Tentacus Posted April 26, 2023 Author Posted April 26, 2023 Okay I am in the process of adding the buffer topic. The casual sex topic will be top level for returns though. It will only be buffered when they aren't in the faction yet, though the return dialogue as well as the buffer is hidden when casual dialogue is disabled. All of the slave scenarios disable casual sex dialogue automatically... and the love potion ones also disable prostitution and using the capture ring as well. Likewise there was a feature added when I added the casual sex that I didn't talk about, there is dialogue for having sex with your spouse. You can also use Hypnotic gaze on them (If you have it) when they aren't in the mood. It's just as well I never mentioned it as the conditions are such that you don't get the dialogue if in the casual sex faction *fart sound*. Anyway that spouse dialogue will go away when Casual dialogue is shut off. Le sigh... 4
Neonwarrior Posted April 28, 2023 Posted April 28, 2023 On 4/26/2023 at 5:11 AM, Tentacus said: If you guys like, in addition to the option of disabling it. I could make it so the casual sex topic has a buffer greet that is less jarring like the "I'd have a word with you" in the followers. If you want that speak up now, and I also wouldn't mind suggestions for the topic phrase, I can make it random but I'd probably limit it to like 3 phrases. The whore stuff would remain top level as it is, as I think it feels natural and polished. Yes please. Yours is the only dialogue sex mod that has no way to back out if you choose the option, and it's hard to keep track of which dialogue option belongs to which mod. I also prefer using other mods like SLEN for the casual sex since it's a bit more fleshed out (but just barely). I always appreciated SLEN for marking its options as "(SLEN) *dialogue*" so I knew which mod that belonged to. 1
EdtheNord Posted April 28, 2023 Posted April 28, 2023 On 4/26/2023 at 10:11 PM, Tentacus said: If you guys like, in addition to the option of disabling it. I could make it so the casual sex topic has a buffer greet that is less jarring like the "I'd have a word with you" in the followers. If you want that speak up now, and I also wouldn't mind suggestions for the topic phrase, I can make it random but I'd probably limit it to like 3 phrases. The whore stuff would remain top level as it is, as I think it feels natural and polished. I support this. Better be consistent with what appears with followers as a small brand to let players know that these lines are from the same mod. You know that too many mods try to add sex lines on npc. I try best to disable them all. It is a pain when random lines come up from not knowing which mod. 1
Tentacus Posted April 28, 2023 Author Posted April 28, 2023 (edited) Started the Bryling testing. New character: Klea a young and naive wood elf beggar. Klea has been worn down by the incessant rain. She was unable to sleep in her usual nook behind Thane Erikur's house and had curled up behind a pile of wood under an overhang. She hadn't eaten in days and there was nobody on the streets of solitude to beg off of. Eventually in near desperation she found her way to the palace. It was warm inside, and her fear of being acosted was less than her joy at being out of the rain. She spent the entire morning sneaking around the back hallways, stealing food and drink where she found it, warming herself by the many fires. She even swiped a pair of fine shoes, to cover her grimy bare feet, blissfully unaware of the obviousness of such an act. She overindulged in wine and found herself rather drunk, which enboldened her to start begging... At first with the guards, but then in her overconfidence she begged from the stern lady Thane... a choice that would change her life forever. Edited April 28, 2023 by Tentacus 3
