Murphiee Posted September 16 Author Posted September 16 2 hours ago, Neurax said: so im pretty sure this is the version of the mod im using. im trying to edit the outputs for inserting gems. im basically trying to make it be: Petty->FullPetty->Lesser->FullLesser ->Common instead of: Petty->Lesser->Common etc but looking at the file "5_InsertOutputs.json" i dont see how the code identifies the gem thats inserted, i only see the id it chooses as an output (the output id is in "Gems" and its been edited to be the full version of the lesser gem, it was originally the empty lesser) Insert outputs are hard coded. Only accepts empty gems. What you can do is change petty - lesser to petty - filledpetty, but you can't make filletpetty - lesser stage.
blackoperations Posted September 16 Posted September 16 Is there any way to turn off the milk leak (the overlay).
Murphiee Posted September 17 Author Posted September 17 22 hours ago, blackoperations said: Is there any way to turn off the milk leak (the overlay). set "MilkOverlayPercentage" to 101 1
Hero529 Posted September 19 Posted September 19 On 9/9/2026 at 6:38 PM, Connector196 said: here's updated configs for PAIA Expansion that work with the new versions of SGO4:IF... it was very simple! all i had to do was update the plugin name and form IDs also these configs are from Beeing Female NG, so if you're using that mod with this one for whatever reason, then just make sure these files overwrite the ones from BF. If you're not using BF, then it just won't do anything so don't worry! you can use these configs regardless 👍 updated PAIA configs for SGO4IF.zip 19.13 kB · 9 downloads How exactly am I supposed to use these configs? Is there something I need to set up to get Paia to work on an SGO inflation?
Connector196 Posted September 19 Posted September 19 13 hours ago, Hero529 said: How exactly am I supposed to use these configs? Is there something I need to set up to get Paia to work on an SGO inflation? You can install it like a normal mod because I set the file paths correctly (meshes\actors\character\animations\OpenAnimationReplacer\PAIA Expansion) It should be a drag-and-drop install as long as you make sure the updated configs win every conflict... you shouldn't need to do anything else
Hero529 Posted September 19 Posted September 19 2 hours ago, Connector196 said: You can install it like a normal mod because I set the file paths correctly (meshes\actors\character\animations\OpenAnimationReplacer\PAIA Expansion) It should be a drag-and-drop install as long as you make sure the updated configs win every conflict... you shouldn't need to do anything else Yeah, that worked alright. It wasn't kicking in immediately and I thought I had done something wrong. 1
unwashed biomass Posted September 22 Posted September 22 Hi. Little question: is there gem pregnancy that can override milk to be argonian? asking because my Jenassa started to produce argonian milk. Now dunno if it will revert when gems are birthed or she got bugged. If bugged how could i fix her. Also after birhing gems my character get triggered by deteat mos almost always (You had a accident msg). I didn't consume philtre that sheds soul to get gems filled, yet i ocassionaly get filled from batch, mine gemoven corruption is pretty high, this one is a bugger as it messes my playthrough. Any idea why it happens or how could i prevented. Lastly will be suggestion - shop (probably in the reach somewhere with shady slut selling items at high value (especially purification ones) but also buy more of player unwanted concontions at reasonable price. I may have lots of patches and i think SGO IF patch is ignored - there is no loot from mages, nor vampires etc. Help UwU Edit: would be nice to incorporate this oviposition belly bulge into SGO
Murphiee Posted September 23 Author Posted September 23 23 hours ago, unwashed biomass said: Hi. Little question: is there gem pregnancy that can override milk to be argonian? asking because my Jenassa started to produce argonian milk. Now dunno if it will revert when gems are birthed or she got bugged. If bugged how could i fix her. Also after birhing gems my character get triggered by deteat mos almost always (You had a accident msg). I didn't consume philtre that sheds soul to get gems filled, yet i ocassionaly get filled from batch, mine gemoven corruption is pretty high, this one is a bugger as it messes my playthrough. Any idea why it happens or how could i prevented. Lastly will be suggestion - shop (probably in the reach somewhere with shady slut selling items at high value (especially purification ones) but also buy more of player unwanted concontions at reasonable price. I may have lots of patches and i think SGO IF patch is ignored - there is no loot from mages, nor vampires etc. Help UwU Edit: would be nice to incorporate this oviposition belly bulge into SGO 1: confirmed issue, il fix in next version, meanwhile here is the fixed file: 1_VanillaHumanoidOutputs.json 2: this mod shouldn't have any interaction with defeat, unsure what the problem is. 3: unsure about the filled issue, specifically what filled gems are dropped?
