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Posted (edited)
19 minutes ago, JB. said:

 

 

Fixed. I'll include it in the next update. In the meantime, use this. 

 

 

 

Slavers - Urinal Fix for 2.6.2f.7z 1.5 kB · 0 downloads

 

Thank you JB. ❤️

 

This fixes both him disappearing from the scene, as well as becoming a floating head afterwards!

(wasn't related to MTM OCBP like people suggested)

There's some movements on the ground though (I think at the point where he would disappear) sliding forwards/backwards before stabilizing for the animation. But much better than crashing otherwise!

Edited by TigerPup
Posted

I have a problem with the Truce quest. When I'm supposed to "talk to Murphy" he keeps staying by the whorehouse. Even when I arrived in the base of the raiders that I believe I had to get to I'm not sure what I have to do there to move the quest further.

 

Additional issue - for some reason the male raiders keep their underwear on even when having sex. Any ideas how to fix that?

Posted (edited)
22 minutes ago, jireir said:

I have a problem with the Truce quest. When I'm supposed to "talk to Murphy" he keeps staying by the whorehouse. Even when I arrived in the base of the raiders that I believe I had to get to I'm not sure what I have to do there to move the quest further.

 

Additional issue - for some reason the male raiders keep their underwear on even when having sex. Any ideas how to fix that?

 

For the Truce I believe after you exit the whore house, Murphy will be waiting outside, you talk to him, you get put in device, and then you travel to the base, you talk to the leader (you will do something with the leader) and Murphy will start a dialogue with the leader (before or after) and then Murphy will ask you to work to get caps. 

If it's bugged I guess load a save or restart the game and try again

 

Do you have bodytalk or male body mod installed? Maybe you didn't build male morph or they're built with nevernude bodies. 

 

Edited by 4nln415
Posted

For the latter I believe that's exactly the problem. When it comes to the journey with Murphy after I talk with him he just says "keep moving" doesn't use any device on my character at all.

Posted (edited)
5 hours ago, jireir said:

For the latter I believe that's exactly the problem. When it comes to the journey with Murphy after I talk with him he just says "keep moving" doesn't use any device on my character at all.

Then it's probably bugged (I could be wrong about the device stuff). Try to go back to a point before you got the mission from Lidstrom and try again 

or You could look up the stage guide and advance past it

There's a cheat to move Murphy to you but if the quest stage isn't activated then I don't think that will work (at raider's base to kickstart Murphy and raider boss conversation)

Edited by 4nln415
Posted

Just started the latest, most experimental version and I'm experiencing some bugs.  1) As soon as Gristle puts the handcuffs on me at the beginning I go naked.  2) My controller seems to stop working and I just walk straight unable to do anything.  Happened 3x on the walk to Corvega, with windows saying it no longer recognized my controller (??).  Unplugging it and plugging it back in fixed it each time.  Maybe my controller/usb is crapping out but i saw someone else mention it.  3) I also got the urinal crash (did not download the patch).

 

I gotta say, it's been a year since I've played and the voices are really immersive!  And I enjoy the Slave Hair patch.  Keep up the good work JB!

Posted
3 hours ago, Rimworld Traveller said:

Just started the latest, most experimental version and I'm experiencing some bugs.  1) As soon as Gristle puts the handcuffs on me at the beginning I go naked.  2) My controller seems to stop working and I just walk straight unable to do anything.  Happened 3x on the walk to Corvega, with windows saying it no longer recognized my controller (??).  Unplugging it and plugging it back in fixed it each time.  Maybe my controller/usb is crapping out but i saw someone else mention it.  3) I also got the urinal crash (did not download the patch).

 

I gotta say, it's been a year since I've played and the voices are really immersive!  And I enjoy the Slave Hair patch.  Keep up the good work JB!

Controller is the problem. I use an Xbox controller. The usb-c connection of the wire and the controller are terrible for this version of PDP controllers.

Posted (edited)

Time for a new game so I'll test 2.6.8f using a SMU  (scavver) start. I think I'll install just before coming out from the vault after getting Nora's holo tape for a nice surprise 😃 

Edited by Slorm
Posted

@lee3310 I'm interested in your super mutant concept. How would you do it? We make Nora an Essential during "Roaming," and if she steps on a mine, we send her to a mutant base with a behemot?

Posted (edited)

i have two ideas for CS 1# is it possible to add a women Patron"s to the Whore House as an option. after Slave Forever ending

                                    2# a possible brainwashing chair ending. also i wish this was in the main mod

 

 

 

115Division signing out

Edited by 115Division
Posted (edited)
4 hours ago, JB. said:

@lee3310 I'm interested in your super mutant concept. How would you do it? We make Nora an Essential during "Roaming," and if she steps on a mine, we send her to a mutant base with a behemot?