Tentacus Posted April 29, 2023 Author Posted April 29, 2023 (edited) Man, weirdest shit there is one fragment script that causes the subtitle not to display in it's topic. There is 100% no logical reason this should ever happen but it always happens with this fragment so I've had to devise work arounds. This is one of those things that really tests your mettle as a mod maker... How the CK sometimes just acts like it's fucking haunted and arbitrarily makes up new rules and exceptions as you go. Edited April 29, 2023 by Tentacus 2
Tentacus Posted May 1, 2023 Author Posted May 1, 2023 (edited) For those who don't make mods I thought I'd share something that shows the kind of complexity that goes into a mod like this. Here is the source for my main script. It's one of 87 scripts though most are much, much smaller. Spoiler Scriptname _T_NoticeMeQuestScript extends Quest Actor Property AbeloneRef Auto Actor Property AngrenorRef Auto Actor Property ArcadiaRef Auto Actor Property BirnaRef Auto Actor Property BothelaRef Auto Actor Property BrenuinBeggerRef Auto Actor Property BrylingRef Auto Actor Property DegaineRef Auto Actor Property EddaRef Auto Actor Property EndarieRef Auto Actor Property ErdiRef Auto Actor Property FrukiRef Auto Actor Property HaelgaRef Auto Actor Property HemmingRef Auto Actor Property IngunRef Auto Actor Property IrgnirRef Auto Actor Property IrnskarRef Auto Actor Property JulienneLylvieveRef Auto Actor Property MavenRef Auto Actor Property MaulRef Auto Actor Property NarriRef Auto Actor Property NosterOneEyeRef Auto Actor Property OlavaTheFeebleRef Auto Actor Property PlayerRef Auto Actor Property SaadiaRef Auto Actor Property SildaRef Auto Actor Property SnilfRef Auto Actor Property SvanaRef Auto Actor Property TaarieRef Auto Actor Property WuunferthRef Auto Actor Property YsoldaRef Auto Armor Property _T_NMS_Capture_Ring Auto Armor Property _T_NMS_Menu_Ring Auto Armor Property _T_RadiantCollar Auto Armor Property _T_SackHood Auto Armor Property _T_WristRope Auto Armor Property ClothesBeggarRobes Auto Armor Property zbfCuffsRope01 Auto Armor Property zbfGagCloth Auto Cell Property RiftenBlackBriarManor Auto Cell Property SolitudeBrylingsHouse Auto Cell Property SolitudeRadiantRaiment Auto Faction Property _T_HistoryFaction Auto ; 1 No B rape, No P sex, 2 No B rape, P sex, 3 B rape, No P sex, 4 B rape, P sex, 5 No B rape, P Rape once, 6 No B rape, P rape multiple, 7 B rape, P rape once, 8 B rape, P rape multiple, 9 Reward offered Faction Property _T_IncestFaction Auto Faction Property _T_MartyrFaction Auto ; 1 Martyr, 2 "saved" by martyr Faction Property _T_NMS_CaptiveFaction Auto Faction Property _T_NMS_CasualSexFaction Auto Faction Property _T_NMS_CuckFaction Auto Faction Property _T_NMS_JohnFaction Auto Faction Property _T_NMS_SlaveFaction Auto ; 1 Broken, 2 Depraved, 3 Beggar, 4 Depraved Beggar, 5 Cuck, 6 Depraved Cuck Faction Property _T_NMS_WhoreFaction Auto ; 1 Monogomous, 2 game, 3 Untested whore, 4 New whore, 5 Unhappy whore, 6 Happy whore, 7 New slave whore, 8 slave whore, 9 broken slave whore. Faction Property _T_PayPigFaction Auto Faction Property _T_RapistFaction Auto Faction Property _T_RatFaction Auto ;1 Uncaught, 2 friend, 3 lover, 4 victim, 5 Let free Faction Property CrimeFactionCidhnaMine Auto Faction Property CrimeFactionEastmarch Auto Faction Property CrimeFactionFalkreath Auto Faction Property CrimeFactionGreybeard Auto Faction Property CrimeFactionHaafingar Auto Faction Property