unwashed biomass Posted September 23 Posted September 23 (edited) 1 hour ago, Murphiee said: 2: this mod shouldn't have any interaction with defeat, unsure what the problem is. 2.Basically, after i birth gems my char is dying, since i cant die defeat trigger. thou i need more testing to that. 3.I asumme with hight womb corruption some gems are birhed filled (grand and black ones i think), hence i linked dying issue with philtre that makes gems filled with possible lethal side effects (which i didnt consume). And tyvm for the fix, gonna test soon (tm)... after updating xlodgen and dyndolod (sad face) Edited September 23 by unwashed biomass
Murphiee Posted September 23 Author Posted September 23 1 hour ago, unwashed biomass said: 2.Basically, after i birth gems my char is dying, since i cant die defeat trigger. thou i need more testing to that. 3.I asumme with hight womb corruption some gems are birhed filled (grand and black ones i think), hence i linked dying issue with philtre that makes gems filled with possible lethal side effects (which i didnt consume). And tyvm for the fix, gonna test soon (tm)... after updating xlodgen and dyndolod (sad face) hmmm, there is a slight health damage when actor water breaks that might be the issue, il add a config for that next update.
gameron777 Posted September 27 Posted September 27 Has anyone gotten the schlong or scrotum sizes to change with semen production? Or, does anyone know the slider names for the schlong or scrotum settings? I don't see any in the MCM menu for the schlong section (SoS), and the default ones in the scrotum section don't seem to work. Incidentally, the sliders for HIMBO for "breast" size are "PecsSize", "PecsMass", "PecsFlatten", etc., as I've discovered. Those I was able to locate in the HIMBO bodyslide folder, as well as those for the belly/pregnancy. I don't know where to find the schlong and scrotum sliders in the SoS installation folder, and the sliders in racemenu don't match the MCM names. Thanks!
Connector196 Posted September 27 Posted September 27 4 hours ago, gameron777 said: Has anyone gotten the schlong or scrotum sizes to change with semen production? Or, does anyone know the slider names for the schlong or scrotum settings? I don't see any in the MCM menu for the schlong section (SoS), and the default ones in the scrotum section don't seem to work. Incidentally, the sliders for HIMBO for "breast" size are "PecsSize", "PecsMass", "PecsFlatten", etc., as I've discovered. Those I was able to locate in the HIMBO bodyslide folder, as well as those for the belly/pregnancy. I don't know where to find the schlong and scrotum sliders in the SoS installation folder, and the sliders in racemenu don't match the MCM names. Thanks! You can set "NPC GenitalsScrotum [GenScrot]" (exactly as written w/o quotes) as a new bone scale that should scale the scrotum with semen levels. For the schlong, I would set "NPC GenitalsBase [GenBase]" as a new bone scale
Latar2480 Posted September 28 Posted September 28 (edited) I don't know if there is such mod or patch for SGO4, but would love to see gems moving inside the body plus BHUNP version . I know there was something for eggs like OviMovement alongside OviBody Edited September 28 by Latar2480
Hero529 Posted September 28 Posted September 28 Apologies if this has been answered before or isn't the right place, but where do I go to find the names of Sliders that I have installed? I'm trying to setup unique nipples in the Debug Screen, but I don't know the right names for the sliders I want to use.
gameron777 Posted September 28 Posted September 28 22 hours ago, Connector196 said: You can set "NPC GenitalsScrotum [GenScrot]" (exactly as written w/o quotes) as a new bone scale that should scale the scrotum with semen levels. For the schlong, I would set "NPC GenitalsBase [GenBase]" as a new bone scale Thank you for the reply! Unfortunately, still doesn't seem to work. Maybe it's because I'm using SoS instead TNG... I'll try to dig around in SoS and Racemenu to see if I have any success.
elzee Posted September 28 Posted September 28 Hello, I always get stuck on infinite loop animations whenever I use the "birth" spell. I can see the debug info "[SGO] [EffectExtractResource.OnEffectStart] Player Resource Count: 2", but no more info after that. Please help. I'm trying to find the reason so I had a look into the script: I found it start an empty OnUpdate event in the script SGO4_EffectExtractResource, nothing calls StartExtracting funtion. I can't understand how it proceed to animated the character.
