Damalme Posted October 28, 2022 Posted October 28, 2022 (edited) 56 minutes ago, MRSS said: Hmm, works for me. And don't worry about your english, we all start at some point and I can understand you just fine. Reveal hidden contents Do you use any other mods that could overwirte PoV Redux? You're right、 I delete all mod keep necessary It is fixed。 But there is another problem. I don't know which mod problem it will be A little too many downloads mod, After all, there is no conflict, But I didn't expect The question will be like this。 Edited October 28, 2022 by Damalme
MRSS Posted October 28, 2022 Posted October 28, 2022 (edited) Well, as red3dred mentioned, do you use Teramons / Gleap + by any chance? If yes, that's the culprit and you would have to replace the same code as I did in the PoV mod there. Edited October 28, 2022 by MRSS 2
Damalme Posted October 28, 2022 Posted October 28, 2022 8 minutes ago, MRSS said: Well, as red3dred mentioned, do you use Teramons Gleap+by any chance? If yes, that's the culprit and you would have to replace the same code as I did in the PoV mod there. You're right again、 the code you said, How to do it? I don't know how to program
MRSS Posted October 28, 2022 Posted October 28, 2022 I take it you use EB's version? In that case you would have to unpack the pak file and go looking through the lua files until you find the same render code I mentioned in my first post and replace it with the one from the second spoiler. After that, repack it or use the folder and place it back into your mod folder. (Delete the original pak file.) There is a tool for packing/unpacking in the win32 directory of Starbound.
Damalme Posted October 28, 2022 Posted October 28, 2022 15 minutes ago, MRSS said: I take it you use EB's version? In that case you would have to unpack the pak file and go looking through the lua files until you find the same render code I mentioned in my first post and replace it with the one from the second spoiler. After that, repack it or use the folder and place it back into your mod folder. (Delete the original pak file.) There is a tool for packing/unpacking in the win32 directory of Starbound. little questions I download It's a Teratophilia Scenes (PoV Addon) 0.2、 not Teramons Gleap+,So the operation is the same? (And don't mind. OMG I just didn't expect it to be so complicated、 It's a headache to watch)
MRSS Posted October 28, 2022 Posted October 28, 2022 (edited) 26 minutes ago, Damalme said: little questions I download It's a Teratophilia Scenes (PoV Addon) 0.2、 not Teramons Gleap+,So the operation is the same? (And don't mind. OMG I just didn't expect it to be so complicated、 It's a headache to watch) Do you mean this one? This one only includes Art, no scripts. So not the culprit. Edited October 28, 2022 by MRSS
Damalme Posted October 28, 2022 Posted October 28, 2022 17 minutes ago, MRSS said: Do you mean this one? This one only includes Art, no scripts. So not the culprit. I've already tried、 I deleted this、 It is fixed。。。That's why I asked you。 Are the two operations the same? and awkward problem I can't open it packing/unpacking...And I don't know why.
MRSS Posted October 28, 2022 Posted October 28, 2022 10 minutes ago, Damalme said: I've already tried、 I deleted this、 It is fixed。。。That's why I asked you。 Are the two operations the same? and awkward problem I can't open it packing/unpacking...And I don't know why. If you are using this exact mod (do you use this exact one? It's the only one I found for the name but I'm not sure...), it's impossible to interfere with PoV Redux because there are no scripts in it. No code that could alter anything only Artwork to register with the PoV framework to show ingame. It alone cannot be the cause. So it's either some strange interaction between other mods and this one or you not using the mod I posted but something different which might have some code in it.