Lol, not to that extreme 😅. I added Fort strong to the list of possible mutie camps and IIRC, there is a behemoth there. There is also one roaming near GNN on your way to automatoy factory (and others here and there). There is also one that shows up near Corvega past a certain level, so the idea is to add dialogue for those. You can also spawn one in other mutie camps (you can set a chance condition in quest alias) but just having a dialogue for the vanilla ones is a good start. 
For the spawn idea, there is two options. Look for a behemoth in loaded area, and add a travel package for it, so the player will find it in the same location as the boss, or spawn one like you did with the hound. You set it initially disabled so you can enabled it based on chance if you want that. 

Edited by lee3310
Posted

@JB. I have to congratulate you on your superb work on the voice pack, it works really well 😃

 

If you ever get a spare moment I have a suggestion for a slight dialogue change at the beginning outside the vault (this is totally trivial so please ignore if it's too much work).

 

In the early dialogue with Gristle as I'm using SMU as a scavver I roleplayed the part with the pc thinking "I had best pretend to be a vault dweller in case they're not taking wasteland prisoners", so was wondering if a short line could be added to the dialogue to that effect along the lines of "we're only looking for vault dwellers on this trip anyone else is history" or something like that.

 

As I said, totally trivial but it covers all possible game starts. 

Posted (edited)

Bug Report - Major

 

After being tattooed by Lindstrom and transported to the whore room Jared gets stuck on the wrong side of the door (you can just see his foot sticking through in the screenie). Tried it a couple of times. (Seems to be a similar problem we had with Solomon in NR iirc).

 

I'll use the console to move him to me

 

Afterwards the normal Raiders appeared as normal, so it just seems to be Jared that's the problem

 

Spoiler

ScreenShot152.jpg.0b5b877ddebec25bf13e97f90fccc305.jpg

 

EDIT:

 

Mid Range Bug (broken function, not game breaking)

 

I might be jumping the gun here, but so far (just finished the truce) the collar has never asked about having an orgasm. I then switched the block to On and that had no effect either (didn't orgasm with SA). Has there been some changes to the routine as I've never seen a problem with it before?

 

The first notification appeared telling me I had to ask permission to orgasm but nothing at all afterwards

 

I've attached a log from a sex scene which I hope helps, seems to be a number of errors there.

 

Papyrus.0.log

 

EDIT:

 

Definitely a problem with this version (2.8.2f) I just uninstalled and installed v2.6.8c and that works fine for the orgasm request notification

Edited by Slorm
Posted
6 hours ago, Slorm said:

Bug Report - Major

 

After being tattooed by Lindstrom and transported to the whore room Jared gets stuck on the wrong side of the door (you can just see his foot sticking through in the screenie). Tried it a couple of times. (Seems to be a similar problem we had with Solomon in NR iirc).

 

I'll use the console to move him to me

 

Afterwards the normal Raiders appeared as normal, so it just seems to be Jared that's the problem

 

  Reveal hidden contents

 

EDIT:

 

Mid Range Bug (broken function, not game breaking)

 

I might be jumping the gun here, but so far (just finished the truce) the collar has never asked about having an orgasm. I then switched the block to On and that had no effect either (didn't orgasm with SA). Has there been some changes to the routine as I've never seen a problem with it before?

 

The first notification appeared telling me I had to ask permission to orgasm but nothing at all afterwards

 

I've attached a log from a sex scene which I hope helps, seems to be a number of errors there.

 

Papyrus.0.log 24.57 kB · 0 downloads

 

EDIT:

 

Definitely a problem with this version (2.8.2f) I just uninstalled and installed v2.6.8c and that works fine for the orgasm request notification

Thanks. I'll check it out tonight, but the first thing that comes to mind is that my dumb self set a new condition (win "The Whore House" quest to unlock Nora's erotic comments during sex), and the orgasms ended there too.

 

PS: I swear I didn't touch Jared but I'll check it out.

Posted

Hi how did you guys get amputator to work since supf4se stopped being updated did you guys downgrade the game to a version where it works ? For me it takes away the hands but the arms still remain,I have installed all the recommended files for it work.

Posted
10 minutes ago, epicsaxguy1 said:

Hi how did you guys get amputator to work since supf4se stopped being updated did you guys downgrade the game to a version where it works ? For me it takes away the hands but the arms still remain,I have installed all the recommended files for it work.

Yeah. Old gen only. At this point it is the only mod that keeps me from updating.

Posted (edited)
On 7/29/2025 at 9:32 PM, JB. said:

Thanks. I'll check it out tonight, but the first thing that comes to mind is that my dumb self set a new condition (win "The Whore House" quest to unlock Nora's erotic comments during sex), and the orgasms ended there too.

