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Posted

Is there a way to prevent the follower from being raped as well as the PC? Or restrict to gender that can be raped? Maybe make it as a condition that the follower has to get beaten and get on his knees, otherwise he'll prevent the raping from happening.

 

Cause something funny happened to me today. I'm playing with a female PC, this time she was with a male follower and I took them to some dungeon and during a fight, he separated from her and she got beat and auto-surrendered, there was two dudes fighting her in a small room...

 

So them, when she was about to start getting raped, clothes off, belongings taken away... Then the two of them start to fuck each other and leave the PC aside naked, just looking and I can't even freaking run away because I have taken the option of disabling controls when she gets assaulted 

 

LOL... And look, I'm a straight guy and I don't want to see two dudes fucking each other, instantly quitted to the main menu, also laughed a lot and smh at the WTF scene... SO FIX THAT MODAFUCKERS just kidding

 

And I know that happened because there was a follower to get raped, because I usually take the girl on her quests by herself and the few times she got beaten and raped, it never occured to the enemy to celebrate the victory in a very gay manner

 

By the way, that aside congrats on this mod, I played some of the mods available here and yours the most complete.

It's not only "submit" it allows you to use speech to get consensual sex, it allows you to surprise rape girls, it has a lot of options to suit the player preferences, great job dude or girl that made this, Bethesda should submit to YOU for making their game so rewarding and interesting a hundred years after the official release

Nothing beats playing a male character with this mod on. 

 

 

Posted

Hey!

I kinda forgot for a long time that this mod could also be used to initiate threesomes through the 'speech' functions/dialogs. However I went to try it yesterday and whenever the scene should be about to start, both NPCs kinda 'reset', turn around and leave telling me I've done well I think and what not as if the whole sex scene was just skipped.

 

Can anyone trigger threesomes through chat dialogs, or is it something gone wrong in my game specifically?

 

The way I was doing it: Walk up to an NPC, chat them up into following me. Then walk up to a second NPC and also have that one follow.

Now I tried this 2 ways; make it so when it's time to talk to the second NPC I simply do it on the spot, without asking them to follow and asking them to follow me. None of these worked and triggered the reset behavior from above.

 

Now I'd like to mention that I know you've said you don't want to work on Threesomes any further than what's already implemented DK, so apologies in advance D: Just kinda wanna know if this is a bug that has crept in throughout the many updates or it's just something that's not quite working in -my- copy of the mod.

 

Either way thanks a ton in advance to anyone willing to shed some light over here :D

Posted

Hey!

I kinda forgot for a long time that this mod could also be used to initiate threesomes through the 'speech' functions/dialogs. However I went to try it yesterday and whenever the scene should be about to start, both NPCs kinda 'reset', turn around and leave telling me I've done well I think and what not as if the whole sex scene was just skipped.

 

Can anyone trigger threesomes through chat dialogs, or is it something gone wrong in my game specifically?

 

The way I was doing it: Walk up to an NPC, chat them up into following me. Then walk up to a second NPC and also have that one follow.

Now I tried this 2 ways; make it so when it's time to talk to the second NPC I simply do it on the spot, without asking them to follow and asking them to follow me. None of these worked and triggered the reset behavior from above.

I would suspect it is your game, because I can, and I do. :P

 

Although I know those issues you describe very well - a few version numbers back, I also had many problems about no threesomes (neither through dialogue with Submit, nor through rape with Defeat), some animations randomly not starting (and all actors just standing around naked, doing nothing) &c. All of which got solved, however, by making it a habit to only update using clean saves. It is a nuisance, aye (especially in times when updates come out every day, and all of those updates come with shiny new features that make you wonder how you ever got around without them, so you cannot simply ignore the update ;)), but one that is definitely worth it.

So I would indeed recommend trying disabling, removing and reinstalling, taking your time and not rushing it, saving, closing and reloading the game after every step, giving it plenty of time to accomodate for the respective changes (and also using SexLab's repair functions like resetting the animation databases &c. at the end). Or, alternatively (if there are no other or worse problems), waiting for new updates of the framework and your other favourite mods and doing it in one single great clean sweep at once. With the framework's recently added Export and Import functions, even SexLab itself can be un- and reinstalled quite comfortably (and certainly more quickly than before, when you had to go over all the options manually after doing something substantial). :)

Posted

 

Ok then you likely had the exact same issue I had, you have a dirty save. Because of how submit works with scripts and this is not the only mod that needs clean saves to be sure of a good update you have to do the following. I did this after I broke mine and it fixed mine, so hopefully this will fix yours as well.

