Animegod1230 Posted June 15, 2024 Posted June 15, 2024 So I just recently installed the TeraElinRace and it just crashes on start up and I don't know why. I am able to get it to work when I launch the game through Steam, but almost every other mod I have does not work. I'd greatly appreciate anyone who can tell me where I'm being dumb at
qwer90416 Posted June 15, 2024 Posted June 15, 2024 13 hours ago, Animegod1230 said: So I just recently installed the TeraElinRace and it just crashes on start up and I don't know why. I am able to get it to work when I launch the game through Steam, but almost every other mod I have does not work. I'd greatly appreciate anyone who can tell me where I'm being dumb at You SHOULD make sure the requirements are installed and you must know you SHOULD NOT launch the game through Steam. Use the skse64_loader.exe.
Animegod1230 Posted June 15, 2024 Posted June 15, 2024 6 hours ago, qwer90416 said: You SHOULD make sure the requirements are installed and you must know you SHOULD NOT launch the game through Steam. Use the skse64_loader.exe. I do have the required mods, and I only mention launching it through steam is because it works when I launch it through that.
ssskn Posted June 19, 2024 Posted June 19, 2024 Any idea why the nose is pink? I cannot figure it out... Where is this coming from?
slash197 Posted June 19, 2024 Posted June 19, 2024 As an extension of my unread help thread about ENB 0.499 causing lighting problems with specific objects: it is also affecting the little tufts of hair on some of the elin ears. Is there anybody here also having problems with the ear tufts, or anything else, being bright and washed out when using ENB 0.499? This problem is extremely frustrating and I have had zero luck finding any kind of solution.
lordglarthir Posted June 27, 2024 Posted June 27, 2024 Do you think an npc overhaul could be achieved using Race Distribution Framework ?
Giga-Bool Posted June 28, 2024 Posted June 28, 2024 (edited) Not sure what I've done wrong, but maybe it's a bug. Everytime I try to use a sex lab animation with this race, it completely doesn't work. Any scenarios or actions will skip the animations or even prevent some interactions from mods such as Sexlab Arousal redux. I've tried to start a new game and reinstall but the only solution I've achieved is starting off as a normal race (nord, redguard, etc), have a sex animation scene occur, then go into showracemenu switch it to Elin and load my save Elin and boom it works. Only problem is that if I quit the game, the Elin resets and prevents any sex animation or interaction from occuring. I've even tried to do the same method on an Elin character save file with switching it to a normal race and trying to start a scene but it fails. I have no clue how to fix this or what to do. Any suggestions? I'm currently thinking that it's just not compatible, but why would it work when I use Showracemenu amd swap normal to Elin? Edited June 28, 2024 by Giga-Bool
LABA6699 Posted July 1, 2024 Posted July 1, 2024 您好,请问安装此模组后是否可以正常玩新游戏?但是,当我读取保存文件时,游戏崩溃了。我怎样才能解决这个问题 [2024-07-01 01:22:23.841 W]:RaceMenuElinEarsPlugin.esp [2024-07-01 01:22:23.840 W]:TeraElinRace.esm [2024-07-01 01:22:23.841 W]:RaceMenuElinEarsPlugin.esp
H_dame_zettai404 Posted July 5, 2024 Posted July 5, 2024 (edited) On 7/1/2024 at 9:52 AM, LABA6699 said: 您好,请问安装此模组后是否可以正常玩新游戏?但是,当我读取保存文件时,游戏崩溃了。我怎样才能解决这个问题 [2024-07-01 01:22:23.841 W]:RaceMenuElinEarsPlugin.esp [2024-07-01 01:22:23.840 W]:TeraElinRace.esm [2024-07-01 01:22:23.841 W]:RaceMenuElinEarsPlugin.esp 不應該在舊存檔玩,建議開新遊戲,檢查所需要的前置MOD,所有帶有DLL的SKSE類模組必須配合你的遊戲版本,絕對要確定能夠支援你目前的遊戲版本,不要有遺漏 Edited July 5, 2024 by H_dame_zettai404
grbone Posted July 7, 2024 Posted July 7, 2024 (edited) Is it possible for Elin vampire character having glowing red eyes? My character has same eyes texture and appearance before and after transform to vampire (just got disease from random vampire and waited 3 days, I haven't done Dawnguard quest line yet). btw, is this mod compatible with Scion - A Vampire overhaul? Edited July 8, 2024 by grbone
WhiteGloveSociety Posted July 10, 2024 Posted July 10, 2024 Anyone know which race settings are which? I want to set my Tera Elin character to be classed as a High Elf, however the problem is that the High Elf setting = Khajiit. Dark Elf = Argonian. Should I just redo the settings over and over until I get a good result?
