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Commonwealth Slavers


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Posted
2 hours ago, JB. said:

Have you updated Addictol yet? And you have the hair mod, right?

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ohhh nice thank you very much man

2 hours ago, JB. said:

Have you updated Addictol yet?

yes just now tyvm

 

2 hours ago, JB. said:

And you have the hair mod, right?

yes yes

Posted (edited)
7 hours ago, JB. said:

If you're not on OG, then Headparts Extended won't work for you. What about this mod?

 

HeadPart Enhanced (Next Gen, requires Addictol 1.3 or later)  

 

Let me know if it work and I'll put it in the main page. 

Yeah, it works, it also works for 1.11.240

It also works with Buffout 4 AE (Minibuff)

Edited by judge007
Posted (edited)

Couple screenshots from the current playthrough. Admittedly I've sidetracked and decided to play with cheats and settlement building.😁20260902223549_1.jpg

 

 

 

 


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@JB. For post-Slavers content:

 

Could you add a Vtaw accessory or choker similar to the (CS) scarf for after you are free? Wearing it allows similar prostitution mechanism as the CS scarf for regular NPC's, as opposed to limiting post-slavers content to the whore house. Medium Bomb can give it to the player once player visits him in the whore house.

I know there are similar mods that do the simple prostitution but none are voiced or have the detail and functionality of Slavers.

 

Edited by icladel
Posted

DLSS5 can really be a nice glowup for fallout characters. It's a bit more subtle (to the point of being almost not worth it) during normal gameplay, but during cutscenes and such it's great.

 

Spoiler

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Posted
3 hours ago, caqa said:

The Litheria outfit for CBBE doesn't work well bodyslide. The top clips into the boobs of the character model.

 

Updated to Litheria V3.1 by Axary (CBBE) in the optionals folder. I included the heels and fixes from the FG version. Let me know how they turned out.

Posted (edited)
17 minutes ago, JB. said:

 

Updated to Litheria V3.1 by Axary (CBBE) in the optionals folder. I included the heels and fixes from the FG version. Let me know how they turned out.

Yup that works. Thank you.

Edited by caqa
Posted (edited)

I ran through most of the quests now. And it was lots of fun. I am a bit disappointed I now need to stop it all to do anything more in the game. Some things seem so well designed, far better than other adult themed mods intended for the rest of the game, but it's used for 20 minutes or less (unless you go out to use them for fun, but without any real progression). Like the Supermutants during Pet Walk. Sure it's all super cute, and even voiced well with quite a few variations in the voicelines. But what can you even do with that when you unlock it? There isn't really enough to do during the pet walk quest to really make use of it. At some point a post-quest mode would be neat. That still affects the rest of the game and uses some of those systems, but doesn't completely stops you from playing the normal game. 

 

And a few things I noticed.

 

I am pretty sure I have all required animation packs, but a few animations never played. The mirelurk queen animation didn't play. And the corrupt cop in Diamond city, when he is supposed to search after the quest in diamond city also didn't play.

 

HeadPart Enhanced caused ctd.

 

I had a lot of infinite load issues going into the whorehouse. In particular after The Scavver quest. What fixed that for me was installing High FPS Physics Fix mod. Which increases fps while loading, which greatly improves loading times and also somehow stopped the infinite load issues. I assume the faster loading avoided some race condition.

 

Commonwealth Captives mod is semi incompatible. It places captured settlers in the whorehouse, which looks weird and can block the fairly narrow paths where you can walk. It also places captured settlers on crosses on spots where Nora is supposed to go. That doesn't stop Nora from being placed there too so it doesn't break anything, but the overlapping crosses and settler and Nora look bad. The mod can be disabled in MCM until after you're completely done with Commonwealth Slavers.

 

Indecent Captivity mod is incompatible. It places customers in the whorehouse on spots intended for VIP quest use, which breaks that quest. This mod can also be disabled in MCM until after you're completely done with Commonwealth Slavers.

 

Setting your age doesn't seem to restrict dialogue in diamond city fully. I set my character to be "more than 20", and got regular "aren't you to old for this" reactions from people in diamond city.

 

I think the repeatable quest could use some changes for the second time you play through them. Many of the voice lines strongly hint the steps in the quests are the first time you do them. That was particularly noticeable during the Scavver quest, and the optional quest during Petwalk with the tentacles.

 

I use ELFX for my normal playthrough of FO4, I like the overall lighting of that mod. But that obvious causes issues with Commonwealth Slavers. Either place Commonwealth Slavers last and you get lots of issue with invisible walls. Or place ELFX last and Commonwealth Slavers can't remove all objects from levels, and likely other issues. What worked for me was placing Commonwealth Slavers last, and add Precombine And Previs Guardian.

 

At the Truck Stop, the first time I went there I had some dialogue about first needing to be friendly with Super Mutants to do... some quest? But after I became friendly with them, I couldn't find that again.

 

But even with these small issues, this was by far the best FO4 adult mod I've played. Thank you for making such a fun adventure.

