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[Help] Converting the body of the WFM Krystal 2020 mod to CBBE for Fallout 4


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Posted (edited)

No ThatMaggot i dont know, in fact im terrible at Substance Painter too and messing with it time to time to learn something. Im busy as hell too sadly. If i find someone, i will contact you via discord. Only thing that is within my power is to make a follower using a Base mod for now

Edited by Loki-the Leopard
Posted
5 hours ago, purenexus said:

Assuming you made the "original" body from Krystal a similar shape to the CBBE body, you could try and "Bake" the textures from the original to CBBE instead of making custom ones.

I know its pretty easy in blender, and baking them will also make them fit the CBBE body's UVs as a side-effect.

 

https://www.youtube.com/watch?v=qRbiq3Hvh1Y

 

Might not be perfect, but it'd be a hell of a lot faster and easier than trying to make new ones from scratch.

To do that we need to have the same uv number of maps for both bodies and they are not the same.

Posted
5 hours ago, That_Maggot said:

To do that we need to have the same uv number of maps for both bodies and they are not the same.

Hmm, fair
I think you can do it per material even if one model only has one material/uv

I'd think you'd just repeat the process on the arms/body/neck/etc, but I didn't think to test that scenario

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