H_dame_zettai404 Posted July 14, 2024 Posted July 14, 2024 On 7/11/2024 at 2:10 AM, WhiteGloveSociety said: Anyone know which race settings are which? I want to set my Tera Elin character to be classed as a High Elf, however the problem is that the High Elf setting = Khajiit. Dark Elf = Argonian. Should I just redo the settings over and over until I get a good result? The newest version is 1.3.5.When you install it ,you can set what race is your ProxyRace.But,the fomod installer is bugging,It dont install SKSE\Plugins\MusTeraElinRaceController_ProxyRace.ini into your TeraElinRace Remastered folder.So,you should unzip the mod,copy 80 ProxyRace folder's SKSE [SKSE\Plugins\MusTeraElinRaceController_ProxyRace.ini] to your mod folder. MusTeraElinRaceController_ProxyRace.ini [Feature] ProxyRaceType = 0~9 [AND] SKSE\Plugins\MusTeraElinRaceController.ini have same setting, #0 Breton, 1 Argonian, 2 Khajiit, 3 Orc, 4 HighElf, 5 DarkElf, 6 Imperial, 7 Redguard, 8 WoodElf, 9 Nord #Sets how Elin race is recognized in game ProxyRaceType = 2 #default=2 I can not sure which setting can work,let author Acro748 tell you. 1
WhiteGloveSociety Posted July 15, 2024 Posted July 15, 2024 On 7/14/2024 at 12:22 AM, H_dame_zettai404 said: The newest version is 1.3.5.When you install it ,you can set what race is your ProxyRace.But,the fomod installer is bugging,It dont install SKSE\Plugins\MusTeraElinRaceController_ProxyRace.ini into your TeraElinRace Remastered folder.So,you should unzip the mod,copy 80 ProxyRace folder's SKSE [SKSE\Plugins\MusTeraElinRaceController_ProxyRace.ini] to your mod folder. MusTeraElinRaceController_ProxyRace.ini [Feature] ProxyRaceType = 0~9 [AND] SKSE\Plugins\MusTeraElinRaceController.ini have same setting, #0 Breton, 1 Argonian, 2 Khajiit, 3 Orc, 4 HighElf, 5 DarkElf, 6 Imperial, 7 Redguard, 8 WoodElf, 9 Nord #Sets how Elin race is recognized in game ProxyRaceType = 2 #default=2 I can not sure which setting can work,let author Acro748 tell you. Thank you! I got it
F4S1 Posted July 17, 2024 Posted July 17, 2024 (edited) On 7/20/2022 at 8:44 PM, Acro748 said: View File TeraElinRace Remastered TeraElinRace Remastered This mod is based on TeraElinRace2 by PsychoMachina But remastered with add and enhanced many customizable features and enhanced emotion & other features These screenshots are just example and screenshot of a user who used this mod very well so their preset and textures are not provided in this mod if you want to get her, you have to use Google search PLEASE NEVER BOTHER THEM TO GET PRESET YOU LIKE!! Or you can meet a more beautiful her with your hands and the customizable feature of this race! For Modders Reveal hidden contents how to add eye colors(or other head part) using the auto head part generator? full guide Reveal hidden contents first you can look at files in SKSE\Plugins\MusTeraElinRaceController\Headpart path Type = this is the type of head part to generate The types are Misc, Face, Eyes, Hair, FacialHair, Scar, Eyebrows if not defined headpart type then you can put the number for undefined type e.g. of undefined type This head part uses an undefined 35 type [Meshes] here is set to meshes for headpart but not the extra part Male = this is for male meshes base path is Meshes\Actors\Tera Elin\Male\ Female = this is for female meshes base path is Meshes\Actors\Tera Elin\ if you want to use Meshes\Actors\Tera Elin\addheadpart.nif file for female 1.erase base path Meshes\Actors\Tera Elin\addheadpart.nif -> addheadpart.nif 2.erase .nif addheadpart.nif -> addheadpart 3.write result Female = addheadpart then it will be linking the tri files with the nif file and automatically be generated addheadpart.nif for meshes addheadpart.tri for facial expression morph addheadpartRaces.tri for race morph addheadpartChargen.tri for vanilla racesexmenu morph If you want to specify a file name other than a unified nif and tri file name You can use this instead of Male = / Female = M_Meshes M_Expression M_Chergen M_Races F_Meshes F_Expression F_Chergen F_Races and you must fill out file path including file extension e.g. M_Meshes = addheadpart.nif M_Expression = addheadpart.tri M_Chergen = addheadpartChargen.tri M_Races = addheadpartRaces.tri F_Meshes = addheadpart.nif F_Expression = addheadpart.tri F_Chergen = addheadpartChargen.tri F_Races = addheadpartRaces.tri [Textures] here is set to textures for headpart meshes in [Meshes] base path is Textures\Actors\ ForceName = if you want the name to be specified as the name you want rather than by a naming rule, use this The name defined is used with prefixes M_ and F_ Folder = this is using all the texture files in that folder if want to use Textures\Actors\newtex folder then 1. erase base path Textures\Actors\newtex -> newtex 2.write the result Folder = newtex if a.dds, b.dds, c.dds files in that folder then generate A head part and use the a.dds file as a diffuse generate B head part and use the b.dds file as a diffuse generate C head part and use the c.dds file as a diffuse if there is a file that _n.dds or _msn.dds file then use as a normalmap if there is a file that _m.dds file then use as a environmentmask if there is a file that _e.dds file then use as a enviroment If nothing file for normalmap, enviromentmask, environment then automatically take the default path of the head part set in the above type and use it so this can reduce repetition work for head parts with many textures such as eye color If you want to generate only one head part then remove the folder = and use these Male_Diffuse = Male_Normal = Male_EnvironmentMask = Male_Environment = Female_Diffuse = Female_Normal = Female_EnvironmentMask = Female_Environment = [ExtraMeshes] here is set to meshes for extra headparts it can generate multiple extra parts and that extra parts will connect to the main head part that wrote above base path and form are the same with [Meshes] but you can write multiple line for multiple extra parts Male = addheadpart1 Male = addheadpart2 Male = addheadpart3 Female = addheadpart1 Female = addheadpart2 Female = addheadpart3 In this case, 3 extra parts will be generated for each main part for male and female If possible, it's good to have the same count of extra head parts for male and female also if you want to specify a file name other than a unified nif and tri file name You can use this instead of Male = / Female = M_Meshes M_Expression M_Chergen M_Races F_Meshes F_Expression F_Chergen F_Races and you must fill out file path including file extension [ExtraTextures] here is set to textures for extra headparts base path and form are the same with [Textures] but You must write as many lines as you written in [ExtraMeshes] if you written like this in [ExtraMeshes] Male = addheadpart1 Male = addheadpart2 Male = addheadpart3 Female = addheadpart4 Female = addheadpart5 Female = addheadpart6 then there are 3 lines each for male and female so you have to write 3 lines Folder = newtexfolder1 Folder = newtexfolder2 Folder = newtexfolder3 this will be connected as follows textures in newtexfolder1 will be using on addheadpart1 textures in newtexfolder2 will be using on addheadpart2 textures in newtexfolder3 will be using on addheadpart3 textures in newtexfolder1 will be using on addheadpart4 textures in newtexfolder2 will be using on addheadpart5 textures in newtexfolder3 will be using on addheadpart6 of course, you can use a single mode Male_Diffuse = Male_Normal = Male_EnvironmentMask = Male_Environment = Female_Diffuse = Female_Normal = Female_EnvironmentMask = Female_Environment = also if you want the name to be specified as the name you want rather than by a naming rule, use this ForceName = The name defined is used with prefixes M_ and F_ simple guide for only eye colors Reveal hidden contents 1. make new eyecolor textures You can make any file name 2. drop these texture files to Textures\actors\Tera Elin\NewEyeColors folder 3. done! !! for new eyes of 1.3.0 or higher version !! 1. make new eyecolor textures for 3d eyes You can make any file name 2. drop these texture files to Textures\actors\Tera Elin\New3DEyeColors folder 3. done! how to add new face and body textures on complexion slider? Reveal hidden contents you can look at .ec files in SKSE\Plugins\MusTeraElinRaceController\Complexion path and look at the !ElinTextureExample.txt file Male folder in SKSE\Plugins\MusTeraElinRaceController\Complexion is for male Female folder in SKSE\Plugins\MusTeraElinRaceController\Complexion is for female when open the .ec file just open .ec file with notepad The complete form is as follows: [Head] Diffuse = Normal = Specular = SubSurface = [Body] Diffuse = Normal = Specular = SubSurface = [Hands] Diffuse = Normal = Specular = SubSurface = The base path Textures\actors\Tera Elin\Male is for male Textures\actors\Tera Elin is for female [Head] here is for head texture [Body] here is for body and feet texture [Hands] here is for hand texture Diffuse = here is for diffuse(.dds) texture Normal = here is for normalmap(_m.dds or _msn.dds) texture Specular = here is for specular(_s.dds) texture SubSurface = here is for subsurface scattering(_sk.dds) texture You can omit some line of them and omitted line use the default skin texture of elin race how to add new tri set for facial expression? and how can I change it in realtime in game? Reveal hidden contents you can look at .ini files in SKSE\Plugins\MusTeraElinRaceController\CustomTris path The complete form is as follows: TriSetKeyword = TriSetSuffix = TriSetKeyword = Create a custom tri file and you can replace tris in real time with the console or spell within the game When replace face tris on the console, the form is ElinTri (FileName or Keyword) e.g. if TriSetKeyword = BEM 1.open console 2.enter ElinTri BEM instead of ElinTri BigEyesMorph 3.it will be replace to tri files that defined in BigEyesMorph.ini file TriSetSuffix = When replacing the tri file, replace it with the file with the suffix defined in the original tri e.g. if TriSetSuffix is _CustomTT and original face tri file is Meshes\Actors\Tera Elin\FemaleHead.tri file then it will be use Meshes\Actors\Tera Elin\FemaleHead_CustomTT.tri file If there is something wrong with changing tri with console or papyrus script then just reboot the game The mod manager's virtual function may block this function when this function is first performed so you have to make it update again with one reboot After the reboot, it will be changed well in real time how to add separate tint color for specific headpart? Reveal hidden contents you can look at SKSE\Plugins\MusTeraElinRaceControllerExtraConfig.ini file [Colors] #slot|insert Node Name|enable tint #slot : Index to distinguish which color set to apply, recommend using as similar to the slot in head part #insert Node Name : if have a head part node containing that name then apply the color set to that node #enable tint : Sets whether tint is enabled or disabled ColorEnable = 35|Ear|true, 36|Tail|true, 4|Eyelash|true You can take a look of this form is follows slot | insert node name | enable/disable tint slot slot to share tint color so if 30|aa|true, 30|bb|true then aa and bb has the same tint color insert node name The name of the head part to which the tint color will be applied so if 30|abcd|true then apply 30 slot tint color on all headpart nodes that the name contained abcd The node name of that head part usually follows the FormEditorID of that head part enable/disable tint Just write "true" there won't be much to write "false" And you must apply hair tint to the head part mesh to use the separated tint color set Hair Tint on share type set Hair_Soft_Lighting on share flags 1 Then it was ready to separate tint color you can use the papyrus script to change tint color this is in