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Posted

Ok the scaver quest still have an issue. One of them minute men still have only one weapon. Also the quest does say complete when you pick up the weapons but does not progress still have a marker on the one minute men guy with only one weapon

Posted (edited)

Hi JB

 

Found CS a little disturbing last time, but the new content sounded good, so I decided to start as if I had completed part 1 in this play through.  Forgot to take off the 2 tattoos my girl had, so you will see one in the images below.

 

But the reason for this is I have a texture issue between the neck and body with CS, images below.  I use FG,  RealHD Face 2k (ba2 version), cridowskin with the FG patch and hipoly seamless and normally do not have any problems,.   I used console commands and gave her hair, that didn't work so then played around with the tattoos and it was the AA Castration mark that was causing the issues, see below.  Once I removed that the textures returned to normal.

Fallout4 21_06_2023 07_45_46.png

Fallout4 21_06_2023 07_47_06.png

Fallout4 21_06_2023 07_49_45.png

Edited by Kalamaki22
Forgot RealHD Face 2K
Posted
40 minutes ago, Kalamaki22 said:

Hi JB

 

Found CS a little disturbing last time, but the new content sounded good, so I decided to start as if I had completed part 1 in this play through.  Forgot to take off the 2 tattoos my girl had, so you will see one in the images below.

 

But the reason for this is I have a texture issue between the neck and body with CS, images below.  I use FG,  RealHD Face 2k (ba2 version), cridowskin with the FG patch and hipoly seamless and normally do not have any problems,.   I used console commands and gave her hair, that didn't work so then played around with the tattoos and it was the AA Castration mark that was causing the issues, see below.  Once I removed that the textures returned to normal.

Fallout4 21_06_2023 07_45_46.png

Fallout4 21_06_2023 07_47_06.png

Fallout4 21_06_2023 07_49_45.png

I reported the same bug yesterday JB fixed it with the latest version. Just update and you can add the mark again.

Posted
36 minutes ago, osculim said:

I reported the same bug yesterday JB fixed it with the latest version. Just update and you can add the mark again.

Thank you will change from 1.54 to 1.55.

Posted
18 minutes ago, Hasagawa said:

Its already 1.55? but download page only has 1.09...

 

Is it just beta/test version?

Its a test version JB is doing bugfixing So we are testing it and as we find problems he fixes em. Its worth it keeping updated.

Posted
55 minutes ago, Hasagawa said:

Its already 1.55? but download page only has 1.09...

 

Is it just beta/test version?

The new update is linked on page 88, if I remember rightly.  There is a massive post by JB which contains all the changes.

Posted (edited)

Ok still issues with the porn studio. Still can't do it a second time. There is no map pointer and when I go there there is no door. Also had a bunch of aaf fails the first time doing it. 

 

Also still get the issue with Dr Duff telling you to get a sample from ... 

 

Think we will have to completely start fresh and see if it persists. Going to re install  the latest version aswell.

Edited by osculim
Posted
1 hour ago, osculim said:

Ok still issues with the porn studio. Still can't do it a second time. There is no map pointer and when I go there there is no door. Also had a bunch of aaf fails the first time doing it. 

 

Also still get the issue with Dr Duff telling you to get a sample from ... 

 

Think we will have to completely start fresh and see if it persists. Going to re install  the latest version aswell.

No need for a new start. I just saw that I forgot to package the new scripts. I am uploading a new version called 1.5.5B

Posted (edited)
1 hour ago, JB. said:

No need for a new start. I just saw that I forgot to package the new scripts. I am uploading a new version called 1.5.5B

Ok tested 1.5.5B Can take the porn quest again but something is not right inside there. As soon as holt say its time to get started its just infinite loading. I have to force quit the game to get back in.

 

Problem stages for me is 200 and 240. Did not see any aaf errors tho so thats a good thing

Edited by osculim
Posted
10 minutes ago, Jarnin said:

Got a new bug. After getting my character's arm chopped off, she now has little black squares attached to a bit of her arm that did not get remove/shrunk.