Edited by caqa
Posted
3 hours ago, caqa said:

 At some point a post-quest mode would be neat. That still affects the rest of the game and uses some of those systems, but doesn't completely stops you from playing the normal game. 

if you chose the true ending (help Gristle destroy the slavery ring) - depending on choices during the mod there is some post CS content still there, you can work in the Whorehouse, do more quests for Dr Duff, film more movies at the Studio, and the Queens Nest is still there (might still have raiders inside just do not remember offhand)

 

And the corrupt cop in Diamond city, who is supposed to search after the quest in diamond city also didn't play.

this one should play so you might have a missing or outdate animation pack (my guess would be check Rohzima animation pack to be at least version 3.70)

 

I use ELFX for my normal playthrough of FO4, I like the overall lighting of that mod. But that obvious causes issues with Commonwealth Slavers. Either place Commonwealth Slavers last and you get lots of issue with invisible walls. Or place ELFX last and Commonwealth Slavers can't remove all objects from levels, and likely other issues. What worked for me was placing Commonwealth Slavers last, and add Precombine And Previs Guardian.

will have to check this out

 

But even with these small issues, this was by far the best FO4 adult mod I've played. Thank you for making such a fun adventure.

might want to check out JB's other major mod Nuka Ride

 

Posted (edited)
1 hour ago, valcon767 said:

if you chose the true ending (help Gristle destroy the slavery ring) - depending on choices during the mod there is some post CS content still there, you can work in the Whorehouse, do more quests for Dr Duff, film more movies at the Studio, and the Queens Nest is still there (might still have raiders inside just do not remember offhand)

 

That is a bit different from what I meant. If I want to go out of my way for that I could also just load an older save. I meant more like, when going out on normal game quests. It would be neat if some of those systems were integrated a bit more into the normal game. When going through supermutant territory, Nora now knows how to handle them. So give her the option. She met truckers at the Truck Stop lots of times, so if she happens to be in the area and is a bit short on money. Maybe even volunteer for the tentacle stuff if it pays enough, and she happens to be there.

 

And yeah, probably easier said then done.

 

1 hour ago, valcon767 said:

this one should play so you might have a missing or outdate animation pack (my guess would be check Rohzima animation pack to be at least version 3.70)

 

I have that.

 

1 hour ago, valcon767 said:

will have to check this out

 

Check out their other mods too. There is some very interesting stuff there. I love the LOD fix, so now I can push up view distance for the LOD levels without getting low level LOD stuck. Rain fix is good. And there is other nice things.

 

1 hour ago, valcon767 said:

might want to check out JB's other major mod Nuka Ride

 

I did Nora's route in Nuka Ride a year ago or so. And while still very good, Commonwealth Slavers is better in my opinion. Going to try Norita's route now.

Edited by caqa
Posted
5 hours ago, caqa said:

 

At the Truck Stop, the first time I went there I had some dialogue about first needing to be friendly with Super Mutants to do... some quest? But after I became friendly with them, I couldn't find that again.

 

TruckStop has just been implemented, and the quest you're referring to isn't active yet. I think we'll have to wait for the next CS update.

Posted
8 hours ago, caqa said:

I did Nora's route in Nuka Ride a year ago or so. And while still very good, Commonwealth Slavers is better in my opinion. Going to try Norita's route now.

 

If you're anything like me, you're likely to find Norita's route unfulfilling. It's a very different flavor from Nora's route and miles apart from CS. I won't spoil anything, but having recently finished a fresh playthrough of Norita's route on NR 7, I'll just say temper your expectations. It's well-made and well-written for what it is, but what it is may not align with those who prefer the rougher edge of Nora's route, much less CS.

Posted
9 hours ago, JB. said:

 

My years here have led me to conclude that there are two types of users. 🤣

 

 

 

CSNR.png

 

I think you don't understand that a good portion of players are on Fallout to play in a bleak, cruel, brutal world... basically, a post-apocalyptic setting.

 

So, of course, if you offer them a squeaky-clean universe where thugs check victims' IDs to make sure they're 18, populated by Teletubbies and bubblegum pink, well, that's going to disappoint some people.


Besides, if you're playing NR Norita, then you can disregard the game itself; it's just a new game based on the FO4 engine.

 

You can't please everyone, and all criticism, even if it's unpleasant, isn't always a judgment but an opinion.

Posted (edited)
48 minutes ago, rypley said:

 

I think you don't understand that a good portion of players are on Fallout to play in a bleak, cruel, brutal world... basically, a post-apocalyptic setting.

 

So, of course, if you offer them a squeaky-clean universe where thugs check victims' IDs to make sure they're 18, populated by Teletubbies and bubblegum pink, well, that's going to disappoint some people.


Besides, if you're playing NR Norita, then you can disregard the game itself; it's just a new game based on the FO4 engine.

 

You can't please everyone, and all criticism, even if it's unpleasant, isn't always a judgment but an opinion.