Scripts\Source\TeraElinRaceController.psc hue is hue (0 ~ 360) saturation is saturation (0 ~ 100) value is value (0 ~100) alpha is alpha (0 ~ 100) if 30|abcd|true and you want to change tint color (250, 100, 50, 50) of 30 slot then you can use like this TeraElinRaceController.SetHeadPartTint(250, 100, 50, 50, 30) for example you can look at the Scripts\Source\RaceMenuElinEyelashes.psc file modder resource for the new elin texture Convert skin to similar to Elins.7z 194.31 kB · 2,206 downloads So... How is it different? There are a lot of change log so written in spoiler For more info and change log, open the spoiler below 1. Improved Meshes Reveal hidden contents Head Mesh Cleaning Head Mesh and Re-painted neck bone weight This means that even the same polycount will be less roughness And reduces the roughness on neck when adjusting the head bone size 3D Mouth mesh 2.5D in before, now it's completely 3D So you can definitely see molars New 3D Eyelashes Previously used only simple eyelashes, but now added 3d eyelash so you can make beautiful eyes 2. Improved customizable Reveal hidden contents Added Many Facegen Sliders From about 60 existing sliders to about 160 now, so it has increased by about 100 So it's not hard to style you want unlike any other Anime race mods and you can make pretty her even if you can't sculpting well Also you can adjust the details such as teeth Supports the function to change face and body skin [SHANA]The Elder Scrolls V Skyrim Special Edition 2022.07.20 - 23.35.07.01.mp4 18.01 MB · 104 downloads You can use the complexion slider to change the face and body skin And supports Anime skin and Furry skin with this slider This feature supports both ECE and Racemenu But unlike racemenu that see in real time ECE is not real time and only reflected when exiting FaceGen menu Improved RaceController [SHANA]The Elder Scrolls V Skyrim Special Edition 2022.07.20 - 23.44.07.02.mp4 23.98 MB · 115 downloads In before, displayed the vanilla race's hairs by RaceController But other incompatible eyes, whiskers, etc were displayed Now with the implementation of RaceController through the SKSE plugin So the compatible vanilla race's headparts such as hair are displayed And other incompatible vanilla race's headparts are not displayed 3. Anime Features Reveal hidden contents Support Emotion Parts Supports emotion icons and emotion eyes Support Anime nose [SHANA]The Elder Scrolls V Skyrim Special Edition 2022.07.20 - 23.48.16.03.mp4 9.45 MB · 115 downloads You can enable the highlight on the nose This gives a 3D effect even anime face Support Ears Animation [SHANA]4b1b61efdab3e20b169d43ab4eea978473fb3df311471b17e2e902ae4cf05cff.mp4 16.45 MB · 110 downloads Supports direct controll and random ear animation If you want to set the hot key and the ear animation SKSE\Plugins\MusTeraElinRaceController.ini You can open the config file and set LEarHotkey/REarHotkey/TailHotkey to specific hot key number For Hotkey codes, please refer to the following link : Input Script - Creation Kit This will be remake and support emotion and tail animation and NPCs by SKSE plugin in future plan Cute cat's wisker When you use animal ears and tail if used ears and tail of fox/ari/cat, automatically attach cute cat's wisker 4. Extra features Reveal hidden contents Support male Supporting male elin character of Anime style However, facegen sliders are not properly supported in the ECE Racemenu is okay More Ears and Tails and Ears and Tails Physics Supports new animal ears and tails And supports SMP and CBPC ears and tails physics And many changes I don't remember the entire change log Race stats & Powors Smithing +5 Sneak +10 Alchemy +5 Speech +10 Enchanting +5 Horizon Run When out of combat, increases movement speed by 20%(Male) or 30%(Female) Botanist Twice ingredients are gathered from plants Friendly Current Increase swimming speed by 50% Soothing Presence Creatures and people up to level 200 big range of nearby won't fight for 60 seconds Requirements SKSE64 For SE/AE user : Address Library for SKSE Plugins For VR user : VR Address Library for SKSEVR RaceCompatibility for Skyrim Special Edition Enhanced Character Edit or RaceMenu For SE user : HDT-SMP For SE/AE/VR user : FSMP - Faster HDT-SMP For SE user, install only one of HDT-SMP or FSMP For AE user, make sure your FSMP version is latest Requirements(Optional) CBPC (if you chosen CBPC ears or CBPC tail, install this!) For SE/AE user : SSE Engine Fixes (If you have a CTD) For VR user : Engine Fixes VR (If you have a CTD) Compatibility Support all versions of SE, AE, VR for Vampire For vampires, doesn't require you to select the vampire mod option of RaceCompatibility mod vanilla vampire : compatible Better Vampire : PlayerVampireQuestScript.pex 363.03 kB · 811 downloads overwrite PlayerVampireQuestScript.pex file in Scripts folder of Better Vampire and Don't choose Better Vampire option of RaceCompatibility mod Sacrosanct : compatible Sacrilege : compatible for Vampire lord vanilla vampire lord : compatible you can have a big head but it's not because of race compatibility and it's due to your preset's head size is big (The head sizes of Alia and MouseBell that default presets are very large) Humanoid Vampire Lords : compatible No More Ugly Vampire Lord (need convert to SE) : compatible Vampire Lord Renewed : compatible the Elin race option from the mod is required (Thanks to tsp129808 for the patch!) for Were wolf vanilla and moded were wolf : compatible you can have a big head but it's not because of race compatibility and it's due to your preset's head size is big (The head sizes of Alia and MouseBell that default presets are very large) Installation Install with mod manager such as MO2, vortex Follow the instructions of installer ESP load order is after RaceCompatibility other stuff is no matter And avoid overwritten by other mods as possible How to make her beautiful easily? 