CrimeFactionHjaalmarch Auto Faction Property CrimeFactionImperial Auto Faction Property CrimeFactionKhajiitCaravans Auto Faction Property CrimeFactionNull Auto Faction Property CrimeFactionOrcs Auto Faction Property CrimeFactionPale Auto Faction Property CrimeFactionReach Auto Faction Property CrimeFactionRift Auto Faction Property CrimeFactionSons Auto Faction Property CrimeFactionThievesGuild Auto Faction Property CrimeFactionWhiterun Auto Faction Property CrimeFactionWinterhold Auto Faction Property CurrentFollowerFaction Auto Formlist property _T_WaterskinList Auto Formlist property manny_up_list_AvoidNPC Auto GlobalVariable Property _T_AfterRape Auto GlobalVariable Property _T_ArcadiasSlave Auto GlobalVariable Property _T_BeatingCounter Auto GlobalVariable Property _T_BeatingRecentCounter Auto GlobalVariable Property _T_BothelasSlave Auto GlobalVariable Property _T_BrylingsSlave Auto GlobalVariable Property _T_CFIsNude Auto GlobalVariable Property _T_CFNakedOutfit Auto GlobalVariable Property _T_CFRestrained Auto GlobalVariable Property _T_Disobedience Auto GlobalVariable Property _T_Fisto Auto GlobalVariable Property _T_HitCounter Auto GlobalVariable Property _T_iNeed Auto GlobalVariable Property _T_JustMartyred Auto ;Awww isn't love wonderful? They sacrificed themself for their spouse. GlobalVariable Property _T_JustMurdered Auto ;You murdered your last captive in cold blood. GlobalVariable Property _T_JustOzarked Auto ;Dueling banjos. GlobalVariable Property _T_MavensSlave Auto GlobalVariable Property _T_NakedOutfit Auto GlobalVariable Property _T_NMS_Debug Auto GlobalVariable Property _T_NMS_MasterToggle Auto GlobalVariable Property _T_NMS_Reset Auto GlobalVariable Property _T_NoCasual Auto GlobalVariable Property _T_NoPigs Auto GlobalVariable Property _T_NoPussy Auto GlobalVariable Property _T_Obedience Auto GlobalVariable Property _T_PattyHurst Auto ; Stockholm for the camp follower GlobalVariable Property _T_PlayerWhore Auto GlobalVariable Property _T_PrisonerBanditRaped Auto GlobalVariable Property _T_PrisonerDialogue Auto ;0 first meet, 1 un player raped, 2 player raped GlobalVariable Property _T_PrisonerGayness Auto ;0 straight (boo!), 1 Gay, 2 Bi GlobalVariable Property _T_PrisonerHunger Auto GlobalVariable Property _T_PrisonerIsBitch Auto ;S/He is a real pain in the ass. GlobalVariable Property _T_PrisonerIsNude Auto GlobalVariable Property _T_PrisonerIsSloot Auto ;S/He puts out. GlobalVariable Property _T_PrisonerPlayerRaped Auto GlobalVariable Property _T_PrisonerRejected Auto GlobalVariable Property _T_PrisonerThirst Auto GlobalVariable Property _T_RadiantsSlave Auto GlobalVariable Property _T_RapePlayer Auto ;0: none 1: Oral 2: Anal 3: Anal/Pussy GlobalVariable Property _T_RefractoryPeriod Auto GlobalVariable Property _T_Rescue Auto GlobalVariable Property _T_RestoreCasual Auto GlobalVariable Property _T_RestoreWhore Auto GlobalVariable Property _T_Restrained Auto GlobalVariable Property _T_RunAway Auto GlobalVariable Property _T_SlaveOrders Auto ; 0: none 1: Be Naked 2: Bring drink 3: Stay close GlobalVariable Property _T_Stockholm Auto GlobalVariable Property _T_Sunhelm Auto GlobalVariable Property _T_Tutorial Auto GlobalVariable Property _T_Whoreing Auto GlobalVariable Property _T_WuunferthsSlave Auto Idle property idlepickup_ground Auto Idle property idlesilentbow Auto Ingredient Property _T_Heartache Auto Ingredient Property _T_Strangle Auto Keyword Property _T_CaptiveForce Auto Keyword Property _T_CFForce Auto Keyword Property _T_CuckForce Auto Keyword Property _T_Debuggery Auto Keyword Property _T_FamForce Auto Keyword Property _T_FlunkyForce Auto Keyword Property _T_HoboForce