 

PIC: https://mega.nz/file/ED4xyABb#DA2uSGqIoo7eEgUCzdr3MbigS0ljfcCr3gsOnEvcv6g (Sorry about the blur effect).

 

I've seen those little black squares pop up very occasionally, usually on debris piles, but they aren't persistent; they flicker in and out.

Try using the amputator's Mcm - amputate left arm.

 

 

I recently found out that the amputator doesn't work well with races other than human. Although is the first time that I see that black square in your image.

 

Posted (edited)
23 minutes ago, JB. said:

Try using the amputator's Mcm - amputate left arm.

 

 

I recently found out that the amputator doesn't work well with races other than human. Although is the first time that I see that black square in your image.

 

 

Reattached and re-severed the left arm using the MCM: No change to the bit that didn't get removed. My character is human, as I don't have any unique races installed. I also noticed that the amputator doesn't seem to work all that well on clones during AAF scenes: The little bit that didn't get chopped becomes a partial arm and hand in scenes.

 

The black squares have popped up before, but it's so rare that I see them that I assumed it was a minor visual glitch that I could live with. Of course if they're going to be attached to my character all the time, that's not gonna work for me.

 

Normally I would blow away my install of FO4 and reinstall everything, but I have a current, long-term game in progress in another profile that I don't want to nuke yet.

Edited by Jarnin
Posted
26 minutes ago, Jarnin said:

 

Reattached and re-severed the left arm using the MCM: No change to the bit that didn't get removed. My character is human, as I don't have any unique races installed. I also noticed that the amputator doesn't seem to work all that well on clones during AAF scenes: The little bit that didn't get chopped becomes a partial arm and hand in scenes.

 

The black squares have popped up before, but it's so rare that I see them that I assumed it was a minor visual glitch that I could live with. Of course if they're going to be attached to my character all the time, that's not gonna work for me.

 

Normally I would blow away my install of FO4 and reinstall everything, but I have a current, long-term game in progress in another profile that I don't want to nuke yet.

Probably something else causing it. I have 3 characters all of them lost a arm or two haven't had a issue yet. Could it be a skeleton issue maby ?

Posted

I experience the black square visual issue when there's a full screen effect happening, for me it's the blurred screen attached to 'pain' from a injury mod I have. so at least for me the black squares aren't related to the amputator mod, it's a visual issue that is resolved once the pain effect is done.

 

what I AM having an issue with is a little spaghetti noodle hanging off my amputated arm...it's a bit off putting XD using the mcm doesn;t get rid of it and other npc's have the issue too. 

20230621122403_1.jpg

Posted
20 minutes ago, osculim said:

Probably something else causing it. I have 3 characters all of them lost a arm or two haven't had a issue yet. Could it be a skeleton issue maby ?

 

I'm running with all of the required mods. I updated to the latest version of Zex Skeleton before starting this save.

Posted
18 minutes ago, Darkwolf101 said:

I experience the black square visual issue when there's a full screen effect happening, for me it's the blurred screen attached to 'pain' from a injury mod I have. so at least for me the black squares aren't related to the amputator mod, it's a visual issue that is resolved once the pain effect is done.

 

what I AM having an issue with is a little spaghetti noodle hanging off my amputated arm...it's a bit off putting XD using the mcm doesn;t get rid of it and other npc's have the issue too. 

 

 

The black squares have been popping up for a while in my long term save, but I used to only see them attached to debris piles, and only rarely. Now that you mention it, I have seen them more frequently with visual effects, so the issue probably lies there.

 

The thing is; the black squares are attached to the "spaghetti noodle" as you call it, so I figure if I get rid of the noodle I'll get rid of the squares.

Posted
21 minutes ago, Jarnin said:

 

The black squares have been popping up for a while in my long term save, but I used to only see them attached to debris piles, and only rarely. Now that you mention it, I have seen them more frequently with visual effects, so the issue probably lies there.

