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Commonwealth Slavers


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Posted (edited)
33 minutes ago, mrbat666 said:

I have the same problem when I enable the mod, the game crush on luanch, have you figure out a solution for this problem?

You guys have mod conflict or install errors somewhere. If you're just starting out and having a bunch of mods this can happen. 

Like the solution to that one - Load order sorting. 

Edited by 4nln415
Posted
8 minutes ago, 4nln415 said:

You guys have mod conflict or install errors somewhere. If you're just starting out and having a bunch of mods this can happen. 

Like the solution to that one - Load order sorting. 

I have put it down to the very end of the load order, only above it's patch, and I have the the ESP to the Dynamic patch group like the instruction, but the game still crush at luanch

 

Posted (edited)
3 hours ago, mrbat666 said:

I have put it down to the very end of the load order, only above it's patch, and I have the the ESP to the Dynamic patch group like the instruction, but the game still crush at luanch

 

It's may not be this mod. It could be something else. When you disabled CS did you still crash? If Slaver is the reason you were crashing, did you check to see what it was in conflict with? You have to troubleshoot it and pinpoint the cause. 

 

 

Edited by 4nln415
Posted

just wanted to say thank you so much for your continued development on this mod!! I know Nuka Ride is your main project, but I really really like this one!

Posted

If I decide to go for the third option, can I still play Nuka Ride in the end? Because if I remember correctly, when they return me to Vault 111, Gristle recommends me to go to Nuka World.

Posted
On 7/24/2025 at 4:05 PM, 0Rino0 said:

As always this mod is the reason why I play Fallout 4 and 2.8.2e patch really made my day. I used FutaFev mod before the patch and I was expecting some kind of development reagrding femboy, futa as i saw your comment in Futafev. I fixed mod by myself but still I could not fix conflict between shoe and flaccid futa. But with the recent update, I was able to get everything work. I really love the new update and patch and always thank you so much for your effort in making such a great mod!

 

image.png.a8860f96fcf498a0812e86ce68460a1e.png

That's perfect! If you don't mind me asking can you share that futafev texture?

Posted

Hey @JB., it was a long weekend here where I am staying so I took advantage of that to reinstall CS and see what's new. I have only begun the quests...just finished the one where I trap the Minutemen/traders/soldiers so I guess I haven't reached any of the new stuff. Though I do appreciate the new voice lines.

 

Anyway I had picked the dialogue that had Gristle give me Daddy-O twice when he was bringing my Nora to Corvega and I noticed later on that I had the addicted to Daddy-O status effect in my pipboy. So this gave me an idea.

 

I always thought that your fellow slaves in the whorehouse were kinda underutilized so I was thinking of using them for something like a prison economy. You know, how like in prison, they say the sometimes use cigarettes or instant noodles for currency? Maybe they trade around drugs like Daddy-O or Slavers Jet for food or chores.

 

So, how I am thinking this would work is how prostitution currently works. Nora can approach slaves that are in a (say) whorehouse faction and ask them for daddy-O or Slavers Jet or something and just like how the punter can refuse or propose rates they are willing to give, the slave can say No or they can say you have to clean the guest rooms in my stead or fuck a raider she was supposed to fuck or make 10 Daddy-Os . They Nora gets the option to agree or not and the animation starts.

 

Similarly Nora can ask for help with chores or a partner to have a threesome with a client and they might ask for 3 noodle bowls or 2 slavers Jet or something.

 

Or Nora can ask for a Noodle bowl or water and.... You get the idea.

 

What do you say? Interesting enough to implement or...

Posted
4 hours ago, ckworth said:

Hey @JB., it was a long weekend here where I am staying so I took advantage of that to reinstall CS and see what's new. I have only begun the quests...just finished the one where I trap the Minutemen/traders/soldiers so I guess I haven't reached any of the new stuff. Though I do appreciate the new voice lines.

 

Anyway I had picked the dialogue that had Gristle give me Daddy-O twice when he was bringing my Nora to Corvega and I noticed later on that I had the addicted to Daddy-O status effect in my pipboy. So this gave me an idea.

 

I always thought that your fellow slaves in the whorehouse were kinda underutilized so I was thinking of using them for something like a prison economy. You know, how like in prison, they say the sometimes use cigarettes or instant noodles for currency? Maybe they trade around drugs like Daddy-O or Slavers Jet for food or chores.

 

So, how I am thinking this would work is how prostitution currently works. Nora can approach slaves that are in a (say) whorehouse faction and ask them for daddy-O or Slavers Jet or something and just like how the punter can refuse or propose rates they are willing to give, the slave can say No or they can say you have to clean the guest rooms in my stead or fuck a raider she was supposed to fuck or make 10 Daddy-Os . They Nora gets the option to agree or not and the animation starts.

 

Similarly Nora can ask for help with chores or a partner to have a threesome with a client and they might ask for 3 noodle bowls or 2 slavers Jet or something.