1.Find RacialTrait Category(ECE) or Head Category(RaceMenu) 2. Find these sliders and use it! with these sliders you can get a handy base pretty face 3. Find Complaxion slider and Choose the skin that you like 4. Adjust other sliders to get the face you like then, it depends on your will How to disable Emotion icon, eyes / wisker? 1. Find ETC category(ECE) or Extra category(RaceMenu) 2. Set disable slider to 1 (You can adjust more but recommended 1) To enable these, set disable slider to 0 if you want to disable NPCs too then you can disable them in SKSE/Plugins/MusTeraElinRaceController.ini How to Change the Animal ears&tails/Eyelashes? 1. Find these sliders on Hair category 2. Adjust that sliders! if you are using the ECE instead of Racemenu you can change the Animal ears&tail with spell Known issues Do you have an issue with animal ears and mouth? Please update Faster SMP to v1.49.3 or higher or downgrade Skyrim to SE(v1.5.97) Future Plan Add more eye colors Remake ears animation to SKSE Plugin Support ears and tail animation Link ears and tail animation with emotion Support NPCs ears and tail animation Add more CBBE Body texture option Solve the furry skin neck seam issue Improve male elin Better tint system for eyecolors, ears, tail, etc For UNP Furry skin, i doesn't have time to hang on to UNP skin, sorry! Credits Thanks to PsychoMachina for original elin race 2 Thanks to Hello Santa for SG Brows texture Thanks to 히로신 for nice support/nice resources/nice screenshots/nice ideas Thanks to 청1 for nice male elin resources/nice followers/nice furry resources Thanks to ap05 for many feedbacks/nice ideas/nice screenshots/nice face shape for Nua slider Thanks to 삽살띠 for nice male elin base/nice face shape for Sapsalrin slider/nice face texture resources Thanks to 라이잘린슈타우트 for nice followers/nice face shape for Patricia slider Thanks to 나고야 for nice elin resources/nice face shape for Yarin Thanks to ㅇㅇ/36718954 for nice face shape for Gehenna slider Thanks to 와와와와왕 for nice furry resources Thanks to Stella_Unicorn for nice cat's wisker resource/nice screenshots Thanks to 짭산 for nice screenshots/nice face texture resources Thanks to MataB for nice feedbacks Thanks to Cecilia for nice support Thanks to Argos for chinese translate And thanks to those who helped me who i don't remember in tullius channel community Without them, i wouldn't have the will to complete TeraElinRace Remastered v1.0.0 Previous Change log Reveal hidden contents What's New in Version 1.0.1 - Fixed that TextureController is not work when save load - Add the missing update that improved brows facial expression morph hotfix - mega link fix What's New in Version 1.0.2 Released July 26 - Fixed BigEyes Morph option - Fixed CTD issue on ECE due to wisker - Fixed the head part of custom races except for elin including the ygnord was not displayed properly - Fixed address for game loop function in VR version - Add chinese translate file (Thanks to Argos and Cecilia) - Add an option to display vanilla head parts other than hair on elin race You can look at and set the ExceptionHeadParts option on SKSE/Plugins/MusTeraElinRaceController.yaml - Add an option to vanilla scale(x1.0) and adjust the ability depend on scale change +++(26/07/22) hotfix - Fixed the black face issue of some Elin npc What's New in Version 1.1.0 Released Sunday at 09:45 PM Facial expression emotion effects are big improved - Emotion effects (eyes/icons) don't come out of the head anymore and transparent and disappear and appear by facial expressions - Detects facial expressions and automatically creates overlays on the head so some of emotion effects will be natural - Change some emotion textures (Thanks to ap05) - You can turn off elin npcs and player emotion effects in the SKSE\Plugins\MusTeraElinRaceController.yaml file Improved compatiblility for vampire / vampire lord mod - added compatible patch for vampire mod : Sacrosanct Better Vampires and Sacrilege cannot be patched by SKSE plugin so please select the option in RaceCompatibility for Skyrim Special Edition for that mod - added compatible patch for vampire lord mod : Humanoid Vampire Lords / No More Ugly Vampire Lord 2 Revamped / No More Ugly Vampire Lord SKSE plugin automatically patches these mods when detected More customizable - added 22 type of new eye colors - added new one complexion face texture (Thanks to ap05) - added new sliders Back Head Lower Size (only)Mouth Back/Forward (only)Mouth Height Bug fixes - Fixed that not working with RaceCompatibility for Skyrim Special Edition and fixed that didn't work vampire switch due to this - Fixed that try to read esl even though esl does not exist on VR - for case the texture controller doesn't work now work twice when exit the racesexmenu added a refresh key (L Shift or R Shift + Back space) - Fixed strange shadows of normal version eyes of male elin - Fixed the expandability of the texture controller - Improved eyes morph so clipings by eye mesh have been reduced - Fixed neck seam issue in anime textures hotfix - (14/08/22) Fixed ECE issue What's New in Version 1.1.1 Released August 19 Improved - Vanilla scale options have been integrated into skse plugin patches instead of esp You can open the SKSE/Plugins/MusTeraElinRaceControllerExtraConfig.ini file and edit it - When using humanoid vampire lord mod, elin race vampire lord patch only applies when player is vampire lord Compatibility has been improved when spawn the vampire lord enemy or player race is not elin bugfixes - When using humanoid vampire lord mod, fixed the vampire lord female skeleton is not set properly - When using humanoid vampire lord mod, fixed the vampire lord armor is not equip - Fixed the face texture 9 missing on vampire elin - Change to update head data when revert from Vampirelord and Werewolf to Elin race - Fixed the ignore the