiler

Untitled.png.53f198c887cea5c13e8614adeda8951e.png

 

Jesus christ, my heart. Hats off again to your work on writing the junkie dialogue, JB. Gut-wrenching stuff.

 

Anyway, I noticed a small bug at the very end of the mod, and I'll spoiler it just in case.

 

Spoiler

When Gristle gives you back your wedding rings after setting you free (which is a REALLY sweet gesture, by the way) he gives you back the wrong ones. The player's wedding ring and the spouse's wedding ring are two unique items with unique IDs, and the mod seems to give you back two of the player's rings instead of one of each. Easily rectified with console commands, but I thought it was worth noting nonetheless.

 

Edited by xSapphire
Posted
On 6/15/2023 at 8:04 PM, JB. said:

 

Version 2 is virtually finished. I've already done the new quests and I'll be starting the final quest this weekend.

 

There is a new quest called The Porn Studio and it takes place in an underground porn studio. If you have bestility activated in the MCM, you will be filmed fucking a hound and then a Super Mutant, among others. Both are prisoners there.

 

In another quest called The Scientist, Dr. Duff will set up shop in an abandoned Lexington pharmacy and ask you to extract a semen sample from a random beast. Among the beasts there are: a random hound; a random super mutant and a behemoth.

 

If bestiality is off, you will have to go to a random Gunner camp to collect the sample.

 

Finally there is a new quest called The Pit, where you basically have to fight all kinds of insects (video above). If you have bestiality activated, the last beast to fight is a Super Mutant. This fight is very unfair. If you lose you will not die, but the super will fuck you.

 

I'm considering uploading a "1.5" version this weekend, because there are many routes and I'm not testing them all for obvious reasons.

 

I play the route with bestiality and amputation events. But the mod does different stuffs without bestiality or amputation, that need to be tested.

I hope we can test the new 1.5 version this weekend :D

Posted
2 minutes ago, moea12 said:

I hope we can test the new 1.5 version this weekend :D

Today is Wednesday in my country.

Posted (edited)

It's fun time! 

 

 

Photo167.png.0ffdfd71ebfefed43a4a42d275d43ee4.png

 

This is a version for testers. That means it will have bugs and it's not finished. If someone wants to play a stable version the 1.0.9 version is available. 

 

Recommendation for testers

 

Although there are new stuffs in Commonwealth Slavers 1 quests, for me the best thing to do is to use the "Skip Commownwealth Slavers 1" function of the MCM, cheat section, and start testing the new quests. But if someone wants to try it from start to finish, well, hey, I'm not saying no.

 

New Hard Requirement ☄️
Nuka World DLC
Far Harbor DLC

 

New Soft Requiremnents?

Custom Camera (No need for Barber and Surgeon Camera Fix) 

Slave and Model Poses (Don't download the ESL version)
Amputator FO4
Animated Tentacles

 

New stuffs added: 

 

