Exzerno Posted August 1, 2022 Posted August 1, 2022 As someone who mods both Skyrim and Fallout 4, I've always noticed there has a been lack of adult mods for Fallout 4 compared to Skyrim, I've also noticed that there has been a ton of concepts and unfinished adult mods for Fallout 4 that will never see the light of day. I've always wandered why was that? 1
Justrover Posted August 1, 2022 Posted August 1, 2022 Mods are like the other projects. Sometimes after lets say, 20hr of coding, you just leave sth for another project and doing it over and over again. Sometimes some projects at the paper are easy to do but in reality.... they are hard even to start for some people. I think that's why.
Evilhomer Posted August 1, 2022 Posted August 1, 2022 I'd say its a combination of several things, i'm no modder but i think fo4 is harder to work with than skyrim, like you have to have specific versions of some tools that are hard to get, for animations etc. Also a lot of people just didnt like the game that much, so there was less interest from the modders here. I first joined back when fourplay was just starting to be developed and there were several modders with cool looking ideas, i really thought its was going to become something awesome but then some left because they just lost interest i guess and then some left because of the...how can i say it.....overzealous nature of some of the mod users, some people really need to remember they're getting this shit for free. For a while it was basically dead, so overall im glad where things are at now, AAF is a good platform, would be nice if there were more creature animations and maybe some more quest mods but things could be alot worse.
steelpanther24 Posted August 1, 2022 Posted August 1, 2022 3 hours ago, Evilhomer said: I'd say its a combination of several things, i'm no modder but i think fo4 is harder to work with than skyrim, like you have to have specific versions of some tools that are hard to get, for animations etc. Also a lot of people just didnt like the game that much, so there was less interest from the modders here. I first joined back when fourplay was just starting to be developed and there were several modders with cool looking ideas, i really thought its was going to become something awesome but then some left because they just lost interest i guess and then some left because of the...how can i say it.....overzealous nature of some of the mod users, some people really need to remember they're getting this shit for free. For a while it was basically dead, so overall im glad where things are at now, AAF is a good platform, would be nice if there were more creature animations and maybe some more quest mods but things could be alot worse. Yes, it is always a combination of reasons, though to my limited experience so far, modding in FO4 is just as easy as Skyrim. Note that I do not have expansive experience and may have only done "easy" things, so there is more to CK than I likely know. Second is sheer number analysis. Nexus has 68k of Skyrim mods, while FO4 has 44, so it would be reasonable to expect that FO4 has a third less mods of any genre than Skyrim. This goes along with your statement about interest. Finally, FO4 suffered from non standardization wrt its modders tools. The move away from FP, the age of modders (much like real life work, older technical workers are not being replaced fast enough by newer technical workers. Not a comment on capability, but more of one where younger generations have so many more lucrative career fields, that STEM is no longer the "only game in town" (or scum bag lawyers) for those who have talent...sorry...bit of a rant as I am one of those older workers hoping to retire soon, but have no replacement for me yet...) Anyway, back to the point, it seems to me that there are many modders my age (Gen Xers) and fewer younger modders out there, though many more mod users. I have cautious optimism that modding will experience a resurgence due to the kids who played roblox and minecraft turn their efforts to AAA series games. However, that won't save old games like FO4.