 

Or Nora can ask for a Noodle bowl or water and.... You get the idea.

 

What do you say? Interesting enough to implement or...

Fellow Canadian

Posted

@JB. Just checking in life is hectic atm. What are you still gonna add before this is finished? Just a basic give or take estimate. As I said I am gonna wait till you are finished cooking before I jump in again.

Posted (edited)
33 minutes ago, osculim said:

@JB. Just checking in life is hectic atm. What are you still gonna add before this is finished? Just a basic give or take estimate. As I said I am gonna wait till you are finished cooking before I jump in again.

 

Nothing I'm adding is indispensable. The mod, at least its story, is already finished. What I'm doing is more tweaks for now. 

 

 

What I want to do is:

A new bad ending.

An optional futanari content and mechanics. 

A slave market where you'll be sold to one of the bad endings.

A job in the Combat Zone.

Going to Nuka World to work.

A quest in the true ending to destroy the trapper ship would be cool.

 

But like you said a few weeks ago, I really can't recover from doing quests. It's like thinking about the whole process you have to do all over again and it makes me feel completely discouraged. We're talking months of work. So I'm just adding new tweaks and mechanics because it keeps me entertained.

 

Tonight I'll upload a couple of cool things I've been working on. But if anyone's expecting me to revamp the settlement system where we enslave the Commonwealth, don't get your hopes up (I've been asked to, lol).

Edited by JB.
Posted (edited)
23 minutes ago, JB. said:

 

Nothing I'm adding is indispensable. The mod, at least its story, is already finished. What I'm doing is more tweaks for now. 

 

 

What I want to do is:

A new bad ending.

An optional futanari content and mechanics. 

A slave market where you'll be sold to one of the bad endings.

A job in the Combat Zone.

Going to Nuka World to work.

A quest in the true ending to destroy the trapper ship would be cool.

 

But like you said a few weeks ago, I really can't recover from doing quests. It's like thinking about the whole process you have to do all over again and it makes me feel completely discouraged. We're talking months of work. So I'm just adding new tweaks and mechanics because it keeps me entertained.

 

Tonight I'll upload a couple of cool things I've been working on. But if anyone's expecting me to revamp the settlement system where we enslave the Commonwealth, don't get your hopes up (I've been asked to, lol).

Not seeing the runaway quest (buy your freedom and continue playing as a fugitive until recapture 🥲). Like i said, what is really needed, is a reintroduction quest to the salve life mid game. The rest is almost identical to cs_roaming minor the beeping and restrictions.
I'm setting some caps on the side after each quest, but it would make it more interesting if you have goal like remove the collar (why stashing caps if it has no value). 
PS
If this idea doesn't appeal to you, please say so (no hard feelings really), i can cook something myself. Just don't keep me waiting for months if it's not happening (so i can start working on it 🙏). For now, i'm trying to add more colors to the stupid hud icons to make it less confusing when mods use the same icon as hardcore effects (thirst, sleep, food...)
Image

Edited by lee3310
Posted
52 minutes ago, JB. said:

 

Nothing I'm adding is indispensable. The mod, at least its story, is already finished. What I'm doing is more tweaks for now. 

 

 

What I want to do is:

A new bad ending.

An optional futanari content and mechanics. 

A slave market where you'll be sold to one of the bad endings.

A job in the Combat Zone.

Going to Nuka World to work.

A quest in the true ending to destroy the trapper ship would be cool.

 

But like you said a few weeks ago, I really can't recover from doing quests. It's like thinking about the whole process you have to do all over again and it makes me feel completely discouraged. We're talking months of work. So I'm just adding new tweaks and mechanics because it keeps me entertained.

 

Tonight I'll upload a couple of cool things I've been working on. But if anyone's expecting me to revamp the settlement system where we enslave the Commonwealth, don't get your hopes up (I've been asked to, lol).

Thanx for the heads looking forward to jumping in again. 😀

Posted (edited)
49 minutes ago, lee3310 said:

Not seeing the runaway quest (buy your freedom and continue playing as a fugitive until recapture 🥲). Like i said, what is really needed, is a reintroduction quest to the salve life mid game. The rest is almost identical to cs_roaming minor the beeping and restrictions.
I'm setting some caps on the side after each quest, but it would make it more interesting if you have goal like remove the collar (why stashing caps if it has no value). 
PS
If this idea doesn't appeal to you, please say so (no hard feelings really), i can cook something myself. Just don't keep me waiting for months if it's not happening (so i can start working on it 🙏). For now, i'm trying to add more colors to the stupid hud icons to make it less confusing when mods use the same icon as hardcore effects (thirst, sleep, food...)
Image

The problem is the recapture scenario. You once told me that it's advisable not to do things that other, more established mods already do well, with years of testing behind them. You said this specifically for the cigarette mod, but it also applies to Violate.