Auto Keyword Property _T_MaidForce Auto Keyword Property _T_PrisonerForce Auto Keyword Property _T_ReserveForce Auto Keyword Property ClothingNecklace Auto Keyword Property ClothingRing Auto Keyword Property VendorItemWeapon Auto Keyword Property zbfAnimHandsArmbinder Auto Keyword Property zbfAnimHandsWrists Auto Keyword Property zbfWornWrist Auto Location Property MarkarthLocation Auto Location Property ReachHoldLocation Auto Location Property RiftenLocation Auto Location Property RiverwoodLocation Auto Location Property RoriksteadLocation Auto Location Property SolitudeLocation Auto Location Property SolitudeRadiantRaimentsLocation Auto Location Property WhiterunLocation Auto Location Property WhiterunHoldLocation Auto Location Property WindhelmLocation Auto MiscObject Property Gold001 Auto MiscObject Property _T_NMS_CooldownToken Auto Message Property _T_DebugClearMenu Auto Message Property _T_DebugGetMenu Auto Message Property _T_DebugMenu Auto Message Property _T_DebugPortMenu Auto Message Property _T_DebugToggleMenu Auto Message Property _T_FemRapePosMESG Auto Message Property _T_MaleRapePosMESG Auto Message Property _T_WhosOnTopMESG Auto ObjectReference Property RiftDoor Auto Outfit Property _T_NekkidOutfit Auto ReferenceAlias Property BadDaddy Auto ReferenceAlias Property Bryling Auto ReferenceAlias Property CampFollower Auto ReferenceAlias Property Captive1 Auto ReferenceAlias Property Captive2 Auto ReferenceAlias Property Cuck Auto ReferenceAlias Property Endarie Auto ReferenceAlias Property ExPrisoner Auto ReferenceAlias Property Family Auto ReferenceAlias Property FollowerAngrenor Auto ReferenceAlias Property FollowerBrenuin Auto ReferenceAlias Property FollowerDegaine Auto ReferenceAlias Property FollowerEdda Auto ReferenceAlias Property FollowerNoster Auto ReferenceAlias Property FollowerSilda Auto ReferenceAlias Property FollowerSnilf Auto ReferenceAlias Property Hemming Auto ReferenceAlias Property HouseSlave01 Auto ReferenceAlias Property HouseSlave02 Auto ReferenceAlias Property HouseSlave03 Auto ReferenceAlias Property HouseSlave04 Auto ReferenceAlias Property Ingun Auto ReferenceAlias Property Irnskar Auto ReferenceAlias Property John Auto ReferenceAlias Property LastPrisoner Auto ReferenceAlias Property Maul Auto ReferenceAlias Property Maven Auto ReferenceAlias Property PainInTheAss Auto ReferenceAlias Property Prisoner Auto ReferenceAlias Property Rat Auto ReferenceAlias Property Reserve01 Auto ReferenceAlias Property Reserve02 Auto ReferenceAlias Property Reserve03 Auto ReferenceAlias Property Reserve04 Auto ReferenceAlias Property Taarie Auto ReferenceAlias Property Wuunferth Auto Quest Property manny_up_rp Auto SexLabFramework Property SexLab auto Sound Property ITMClothingDown Auto Sound Property ITMClothingUp Auto Sound Property SexLabVoiceFemale02Medium Auto Sound Property SexLabVoiceFemale02Mild Auto Sound Property SexLabVoiceMale01Medium Auto Sound Property SexLabVoiceMale01Mild Auto Sound Property UIHealthHeartbeatBLP Auto Sound Property UIQuestComplete Auto Armor ACuff Armor Amulet Armor Apron Armor Blindfold Armor CFACuff Armor CFAmulet Armor CFApron Armor CFBlindfold Armor CFCollar Armor CFGag Armor CFHair Armor CFHood Armor CFLongHair Armor CFPArms Armor CFPBoots Armor CFPClothes Armor CFPGloves Armor CFPHead Armor CFStocking1 Armor CFStocking2 Armor CFStocking3 Armor CFWCuff Armor Collar Armor Gag Armor Hair Armor Hood Armor LongHair Armor PArms Armor PBoots Armor PClothes Armor PGloves Armor PHead Armor Stocking1 Armor Stocking2 Armor Stocking3 Armor WCuff Outfit CFDefaultOutfit Outfit DefaultOutfit Outfit TempDefaultOutfit Event OnInit() Utility.Wait(2) Debug.notification("NOTICE