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Posted
On 7/28/2026 at 6:50 AM, ayolmaonnn said:

Or have innkeepers keep them as tavern whores and the men in the inn use them.

Interesting idea....

Posted

Hi Bane Master,

i have to ask, will you add leashes from Leash Framework to FSM? 
Only if you think the mod is stable enough ofcourse.
And maybe with an option to toggle leashes and maybe the type in the MCM.

As always, love your mod.

Posted (edited)
19 hours ago, ofenbackfisch said:

Hi Bane Master,

i have to ask, will you add leashes from Leash Framework to FSM? 
Only if you think the mod is stable enough ofcourse.
And maybe with an option to toggle leashes and maybe the type in the MCM.

As always, love your mod.

If it can be done dependency free I'll take a look at how it interacts with FSM slaves

Edited by Bane Master
  • 4 weeks later...
Posted

Spent some time troubleshooting followers not being registered in FSM, and came to the conclusion that FSM fails to recognize any NPC covered by this mod - 

 

https://www.nexusmods.com/skyrimspecialedition/mods/109529

 

When I say "fails to recognize", I mean they do not appear in FSM's Enslavement tab and they do not get properly enslaved through Simple Slavery (they show up in the SS++ cell and the game tells me my follower has been sold, but they don't get dismissed and just sit in the SS++ cell forever). Followers which are not covered by ColdSun's replacer seem to work fine, along with other standalone followers that I have.

 

Any idea why FSM doesn't like this replacer? It uses a framework called Recast to swap faces and bodies in a way that appears similar to SkyPatcher. Could this be contributing? The actual in-game actor IDs don't change but I dunno what FSM is looking for.

 

Thanks for any insight.

Posted
1 hour ago, noctred said:

Spent some time troubleshooting followers not being registered in FSM, and came to the conclusion that FSM fails to recognize any NPC covered by this mod - 

 

https://www.nexusmods.com/skyrimspecialedition/mods/109529

 

Here is the list of requirements that FSM checks before registering an Actor as enslavable

 

Spoiler

Has the Keyword ActorTypeNPC
Is NOT a Child
Is NOT Dead
Is NOT already an FSM Slave
Is the correct gender as set in the MCM
Is in any of the factions  PotentialFollowerfaction, PotentialHireling, CurrentFollowerFaction, CurrentHireling  or has been flagged via the API as an Enslaveable NPC
Is NOT the current "Devious Followers" Master
Is NOT the current "Sanguine's Debauchery" Master
Is NOT a "Sanguine's Debauchery" or zbf Slave
Is NOT being held prisoner by Death Alternative                                                                
Is NOT in the FSM Follower Blacklist JSON file
If using NFF is NOT carrying an nwsIgnoreToken
Is NOT the current "Submissive Lola" Master or SS+ Lola Buyer

 

By far the most common issue with NPCs added by Mods is that they lack the ActorTypeNPC keyword.

Posted
35 minutes ago, Bane Master said:

 

Here is the list of requirements that FSM checks before registering an Actor as enslavable

 

  Reveal hidden contents

Has the Keyword ActorTypeNPC
Is NOT a Child
Is NOT Dead
Is NOT already an FSM Slave
Is the correct gender as set in the MCM
Is in any of the factions  PotentialFollowerfaction, PotentialHireling, CurrentFollowerFaction, CurrentHireling  or has been flagged via the API as an Enslaveable NPC
Is NOT the current "Devious Followers" Master
Is NOT the current "Sanguine's Debauchery" Master
Is NOT a "Sanguine's Debauchery" or zbf Slave
Is NOT being held prisoner by Death Alternative                                                                
Is NOT in the FSM Follower Blacklist JSON file
If using NFF is NOT carrying an nwsIgnoreToken
Is NOT the current "Submissive Lola" Master or SS+ Lola Buyer

 

By far the most common issue with NPCs added by Mods is that they lack the ActorTypeNPC keyword.

 

To clarify - the mod doesn't add NPCs, it's a replacer for vanilla NPCs. Not sure if you glanced at the link I provided. The in-game actors have their original vanilla IDs, vanilla factions, vanilla races, and vanilla keywords (including ActorTypeNPC as inherited from their race records). I'm not sure what it is about this particular replacer that FSM doesn't like, but I suspect it has something to do with the author's Recast framework. I guess I was wondering if you'd be able to tell whether the mechanism being used to swap assets might be clashing with FSM in some way.