Nuka Cherry Posted August 1, 2022 Posted August 1, 2022 6 hours ago, steelpanther24 said: I have cautious optimism that modding will experience a resurgence due to the kids who played roblox and minecraft turn their efforts to AAA series games. However, that won't save old games like FO4. I am also Gen-x, and I am not sure I agree. If you grew up with early computers like the BBC, acorn or sinclair and then early 486 PCs, then homebrewing solutions and hacks was something you had to do. This meant that older gamers are more used to hacking out mods from a janky program like CK, with the advantage that we all have access to google now, speeding up the process. I might be horribly out of touch, but breaking stuff, and fixing it, taught me everything - whereas so much is offered on a plate now with the result (I think), that creative thinking is curtailed. Also, modding for Skyrim is much bigger in the far east, whereas fallout is almost non-existent, which results in loads more adult mods.... 1
Invictusblade Posted August 2, 2022 Posted August 2, 2022 in my opinion, the biggest difference between mods for Skyrim and Fallout 4 is the user experience. there is a psychology theory in regards to instant cake mixes. ‘The problem, according to psychologists, was eggs. Dichter, in particular, believed that powdered eggs, often used in cake mixes, should be left out, so women could add a few fresh eggs into the batter, giving them a sense of creative contribution.’ https://90percentofeverything.com/2009/10/20/just-add-an-egg-usability-user-experience-and-dramaturgy/index.html so for Skyrim, you play other peoples creations(houses for example) but you don't really create anything by yourself. but in Fallout 4, you can create your own house or base and you can populate it with naked women (or naked men). you can make a location yours while in Skyrim, you cannot say the same. so when you consider this, then there is an reason for a decline in the number of mods. also remember that a format war happened in Skyrim, CBBE vs UNP so that drove up mod numbers. *I should mention that I haven't played Skyrim in 4(SE)/6(Old) years so I could be wrong about it 1
RohZima Posted August 2, 2022 Posted August 2, 2022 Some good suggestions so far. I think one of the reasons Fallout 4 is generally less modded is because the game itself was more complete and didn't require so much modding so that energy never got going. The fact you can build discourages people from opening the kit to make a house, to some extent. The reason I think sex modding hasn't taken off may sound a little strange - it's because Fallout 4 world just doesn't feel sexy. I know it sounds weird but it's the textures which are borderline stylized. Oblivion, FO3, FONV and Skyrim are all sexy. FO4 looks good - looks great - but it something about the style, the colors, doesn't encourage that sort of thing. As they say; "location, location, location." There is just no where to do it, in FO4 world. 1
RohZima Posted August 2, 2022 Posted August 2, 2022 3 hours ago, Invictusblade said: in my opinion, the biggest difference between mods for Skyrim and Fallout 4 is the user experience. there is a psychology theory in regards to instant cake mixes. ‘The problem, according to psychologists, was eggs. Dichter, in particular, believed that powdered eggs, often used in cake mixes, should be left out, so women could add a few fresh eggs into the batter, giving them a sense of creative contribution.’ https://90percentofeverything.com/2009/10/20/just-add-an-egg-usability-user-experience-and-dramaturgy/index.html so for Skyrim, you play other peoples creations(houses for example) but you don't really create anything by yourself. but in Fallout 4, you can create your own house or base and you can populate it with naked women (or naked men). you can make a location yours while in Skyrim, you cannot say the same. so when you consider this, then there is an reason for a decline in the number of mods. also remember that a format war happened in Skyrim, CBBE vs UNP so that drove up mod numbers. *I should mention that I haven't played Skyrim in 4(SE)/6(Old) years so I could be wrong about it About the settlements... I would suggest that it has an even more negating effect than that - it discourages modders from building locations but also most people will be incapable of creating even a remotely decent looking settlement within the game. Especially with the vanilla tools - lol. So the result is a type of stalemate. And the vanilla game lacks good locations for sex to take place which I have figured out - after some soul searching - is what has put me off all these years. Think of it like this: Oblivion has those dusty, gritty ruins with Orcs, Goblins and Zombies - who could not think about getting gang-raped??! FONV has the bar's which are in themselves provocative. Skyrim has dungeons and inns which inspired people for bondage and exhibitionism. FO4 has none of those. It has a cool, colorful, semi-stylized look that makes you want to explore and play. So that's what I think is the problem. At least I think that is my problem with it. People will probably think I am talking absolute BS, and maybe I am. Who knows. P.S - BTW, I am still going to make AAF animations, incase anyone reads this and feels disappointed. 1
Varithina Posted August 2, 2022 Posted August 2, 2022 Another thing limiting the sex/mod options would without doubt be the voiced protagonist, creating new mods that have such are tedious as hell, assuming you can even be bothered, and more importantly only having four options in conversation, unlike skyrim where you could add other conversation options in fallout 4 you can only replace existing ones which very much limits what you can do, especially to vanilla npc's. 1