Damalme Posted October 28, 2022 Posted October 28, 2022 (edited) 26 minutes ago, MRSS said: If you are using this exact mod (do you use this exact one? It's the only one I found for the name but I'm not sure...), it's impossible to interfere with PoV Redux because there are no scripts in it. No code that could alter anything only Artwork to register with the PoV framework to show ingame. It alone cannot be the cause. So it's either some strange interaction between other mods and this one or you not using the mod I posted but something different which might have some code in it. you said is so complicated, Let me show you、 I only have six files mod TeratophiliaScenes is (PoV Addon) 0.2 、and you SxB Redux look at I deleted TeratophiliaScenes so complicated right? and I still can't open it packing/unpacking (I checked online Why can't I open it and Too much English My head is starting to hurt、 Is there no simpler solution? ):) Edited October 28, 2022 by Damalme
MRSS Posted October 28, 2022 Posted October 28, 2022 (edited) I think I know whats going on... You are using TeratophiliaScenes02, right? I was still on the first version because I went for pak files over zips and was wondering what you were talking about. Sorry for that... ? I downloaded the zip file and this one DOES overwrite the relevant script. The fix is easy: Go to ".\TeratophiliaScenes\interface\sexbound\sexui\submodule" and open the pov.lua with a texteditor like notepad++ or and IDE of your choice. (not notepad or editor, those don't support utf-8 files.) search for: Spoiler if (self.parts.actor1Body and self.parts.actor1Body:checkImageExists() and self.parts.actor2Body and self.parts.actor2Body:checkImageExists()) then --- TEMTEM: If there is no body pov, we go to else if (self.frameName == "position1" or self.frameName == "position1-climax" or -- For Standing, Doggy and Fellatio, layer Actor 2's body over their genitals, and the partner's genitals. self.frameName == "position2" or self.frameName == "position2-climax" or self.frameName == "position6" or self.frameName == "position6-climax") then self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Genital:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Body:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) else -- For all others, layer Actor 2's body under their genitals, and above the partner's genitals. self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Back:render(self.canvas, frame) -- The back layer was added because of possible gaps in the animation. self.parts.actor1Genital:render(self.canvas, frame) -- As such, it is not necessary, optional. self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) end else --- TEMTEM: Else we are rendering scenes. Replace it with: Spoiler if (self.parts.actor1Body and self.parts.actor1Body:checkImageExists() and self.parts.actor2Body and self.parts.actor2Body:checkImageExists()) then --- TEMTEM: If there is no body pov, we go to else if (self.frameName == "position1" or self.frameName == "position1-climax" or -- For Standing, Doggy layer Actor 2's body over their genitals, and the partner's genitals. self.frameName == "position2" or self.frameName == "position2-climax") then self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Genital:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Body:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) elseif (self.frameName == "position6" or self.frameName == "position6-climax") then -- Fellatio, render actor 2 genitals over actor 2 body and actor 1 genitals and actor 1 genitals over actor 2 body self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) else -- For all others, layer Actor 2's body under their genitals, and above the partner's genitals. self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Back:render(self.canvas, frame) -- The back layer was added because of possible gaps in the animation. self.parts.actor1Genital:render(self.canvas, frame) -- As such, it is not necessary, optional. self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) end else --- TEMTEM: Else we are rendering scenes. Save And you're done. It's a folder so no packing or unpacking necessary. Edit: Typos Edited October 28, 2022 by MRSS 3
Damalme Posted October 28, 2022 Posted October 28, 2022 (edited) 1 hour ago, MRSS said: I think I know whats happening... You are using TeratophiliaScenes02, right? I was still on the first version because I went for pak files over zips and was wondering what you were talking about. Sorry for that... ? I downloaded the zip file and this one DOES overwrite the relevant script. The fix is easy: Go to ".