EmotionEffectActiveThreshold value of config - It seems to be not able to read the config file in VR so changed format and read method of config file MusTeraElinRaceController.yaml -> MusTeraElinRaceController.ini - For safely load forms from ESP in VR, changed method that read forms from ESP - Fixed the incorrect reading of the ESL index - added EmotionForceResetTime option to force update of emotion effects in SKSE/Plguins/MusTeraElinRaceController.ini What's New in Version 1.1.2 Released August 25 - Fixed the Vampire lord and Werewolf skin issue in vanilla - Fixed VR CTD issues Some functions that cause problems in VR have been temporarily turned off in VR environments - Fixed the elin skin reset hotkey works even not elin - Support string files for easier multilingual support v1.2.0 There were other updates that were originally targeted, but due to lack of time so releasing some of them first that's why it's called part1 Add functions for support modders - when make a texture variations like eye colors, added a function to automatically create an eye head parts with just texture files you can refer to SKSE\Plugins\MusTeraElinRaceController\Headpart\elineyecolorset1.ini and wendyeyes.ini files - added function to make easier to add new face and body textures to the complexion slider you can refer to files in male and female folders in SKSE\Plugins\MusTeraElinRaceController\Complexion Also the method of changing the skin has been changed to a cleaner method than before (change entire head parts and skin armors -> only change textures) and use a virtual form generator for convenient modders support it can support about 520,000 virtual forms (Exactly 520,000 per one item in 9 items, so it's actually 520,000 x 9 = 4,700,000) so you don't have to worry about the capacity limit Improvements Common - Improve animal ears and tail color match version to be changed in the settings instead of reinstalling You can enable/disable ears and tail color adjustment in SKSE\Plugins\MusTeraElinRaceControllerExtraConfig.ini file - Added real time facial expression tri file change support This will able to change tri files with console and spell You can refer to files in SKSE\Plugins\MusTeraElinRaceController\CustomTris folder - 28 eye colors have been added as a function example for supporting modders - Some functions moved to skse plugin instead of papyrus script - separated the strength for the emotion effect overlay function so you can define it separately from the emotion effect icons, eyes it's EmotionEffectOverlayActiveThreshold in SKSE\Plugins\MusTeraElinRaceController.ini - separates the animal ears and tail from eyelash slider(elin feature slider) Racemenu has a separate category for animal ears and tail ECE has a separate spell for animal ears and tail Now the existing elin feature slider changes only the eyelashes Racemenu - a separate color adjustment function is added for the ears and tail on Racemenu ECE is not yet available because there is no way to color adjustment by sliders - Added function to load face preset automatically when initial load the elin race The mousebell preset will be load automatically You can set the load preset kind on MalePresetName, FemalePresetName, in SKSE\Plugins\MusTeraElinRaceController.ini This function is not supported by ECE so cannot be used by ECE BugFixes - Fixed the emotion effects was not applied intermittently to Elin NPC - the emotion effects force update is performed each time ninode updates so fixed an issue where emotion effects were displayed intermittently by some users - Some config parameters have been fixed for abnormal behavior - Other minor fixes that i don't remember Others - Rebuilt with the latest version of CommonLib NG so now support skse latest version on AE + v1.2.1 hotfix - Prevent color adjustment for some head parts that don't have hair tint data (e.g. demon ears and tail) +missing v1.2.0 Update Log Some facial expressions have changed (R, Th, W) v1.2.2 - Add the option to preload race compatible patches before play the elin race (PreLoadRaceController option in MusTeraElinRaceController.ini) This option resolves the case where race compatibility is not loaded intermittently when loading an elin race for the first time But if you don't play elin race, you can have an unexpected change if you enable this option - Fixed a bug where hair disappears when opening the race menu - Fixed that skin data was not stored correctly when saving (fixed bug that sometimes complexion slider function is initialized) - Fixed a bug that change face tint to white when using ECE +hotfix - fixed that PreLoadRaceController option is not working - the head parts of Argonian and Khajiit are no longer used on elin race v1.2.3 - Fixed the vanilla bug that hair is gone when using the undefined headpart slots Defined headpart slots = Misc : 0, Face : 1, Eyes : 2, Hair : 3, FacialHair : 4, Scar : 5, Eyebroes : 6 undefined headpart slots = slots larger than 6 (Animal Ears : 35, Animal Tail: 36) - Fixed the issue that some save data not loading correctly - Ears and tail sliders transferred to the racemenu function (not separated function) and move to hair tap so when save face preset, now can save the ears and tail (but not include the separate colors) - ears and tail color sliders are move to hair tap - Fixed the bug that initialize complexion slider function when using the ECE - Disabled some functions that don't work with v1.6.629 or newer version when using the v1.6.629 or newer version (Function that restores skin tints when using the ECE) So fixed some ctd issue when using the v1.6.629 or newer version - Fixed the issue that not read value of MusTeraElinRaceControllerExtraConfig.ini correctly - Fixed the issue that some functions are working even player is not elin - Added 2 eyelashes (Thanks to 나고야) v1.2.4 - Added extension for separated tint colors (only for