Bane Master Posted May 23, 2024 Author Posted May 23, 2024 (edited) On 5/22/2024 at 6:05 PM, The_Blank_Frank said: REGISTERING YOUR FOLLOWERS IN FSM I've tried talking to special followers like Serana, but I can't find any dialogue to register them There is no specific registration function - followers are automatically registered either via the follower framework or when you open a dialogue with them FSM requires followers to be in the CurrentFollower/CurrentHireling or PotentialFollower/Hireling Factions and have the ActorTypeNPC keyword Also they cannot be a devious follower or in the list of potential Masters in Submissive Lola Serena is not a valid FSM slave because she is not in the CurrentFollower/CurrentHireling or PotentialFollower/Hireling Factions. Given her complex role in the game, enslaving her may cause major issues and so I can't recommend it - but if you want to take the risk you could try adding the relevant factions to her Non-Player Character (Actor) record. Edited May 26, 2024 by Bane Master 1
Bane Master Posted May 23, 2024 Author Posted May 23, 2024 What's New in Version 1.610 Released 2 minutes ago Restored LE Compatibility Fixed an incorrect script property Added some additional debug trace messages 5
yu10 Posted May 23, 2024 Posted May 23, 2024 On 2024/5/22 at 午後4時7分, Bane Master said: LE 互換性 ヘッダー バージョン 1.70 に戻すことで、LE/SE の以前のバージョンとの互換性を復元する作業をいくつか行いましたが、LE がインストールされていないため、このテストが実際に LE と互換性があるかどうかを確認できません。 少数の LE ユーザーがこのバージョンをダウンロードしてテストし、問題なく動作する場合は、今後も喜んで LE 互換性の維持に努めます。テスターがいない場合は、その必要はなくなったと考えます。このため、V 1.600 以降は LE サポートの中止を継続します。 フォロワー奴隷化Mod V1.610 SE-LE互換性テスト.7z 166.4KB · 1 ダウンロード It's working without any problems so far 1
GusCrow Posted May 24, 2024 Posted May 24, 2024 18 hours ago, Bane Master said: What's New in Version 1.610 Released 2 minutes ago Restored LE Compatibility Fixed an incorrect script property Added some additional debug trace messages Thank you. The update now works. 1
bendan123 Posted May 26, 2024 Posted May 26, 2024 I hope there will be more branches in the outcome of redeeming slaves
megger35 Posted June 5, 2024 Posted June 5, 2024 hi , is there an idiot guide to adding a Master ? thanks
Vets Posted June 11, 2024 Posted June 11, 2024 Would be great if you reduced the minimum and maximum interval between sexlab scenes @Bane Master
jila6293 Posted June 17, 2024 Posted June 17, 2024 Has anyone successfully managed to hook Shadow of Skyrim into this great mod yet? Would add one hell of a consequence of dying.
phobos33 Posted June 19, 2024 Posted June 19, 2024 Tired of trying to change the NPCs compatibility with this mod. Can you add a feature by which you can register a respective NPC as a Potential Master just like how you did with a follower? I mean talking to a follower after installing this mod makes them eligible to be captured. Or maybe add an integration tab and register masters by crosshair command. 1
Bane Master Posted June 20, 2024 Author Posted June 20, 2024 On 6/19/2024 at 6:55 PM, phobos33 said: maybe add an integration tab and register masters by crosshair command. This is possible - I'll take a look next time I do any work on the mod
phobos33 Posted June 21, 2024 Posted June 21, 2024 18 hours ago, Bane Master said: This is possible - I'll take a look next time I do any work on the mod Note: I mean masters get registered in a group you did with those default master groups like "bandits" "vampires" "more bandits" etc. named for example "manual masters" or some phrase/word you can come up with, also if you can add an extension by which the slavesbget sold ONLY among them in within the group. It's a pain to add npcs that are not persistent when you want them to be a part of that certain roleplay.
Bane Master Posted June 22, 2024 Author Posted June 22, 2024 15 hours ago, phobos33 said: if you can add an extension by which the slavesbget sold ONLY among them You can already limit masters by their type (group) in the mcm so if they are added to a "Custom" type you would be able to select only that type to be used 1
phobos33 Posted June 22, 2024 Posted June 22, 2024 1 hour ago, Bane Master said: You can already limit masters by their type (group) in the mcm so if they are added to a "Custom" type you would be able to select only that type to be used I know, I was suggesting the same feature for the custom selected masters I mentioned of in the previous comment.