  • Renovated Whore House.
  • Added a patch for CWSS and B.Y.O.P. for the Whore House. 
  • If you are very rebellious (Sex Attributes orientation point higher than 10) the collar will no longer allow you to wear any clothes until you become more submissive and lower your orientation points. 
  • The collar will force you to swallow all the cum if you have an oral sex scene. 
  • Including the Parapebbe collar, which has the same functions as the RealHandcuffs collar. To use it you must use the MCM. "Miscellaneus" Section. 
  • Added "Hardcore Gunners". 
  • Included a cheat that allows you to skip all the original Commonwealth Slavers quests. The cheat will ask you several questions to finish tuning the character. 
  • Added an amputation event (optional, blockable in the MCM). The event happens when you finish "The Scaver" for the first time. But it will kick again after finishing the first quest of Commonwealth Slavers 2 (if you chose to skip Commonwealth Slavers 1).
  • Added a second amputation event (optional, MCM blockable) during a new repeatable quest called "The Pit".
  • If your character has any type of amputation, the slavers will not put handcuffs on you and will make random comments about your peculiar situation.
  • Even if you have an amputated arm, Lindstrom and the others will still give you jobs and expect the same stuffs from you. But if you lack both arms, Lindstrom will only give you quests that don't require crafting.
  • Added "Tentacles Animation" as a soft dependency. Doctor Duff of Diamond City will offer to get your amputated arms back if you agree to experiment on the tentacles.
  • Dr. Duff only agrees to this service if she notices you with BOTH arms amputated, not just one.
  • Added a new event. Orgasm block. From the moment the protagonist is captured, her collar will block all her orgasms if you have Sex Attributes installed. She will only be able to orgasm if she asks for permission, and even then she will depend on the other person's mood to get permission.
  • Should permission be denied, an arousal suppressant will be injected.
  • If the protagonist fucks with beasts, she must still ask permission, but not from the beast, but from the collar itself, which will be in charge of administering the permission or the suppressor.
  1. Asking for permission will lower your orientation. (submissive)
  2. Refusing to ask permission will raise your orientation. (Rebel)
  • New event: Forced Orgasm. If the protagonist refuses to ask for permission to cum, there is a chance that the person fucking her will force an orgasm on her via her collar.
  1. Currently the probability is 80% only to favor testing.
  2. This event will cause the character to have a drop in self-esteem.
  • New Quest: "Castration Event". It is a non-repeatable quest that is embedded with "Lucky Day", after meeting Jared. It is optional in the MCM and basically you will not be able to get pregnant again if you have Family Planning installed. You will regain fertility at the end of the mod.
  • New Quest: "The Weapon". A new non-repeatable quest where we get an important weapon for Jared.
  • New Quest: "The Runaway Slave". An optional, non-repeatable quest where the character decides whether to continue with the slavers or escape from them, once a clear opportunity to escape arises.
  • New Quest: "The Pit". A repeatable quest where the Bomb brothers will take the protagonist to a special place where the slaves are faced with all kinds of insects in a small cage.
  • New Quest: "The Porn Studio". A repeatable quest where you can film several pornographic scenes according to four ramifications that you can choose. Rebellious, Submissive, Junkie and Bestiality.
  • New Quest: "The Scientist". Dr. Duff has taken up residence in an abandoned Lexington pharmacy and requires you to collect semen samples from a random beast.
  1. She will randomly pick you 1 of 5 small/medium beasts that you have to go find and fuck (Random: Mongrel, Mirelurk Hunter, Radscorpion, Hound, Yao Guai)
  2. When you're done, she'll tell you that she wants to take a second sample but of a larger beast (Random: Behemoth, Mirelurk King, DeathClaw, Mirelurk Queen), using you as bait to lure the beast to Lexington.
  • New Quest: "The Minutemen". A non-repeatable quest where we meet General Becker, provisional leader of the Minutemen.
  • New Radio: Minutemen Radio. A new radio set up by the sadistic General Becker.
  • New Quest: "The Harvester". A new non-repeatable quest that is part of the true ending.
  • New Quest "The Snuff Movie". It comes from an idea that a user gave me. It's another kind of bad ending. When you get to X number of jobs done, the slavers will execute you. Adjustable on the MCM.
  • New Quest: "The Correctional". A second non-repeatable quest that is part of the true ending
  • New Quest: "The Harvestress". The third and final non-repeatable quest that is part of the true ending. 
  • Added a new event: Junkie Craving: Every 6 hours (configurable in the MCM) the junkie protagonist will have a craving and, if she has slaver jet in her inventory, she will consume it. You can't stop this, as the player control is disabled for a few seconds until the consuming animation has finished. She will have a 5% health increase. 
  • If she has no Slaver jet in her inventory, she will adopt a depressive pose and her vision will become blurred until she consumes slaver jet again. She will lose 5% of her vit.
  • Consuming Slaver Jet always resets the timer. 
  • This event will not fire if you are in the middle of a conversation or in the middle of an AAF scene. 
  • You can now request Slavers Jet from Declan. 

