Jump to content

Recommended Posts

Posted (edited)
On 5/22/2024 at 6:05 PM, The_Blank_Frank said:

REGISTERING YOUR FOLLOWERS IN FSM

I've tried talking to special followers like Serana, but I can't find any dialogue to register them

There is no specific registration function - followers are automatically registered either via the follower framework or when you open a dialogue with them

 

FSM requires followers to be in the CurrentFollower/CurrentHireling or PotentialFollower/Hireling Factions and have the ActorTypeNPC keyword

 

Also they cannot be a devious follower or in the list of potential Masters in Submissive Lola  

 

Serena is not a valid FSM slave because she is not in the CurrentFollower/CurrentHireling or PotentialFollower/Hireling Factions. 

 

Given her complex role in the game, enslaving her may cause major issues and so I can't recommend it - but if you want to take the risk you could try adding the relevant factions to her Non-Player Character (Actor) record.

Edited by Bane Master
Posted

What's New in Version 1.610

Released 

  • Restored LE Compatibility
  • Fixed an incorrect script property
  • Added some additional debug trace messages
Posted
On 2024/5/22 at 午後4時7分, Bane Master said:

LE 互換性

 

ヘッダー バージョン 1.70 に戻すことで、LE/SE の以前のバージョンとの互換性を復元する作業をいくつか行いましたが、LE がインストールされていないため、このテストが実際に LE と互換性があるかどうかを確認できません。

 

少数の LE ユーザーがこのバージョンをダウンロードしてテストし、問題なく動作する場合は、今後も喜んで LE 互換性の維持に努めます。テスターがいない場合は、その必要はなくなったと考えます。このため、V 1.600 以降は LE サポートの中止を継続します。

 

フォロワー奴隷化Mod V1.610 SE-LE互換性テスト.7z 166.4KB · 1 ダウンロード

It's working without any problems so far

Posted
18 hours ago, Bane Master said:

What's New in Version 1.610

Released 2 minutes ago

  • Restored LE Compatibility
  • Fixed an incorrect script property
  • Added some additional debug trace messages

Thank you. The update now works.

  • 2 weeks later...
Posted

Tired of trying to change the NPCs compatibility with this mod.

 

Can you add a feature by which you can register a respective NPC as a Potential Master just like how you did with a follower? I mean talking to a follower after installing this mod makes them eligible to be captured. Or maybe add an integration tab and register masters by crosshair command.

Posted
On 6/19/2024 at 6:55 PM, phobos33 said:

maybe add an integration tab and register masters by crosshair command.

This is possible - I'll take a look next time I do any work on the mod

Posted
18 hours ago, Bane Master said:

This is possible - I'll take a look next time I do any work on the mod

Note: I mean masters get registered in a group you did with those default master groups like "bandits" "vampires" "more bandits" etc. named for example "manual masters" or some phrase/word you can come up with, also if you can add an extension by which the slavesbget sold ONLY among them in within the group.

It's a pain to add npcs that are not persistent when you want them to be a part of that certain roleplay.

Posted
15 hours ago, phobos33 said:

if you can add an extension by which the slavesbget sold ONLY among them

You can already limit masters by their type (group) in the mcm so if they are added to a "Custom" type you would be able to select only that type to be used

Posted
1 hour ago, Bane Master said:

You can already limit masters by their type (group) in the mcm so if they are added to a "Custom" type you would be able to select only that type to be used

I know, I was suggesting the same feature for the custom selected masters I mentioned of in the previous comment.

Posted
On 6/29/2024 at 10:05 PM, casto said:

can you make it so it does not remove the follower's outfit when enslaving?

 

That feature is already part of the mod, check out the MCM options

Posted

A suggestion maybe you could make your mod and this mod 

work together so you could send followers out on missions and if they fail they get enslaved and you have to get rumors and go and save them

Posted (edited)
1 hour ago, skar450 said:

A suggestion maybe you could make your mod and this mod 

work together so you could send followers out on missions and if they fail they get enslaved and you have to get rumors and go and save them

 

They already do. In the thread for that mod there's a script file you can add that makes it so when they fail a bounty mission they get enslaved. It's not perfect and occasionally breaks itself, but it is stable and i've been using it for a long time

Edited by johnhamm
Posted (edited)
22 hours ago, ttpt said:

 

That feature is already part of the mod, check out the MCM options

you mean this? with ragged robe enabled they get to wear a ragged robe upon enslavement, and with it disabled they get to wear nothing (they become naked), which is what I do not want. Also, is it normal for males to have a lot of slave outfits while females only get 1?image.png.987b698b8cee93105130c42db5db3589.png

Edited by casto
more information added + fixed another typo
Posted (edited)
3 hours ago, casto said:

you mean this? with ragged robe enabled they get to wear a ragged robe upon enslavement, and with it disabled they get to wear nothing (they become naked), which is what I do not want. Also, it it normal for males to have a lot of slave outfits while females only get 1?image.png.987b698b8cee93105130c42db5db3589.png

 

Females should probably have a lot of outfit options as well, but your json file might not be working.

 

In any case, for purposes of what you want to accomplish that shouldn't be a problem, and just disabling ragged robes should make it so they don't get an outfit, but they do still get undressed which is not what you want. I'd just assumed that if you disabled all outfit options the mod would not change the outfit, but the behavior seems to be to just undress them.

 

Equipment handling on the system settings can be set to return their gear when released, but you're correct in that there seems to be no option to just not touch their outfit.

Edited by ttpt
Posted
48 minutes ago, ttpt said:

 

Females should probably have a lot of outfit options as well, but your json file might not be working.

 

In any case, for purposes of what you want to accomplish that shouldn't be a problem, and just disabling ragged robes should make it so they don't get an outfit, but they do still get undressed which is not what you want. I'd just assumed that if you disabled all outfit options the mod would not change the outfit, but the behavior seems to be to just undress them.

 

Equipment handling on the system settings can be set to return their gear when released, but you're correct in that there seems to be no option to just not touch their outfit.

i checked Audit_Outfits.txt and it seems 99% of female outfits are from devious devices and toystory (?), both of which i don't have installed. Hopefully them not being installed has nothing to do with my issue

Posted
21 hours ago, skar450 said:

could send followers out on missions and if they fail they get enslaved and you have to get rumors and go and save them

This has been suggested previously but if it were to happen it needs to be done by the author on the FGOT side.

 

FSM provides an API that allows Mod Authors to enslave followers with just a couple of lines of papyrus code.

 

 

Posted (edited)
5 hours ago, casto said:

i checked Audit_Outfits.txt and it seems 99% of female outfits are from devious devices and toystory (?), both of which i don't have installed. Hopefully them not being installed has nothing to do with my issue

This is working as intended - You only see the Ragged robe because that's the only valid female outfit in the Outfit file as you don't have dD or Toys.

 

FSM is not dependant on dD or TS so this isn't an issue - it just ignores those outfits

 

You can add any other outfit you prefer to the Outfits file. If you disable all outfits it leaves the follower naked  whilst enslaved.

Edited by Bane Master

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...