 

Log into skyrim.

open the MCM menu, select Submit and then click the dis/enable button.

close the menu and go back into the game. Wait at least one minute, you should see a text eventually scroll by in the upper left saying auto surrender disabled or something like that.

 

next save the game and exit the game.

open Nexus Mod Manager.

Deactivate Submit.

close nexus Mod manager.

 

log into skyrim

wait a couple of mins in game, just play a few mins.

open MCM menu and make sure submit is no longer listed. If it is repeat step one. If it isn't and it shouldn't be, then save the game again.

log off skyrim and exit.

 

open NMM

activate the latest version of submit.

run BOSS to be sure the load order is right.

log back into skyrim.

wait a few minutes

open MCM and it should now list submit again.

click the enable button

close the menu and wait a few mins.

You should see a message scroll by saying auto surrender is enabled after a bit.

save the game.

 

Now Skyrim should be good to go and Submit should work. It worked for me doing this. If it still doesn't work then the next step is come back and let us know and we can move on to the next step in trying to trouble shoot the problem.

 

 

 

It worked, but I when it happened they guard kept assaulting and after the 3rd assault it sent me to jail and revert it back to what happened before, but I guess I know how to fix it now :)

Posted

Since it's been over a week since the last update, here's an update status for those interested:

  • Completed - Auto-Disabling the Death-Proofing during a Brawl, Auto-Re-enabling after combat ends.
  • Completed - Revision of the Player Surrender, allowing it to Calm ANY hostile within the cloak's radius, even things you normally can't surrender to.  If there are no valid targets after a few seconds, the Calm effect is removed from everything within the initial radius.  If there are valid targets, then invalid targets remain calm while the valid ones do their thing.
  • Completed - Allowing the 'Valid Target' radius to be settable from 25-2000 without LOS, in 25 unit increments, with the default at 500.  (500 *should* be roughly equal to ~24').  Valid targets with LOS use the default upper range of 2000, which *should* be roughly equal to ~96'.
  • Completed - Fixing the "solo air humping when you get arrested".  It never used to do that, so it was probably something that happened when the "recheck for all targets" stuff was added a few updates ago.
  • In Progress - Rework the scene timing so that the player is robbed AFTER the sex, if applicable. This was proving to be WAY more trouble than it was worth.  Leaving well enough alone.

As these were pretty much all need fixes, and I haven't really touched the mod with regards to the custom voiced NPC stuff (As I said, I've been taking time away from the mod for some much needed brain space and playing some other games the last week), I'm going to knock out that last one, test things a bit more, then plan on updating later today.

Posted

 

Oh, is the player added to that faction during a brawl?  If that is the case, dammit, I was trying to look for that faction on the NPC instead.  Gah!

 

Edit: Hrm, well, that didn't seem to do anything when I brawled with the stupid bard in Whiterun. :unsure:

 

 

Simple question: You do test your mod with the Brawl Bugs Patch?

Posted

Simple question: You do test your mod with the Brawl Bugs Patch?

That is a completely different issue.  The Brawl Bug is when things are triggered that don't have the "No Hit Event" flag checked on their corresponding magic effect.  Like, for instance, the Ebony Mail's poison cloak effect.

Posted

Is there a way to prevent the follower from being raped as well as the PC? Or restrict to gender that can be raped? Maybe make it as a condition that the follower has to get beaten and get on his knees, otherwise he'll prevent the raping from happening.

 

Cause something funny happened to me today. I'm playing with a female PC, this time she was with a male follower and I took them to some dungeon and during a fight, he separated from her and she got beat and auto-surrendered, there was two dudes fighting her in a small room...

 

So them, when she was about to start getting raped, clothes off, belongings taken away... Then the two of them start to fuck each other and leave the PC aside naked, just looking and I can't even freaking run away because I have taken the option of disabling controls when she gets assaulted 

 

LOL... And look, I'm a straight guy and I don't want to see two dudes fucking each other, instantly quitted to the main menu, also laughed a lot and smh at the WTF scene... SO FIX THAT MODAFUCKERS just kidding

 

And I know that happened because there was a follower to get raped, because I usually take the girl on her quests by herself and the few times she got beaten and raped, it never occured to the enemy to celebrate the victory in a very gay manner

 

By the way, that aside congrats on this mod, I played some of the mods available here and yours the most complete.