racemenu) - Eyelash can have a separate color instead of hair color (only for racemenu) - when used with specific mods Fixed the issue that ear and tail color followed the hair color each time equip clothes - Fixed that console commands were hooked in a strange address - Fixed the issue of neck seam when loading Elin race in the new game - Changed PreLoadRaceController default value to false - when enabled the PreLoadRaceController, to make it more compatible, the load timing has been changed since the game started instead of the main menu - in ECE user, fixed the spell for ears and tail is not working What's New in Version 1.2.5 part1 Released December 28, 2022 v.1.2.5 - split to SE/AE and VR and rebuild engine fix may no longer be required as memory allocation bugs are fixed - fixed the ctd issue when disabling ear and tail color - fixed a bug that failed to detect Elin NPCs - added bodyslide files for CBBE/CBBE 3BA/BHUNP - force player's face emotion effects to refresh when load a save file without going through the main menu the next version will be updated to part2 as a mainstream update What's New in Version 1.2.6 part2 Released January 22 Improvements *Textures - remake female skin textures(adjust brightness and saturation and remove noise) (thanks to hirosin for help) - added skin texture options for CBBE - added 2 face textures in complexion slider (18, 19) - improved face normalmap for anime face *Ears and Tail Animation - remake ears animation and added tail animation remake papyrus script into skse plugin so the animation is smoother than before and no longer affected by the fps ears and tail are animated depending to the facial expression more animation support than before *Customize - added Alia preset and default preset option for racemenu - added 1 nose type for anime face in ece/racemenu - added few eye colors - added 4 sliders for customize (Angular Jaw, Lower Eyelid Angle, Eyelid Curve, Lower Eyelid Curve) BugFixes - improved safety for head part node calls - changed alpha properties for emotion icons - added missing bodyslide group file - remove dependencies of papyrusUtil added psd and action file and screenshots for convert to new elin skin What's New in Version 1.2.7 part2 Released February 1 Improvements - brows are improved to highpoly - vagina texture file path for 3BA and BHUNP have been separated *Texture\Actors\Tera Elin\vagina_anus.dds *Texture\Actors\Tera Elin\vagina_anus_msn.dds *Texture\Actors\Tera Elin\vagina_anus_s.dds *Texture\Actors\Tera Elin\vagina_anus_sk.dds BugFixes - Fixed a bug that emotion icons disappeared - Fixed a bug where some of the head parts disappeared when load preset (this bug is from the racemenu) Misc - Removed acceleration of ears and tail animation What's New in Version 1.2.8 part2 Released February 24 Imprvements - Added new textures for complexion slider - Delete Actor scanning function and replace to better way (performance is improved) BugFixes - when used with a specific mod, fixed the initialization of the ears/tail color when equiped/unequiped - fixed neck seam issue on furry (thanks to Sozokuu) - fixed the issue of brows clipped due to sliders/facial expressions - restored the emotion overlay quest What's New in Version 1.2.9 part2 Released March 22 - The ears and tail animation now follows the default update speed of the Skyrim engine (once per 2frame) - Fixed the issue that ears/tail animation was not applied to the NPC due to incorrect mannequin distinction - when updating the facegen morph, change it to a way that does not leak ram - added face node update function on papyrus - added race check when changing skin - add exception for ECE in ears/tail colors - add console ("elin register")/papyrus to register actor - the rules for generating FormEditorID have been changed (Fixes that the sculpt was not applied normally in the virtual headpart forms in racemenu) - added console command for debugging ("elin printheadpart") - added color tint update when game loaded - For NPCs created in papyrus mod such as LazyFollower, it's not registered as Elin due to the slow speed of papyrus even it is Elin so added function to try re-register after several seconds ("NPCRegisterDelay" option in config) and added the perform of continuing to re-register the headparts ("NPCEmotionForceResetTime" option in config) What's New in Version 1.2.10 part2 Released April 9 - Elin NPC verify way have been changed Now it's verified by the head vertex count - in Elin Hair Positioner, temporary exclusion if SMP physics is included in hair Issues with SMP hair are resolved - Updated to be acceptable in skse plugin for Vampire Lord Renewed's elin patch (elin emotion effects, elin ears tail animations) Thanks to tsp129808 for the patch! Submitter Acro748 Submitted 07/21/2022 Category Regular Mods Requires RaceCompatibility, ECE or RaceMenu, SKSE, Address Library, SMP Regular Edition Compatible No Does anyone still have the old version 1.3.2? I have a new 1.3.5 crashes the game when running a save. Nowhere can not find the old version. I would be grateful if someone will share the old one. Edited July 17, 2024 by F4S1 -
mcnv Posted July 20, 2024 Posted July 20, 2024 On 4/30/2024 at 10:04 PM, wower2345 said: I wanted to make a Nanachi preset from MIA, I'm here to ask for some tips on what resources I could maybe use. For the more furry look and the paw-like hands? I suppose I could probably rip them from some online 3D model and just slap them on as an item or something (the hands, the ears, the tail, and the hair), but the skin texture does pose a larger challenge. I think Khrysamere Textures (https://drive.google.com/file/d/1a3tRZGvt_084b3uUacHwQZp1siK5R92m/view) would be a good start here, although I would have to make some major edits. I hope someone here can maybe point me to better options. have you tried the complexion slider? One of them has paws.