 

The list you provided brings up a different question though - is there any point in using FSM if you always have a single DF or Lola follower with you? I didn't realize they were globally excluded from enslavement.

Posted
On 8/30/2026 at 11:12 AM, noctred said:

is there any point in using FSM if you always have a single DF or Lola follower with you? I didn't realize they were globally excluded from enslavement.

In that game setup FSM will never trigger any outcomes for your follower so there's no reason to install it.

Posted

For the life of me I cannot get my followers to be registered to FSM, I have NFF and have talked to them with every single dialogue option. Saving and loading and reinstallations don't work, im not sure what to try now.

Posted
12 hours ago, Tomfool13 said:

For the life of me I cannot get my followers to be registered to FSM, I have NFF and have talked to them with every single dialogue option. Saving and loading and reinstallations don't work, im not sure what to try now.

Post a Papyrus Log of you talking to the Followers and I'll see if I can spot anything

Posted (edited)

LE: The SL defeat integration isn't working for me. Even at 100% settings the attacker just walks away from the exhausted companion. No follower frameworks installed.Papyrus.0.log

Edited by xyzxyz
Posted
6 hours ago, xyzxyz said:

LE: The SL defeat integration isn't working for me. Even at 100% settings the attacker just walks away from the exhausted companion. No follower frameworks installed.Papyrus.0.log

There are no obvious issues in your log - Not seen any other reports of this, which version of defeat are you using?  Also can you enslave the companion you are using via the MCM? 

Posted
10 hours ago, Bane Master said:

There are no obvious issues in your log - Not seen any other reports of this, which version of defeat are you using?  Also can you enslave the companion you are using via the MCM? 

Defeat 5.3.6. 

One follower was enslaved after beeing sold with Simple Slavery.

Enslaving them with the mods menu works too.

Posted
5 hours ago, xyzxyz said:

Defeat 5.3.6. 

One follower was enslaved after beeing sold with Simple Slavery.

Enslaving them with the mods menu works too.

 

Ok  - the criteria for Defeat Enslavement are:

  • The follower must have been assaulted after being defeated
  • To be a valid master an aggressor has to have either hit or had sex with the follower during the encounter
  • The selected aggressor must also be a valid FSM Master and be ActorTypeNPC or in the list of valid Slaver Races in Utility.json
  • Each aggressor can only enslave one Follower
  • The aggressor must be within 200' of the Follower when the enslave event fires.
  • The player must either be > 25' from the Follower or also have been Defeated.

Please check these are being met in your testing 

Posted (edited)
2 hours ago, Bane Master said:

 

Ok  - the criteria for Defeat Enslavement are:

  • The follower must have been assaulted after being defeated
  • To be a valid master an aggressor has to have either hit or had sex with the follower during the encounter
  • The selected aggressor must also be a valid FSM Master and be ActorTypeNPC or in the list of valid Slaver Races in Utility.json
  • Each aggressor can only enslave one Follower
  • The aggressor must be within 200' of the Follower when the enslave event fires.
  • The player must either be > 25' from the Follower or also have been Defeated.

Please check these are being met in your testing 

1. check. Happens (unless Defeat lets her rape herself...)
2. happens 
3. vanilla bandit so no problem I think
4. 1 attacker and 1 follower in my currect test
5. He is right next to her during the rape and a bit after that
6. I should be far away enough. I hide and watch with free camera

I'm not sure if the enslavement event fires though

Edited by xyzxyz
Posted
15 hours ago, xyzxyz said:

1. check. Happens (unless Defeat lets her rape herself...)
2. happens 
3. vanilla bandit so no problem I think
4. 1 attacker and 1 follower in my currect test
5. He is right next to her during the rape and a bit after that
6. I should be far away enough. I hide and watch with free camera

I'm not sure if the enslavement event fires though

The event fires as she recovers from Trauma - so when she gets up, so the attacker needs to be close enough (and you far enough away) at that point

Posted

Hi bane. really love your mod. Do you have a patreon to support or anything? Id also like to ask if you would consider expanding. The ebonite pony bondage set from devious devices would be a great addition. and I would love to see more roleplay added. For instance like tricking another follower into helping in a slave exchange to free the other follower. Or having a followers dialogue change into more of obedient slut the longer they are enslaved. Your mod handles the system so well and id love to see it grow and come more alive to have its own gameloops.