It's not only "submit" it allows you to use speech to get consensual sex, it allows you to surprise rape girls, it has a lot of options to suit the player preferences, great job dude or girl that made this, Bethesda should submit to YOU for making their game so rewarding and interesting a hundred years after the official release

Nothing beats playing a male character with this mod on. 

 

Submit is a addon to sexlab. If memory serves and I forget exactly where there is a place in sexlab to set things like male on male, lesbian, if females use strapon's etc.

 

 

Posted

Hey!

I kinda forgot for a long time that this mod could also be used to initiate threesomes through the 'speech' functions/dialogs. However I went to try it yesterday and whenever the scene should be about to start, both NPCs kinda 'reset', turn around and leave telling me I've done well I think and what not as if the whole sex scene was just skipped.

 

Can anyone trigger threesomes through chat dialogs, or is it something gone wrong in my game specifically?

 

The way I was doing it: Walk up to an NPC, chat them up into following me. Then walk up to a second NPC and also have that one follow.

Now I tried this 2 ways; make it so when it's time to talk to the second NPC I simply do it on the spot, without asking them to follow and asking them to follow me. None of these worked and triggered the reset behavior from above.

 

Now I'd like to mention that I know you've said you don't want to work on Threesomes any further than what's already implemented DK, so apologies in advance D: Just kinda wanna know if this is a bug that has crept in throughout the many updates or it's just something that's not quite working in -my- copy of the mod.

 

Either way thanks a ton in advance to anyone willing to shed some light over here :D

 

It use to work I know but I have not done it in a long time cause the animations tend to be off by so much that by the time I finally get the NPC's aligned it starts a new animation and I have to start all over. So I just turned off 3somes myself. So I don't know if something happened to make it stop or not, but i use to work.

 

Posted

 

 

Ok then you likely had the exact same issue I had, you have a dirty save. Because of how submit works with scripts and this is not the only mod that needs clean saves to be sure of a good update you have to do the following. I did this after I broke mine and it fixed mine, so hopefully this will fix yours as well.

 

Log into skyrim.

open the MCM menu, select Submit and then click the dis/enable button.

close the menu and go back into the game. Wait at least one minute, you should see a text eventually scroll by in the upper left saying auto surrender disabled or something like that.

 

next save the game and exit the game.

open Nexus Mod Manager.

Deactivate Submit.

close nexus Mod manager.

 

log into skyrim

wait a couple of mins in game, just play a few mins.

open MCM menu and make sure submit is no longer listed. If it is repeat step one. If it isn't and it shouldn't be, then save the game again.

log off skyrim and exit.

 

open NMM

activate the latest version of submit.

run BOSS to be sure the load order is right.

log back into skyrim.

wait a few minutes

open MCM and it should now list submit again.

click the enable button

close the menu and wait a few mins.

You should see a message scroll by saying auto surrender is enabled after a bit.

save the game.

 

Now Skyrim should be good to go and Submit should work. It worked for me doing this. If it still doesn't work then the next step is come back and let us know and we can move on to the next step in trying to trouble shoot the problem.

 

 

 

 

It worked, but I when it happened they guard kept assaulting and after the 3rd assault it sent me to jail and revert it back to what happened before, but I guess I know how to fix it now :)

 

 

Well that was a bug and it seems with the latest update Dkatryl fixed it.

 

Though what I suggested should have fixed the issue with everyone else and now with guards in the latest version of Submit.

 

Posted

Since it's been over a week since the last update, here's an update status for those interested:

  • Completed - Auto-Disabling the Death-Proofing during a Brawl, Auto-Re-enabling after combat ends.
  • Completed - Revision of the Player Surrender, allowing it to Calm ANY hostile within the cloak's radius, even things you normally can't surrender to.  If there are no valid targets after a few seconds, the Calm effect is removed from everything within the initial radius.  If there are valid targets, then invalid targets remain calm while the valid ones do their thing.
  • Completed - Allowing the 'Valid Target' radius to be settable from 25-2000 without LOS, in 25 unit increments, with the default at 500.  (500 *should* be roughly equal to ~24').  Valid targets with LOS use the default upper range of 2000, which *should* be roughly equal to ~96'.
  • Completed - Fixing the "solo air humping when you get arrested".  It never used to do that, so it was probably something that happened when the "recheck for all targets" stuff was added a few updates ago.
  • In Progress - Rework the scene timing so that the player is robbed AFTER the sex, if applicable.