Machii3 Posted July 21, 2024 Posted July 21, 2024 installed the mod but it seems the hair isnt sticking to the skull and some of the hair options got huge holes in them, anything i might did wrong?
LinksSword Posted July 22, 2024 Posted July 22, 2024 someone mentioned if you make them a certain height sexlab will work, is that true? honestly i like the idea of having a skyrim entirely populated by anime races as i would use this and race distribution framework but without sexlab it kinda ruins my interest in even trying this.
Guest Posted July 27, 2024 Posted July 27, 2024 (edited) There is a way to replacer all npc races with elin race? Edited July 28, 2024 by Guest
Guest Posted July 29, 2024 Posted July 29, 2024 On 3/7/2023 at 11:11 AM, Klaust said: Can you please share this preset or its private? On 12/27/2022 at 11:03 PM, Ereshia said: Can you please share this preset or its private? On 2/24/2023 at 5:34 AM, Crowwick said: this is good camera mod, can tweak freely during game (covers non-combat and combat camera height and distances and all) https://www.nexusmods.com/skyrimspecialedition/mods/22943 you can find good presets here time to time, or after some searching older posts https://arca.live/b/tullius?category=프리셋 How I can sear for Improved Camera presets there? Cant find anything in that link of yours, sorry about my bad korean
snortberry Posted August 1, 2024 Posted August 1, 2024 So, there appears to be a new version/edition of this mod, called ErinRace, and some modders and preset creators have already begun switching to it on Tullius Channel. Does anyone know where I can find it? I tried looking on TC, but navigating that place is a huge pain in the ass.
Eisakou Posted August 1, 2024 Posted August 1, 2024 10 hours ago, snortberry said: So, there appears to be a new version/edition of this mod, called ErinRace, and some modders and preset creators have already begun switching to it on Tullius Channel. Does anyone know where I can find it? I tried looking on TC, but navigating that place is a huge pain in the ass. I was just about to ask the same question.
Eisakou Posted August 1, 2024 Posted August 1, 2024 11 hours ago, snortberry said: So, there appears to be a new version/edition of this mod, called ErinRace, and some modders and preset creators have already begun switching to it on Tullius Channel. Does anyone know where I can find it? I tried looking on TC, but navigating that place is a huge pain in the ass. Okay I found the Erin Race on Tullius and already tested myself within this short time period. Works fine! https://arca.live/b/tullius/111184049
SpaceAgeDreamer Posted August 2, 2024 Posted August 2, 2024 10 hours ago, Eisakou said: Okay I found the Erin Race on Tullius and already tested myself within this short time period. Works fine! https://arca.live/b/tullius/111184049 From the looks of it, it's by the same mod author, since that's Acro's arca live account, Though I wonder why he renamed the mod.
snortberry Posted August 2, 2024 Posted August 2, 2024 13 hours ago, Eisakou said: Okay I found the Erin Race on Tullius and already tested myself within this short time period. Works fine! https://arca.live/b/tullius/111184049 Much appreciated! 2 hours ago, SpaceAgeDreamer said: From the looks of it, it's by the same mod author, since that's Acro's arca live account, Though I wonder why he renamed the mod. Presumably due to massive changes to the mod, which is why they didn't bother with compatibility. Renaming the mod clearly indicates this, preventing mods made for old version from loading.
Klaust Posted August 3, 2024 Posted August 3, 2024 On 7/29/2024 at 1:26 PM, Secretly Kinky said: Can you please share this preset or its private? Armor mod: https://www.nexusmods.com/skyrimspecialedition/mods/68006 For player body, armor bone is correct now, but for followers, not. Example: https://www.nexusmods.com/skyrimspecialedition/mods/71848
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