 

PS: I swear I didn't touch Jared but I'll check it out.

 

Good luck with it.

 

I'll park the latest save for future testing and start a new game with 2.6.8c (which I assume is the last stable version as it's in the main directory) for a normal game for now.

 

EDIT:

 

Just to confirm that Jared appears normally in the older version (2.6.8c)

Edited by Slorm
Posted
18 hours ago, JB. said:

Yeah. Old gen only. At this point it is the only mod that keeps me from updating.

i found a mod that mimics what you did for the amputator but it only does the left arm if i remember but it doesnt require supf4se however it is a body slide thing. It is available on nexus (Veteran Amputee Body with Physics) .

Posted
On 7/27/2025 at 12:23 PM, 4nln415 said:

If your collar stopped working and you choose to run away, that will be another scenario to lose an arm. Aside from fighting in the cage. 

After I ran away, I followed the directions to the Drumlin Diner. Then I was told to look for the Minutemen and was taken to a room. Later, General Baker came. After a certain episode, there was no follow-up. I couldn't leave that room and there were no subsequent tasks.

Posted (edited)
6 hours ago, rhb38 said:

After I ran away, I followed the directions to the Drumlin Diner. Then I was told to look for the Minutemen and was taken to a room. Later, General Baker came. After a certain episode, there was no follow-up. I couldn't leave that room and there were no subsequent tasks.

I think this version after entertaining the general and his men you end up with just 1 of the initial minutemen you met while the other one go out. Once he returns with someone then the event starts. 

Did you get to that point with the remaining minutemen? Like telling you to wait in the cage? 

Edited by 4nln415
Posted
7 hours ago, rhb38 said:

After I ran away, I followed the directions to the Drumlin Diner. Then I was told to look for the Minutemen and was taken to a room. Later, General Baker came. After a certain episode, there was no follow-up. I couldn't leave that room and there were no subsequent tasks.

It looks like the stage didn't advance after an AAF scene. If you're still stuck, type

SQV _CS_Runaway

And tell me what stage you're on.

Posted
20 hours ago, Slorm said:

 

Good luck with it.

 

I'll park the latest save for future testing and start a new game with 2.6.8c (which I assume is the last stable version as it's in the main directory) for a normal game for now.

 

EDIT:

 

Just to confirm that Jared appears normally in the older version (2.6.8c)

The script for both is identical. 

 

But I know what you're talking about because I already looked it up.

 

 

Did you know that every time a raider enters the whore room, the mod actually puts them there THREE times?

 

Raider.MoveTo(WhoreRoom)

Raider.MoveTo(WhoreRoom)

Raider.MoveTo(WhoreRoom)

 

Lol. It was a crappy measure I took to keep them from appearing outside (they sometimes did). So I'll basically do the same with Jared. 

 

Posted
19 hours ago, epicsaxguy1 said:

i found a mod that mimics what you did for the amputator but it only does the left arm if i remember but it doesnt require supf4se however it is a body slide thing. It is available on nexus (Veteran Amputee Body with Physics) .

Oh, I saw that. There's also this mod.

 

The problem with these types of mods is that they limit you to a specific type of clothing, and you also have to make variations for FG and CBBE. Install that mod you mentioned. Now put on any clothing like the Vault Suit or put on shoes/boots/heels from other mods and see what happens.

 

My mod bypassed that via scripts, and no matter what clothes you wear, the amputation is still there. 

Posted
1 hour ago, JB. said:

The script for both is identical. 

 

But I know what you're talking about because I already looked it up.

 

 

Did you know that every time a raider enters the whore room, the mod actually puts them there THREE times?

 

Raider.MoveTo(WhoreRoom)

Raider.MoveTo(WhoreRoom)

Raider.MoveTo(WhoreRoom)

 

Lol. It was a crappy measure I took to keep them from appearing outside (they sometimes did). So I'll basically do the same with Jared. 

 

 

There seems to be something screwed up in the game engine with the moveto command. I noticed the "moveto player" I used on Jared sometimes needed a couple of tries (though sometimes it worked first time)

Posted
1 hour ago, JB. said:

The script for both is identical. 

 

But I know what you're talking about because I already looked it up.

 

 

Did you know that every time a raider enters the whore room, the mod actually puts them there THREE times?

 

Raider.MoveTo(WhoreRoom)

Raider.MoveTo(WhoreRoom)

Raider.MoveTo(WhoreRoom)

 

Lol. It was a crappy measure I took to keep them from appearing outside (they sometimes did). So I'll basically do the same with Jared. 

 

By the way, after upgrading to version 2.8.2, the detection of FPE condoms was lost. No messages about condom usage or replacement appeared after AAF, and setting it in FPE had no effect either. My English is not good. I don't know if I can express myself clearly.

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