Bane Master Posted July 29 Author Posted July 29 On 7/28/2026 at 6:50 AM, ayolmaonnn said: Or have innkeepers keep them as tavern whores and the men in the inn use them. Interesting idea.... 4
ofenbackfisch Posted August 4 Posted August 4 Hi Bane Master, i have to ask, will you add leashes from Leash Framework to FSM? Only if you think the mod is stable enough ofcourse. And maybe with an option to toggle leashes and maybe the type in the MCM. As always, love your mod. 1
Bane Master Posted August 5 Author Posted August 5 (edited) 19 hours ago, ofenbackfisch said: Hi Bane Master, i have to ask, will you add leashes from Leash Framework to FSM? Only if you think the mod is stable enough ofcourse. And maybe with an option to toggle leashes and maybe the type in the MCM. As always, love your mod. If it can be done dependency free I'll take a look at how it interacts with FSM slaves Edited August 5 by Bane Master 1
noctred Posted August 30 Posted August 30 Spent some time troubleshooting followers not being registered in FSM, and came to the conclusion that FSM fails to recognize any NPC covered by this mod - https://www.nexusmods.com/skyrimspecialedition/mods/109529 When I say "fails to recognize", I mean they do not appear in FSM's Enslavement tab and they do not get properly enslaved through Simple Slavery (they show up in the SS++ cell and the game tells me my follower has been sold, but they don't get dismissed and just sit in the SS++ cell forever). Followers which are not covered by ColdSun's replacer seem to work fine, along with other standalone followers that I have. Any idea why FSM doesn't like this replacer? It uses a framework called Recast to swap faces and bodies in a way that appears similar to SkyPatcher. Could this be contributing? The actual in-game actor IDs don't change but I dunno what FSM is looking for. Thanks for any insight.
Bane Master Posted August 30 Author Posted August 30 1 hour ago, noctred said: Spent some time troubleshooting followers not being registered in FSM, and came to the conclusion that FSM fails to recognize any NPC covered by this mod - https://www.nexusmods.com/skyrimspecialedition/mods/109529 Here is the list of requirements that FSM checks before registering an Actor as enslavable Spoiler Has the Keyword ActorTypeNPC Is NOT a Child Is NOT Dead Is NOT already an FSM Slave Is the correct gender as set in the MCM Is in any of the factions PotentialFollowerfaction, PotentialHireling, CurrentFollowerFaction, CurrentHireling or has been flagged via the API as an Enslaveable NPC Is NOT the current "Devious Followers" Master Is NOT the current "Sanguine's Debauchery" Master Is NOT a "Sanguine's Debauchery" or zbf Slave Is NOT being held prisoner by Death Alternative Is NOT in the FSM Follower Blacklist JSON file If using NFF is NOT carrying an nwsIgnoreToken Is NOT the current "Submissive Lola" Master or SS+ Lola Buyer By far the most common issue with NPCs added by Mods is that they lack the ActorTypeNPC keyword.
noctred Posted August 30 Posted August 30 35 minutes ago, Bane Master said: Here is the list of requirements that FSM checks before registering an Actor as enslavable Reveal hidden contents Has the Keyword ActorTypeNPC Is NOT a Child Is NOT Dead Is NOT already an FSM Slave Is the correct gender as set in the MCM Is in any of the factions PotentialFollowerfaction, PotentialHireling, CurrentFollowerFaction, CurrentHireling or has been flagged via the API as an Enslaveable NPC Is NOT the current "Devious Followers" Master Is NOT the current "Sanguine's Debauchery" Master Is NOT a "Sanguine's Debauchery" or zbf Slave Is NOT being held prisoner by Death Alternative Is NOT in the FSM Follower Blacklist JSON file If using NFF is NOT carrying an nwsIgnoreToken Is NOT the current "Submissive Lola" Master or SS+ Lola Buyer By far the most common issue with NPCs added by Mods is that they lack the ActorTypeNPC keyword. To clarify - the mod doesn't add NPCs, it's a replacer for vanilla NPCs. Not sure if you glanced at the link I provided. The in-game actors have their original vanilla IDs, vanilla factions, vanilla races, and vanilla keywords (including ActorTypeNPC as inherited from their race records). I'm not sure what it is about this particular replacer that FSM doesn't like, but I suspect it has something to do with the author's Recast framework. I guess I was wondering if you'd be able to tell whether the mechanism being used to swap assets might be clashing with FSM in some way. The list you provided brings up a different question though - is there any point in using FSM if you always have a single DF or Lola follower with you? I didn't realize they were globally excluded from enslavement.