Castoli Posted June 30, 2024 Posted June 30, 2024 can you make it so it does not remove the follower's outfit when enslaving?
ttpt Posted July 2, 2024 Posted July 2, 2024 On 6/29/2024 at 10:05 PM, casto said: can you make it so it does not remove the follower's outfit when enslaving? That feature is already part of the mod, check out the MCM options 1
skar450 Posted July 2, 2024 Posted July 2, 2024 A suggestion maybe you could make your mod and this mod work together so you could send followers out on missions and if they fail they get enslaved and you have to get rumors and go and save them 1
johnhamm Posted July 2, 2024 Posted July 2, 2024 (edited) 1 hour ago, skar450 said: A suggestion maybe you could make your mod and this mod work together so you could send followers out on missions and if they fail they get enslaved and you have to get rumors and go and save them They already do. In the thread for that mod there's a script file you can add that makes it so when they fail a bounty mission they get enslaved. It's not perfect and occasionally breaks itself, but it is stable and i've been using it for a long time Edited July 2, 2024 by johnhamm
Castoli Posted July 3, 2024 Posted July 3, 2024 (edited) 22 hours ago, ttpt said: That feature is already part of the mod, check out the MCM options you mean this? with ragged robe enabled they get to wear a ragged robe upon enslavement, and with it disabled they get to wear nothing (they become naked), which is what I do not want. Also, is it normal for males to have a lot of slave outfits while females only get 1? Edited July 3, 2024 by casto more information added + fixed another typo
ttpt Posted July 3, 2024 Posted July 3, 2024 (edited) 3 hours ago, casto said: you mean this? with ragged robe enabled they get to wear a ragged robe upon enslavement, and with it disabled they get to wear nothing (they become naked), which is what I do not want. Also, it it normal for males to have a lot of slave outfits while females only get 1? Females should probably have a lot of outfit options as well, but your json file might not be working. In any case, for purposes of what you want to accomplish that shouldn't be a problem, and just disabling ragged robes should make it so they don't get an outfit, but they do still get undressed which is not what you want. I'd just assumed that if you disabled all outfit options the mod would not change the outfit, but the behavior seems to be to just undress them. Equipment handling on the system settings can be set to return their gear when released, but you're correct in that there seems to be no option to just not touch their outfit. Edited July 3, 2024 by ttpt 1
Castoli Posted July 3, 2024 Posted July 3, 2024 48 minutes ago, ttpt said: Females should probably have a lot of outfit options as well, but your json file might not be working. In any case, for purposes of what you want to accomplish that shouldn't be a problem, and just disabling ragged robes should make it so they don't get an outfit, but they do still get undressed which is not what you want. I'd just assumed that if you disabled all outfit options the mod would not change the outfit, but the behavior seems to be to just undress them. Equipment handling on the system settings can be set to return their gear when released, but you're correct in that there seems to be no option to just not touch their outfit. i checked Audit_Outfits.txt and it seems 99% of female outfits are from devious devices and toystory (?), both of which i don't have installed. Hopefully them not being installed has nothing to do with my issue
Bane Master Posted July 3, 2024 Author Posted July 3, 2024 21 hours ago, skar450 said: could send followers out on missions and if they fail they get enslaved and you have to get rumors and go and save them This has been suggested previously but if it were to happen it needs to be done by the author on the FGOT side. FSM provides an API that allows Mod Authors to enslave followers with just a couple of lines of papyrus code. 1
Bane Master Posted July 3, 2024 Author Posted July 3, 2024 (edited) 5 hours ago, casto said: i checked Audit_Outfits.txt and it seems 99% of female outfits are from devious devices and toystory (?), both of which i don't have installed. Hopefully them not being installed has nothing to do with my issue This is working as intended - You only see the Ragged robe because that's the only valid female outfit in the Outfit file as you don't have dD or Toys. FSM is not dependant on dD or TS so this isn't an issue - it just ignores those outfits You can add any other outfit you prefer to the Outfits file. If you disable all outfits it leaves the follower naked whilst enslaved. Edited July 3, 2024 by Bane Master
phobos33 Posted July 3, 2024 Posted July 3, 2024 Can you add integration for the chance of group sex for the enslaved followers?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now