\TeratophiliaScenes\interface\sexbound\sexui\submodule" and open the pov.lua with a texteditor like notepad++ or and IDE of your choice. (not notepad or editor, those don't support utf-8 files.) search for: Hide contents if (self.parts.actor1Body and self.parts.actor1Body:checkImageExists() and self.parts.actor2Body and self.parts.actor2Body:checkImageExists()) then --- TEMTEM: If there is no body pov, we go to else if (self.frameName == "position1" or self.frameName == "position1-climax" or -- For Standing, Doggy and Fellatio, layer Actor 2's body over their genitals, and the partner's genitals. self.frameName == "position2" or self.frameName == "position2-climax" or self.frameName == "position6" or self.frameName == "position6-climax") then self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Genital:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Body:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) else -- For all others, layer Actor 2's body under their genitals, and above the partner's genitals. self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Back:render(self.canvas, frame) -- The back layer was added because of possible gaps in the animation. self.parts.actor1Genital:render(self.canvas, frame) -- As such, it is not necessary, optional. self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) end else --- TEMTEM: Else we are rendering scenes. Replace it with: Hide contents if (self.parts.actor1Body and self.parts.actor1Body:checkImageExists() and self.parts.actor2Body and self.parts.actor2Body:checkImageExists()) then --- TEMTEM: If there is no body pov, we go to else if (self.frameName == "position1" or self.frameName == "position1-climax" or -- For Standing, Doggy layer Actor 2's body over their genitals, and the partner's genitals. self.frameName == "position2" or self.frameName == "position2-climax") then self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Genital:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Body:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) elseif (self.frameName == "position6" or self.frameName == "position6-climax") then -- Fellatio, render actor 2 genitals over actor 2 body and actor 1 genitals and actor 1 genitals over actor 2 body self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) else -- For all others, layer Actor 2's body under their genitals, and above the partner's genitals. self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Back:render(self.canvas, frame) -- The back layer was added because of possible gaps in the animation. self.parts.actor1Genital:render(self.canvas, frame) -- As such, it is not necessary, optional. self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) end else --- TEMTEM: Else we are rendering scenes. Save And you're done. It's a folder so no packing or unpacking necessary. Edit: Typos wow, You did it Fixed this all problem, You are really great Thank you for solving all my problem ,I really, really appreciate you Thank you so much :) Edited October 29, 2022 by Damalme 1
TemtemLover Posted October 29, 2022 Posted October 29, 2022 Oops. Well that's what I get for not pushing the extra pov features into redux xD I'll push that update for scenes. 3
Shynasha Posted October 29, 2022 Posted October 29, 2022 On 10/28/2022 at 4:31 PM, MRSS said: I should have explained myself better, sorry. This is not a patch to put in place with existing files but a patched version of SxB - PoV Redux. Replace your original Redux pak file with this one and it should work. Now, if you use something like MorePoses or similar mods, it could be that it comes with their own version of the male actor sprites for the race you are playing as or want to see. In this case you'd have to check, and if needed edit, the genital.png sprite under the path I mentioned above. For example: If you play as a human with Pov Redux + MorePoses, you would not have to edit anything as the human male sprites are part of PoV Redux and were already edited by me. But if the race you are playing as is a custom race or something not covered by PoV Redux, you will need to edit the spritesheet. The animations should work regardless, but if the genital sprite is higher than the head sprite, it will show above/behind the head sprite. If you are in doubt, just try it. Nothing can break (Or at least shouldn't. You can see all my changes above.) by replacing the original Redux file with the above one. And this way you will see right away if it works or if you need to edit the sprites. Edit: Typos. what I meant is that my version of POV redux has the more poses files inside of it, as my version and other people wasn't working (i tried both merge and not merged mod, didn't work), but since it seem yours don't have more poses inside of it I prefer to avoid using it the bug we had was simply more poses not working, like avian sprite and such not appearing
MRSS Posted October 29, 2022 Posted October 29, 2022 (edited) 1 hour ago, Shynasha said: what I meant is that my version of POV redux has the more poses files inside of it, as my version and other people wasn't working (i tried both merge and not merged mod, didn't work), but since it seem yours don't have more poses inside of it I prefer to avoid using it the bug we had was simply more poses not working, like avian sprite and such not appearing MorePoses is not included, no. You could unpack your file (if it is a pak) and apply the fix manually as described above though if you need to use your version. Edited October 29, 2022 by MRSS 2