As these were pretty much all need fixes, and I haven't really touched the mod with regards to the custom voiced NPC stuff (As I said, I've been taking time away from the mod for some much needed brain space and playing some other games the last week), I'm going to knock out that last one, test things a bit more, then plan on updating later today.

 

Very cool and no worries on the seduction work. After you work on the voices some I had a possible idea, that would take into account the sex act you are asking for if it works. Or perhaps if you have sex with a merchant they get a short time where they give you a bigger discount on buying from them etc. Not sure how any of my little idea's would be to implement though.

 

Posted

Very cool and no worries on the seduction work. After you work on the voices some I had a possible idea, that would take into account the sex act you are asking for if it works. Or perhaps if you have sex with a merchant they get a short time where they give you a bigger discount on buying from them etc. Not sure how any of my little idea's would be to implement though.

I only want the custom voiced NPC's to have a voice.  And given that *EACH* one has unique lines, so will end up being unique, this will probably be a pain in the ass before it's all over.

 

Don't mistake this for me asking for more ideas, because I am not looking for more work.

Posted

 

Very cool and no worries on the seduction work. After you work on the voices some I had a possible idea, that would take into account the sex act you are asking for if it works. Or perhaps if you have sex with a merchant they get a short time where they give you a bigger discount on buying from them etc. Not sure how any of my little idea's would be to implement though.

I only want the custom voiced NPC's to have a voice.  And given that *EACH* one has unique lines, so will end up being unique, this will probably be a pain in the ass before it's all over.

 

Don't mistake this for me asking for more ideas, because I am not looking for more work.

 

 

Oh I know, I was just going to offer the idea's and if you liked them and added them great and if not no worries. :)

 

I figured putting the idea out there wouldn't hurt and if at some point maybe not for months you felt like expanding Submit and liked the idea's you might use them or they just inspire you to do something else. If you never expand on it then not a problem.

Posted

Quick update: Disregard my post about Threesomes possibly not working.

I can confirm they are absolutely not working for me but it's not this mod's fault :P I tested it with MatchMaker and it just doesn't want to happen.

 

Now something else I noticed... using that Save Cleaner program to auto-edit-and-such my savefile... not a good idea lol :( I would strongly advice against using it. It seems to have messed with quite a few stuff that used to work just fine, and even went as far as to delete some items in-world lol. Now the latter I'm not sure if it did it because it felt like it, or it's a clash with the Dynamic Things mod, but for example all the targets and dummies you find behind Jorvaskr are now gone (having used them prior to the Save Cleaner process, and having all dummies and targets be affected by Dynamic Things as it makes them actually functional).

It also duplicated the MCM page for a mod I'm using called Moonlight Tales; a werewolf experience overhaul mod. Now I have 2 Moonlight Tales MCM buttons and they both have the exact same stuff and seem to work exactly the same lol, as if somehow I had the mod twice. Argh...

 

But yeh... I'm gonna try using the cleaning tools within SexLab's MCM and hope that fixes it :)

 

Also great to know about the new update coming! Just one question in regards to that:

 

-What does LOS stand for exactly?

 

Thanks  :)

 

EDIT: I'm such a moron <_< I had SexLab set to restrict aggressive animations (to not mix normal with aggressive animations during those separate acts), and then figured it would be a great idea to add the threesome animations to the -Aggressive- tab in order to somehow in my own way tell SexLab I also want them in aggressive instances >_____> 

Needless to say... disregard absolutely everything except my one question above lol. It all works fine @_@

Posted

Oh, awesome :D That sounds like an even better idea than having a radius for indoors and outdoors lol.

 

Cheers!

Actually, it will use both.  From the MCM Translation file for the 'Range' mouse over:

 

$_SLSubmit_Range

Sets how large of a radius will be checked for valid targets for both manual and automatic surrendering.\n

This setting is only used for valid targets without proper line of sight, and can be between 25 and 2000.\n

Valid targets with line of sight will use the full setting of 2000, which is roughly 95'.\n

This setting will also determine how far it will check for repeat assaults while bound.