 

  1. Fixes and changes from version 1:

 

 

  • In order not to create unnecessary ramifications, you can no longer refuse to help Gristle in Diamond City. You can remain a slave forever, but you will only decide at the end. 
  • During "Pet Walk", you can adjust in the MCM how many hours you have to roam freely and how much money you have to pay Jared to finish the quest.
  • During the walk to Diamond City, you can ask Gristle to stop for about 30 seconds. This is for those who play physical needs mods and need to empty urgently. Gristle can stop once on the way out, and once on the way back.
  • Added one more condition to prevent the mod from popping up a training message after sleeping in any bed.
  • Script tweaks to ensure the user that the quest "The Whore House" can be started in their game.
  • Fixed an issue with Hardcore Raiders. By mistake I included a personal version where all the raiders are men.
  • If you still want them to be all men, I recommend Gender Ratios.
  • Raiders are now less likely to pick the rimjob in the Whore House. To get an idea, now the probability is 1 out of 10 options. Before it was 1 out of 5. Fun fact: in my first test, the first raider asked me for a rimjob anyway... ?
  • Lord Escobar's piercing (if installed) can now be removed through the Pip-boy. This measure will make it possible to use AAF Rogvir Equipment so that the piercing will no longer be unequipped during AAF cutscenes.
  • I've tightened up the unblindfold script during "Pest Control", to see if it fixes some reports that the mod didn't unblindfold after filming for Gristle.

 

Link

Edited by JB.
Posted

I'm started from scratch loads of fun must say. The changes are great. Just thought Id mention there is a slight issue with pathing when you arrive at the whorehouse. After you talked to Gristle on the cross. Lindstrom does not walk into the room he stops on the outside and try to talk to you through the wall. I had to move him to player to be able to respond to his dialogue. Will shout if I found anything else. Quick question tho. I could be seeing things but during the escort quest at the start it feels like gristle is walking a little faster. Am I correct in assuming that ?

Posted
1 hour ago, osculim said:

I'm started from scratch loads of fun must say. The changes are great. Just thought Id mention there is a slight issue with pathing when you arrive at the whorehouse. After you talked to Gristle on the cross. Lindstrom does not walk into the room he stops on the outside and try to talk to you through the wall. I had to move him to player to be able to respond to his dialogue. Will shout if I found anything else. Quick question tho. I could be seeing things but during the escort quest at the start it feels like gristle is walking a little faster. Am I correct in assuming that ?

Thank you! No, the speed is always the same. But Gristle doesn't carry his weapon, so he walks slightly faster than if he were carrying a weapon.

 

Hey, I have tested that part 5 times with no problems, just now. Don't you have a mod that modifies the AI of the NPCs to some extent?

 

 

 

 

Posted (edited)
17 minutes ago, JB. said:

Thank you! No, the speed is always the same. But Gristle doesn't carry his weapon, so he walks slightly faster than if he were carrying a weapon.

 

Hey, I have tested that part 5 times with no problems, just now. Don't you have a mod that modifies the AI of the NPCs to some extent?

 

 

 

 

No I don't this is a brand new loadorder nothing AI related I can think of. I just went through it once so could be a fluke. Its no big deal when I do another run Ill check again. Another thing I noticed I just finished the pet quest and decklan keep mentioning that  Im amputated I can still bring in guns.  Even tho I have not done that part yet. There might also potentially be a clash with Violate later on. I ran into a huge deathclaw. He slapped the crap out of me and violate started. Then a message popped up about a accepting his gift or something. And things just got stuck I had to reload. I assume that is from the later parts where you have to collect semen but that is still a long way off for me.