Bane Master Posted September 6 Author Posted September 6 On 8/30/2026 at 11:12 AM, noctred said: is there any point in using FSM if you always have a single DF or Lola follower with you? I didn't realize they were globally excluded from enslavement. In that game setup FSM will never trigger any outcomes for your follower so there's no reason to install it.
xyzxyz Posted September 6 Posted September 6 What can I do if the mod doesn't recognice a follower? I have no follower mod active so she is vanilla.
Tomfool13 Posted September 7 Posted September 7 For the life of me I cannot get my followers to be registered to FSM, I have NFF and have talked to them with every single dialogue option. Saving and loading and reinstallations don't work, im not sure what to try now.
Bane Master Posted September 7 Author Posted September 7 12 hours ago, Tomfool13 said: For the life of me I cannot get my followers to be registered to FSM, I have NFF and have talked to them with every single dialogue option. Saving and loading and reinstallations don't work, im not sure what to try now. Post a Papyrus Log of you talking to the Followers and I'll see if I can spot anything
xyzxyz Posted September 9 Posted September 9 (edited) LE: The SL defeat integration isn't working for me. Even at 100% settings the attacker just walks away from the exhausted companion. No follower frameworks installed.Papyrus.0.log Edited September 9 by xyzxyz
Bane Master Posted September 9 Author Posted September 9 6 hours ago, xyzxyz said: LE: The SL defeat integration isn't working for me. Even at 100% settings the attacker just walks away from the exhausted companion. No follower frameworks installed.Papyrus.0.log There are no obvious issues in your log - Not seen any other reports of this, which version of defeat are you using? Also can you enslave the companion you are using via the MCM?
xyzxyz Posted September 10 Posted September 10 10 hours ago, Bane Master said: There are no obvious issues in your log - Not seen any other reports of this, which version of defeat are you using? Also can you enslave the companion you are using via the MCM? Defeat 5.3.6. One follower was enslaved after beeing sold with Simple Slavery. Enslaving them with the mods menu works too.
Bane Master Posted September 10 Author Posted September 10 5 hours ago, xyzxyz said: Defeat 5.3.6. One follower was enslaved after beeing sold with Simple Slavery. Enslaving them with the mods menu works too. Ok - the criteria for Defeat Enslavement are: The follower must have been assaulted after being defeated To be a valid master an aggressor has to have either hit or had sex with the follower during the encounter The selected aggressor must also be a valid FSM Master and be ActorTypeNPC or in the list of valid Slaver Races in Utility.json Each aggressor can only enslave one Follower The aggressor must be within 200' of the Follower when the enslave event fires. The player must either be > 25' from the Follower or also have been Defeated. Please check these are being met in your testing
xyzxyz Posted September 10 Posted September 10 (edited) 2 hours ago, Bane Master said: Ok - the criteria for Defeat Enslavement are: The follower must have been assaulted after being defeated To be a valid master an aggressor has to have either hit or had sex with the follower during the encounter The selected aggressor must also be a valid FSM Master and be ActorTypeNPC or in the list of valid Slaver Races in Utility.json Each aggressor can only enslave one Follower The aggressor must be within 200' of the Follower when the enslave event fires. The player must either be > 25' from the Follower or also have been Defeated. Please check these are being met in your testing 1. check. Happens (unless Defeat lets her rape herself...) 2. happens 3. vanilla bandit so no problem I think 4. 1 attacker and 1 follower in my currect test 5. He is right next to her during the rape and a bit after that 6. I should be far away enough. I hide and watch with free camera I'm not sure if the enslavement event fires though Edited September 10 by xyzxyz
Bane Master Posted September 11 Author Posted September 11 15 hours ago, xyzxyz said: 1. check. Happens (unless Defeat lets her rape herself...) 2. happens 3. vanilla bandit so no problem I think 4. 1 attacker and 1 follower in my currect test 5. He is right next to her during the rape and a bit after that 6. I should be far away enough. I hide and watch with free camera I'm not sure if the enslavement event fires though The event fires as she recovers from Trauma - so when she gets up, so the attacker needs to be close enough (and you far enough away) at that point
xyzxyz Posted September 11 Posted September 11 Reinstalling and reducing the state durations seemed to fix it 1
Nyss44 Posted September 16 Posted September 16 Hi bane. really love your mod. Do you have a patreon to support or anything? Id also like to ask if you would consider expanding. The ebonite pony bondage set from devious devices would be a great addition. and I would love to see more roleplay added. For instance like tricking another follower into helping in a slave exchange to free the other follower. Or having a followers dialogue change into more of obedient slut the longer they are enslaved. Your mod handles the system so well and id love to see it grow and come more alive to have its own gameloops.