 

This way, you can set the range to pull things that have their backs turn, other side of a wall, can't even see you, etc, to fine tune it to your liking.  But if something is looking right at you, then anything within the max range of the 'Calm' pulse (2000 units) will get grabbed.

 

Posted

Oh... okay :o

I've seeing you a couple of times use the apostrophe after a number value, what does that represent? meters, feet?

' is feet for us Imperialists. :P

Posted

I might accidently have discovered a bug. Situation: Fight versus 2 necromancers and 4 skeletons.

The necromancers attacked me with magic and i only managed to kill 2 or 3, but not all 4 skeletons when i was forced to submit.

When submitting starts the two necromancers run away with comments like "those fools continue fighting" and the skeleton tries to attack me, but submit tries to trigger submitting again immediately, so it is almost impossible to kill the skeleton to stop the "loop".

 

I thought skeletons are like draugr so they are probably included in creatures, but at least the mcm tooltip doesn't mention them. A similiar problem might be the hargravens, they often appear in combination with forsworn.

Posted

I might accidently have discovered a bug. Situation: Fight versus 2 necromancers and 4 skeletons.

The necromancers attacked me with magic and i only managed to kill 2 or 3, but not all 4 skeletons when i was forced to submit.

When submitting starts the two necromancers run away with comments like "those fools continue fighting" and the skeleton tries to attack me, but submit tries to trigger submitting again immediately, so it is almost impossible to kill the skeleton to stop the "loop".

 

I thought skeletons are like draugr so they are probably included in creatures, but at least the mcm tooltip doesn't mention them. A similiar problem might be the hargravens, they often appear in combination with forsworn.

It's known, and is one of the specific things addressed in the update, as stated a few posts back.

 

And speaking of updates, I *THOUGHT* I was ready to update just now, but decided, eh, let's test one more thing, and it was the brawl thingy.  Oddest thing is the god damn thing seems to work perfectly when you lost in the FIRST brawl, but if you try to brawl again, despite every indication seeming to be that the flags are being properly set, the god damn thing is letting the death proofing stuff trigger.

 

So, guess I'm holding off on this another night until I figure out WTF is going on there. <_<

Posted

 

I might accidently have discovered a bug. Situation: Fight versus 2 necromancers and 4 skeletons.

The necromancers attacked me with magic and i only managed to kill 2 or 3, but not all 4 skeletons when i was forced to submit.

When submitting starts the two necromancers run away with comments like "those fools continue fighting" and the skeleton tries to attack me, but submit tries to trigger submitting again immediately, so it is almost impossible to kill the skeleton to stop the "loop".

 

I thought skeletons are like draugr so they are probably included in creatures, but at least the mcm tooltip doesn't mention them. A similiar problem might be the hargravens, they often appear in combination with forsworn.

It's known, and is one of the specific things addressed in the update, as stated a few posts back.

 

And speaking of updates, I *THOUGHT* I was ready to update just now, but decided, eh, let's test one more thing, and it was the brawl thingy.  Oddest thing is the god damn thing seems to work perfectly when you lost in the FIRST brawl, but if you try to brawl again, despite every indication seeming to be that the flags are being properly set, the god damn thing is letting the death proofing stuff trigger.

 

So, guess I'm holding off on this another night until I figure out WTF is going on there. <_<

 

 

Sometimes i am really blind *facepalm*

 

 

  • Completed - Revision of the Player Surrender, allowing it to Calm ANY hostile within the cloak's radius, even things you normally can't surrender to.  If there are no valid targets after a few seconds, the Calm effect is removed from everything within the initial radius.  If there are valid targets, then invalid targets remain calm while the valid ones do their thing.

 

 

If you surrender to such enemies, what happens then?

I mean in case those are skeletons or hargravens i think they should at least rob you, maybe also bind you, those two creatures are after all about as intelligent as ugly. If there is ever a sex animation for hargravens even i probably wouldn't ask to implement it, or would i?  :rolleyes: 

 

 

Posted

Uh, I have a question about threesomes through dialogue controls. Is there a way to set the roles of each "member"? I didn't know you could start three-way sex scenes with Submit until I read a previous post yesterday. I tried it and it went well, except for the fact that there were two girls (my character included) and a guy, but it turned out that my character was the one in the male role with a strapon. Also, the other girl never took her clothes (I suoppose this is more of a SexLab issue).

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