mercplatypus Posted August 2, 2022 Posted August 2, 2022 Personally, I always thought it had more to do with Fallout mods benefiting from extensive work in Skyrim and the lessons learned from modding Skyrim giving us several foundational staple mods that, generally speaking, work very well for their use cases. For player defeat and rape in Skyrim you have tons of different mods, each of which do their own thing. In Fallout, you have Violate as the mod and it works reasonably well for most every application. For prostitution and casual sex you have dozens of different Skyrim mods. In Fallout you have Sex'em Up. Generally speaking, it does most things you need from a casual sex mod and a prostitution mod without need for a whole lot more. If you really want a hardcore prostitution experience, you have Hardship Secondly, I think that player slavery mods never really had fertile ground in Fallout because of the settlement system. To put it bluntly, there's just too damned much to do to fiddle about for 1-3 hours as a slave for raiders and not enough of interest to make being a slave enjoyable. Super Mutants don't make sense for slaves as they just eat humans (at least the dumb ones do). The Institute doesn't make sense either as they can just make a new synth for their slave labor. Instead, mostly because of the settlement system dominant players that take and keep a stock of slaves became much more prominent in Fallout. Thirdly is the lack of any kind of sexual themes in FO4. FNV had prostitution while Skyrim had several references to sexual activity. Hell, in Vanilla Haelga's bedroom has a ton of nods to BDSM as part of the Dibellan arts. You have the Lusty Argonian Maid and other lore books. In FO4, you have long drawn-out companion affinity that ends with a very loving fade to black where you can totally believe the only position is missionary and both people are still wearing their socks. Lastly is tone and theme of the game. In FNV, Skyrim, and Oblivion you were a blank slate. In FO4 you start as a parent trying to find their child. It feels kind of weird to think you would devote yourself to unending sexual depravity instead of trying to find your son. Using an alternate start mod alleviates this somewhat, but I've always found large sections of the game to feel really awkward when using one of those. In most games, you are playing Nate or Nora with set pasts that really mucks with creating a character. 2
South8028 Posted August 3, 2022 Posted August 3, 2022 Without max 2013 you can't use bgs exporter and accordingly all bethesda, gamebryo and hct tools for fo4. hct2014 is also not openly distributed. As a result, you technically have a lot more modding options in fo4 than in skyrim (if you are willing to do it illegally). You have all developer tools. But you don't have any descriptions of these tools and no manuals. You can animate in max 2015 with custom packages and a semi-legally obtained hct2014, but in skyrim (I've never played skyrim), as far as I understand, bethesda game animators work more familiarly and less fuss with exporting. fo4 has been held hostage by Autodesk and Microsoft. ) Autodesk and Microsoft killed 90% potentially highest quality content for fo4.
Andy14 Posted August 3, 2022 Posted August 3, 2022 Basically, there were always fewer mods for the Fallout series than for the Elders Scrolls series - not just in the adult theme. In my view, there are two reasons for this. First point: The skeletal and body system in FO is much more complex (therefore not better) than it is in Elders Scrolls Games. Just look at the hands of the mesh - who wants to create and skin new gloves for this (almost a fist)? Or that shitty skeletal system. I can see it in myself. For FO4 I only made 2 mods with just 12 armors. For Skyrim it's about 520 nifs now. My first conclusion: FO has been unnecessarily complicated by Bethesda (it's also a different development team than for Elders Scrolls) in terms of meshes, animations, etc. Second point is that dragons and magic has more fans in Asia than a game in which the Chinese are the bad guys - think about it. There are of course much fewer potential mod creators. Microsoft's acquisition of Havok makes it even more unlikely that an incredible number of new animations will be created, for example. And with FO4 there is also the fact that every mod without voice output (PC) looks pretty outdated. 1
steelpanther24 Posted August 3, 2022 Posted August 3, 2022 On 8/1/2022 at 4:38 PM, Nuka Cherry said: I am also Gen-x, and I am not sure I agree. If you grew up with early computers like the BBC, acorn or sinclair and then early 486 PCs, then homebrewing solutions and hacks was something you had to do. This meant that older gamers are more used to hacking out mods from a janky program like CK, with the advantage that we all have access to google now, speeding up the process. I might be horribly out of touch, but breaking stuff, and fixing it, taught me everything - whereas so much is offered on a plate now with the result (I think), that creative thinking is curtailed. Also, modding for Skyrim is much bigger in the far east, whereas fallout is almost non-existent, which results in loads more adult mods.... I am a Gen Xer as well, and I would have agreed with you until I consider how rare of a group the OG nerds are from Gen X. Those of us who took Basic/Fortran/Kobol/Pascal while in high school were few in number. It wasn't until the modern console games that gaming took off that the number of gamers on both console and PCs exploded. So, I would say that there are the same number of younger generation gamers who, had they been born in our generation, would have been right there with us, in our small classes, talking about methods to make pixels move better and playing the trick on the less educated teachers with the "broken computer" prank: 10 CLS 15 Goto 10 Run However, I think that the appeal to Eastern based audiences may be one of the primary answers, as I failed to consider this.
Exzerno Posted August 3, 2022 Author Posted August 3, 2022 I'm glad people took notice to this and gave their thoughts which are quite interesting. For me personally, I think people in the fallout modding community just went for tactical porn rather than actual sex mods lmao, why I really like modding fallout with LL mods is so that I can have my cool tactical waifu and then sex mods on top of that. I hope that starfield people will go all out on LL mods which would be like a few years after release. 1
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