I think I know what this is about, or my mods wouldn't be what they're about. I consider myself eclectic, and it's reflected in what I do. I just I won't include children or pregnancy under any circumstances and I prefer fuchsia. 😄 

 

Even in a brutalized world, women protected by warlords and living in luxury is not far-fetched. History offers hundreds of examples. I usually say that NR is slightly inspired by the Princess Xi Xia and Genghis Khan. It's not all rampant rape as you want to believe.

Edited by JB.
Posted

Hello JB is it possible to retain the reward after you finish CS. maybe something like mini bomb will give to player that maybe can be on and off? reward i mean doing business with gunners/SM/raiders while can progress through NR?

tho i think this may be a bug or something after i finish CS and went outside i saw a group of wandering SM and tried my luck surprisingly they were not hostile to me which was soo good, then tried it out on raiders but i got shot instead T_T

Posted
11 minutes ago, woodrealmelf said:

Hello JB is it possible to retain the reward after you finish CS. maybe something like mini bomb will give to player that maybe can be on and off? reward i mean doing business with gunners/SM/raiders while can progress through NR?

tho i think this may be a bug or something after i finish CS and went outside i saw a group of wandering SM and tried my luck surprisingly they were not hostile to me which was soo good, then tried it out on raiders but i got shot instead T_T

i think this happend but im not sure after i finish CS i went back accidentally to whore house tho cant remember what version it was when u try to visit again it suddenly burned down but now better can do business now wooohoo anyway after accepting Dr Huff/buff? she gave a quest and as i proceed i saw the group of SM and one even ask for fev to get service so i though my dream come true haha lol

Posted
7 minutes ago, woodrealmelf said:

Hello JB is it possible to retain the reward after you finish CS. maybe something like mini bomb will give to player that maybe can be on and off? reward i mean doing business with gunners/SM/raiders while can progress through NR?

tho i think this may be a bug or something after i finish CS and went outside i saw a group of wandering SM and tried my luck surprisingly they were not hostile to me which was soo good, then tried it out on raiders but i got shot instead T_T

That sounds like you have Raider Pet installed. But knowing you, there could be twenty different reasons that we'll never know.

 

Starting a prostitution quest with Super Mutants or Gunners via Medium Sized is a fantastic idea. Obviously, it's going to create conflicts (you have a quest where you have to kill Super Mutants, but if you combine it with a Medium Sized quest, no mutie will attack you... kind of weird).

 

Anyway, as I said, good idea, and the best part is that it's easy to implement. I'll have it ready for the next update. It's experimental. We don't yet know how messed up we might be getting ourselves into.

Posted
3 minutes ago, woodrealmelf said:

i think this happend but im not sure after i finish CS i went back accidentally to whore house tho cant remember what version it was when u try to visit again it suddenly burned down but now better can do business now wooohoo anyway after accepting Dr Huff/buff? she gave a quest and as i proceed i saw the group of SM and one even ask for fev to get service so i though my dream come true haha lol

Oh right, Dr. Duff makes you non-hostile to certain factions of beasts, but super mutants aren't in that combo.

Posted
5 minutes ago, woodrealmelf said:

as i proceed i saw the group of SM and one even ask for fev to get service so i though my dream come true haha lol

This has given me another idea. What if we put on a fake collar? That would allow us to start the prostitution quest with mutants or gunners.

 

Well, not a collar, since slavery has been abolished by that point. A ring? Or an on/off switch on the purse?

Posted
3 minutes ago, JB. said:

This has given me another idea. What if we put on a fake collar? That would allow us to start the prostitution quest with mutants or gunners.

 

Well, not a collar, since slavery has been abolished by that point. A ring? Or an on/off switch on the purse?

 

A Whore outfit and no weapon equipped would prolly make more sense as the mutants/gunners could see from a distance your there to offer some service rather than start a shoot out

Posted (edited)
45 minutes ago, pinky6225 said:

 

A Whore outfit and no weapon equipped would prolly make more sense as the mutants/gunners could see from a distance your there to offer some service rather than start a shoot out

Hmm, my outfit might not be ideal for everyone else. It's best to leave it up to the player's preference. I don't want to remove the weapons because the same thing will happen as in Raider pet. Users will say they don't have weapons but will still be attacked because they didn't dispose of them in another cell. And we don't normally know when we leave/enter a cell.

 

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

This has given me another idea. What if we put on a fake collar? That would allow us to start the prostitution quest with mutants or gunners.

 

Well, not a collar, since slavery has been abolished by that point. A ring? Or an on/off switch on the purse?

 

Would it be possible to "stay passive" in the sense that you keep your weapons holstered to keep them friendly and let you do the prostitution quest. And then when you draw your weapon they become hostile? 

 

Maybe give a few (internal dialogue voice) warnings when entering a zone with weapons already drawn. And after 10 seconds or so the mutants/gunners become hostile.

Edited by caqa
Posted
1 hour ago, JB. said:

This has given me another idea. What if we put on a fake collar? That would allow us to start the prostitution quest with mutants or gunners.

 

Well, not a collar, since slavery has been abolished by that point. A ring? Or an on/off switch on the purse?

yes yes and i dont have raider pet

im good boy

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