Posted
1 hour ago, Nyss44 said:

Hi bane. really love your mod. Do you have a patreon to support or anything? Id also like to ask if you would consider expanding. The ebonite pony bondage set from devious devices would be a great addition. and I would love to see more roleplay added. For instance like tricking another follower into helping in a slave exchange to free the other follower. Or having a followers dialogue change into more of obedient slut the longer they are enslaved. Your mod handles the system so well and id love to see it grow and come more alive to have its own gameloops.

 

I'm not 100% certain, but if I have understood you correctly, if you look back at the first two or three pages on this support thread, you might find what you are looking for, ie how you can define slave specific outfits from other mods in your game and include those in the relevant FSM outfit .json files

 

Hope that's what you are looking for

 

DQW 

Posted
4 hours ago, DonQuiWho said:

 

I'm not 100% certain, but if I have understood you correctly, if you look back at the first two or three pages on this support thread, you might find what you are looking for, ie how you can define slave specific outfits from other mods in your game and include those in the relevant FSM outfit .json files

 

Hope that's what you are looking for

 

DQW 

The npc support mod? i could be wrong but i think thats more for fixing interactions and blacklisting. i was meaning more like have them added to the mcms outfit list so fsm can automatically apply it. still thanks for looking out!

Posted
10 hours ago, Nyss44 said:

The npc support mod? i could be wrong but i think thats more for fixing interactions and blacklisting. i was meaning more like have them added to the mcms outfit list so fsm can automatically apply it. still thanks for looking out!

 

I guess that I maybe didn't understand your question.  I thought you wanted to be able to do the sort of thing set out in the link below, and if that's not it, I can't help, I'm afraid. 

 

Hope you, unlike U2,  find what you're looking for

 

DQW

 

 

 

Posted (edited)

Love the mod, all working as it should on my end but I have a question mostly out of interest:

When I saw that the slaves are actually getting used while with their masters I fell in love with it hard - most other mods just idk place a naked woman somewhere as "decoration" but nothing really will ever happen to her. 95% of the stuff only happens to you. So I loved the fact that after enslaving some followers with MCM for testing I walked into Solitude and just in the middle of the town saw a scene play out.

I'm not the only one going through the Skyrim hellhole I created! So what was the logical thing (for me) to do? Send as many unneeded followers into slavery before starting a run so the world feels more alive. So I went from city to city, town to town and place to place and enslaved everyone. Until I noticed I can only have 9 or 10 followers like this enslaved because I assume then the "list is full" and another enslaved follower gets kicked of the list. While testing around after noticing it I even saw it happen by sheer luck. Enslaved a new follower with MCM and in the background saw the slave suddenly run away from his master, out of the town to where ever he was originally from. Ran after him real quick and he talked to me normally (so we wasn't enslaved anymore).

So a) Is there a limit as I assume and it wasn't just some "dumb luck" of enslaving someone right the moment a different slave "naturally" runs away

and b) if there is a limit is it possible for me to make it higher? Or maybe make a small patch for it/add a slider to the MCM to set the limit yourself? Assuming it wouldn't be too script heavy or whatever and "insta kill" Skyrim.

Edited by Valtegro
Posted
1 hour ago, Valtegro said:

When I saw that the slaves are actually getting used while with their masters I fell in love with it hard - most other mods just idk place a naked woman somewhere as "decoration" but nothing really will ever happen to her. 95% of the stuff only happens to you. So I loved the fact that after enslaving some followers with MCM for testing I walked into Solitude and just in the middle of the town saw a scene play out.

I'm not the only one going through the Skyrim hellhole I created! So what was the logical thing (for me) to do? Send as many unneeded followers into slavery before starting a run so the world feels more alive. So I went from city to city, town to town and place to place and enslaved everyone. Until I noticed I can only have 9 or 10 followers like this enslaved because I assume then the "list is full" and another enslaved follower gets kicked of the list. 

 

 

I'm not sure if I properly understand what you are trying to do, but have you tried  ......

 

a) 

b) 

 

Diary of Mine + AYGAS (requires some work in training, but current versions now see sold NPCs being suitably enjoyed by their purchasers ...

 

Posted
7 hours ago, DonQuiWho said:

 

 

I'm not sure if I properly understand what you are trying to do, but have you tried  ......

 

 


Yes I know about those 2, what I was looking for was a way to just have the blacksmith for example have a slave that he rails every now and then and using this mod in this "workaround way" is actually a quite easy setup compared to PAH where you have to train them and stuff. Im using PAH but for "a bit more live like decoration" I feel like using this mod this way kinda works great.

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