Edited by osculim
Posted (edited)

I'm pretty sure it's beantowns interiors that changes the first building, the one where Gristle puts the collar on you...it's conflicts because Gristle is up on a medical bed and sometimes too far away to actually talk to the pc and if the option to 'rebel' is chosen and the collar shocks you, causing the character to move backwards..the conversation won't continue as you can't move to get close enough

 

Also for some reason I have NO sound effects unlike before. No punching sound on blackscreen or even whipping sound, I'm not sure what could be causing this.

Edited by Darkwolf101
Posted
3 hours ago, osculim said:

No I don't this is a brand new loadorder nothing AI related I can think of. I just went through it once so could be a fluke. Its no big deal when I do another run Ill check again. Another thing I noticed I just finished the pet quest and decklan keep mentioning that  Im amputated I can still bring in guns.  Even tho I have not done that part yet. There might also potentially be a clash with Violate later on. I ran into a huge deathclaw. He slapped the crap out of me and violate started. Then a message popped up about a accepting his gift or something. And things just got stuck I had to reload. I assume that is from the later parts where you have to collect semen but that is still a long way off for me.

Thanks, indeed Declan has some dialogue conditions wrong.

 

Hmm. The deathclaw thing sounds like fun. But no, it is not mine.

 

@Darkwolf101  I'm not listening to the music from the radio either and... it turns out that I forgot to pack the sounds. ?‍♂️

Posted (edited)

quick question. I went through the scaver mission had a chance to escape ran to the dinner was told to go wait for minute men after a few of those choices while waiting I was ported back to the whore house. And both decklan and lindstom commented on how I am amputated yet no event took place I just got a "escape slave" mission failed. Did a test with the amputater mod directly that seems to work fine. Am I missing something ?

 

edit: Reloaded the save this time the minute men arrived handcuffed me and just stood there. They are out of range of dialogue and the player can't move.

Edited by osculim
Posted
On 6/16/2023 at 8:41 PM, osculim said:

Agreed that last bit is a nice touch I would love that to be a bit more involved tho. It is way too easy.

I am sure that in the future everything will be much better, you can already see the work on the mod and what bugs are fixed. And some rough edges can always be compensated by our imagination and RP :)

Posted
1 hour ago, osculim said:

quick question. I went through the scaver mission had a chance to escape ran to the dinner was told to go wait for minute men after a few of those choices while waiting I was ported back to the whore house. And both decklan and lindstom commented on how I am amputated yet no event took place I just got a "escape slave" mission failed. Did a test with the amputater mod directly that seems to work fine. Am I missing something ?

 

edit: Reloaded the save this time the minute men arrived handcuffed me and just stood there. They are out of range of dialogue and the player can't move.

Alright, 1.5.3 is online now. Music and sounds already packed. If you have a save there with those Minutemen, you can use the cheat to get your movement back and talk to them.

Posted
12 minutes ago, JB. said:

Alright, 1.5.3 is online now. Music and sounds already packed. If you have a save there with those Minutemen, you can use the cheat to get your movement back and talk to them.

Yep made saves at all the problem spots will test it out quick

Posted
1 hour ago, osculim said:

quick question. I went through the scaver mission had a chance to escape ran to the dinner was told to go wait for minute men after a few of those choices while waiting I was ported back to the whore house. And both decklan and lindstom commented on how I am amputated yet no event took place I just got a "escape slave" mission failed. Did a test with the amputater mod directly that seems to work fine. Am I missing something ?

 

 

I just played that and wonder 

 

Spoiler

One of the options whilst waiting comes up along the lines of .. You just want to be free and live you life away from all this .. which I selected .. but that also teleported me back to the whore house.. I guess that line is possibly mis-interpreted as it didn't seem like a line that you would want to go back to slavery.

 

 

 

Posted

Ok played the whole thing finish from scratch absolutely fantastic. Cannot wait for the full ending really enjoyed the last mission. Only had the few glitches I mentioned in my other posts All the new stuff pretty much worked flawlessly.