 

The thing is; the black squares are attached to the "spaghetti noodle" as you call it, so I figure if I get rid of the noodle I'll get rid of the squares.

That spaghetti is a common bug but I can't replicate it yet. I can see it in first person if I put the pipboy on and play with the camara. There it doesn't bother as much. 

 

It works fine for me in third person. But my mod list is too basic to catch a conflict. Any mod that modifies the skeleton or changes properties of the skeleton is a suspect. And catching that is not so easy. Weapon mods can include new nodes to the skeleton. 

 

That black square looks to me similar to the light squares, typical of mods that affect lighting or specific ENB. 

Posted

Having an issue with CS and easygirl and TRS.  Only happens when the optional esl is activated in CS, in that items for slot 39 and 40 in both are equipped but do not appear visually.  Images shown, both are meant to have TRS low cut (slot 40) but as you can see it only appears without the option being picked in CS.  I also have ASA in my load order and that shows the shorts/skirt, which are slot 40, so it is specific to those 2 mods and CS.

 

Pretty sure I did not have this issue before,, with 1.05 (yes the last time I played CS)

Fallout4 21_06_2023 18_03_06.png

Fallout4 21_06_2023 18_05_29.png

Posted
55 minutes ago, JB. said:

Any mod that modifies the skeleton or changes properties of the skeleton is a suspect. And catching that is not so easy. Weapon mods can include new nodes to the skeleton. 

 

MO2 is showing no conflicts with Amputator or the skeleton. I don't have any weapon mods installed.

 

1 hour ago, JB. said:

That black square looks to me similar to the light squares, typical of mods that affect lighting or specific ENB.

 

I have neither weather nor lighting mods installed on my CS profile. I had darker nights installed but got rid of it before I started my current test save.

 

I'm probably way past due for a reinstallation of everything. I may do that this weekend.

Posted

When I'm in the fighting pit and lose against the supermutant no AAF scene plays, I just go straight to the afterscene of my arm/arms being eaten...I have bestiality on and recall you saying in a past post that the mutant would fuck you if you lose?

Posted (edited)

@JB. Slight problem if playing Slavers Quest series 1 - On the pet quest if collecting fertilizer but you've been too unruly and collar denies you wearing clothes you can't equip the gloves to pick up the fertilizer.

 

I'll amend that to they just won't equip. I activated cheat to see if I could wear stuff .. which I could . but gloves still failed .. turned off cheat .. same issue so not sure what may be the issue.

 

Observations if I start brand new game and jump straight to Slavers Quest series 2 (and could be just me .. so unless someone else experiences choose to ignore

 

If COC'ing to DiamondCity externally Piper is standing at the place to press the button but never seems to activate 

If doing the 'Go to visit Diamond City' and you skip the walk and teleport straight into the City, although I was asked to go off and see Dwayne, gristle stays where he is outside and Dwayne wasn't in the Security Centre (the marker was there though) so couldn't go any further on that quest. If I added him manually still no joy.

 

As mentioned above I haven't managed a successful 'lose' in the pit without dying .. but can't work out if that's due to my current build, so just for info as well.

 

Other than that has been working really well. Absolutely loving it. 

 

 

Edited by jc321
Posted
17 minutes ago, Darkwolf101 said:

When I'm in the fighting pit and lose against the supermutant no AAF scene plays, I just go straight to the afterscene of my arm/arms being eaten...I have bestiality on and recall you saying in a past post that the mutant would fuck you if you lose?

I forgot. The first time he eats your arms.

 

The second time you visit the pit (hereinafter) is when the Mutant fucks.

Posted

No, I got the description wrong.

 

 

There is no scene with a super mutant in the Pit because there is already one in the porn studio. I considered it redundant. What's in the pit the second time you visit is a scene with a Deathclaw. (not a fight). If bestiality is Off, then there is a fight against a Super mutant. 

 

 

 

1.PNG.ea090b584e218f3bd7c91c2a41ffd2f6.PNG

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