Shynasha Posted October 29, 2022 Posted October 29, 2022 2 hours ago, MRSS said: MorePoses is not included, no. You could unpack your file (if it is a pak) and apply the fix manually as described above though if you need to use your version. I'll try that, thanks for the help
Shynasha Posted October 30, 2022 Posted October 30, 2022 On 10/28/2022 at 1:15 PM, MRSS said: That's not a problem with CritterBang, but with PoV Redux itself. The normal Renderpipeline renders Doggy, Standing and Fellatio with the same layer order. Reveal hidden contents if (self.frameName == "position1" or self.frameName == "position1-climax" or -- For Standing, Doggy and Fellatio, layer Actor 2's body over their genitals, and the partner's genitals. self.frameName == "position2" or self.frameName == "position2-climax" or self.frameName == "position6" or self.frameName == "position6-climax") then self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Genital:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Body:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) else -- For all others, layer Actor 2's body under their genitals, and above the partner's genitals. self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Back:render(self.canvas, frame) -- The back layer was added because of possible gaps in the animation. self.parts.actor1Genital:render(self.canvas, frame) -- As such, it is not necessary, optional. self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) end I attached a patched Version that changes that order to show the sprites correctly and cropped the genital sprite sheet so the critters wont pierce their throats. Reveal hidden contents if (self.frameName == "position1" or self.frameName == "position1-climax" or -- For Standing, Doggy layer Actor 2's body over their genitals, and the partner's genitals. self.frameName == "position2" or self.frameName == "position2-climax") then self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Genital:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Body:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) elseif (self.frameName == "position6" or self.frameName == "position6-climax") then -- Fellatio, render actor 2 genitals over actor 2 body and actor 1 genitals and actor 1 genitals over actor 2 body self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor1Genital:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) else -- For all others, layer Actor 2's body under their genitals, and above the partner's genitals. self.canvas:drawImage(self._config.backgroundImage, {0, 0}, 1.0, "white", false) self.parts.actor2Back:render(self.canvas, frame) -- The back layer was added because of possible gaps in the animation. self.parts.actor1Genital:render(self.canvas, frame) -- As such, it is not necessary, optional. self.parts.actor2Body:render(self.canvas, frame) self.parts.actor1Body:render(self.canvas, frame) self.parts.actor2Genital:render(self.canvas, frame) -- self.parts.actor1LHand:render(self.canvas, frame) -- Hands are disabled due to lack of compatiblity -- self.parts.actor1RHand:render(self.canvas, frame) -- and generally covering the action. self.parts.actor1BodyOverlay:render(self.canvas, frame) self.canvas:drawImage(self._config.foregroundImage, {0, 0}, 1.0, self._config.foregroundImageColor, false) -- self.canvas:drawImage(self._config.recordFXImage, {0,0}, 1.0, "white", false) end Edit: I only edited the files in PoV Redux. If you're using MorePoses or similar mods, you may need to adjust the Genital artwork for them. It should be row 6. .\artwork\pov\actor1\[Your Species]\male\genital.png This is a quick fix without much testing! It may or may not have unforeseen consequences on other fellatio animations in other Mods using PoV. SxB - PoV Redux 3.3.0_patched.pak 1.76 MB · 10 downloads so I replaced the code with the one you provided (from the quoted message) and it's still not working, not sure if I did it right tho but i'm confident that I did
MRSS Posted October 30, 2022 Posted October 30, 2022 9 hours ago, Shynasha said: so I replaced the code with the one you provided (from the quoted message) and it's still not working, not sure if I did it right tho but i'm confident that I did If nothing changed after replacing the old pak with your patched one, maybe there is another file overwriting it either inside your PoV file or in another one. 1
Shynasha Posted October 30, 2022 Posted October 30, 2022 6 hours ago, MRSS said: If nothing changed after replacing the old pak with your patched one, maybe there is another file overwriting it either inside your PoV file or in another one. I didn't change the pak, i just searched for the line code you mentioned, and changed it with the one you provided inside the POV redux files (with more poses inside of it), i don't remember more posed overwriting thing but that's still a possibility
cunaloton Posted November 8, 2022 Posted November 8, 2022 On 10/12/2022 at 11:46 PM, SingleForLife said: i'm going insane here i installed the mod and everything required but it just wont work i daleted evry mod i hade installed and installed just the required need and its still doesn't work i tried admin but just gives me te perfectly generated block what am i missing?