Posted (edited)

Was doing the first peace offering mission and had to get the 100 caps. A Raider did that grab scene and I had a choice of accepting their offer. Accepted it and nothing happened, we were just stuck inside each other. Figured loading a previous save would fix the issue right? Well seems like the whole 'save' is glitched now because I'm floating around as if I have tcl on XD doesn't matter which save I try to relaod. 

 

Edit: I thought maybe if I just got another scene to play my pc would reset afterwards. Accepted a normal paid offer (not a grab scene) and it started to play as normal but half way Through I had another pop up message asking if I reject or accept his offer and it was my character playing the grab animation...message popped up twice and my character was still messed up. Think this save is beyond use if there isn;t a fix.

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Edited by Darkwolf101
Posted

@Darkwolf101 

 

Yeah, I do a TCL via script and if the scene ends well, it will return to normal movement.  

 

But I'm going to disable it.

 

The problem is that they catch you when you least expect it. For example, Declan frisked me and found a gun that I forgot I had. He proceeded to whip me, and just at that moment a raider grabbed me... And Declan's whip reached me and the raider. It's curious that all the customers of the Whore House are always in the same spot every time you enter (it's in my plans to fix it) so there you had Declan whipping everyone.

 

I decided to remove that feature in the Whore House, but forgot to remove it during Truce. 

 

Typing TCL doesn't fix it?

Posted
9 minutes ago, JB. said:

@Darkwolf101 

 

Yeah, I do a TCL via script and if the scene ends well, it will return to normal movement.  

 

But I'm going to disable it.

 

The problem is that they catch you when you least expect it. For example, Declan frisked me and found a gun that I forgot I had. He proceeded to whip me, and just at that moment a raider grabbed me... And Declan's whip reached me and the raider. It's curious that all the customers of the Whore House are always in the same spot every time you enter (it's in my plans to fix it) so there you had Declan whipping everyone.

 

I decided to remove that feature in the Whore House, but forgot to remove it during Truce. 

 

Typing TCL doesn't fix it?

got the same problem?, tried TCL which doesn't work (poor Nora is still stuck in the grabbing animation). Tried the "regain player control" button from MCM which got her out of the animation but stuck in position, can not run away, like she is pinned to the spot. It seems like a script is forcing Nora to return to the coordinate where the grabbing animation started.

 

Another minor issue is the "rename" option in MCM seems to be opposite of what the description means.

Posted
11 minutes ago, JB. said:

@Darkwolf101 

 

Yeah, I do a TCL via script and if the scene ends well, it will return to normal movement.  

 

But I'm going to disable it.

 

The problem is that they catch you when you least expect it. For example, Declan frisked me and found a gun that I forgot I had. He proceeded to whip me, and just at that moment a raider grabbed me... And Declan's whip reached me and the raider. It's curious that all the customers of the Whore House are always in the same spot every time you enter (it's in my plans to fix it) so there you had Declan whipping everyone.

 

I decided to remove that feature in the Whore House, but forgot to remove it during Truce. 

 

Typing TCL doesn't fix it?

I did try typing TCL but see, I play in survival mode but with mods to allow typing in cheats but for whatever reason cheats such as TGM or TCL simply refuse to work...they don't activate and in this case deactivate. All other cheats work...this save was obviously just testing anyway so I'm not fussed about losing it, sounds like you have some ideas on avoiding this issue in the future.

Posted
2 minutes ago, Darkwolf101 said:

I did try typing TCL but see, I play in survival mode but with mods to allow typing in cheats but for whatever reason cheats such as TGM or TCL simply refuse to work...they don't activate and in this case deactivate. All other cheats work...this save was obviously just testing anyway so I'm not fussed about losing it, sounds like you have some ideas on avoiding this issue in the future.

I'm writing the fix if you want to wait.

 

Also, load a game from before that event, BUT close the game before that.

Posted

will the mod start if i use cell reset for Covega?? i've built too many things in many settlement, it cost tons of time.. so i dun wanna play a new game, i used some mod "not install before leave the first vault" too.... ?

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