DonQuiWho Posted Wednesday at 09:18 PM Posted Wednesday at 09:18 PM 1 hour ago, Nyss44 said: Hi bane. really love your mod. Do you have a patreon to support or anything? Id also like to ask if you would consider expanding. The ebonite pony bondage set from devious devices would be a great addition. and I would love to see more roleplay added. For instance like tricking another follower into helping in a slave exchange to free the other follower. Or having a followers dialogue change into more of obedient slut the longer they are enslaved. Your mod handles the system so well and id love to see it grow and come more alive to have its own gameloops. I'm not 100% certain, but if I have understood you correctly, if you look back at the first two or three pages on this support thread, you might find what you are looking for, ie how you can define slave specific outfits from other mods in your game and include those in the relevant FSM outfit .json files Hope that's what you are looking for DQW
Nyss44 Posted Thursday at 01:59 AM Posted Thursday at 01:59 AM 4 hours ago, DonQuiWho said: I'm not 100% certain, but if I have understood you correctly, if you look back at the first two or three pages on this support thread, you might find what you are looking for, ie how you can define slave specific outfits from other mods in your game and include those in the relevant FSM outfit .json files Hope that's what you are looking for DQW The npc support mod? i could be wrong but i think thats more for fixing interactions and blacklisting. i was meaning more like have them added to the mcms outfit list so fsm can automatically apply it. still thanks for looking out!
DonQuiWho Posted Thursday at 12:24 PM Posted Thursday at 12:24 PM 10 hours ago, Nyss44 said: The npc support mod? i could be wrong but i think thats more for fixing interactions and blacklisting. i was meaning more like have them added to the mcms outfit list so fsm can automatically apply it. still thanks for looking out! I guess that I maybe didn't understand your question. I thought you wanted to be able to do the sort of thing set out in the link below, and if that's not it, I can't help, I'm afraid. Hope you, unlike U2, find what you're looking for DQW
Valtegro Posted Sunday at 11:06 AM Posted Sunday at 11:06 AM (edited) Love the mod, all working as it should on my end but I have a question mostly out of interest: When I saw that the slaves are actually getting used while with their masters I fell in love with it hard - most other mods just idk place a naked woman somewhere as "decoration" but nothing really will ever happen to her. 95% of the stuff only happens to you. So I loved the fact that after enslaving some followers with MCM for testing I walked into Solitude and just in the middle of the town saw a scene play out. I'm not the only one going through the Skyrim hellhole I created! So what was the logical thing (for me) to do? Send as many unneeded followers into slavery before starting a run so the world feels more alive. So I went from city to city, town to town and place to place and enslaved everyone. Until I noticed I can only have 9 or 10 followers like this enslaved because I assume then the "list is full" and another enslaved follower gets kicked of the list. While testing around after noticing it I even saw it happen by sheer luck. Enslaved a new follower with MCM and in the background saw the slave suddenly run away from his master, out of the town to where ever he was originally from. Ran after him real quick and he talked to me normally (so we wasn't enslaved anymore). So a) Is there a limit as I assume and it wasn't just some "dumb luck" of enslaving someone right the moment a different slave "naturally" runs away and b) if there is a limit is it possible for me to make it higher? Or maybe make a small patch for it/add a slider to the MCM to set the limit yourself? Assuming it wouldn't be too script heavy or whatever and "insta kill" Skyrim. Edited Sunday at 11:13 AM by Valtegro
DonQuiWho Posted Sunday at 12:12 PM Posted Sunday at 12:12 PM 1 hour ago, Valtegro said: When I saw that the slaves are actually getting used while with their masters I fell in love with it hard - most other mods just idk place a naked woman somewhere as "decoration" but nothing really will ever happen to her. 95% of the stuff only happens to you. So I loved the fact that after enslaving some followers with MCM for testing I walked into Solitude and just in the middle of the town saw a scene play out. I'm not the only one going through the Skyrim hellhole I created! So what was the logical thing (for me) to do? Send as many unneeded followers into slavery before starting a run so the world feels more alive. So I went from city to city, town to town and place to place and enslaved everyone. Until I noticed I can only have 9 or 10 followers like this enslaved because I assume then the "list is full" and another enslaved follower gets kicked of the list. I'm not sure if I properly understand what you are trying to do, but have you tried ...... a) b) Diary of Mine + AYGAS (requires some work in training, but current versions now see sold NPCs being suitably enjoyed by their purchasers ... 1
Valtegro Posted Sunday at 08:10 PM Posted Sunday at 08:10 PM 7 hours ago, DonQuiWho said: I'm not sure if I properly understand what you are trying to do, but have you tried ...... Yes I know about those 2, what I was looking for was a way to just have the blacksmith for example have a slave that he rails every now and then and using this mod in this "workaround way" is actually a quite easy setup compared to PAH where you have to train them and stuff. Im using PAH but for "a bit more live like decoration" I feel like using this mod this way kinda works great. 1
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