Firierbe Posted November 8, 2022 Posted November 8, 2022 (edited) That's just animal cruelty there, really. Spoiler Edited November 8, 2022 by Xayrlen 3
cunaloton Posted November 8, 2022 Posted November 8, 2022 ok deleted my files again and installed everything again i took one of the images posted here has a reference on how to place them now they look lick this yet now my game just auto closes it self now is it a hardware problem our am i just stupid
cunaloton Posted November 8, 2022 Posted November 8, 2022 i've been ate this for 2 days and 5 horas btw
red3dred Posted November 8, 2022 Posted November 8, 2022 1 hour ago, BigMelonLover said: On 10/12/2022 at 6:46 PM, SingleForLife said: Just installed the mod (on an ongoing save) and I have a strange issue: the CritterBang station didn't show up in the inventors table so I had to admin spawn one in and when interacting with it, it doesn't show any recipes. When admin mode is on I can see all recipes, as expected, but when admin mode is off there is nothing in there. How are the recipes, both inside the machine and for the machine itself, supposed to be unlocked? Also just noticed that for some reason when this mod is installed the sextalk doesn't work. initiated sex with an avian npc, no speech bubble. removed this mod and initiated sex with the same avian npc again, speech bubble appears. Strange to quote something that was edited from the first page but alright, anyway, the mod does not support using admin commands to spawn the items in, due to changes provided by SirBumpleton to shrink the amount of codes and items the mod uses. As such, you NEED to make the CritterBang! station and craft the balls from there. Also, this was a early release, things have been fixed since, there were a ton of small updates. Check your files people, update them if needed. Including PoV mods. Both PoV Redux and TemTem's Cutscenes had updates since, both help with the Fellatio issue. Granted, some other fixes are still needed. Might have to poke LewdGuard/HighGuard about updating their Artwork now that the PoV code is updated to make it all work without dark-magicks. 2 minutes ago, BigMelonLover said: ok deleted my files again and installed everything again i took one of the images posted here has a reference on how to place them now they look lick this yet now my game just auto closes it self now is it a hardware problem our am i just stupid Care to share a log? Quote So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. <Just please don't post the whole thing as text here>
red3dred Posted November 8, 2022 Posted November 8, 2022 (edited) 7 minutes ago, BigMelonLover said: ok here's the log ?️ Your game crashes because of a broken unique spawn-type poll. [20:40:17.079] [Error] Application: exception thrown, shutting down: (SpawnTypeDatabaseException) Error reading spawnType config file /spawntypes/uniques.spawntypes Caused by: (SpawnTypeDatabaseException) Duplicate spawnType named 'bigsis' in config file '/spawntypes/uniques.spawntypes' You have both BTF's Terramons and EB's Terramons; I'd say remove one, i'd rather keep EB's for the fixed spawns, but alas, your choice. Cass's Terramens requires an update, check the thread for it and you'll find fresh new files up to 1.0.5. You also got Sexbound installed twice; Overriding duplicate asset source '..\mods\sexbound' named 'lox_sexbound' with higher or equal priority source '..\mods\starbound-sexbound-latest.pak As both a folder and a PAK file. And you also have the Legacy API installed, yet no Legacy mods to go with it. Make sure it isn't causing problems if you're going to keep it, as both Legacy and the Original often share the same code-names (What files they call) so they may conflict. I have a fixed version of Legacy and the Legacy mods that are cool with LoversLabs updated to go with it. Check around and you'll find it easily enough i'm sure. Edited November 8, 2022 by red3dred
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