ShrödingersCat Posted September 28 Posted September 28 (edited) For some reason sgo refuses to register it's mcm menu, every other mod i have works, just this one is being a shitter for some reason, worst is, it worked before, i installed some other mods, now it don't work, i can still find the items and other entries when i type help sgo but the menu refuses, even tried the startquest command. Only mods i installed were realistic water two, and tawosa merchant monk and wench outfits list of mods n stuff. Yea i have ostim and the ostim patch for sgo but even without it it does not register, i think it happened after i installed the sgo4 paia expansion, but i also installed the sgo4if paia patch and uninstalled both of them Nvm i was an idiot, my dumbass somehow updated to the latest version of papyrus tweaks ng, which, does not work correctly, so mb. Edited September 29 by ShrödingersCat
elzee Posted September 29 Posted September 29 9 hours ago, elzee said: Hello, I always get stuck on infinite loop animations whenever I use the "birth" spell. I can see the debug info "[SGO] [EffectExtractResource.OnEffectStart] Player Resource Count: 2", but no more info after that. Please help. I'm trying to find the reason so I had a look into the script: I found it start an empty OnUpdate event in the script SGO4_EffectExtractResource, nothing calls StartExtracting funtion. I can't understand how it proceed to animated the character. I dug further into the scripts and found that the reason the animation loops indefinitely is that StorageUtil.GetIntValue(Source, "SmoothScaling") always returns True. This causes OnAnimatedSpawnItem to be aborted repeatedly, preventing the subsequent logic from running. I have not enabled Smooth Scaling in the MCM. I’m not sure why Source is stuck in the SmoothScaling state.
Murphiee Posted September 30 Author Posted September 30 On 9/29/2026 at 8:45 AM, elzee said: I dug further into the scripts and found that the reason the animation loops indefinitely is that StorageUtil.GetIntValue(Source, "SmoothScaling") always returns True. This causes OnAnimatedSpawnItem to be aborted repeatedly, preventing the subsequent logic from running. I have not enabled Smooth Scaling in the MCM. I’m not sure why Source is stuck in the SmoothScaling state. this on a new save? or did you have smoothscaling enabled previously on this save?
elzee Posted September 30 Posted September 30 2 hours ago, Murphiee said: this on a new save? or did you have smoothscaling enabled previously on this save? I have smoothscaling before but I disabled it before testing.
Murphiee Posted September 30 Author Posted September 30 3 hours ago, elzee said: I have smoothscaling before but I disabled it before testing. Ok, sounds like a dropped script. il add a workaround next update. Sadly no easy way to save your current save, unless you know how to gut out storageutil values.
A. Man Posted September 30 Posted September 30 Would it be possible to add a way for loads to more directly fill inserted soul gems? I setup the outputs of inserted gems to their filled counterparts but I'm having a hard time getting a process like: petty soul = 1 load, lesser soul = 3 loads, etc. I was thinking about mathing out how to get 1 load worth of inflation to absorb into weight and have that weight decay very quickly while the scaling-weight bonus to gem growth was also very high so as to quickly progress the pregnancy every time the absorption deposited on weight, but I thought I'd ask if you might implement a more direct solution
Murphiee Posted October 1 Author Posted October 1 12 hours ago, A. Man said: Would it be possible to add a way for loads to more directly fill inserted soul gems? I setup the outputs of inserted gems to their filled counterparts but I'm having a hard time getting a process like: petty soul = 1 load, lesser soul = 3 loads, etc. I was thinking about mathing out how to get 1 load worth of inflation to absorb into weight and have that weight decay very quickly while the scaling-weight bonus to gem growth was also very high so as to quickly progress the pregnancy every time the absorption deposited on weight, but I thought I'd ask if you might implement a more direct solution Would require a whole new output system, i am quite satisfied with the current implementation and would rather not change it.
elzee Posted October 1 Posted October 1 (edited) 19 hours ago, Murphiee said: Ok, sounds like a dropped script. il add a workaround next update. Sadly no easy way to save your current save, unless you know how to gut out storageutil values. I deleted that "if ... return" part then everything goes fine. Also I added some voice/sounds/camera shake/controller shake/blood explosion/damage/Image space effects on birh. Sadly there is no placeatnode() function for Skyrim like Fallout 4 Edited October 1 by elzee
Murphiee Posted October 1 Author Posted October 1 2 hours ago, elzee said: I deleted that "if ... return" part then everything goes fine. Also I added some voice/sounds/camera shake/controller shake/blood explosion/damage/Image space effects on birh. Sadly there is no placeatnode() function for Skyrim like Fallout 4 oh, that sounds like a good idea. send code?
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