 

I'm not sure I can do a recapture scenario. The liberation is simple. Pay the guy, maybe installment payments as you suggested, and you're free. But the recapture... I don't think I have the guts or knowledge for that. 🥲

 

 

PS: If you do that, I will provide the voices.

Edited by JB.
Posted
26 minutes ago, B4lls2Picoul4t said:

Hi, i have a request cause i've never had pet walk quest in my playthrough. Is there specific thing to do or am i trapped ? :(

When you win "The Whore House" (which happens after the first time you win "The Scaver"), Lindstrom tells you that you can now ask him to do quests. Talk to him and ask if you can choose what to do.

Look at the options—there are several—and you'll find one where you'll ask him to leave the Whore House for a limited time to do whatever you want.

Posted (edited)
1 hour ago, JB. said:

Tonight I'll upload a couple of cool things I've been working on. But if anyone's expecting me to revamp the settlement system where we enslave the Commonwealth, don't get your hopes up (I've been asked to, lol).

 

Slaverun Reloaded, Fallout 4 edition. Coming soon.

 

:]

Edited by noctred
Posted (edited)

Commonwealth Slaves 2.8.2g

Another update with tweaks

 

Photo238.png

 

  • Safe to update midsave. But! If you're in the porn studio, exit and then update.
  • The vtaw patch is now in the fomod.

 

Pet Walk

 

  • You can now whore with DC guards during "Pet Walk." Go to Diamond City and talk to them. A reminder that in this mode, the DC gates are locked, so you can only whore with the guards patrolling outside.
  • I recommend the "More DC Guards" mod for this objective.
  • With DC guards, you must first flirt until you get them excited, like in the Whore House, but there's no food/drink service here.

 

Photo227.png

 

 

  • There's a 35% chance the guards will shove the payment up Nora's ass, which will start a minigame where she must try to remove it to collect her caps.
  • There's a 35% chance the guards will throw Nora's payment on the ground, which requires her to pick it up.
  • Both variants lower her self-esteem.
  • The guards don't like it when you whore for them with your face covered in cum. Make sure you carry a purse to clean yourself regularly.

 

Fallout4 5_8_2025 01_14_41.png

 

The Whore Room

  • I added an invisible shower to the Whore House just to add more variety to the random scenes. Since it's now a voluntary service, it's best not to make them so repetitive.

 

The Porn Studio

  • The porn studio is now open during "Pet Walk." Just ask Lindstrom to start Pet Walk, and as long as you've already played the introductory porn studio quest in story mode, you'll be able to enter and film six new variations I've prepared. I've added a map marker so you can easily find it; it's the same place as always. 

 

Fallout4 4_8_2025 23_12_52.png

 

Tweaks

  • Nora's nipples will become hard in every AAF scene and whenever she does missions like "The Scientist" and during "Roaming," and also whenever Bimbo Mode is activated (in Diamond City during the Hooker and when she works at the Whore House). It can be disabled in the MCM, AAF section. Since hard nipples imply that Nora is aroused, this will only start happening after winning "The Whore House." (after winning The Scaver for first time). 
  • You can change your age in the MCM, Appearance section. Young, Mature, Old. You can change it at any time.
  • Note that I've only added special lines if Nora is old, at least in the DC guards and some lines in the new porn movies as well. If you want to contribute lines for other ages (young, mature), just play the scenes, read the dialogue, and write your versions for me to voice over.

 

 

Fixes

  • Fixed the orgasm feature that wouldn't start correctly.
  • Updated the textures of the futa cock

 

Fallout4 1_8_2025 00_17_38.png

 

 

Commonwealth Slavers - Voices 1.7

  • Fully voiced. Download the new voice file.

 

New soft requirements.

 

 

Fallout4 1_8_2025 00_21_10.png

Edited by JB.
Posted (edited)
3 hours ago, JB. said:

The problem is the recapture scenario. You once told me that it's advisable not to do things that other, more established mods already do well, with years of testing behind them. You said this specifically for the cigarette mod, but it also applies to Violate.

 

I'm not sure I can do a recapture scenario. The liberation is simple. Pay the guy, maybe installment payments as you suggested, and you're free. But the recapture... I don't think I have the guts or knowledge for that. 🥲

 

 

PS: If you do that, I will provide the voices.

Yeah, my initial idea is to let violate handle the recapture (surrender to raiders/gunners). So we just need a scenario (interface quest) for violate to call. It's just a little dialogue with Jared, a punishment, then back to whoreHouse/room. Same quest will be called if player goes back to whorehouse voluntarily (only punishment severity will change). That's it.   
PS
After you have the base quest, you can add to it. Like bad end/trapper boat/ being sold to another master... as punishment. 

Edited by lee3310
Posted (edited)
8 hours ago, Rimworld Traveller said:

Do we still need the extra Urinal Fix patch?

 

And also it's 2.8.2g right? (not 2.8.1g)

No, it's already included so you can remove it from your load order. 

 

And yes, 2.8.2g 😁

Edited by JB.

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