ME SENPAI SETUP STARTED") Utility.Wait(0.1) If PlayerRef.GetItemCount(_T_NMS_Menu_Ring) == 0 PlayerRef.AddItem(_T_NMS_Menu_Ring, 1) Endif Utility.Wait(0.1) If PlayerRef.GetItemCount(_T_NMS_Capture_Ring) == 0 PlayerRef.AddItem(_T_NMS_Capture_Ring, 1) Endif Utility.Wait(0.1) Debug.notification("NOTICE ME SENPAI SETUP COMPLETE") Registerforsingleupdate(10.0) RegisterForSingleUpdateGameTime(6.0) EndEvent Event OnUpdate() Actor Damsel = Prisoner.GetReference() as Actor Actor Flunky = ExPrisoner.GetReference() as Actor Int RapeChance = Utility.RandomInt(0, 12) ;Chance that a Player Whore customer won't pay and how they will rape them. Utility.Wait(0.1) If _T_NMS_Debug.GetValue() > 0 || PlayerRef.IsEquipped(_T_NMS_Menu_Ring) Debuggery() Elseif RapeChance == 3 _T_RapePlayer.SetValue(1) ;Oral Elseif RapeChance == 6 _T_RapePlayer.SetValue(2) ;Anal Elseif RapeChance == 9 _T_RapePlayer.SetValue(3) ;Anal/Vag Else _T_RapePlayer.SetValue(0) ;They will pay Endif Utility.Wait(0.1) If manny_up_rp.GetStage() == 20 && _T_Rescue.GetValue() == 0 ;Set toggle condition Form Piece = Damsel.GetEquippedWeapon() as Form Utility.Wait(0.1) PainInTheAss.Clear() Utility.Wait(0.1) LastPrisoner.Clear() If Flunky != None If Flunky.GetFactionRank(_T_HistoryFaction) > 4 && Flunky.GetFactionRank(_T_HistoryFaction) < 9 DismissButFollow(Flunky) Else Dismiss(Flunky) Endif Flunky = None Endif Utility.Wait(0.1) If Piece != None Damsel.UnEquipItem(Piece) Damsel.RemoveItem(Piece) Endif Damsel.RemoveItem(VendorItemWeapon, -1) Damsel.RemoveItem(Gold001, -1) Damsel.RemoveItem(ClothingNecklace, -1) Damsel.RemoveItem(ClothingRing, -1) Utility.Wait(0.1) _T_AfterRape.SetValue(0) _T_BeatingCounter.SetValue(0) _T_BeatingRecentCounter.SetValue(0) _T_Fisto.SetValue(0) _T_HitCounter.SetValue(0) _T_JustMurdered.SetValue(0) _T_PrisonerBanditRaped.SetValue(0) _T_PrisonerDialogue.SetValue(0) _T_PrisonerGayness.SetValue(0) _T_PrisonerHunger.SetValue(0) _T_PrisonerIsBitch.SetValue(0) _T_PrisonerIsNude.SetValue(0) _T_PrisonerIsSloot.SetValue(0) _T_PrisonerPlayerRaped.SetValue(0) _T_PrisonerRejected.SetValue(0) _T_PrisonerThirst.SetValue(0) _T_RefractoryPeriod.SetValue(0) _T_Rescue.SetValue(1) _T_Restrained.SetValue(0) _T_Stockholm.SetValue(0) _T_Whoreing.SetValue(0) Utility.Wait(0.1) PainInTheAss.ForceRefIfEmpty(Damsel) Utility.Wait(0.1) LastPrisoner.ForceRefIfEmpty(Damsel) Utility.Wait(0.1) manny_up_list_AvoidNPC.AddForm(Damsel) Debug.Notification("NMS Rescue NPC stats Started") Utility.Wait(0.1) If Damsel.IsInFaction(_T_NMS_CasualSexFaction) == True Damsel.SetFactionRank(_T_HistoryFaction, 2) Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Debug.Notification("You rescued your lover!") Endif Elseif manny_up_rp.GetStage() == 20 && _T_Rescue.GetValue() == 1 ;Write down history with player If Damsel.IsInFaction(_T_HistoryFaction) == false Damsel.AddToFaction(_T_HistoryFaction) Damsel.SetFactionRank(_T_HistoryFaction, 1) Damsel.SetRelationshipRank(PlayerRef, 2) PlayerRef.SetRelationshipRank(Damsel, 2) Else If _T_PrisonerBanditRaped.GetValue() > 0 && _T_PrisonerPlayerRaped.GetValue() > 0 ; Bandits and player raped them If _T_PrisonerPlayerRaped.GetValue() > 1 If Damsel.GetFactionRank(_T_HistoryFaction) != 8 ;Multiple player rapes Damsel.SetFactionRank(_T_HistoryFaction, 8) Damsel.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Damsel, -2) ZipItSnitch(Damsel) Endif Else If Damsel.GetFactionRank(_T_HistoryFaction) != 7 ;single player rape Damsel.SetFactionRank(_T_HistoryFaction, 7) Damsel.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Damsel, -2) ZipItSnitch(Damsel) Endif Endif Elseif _T_PrisonerBanditRaped.GetValue() == 0 && _T_PrisonerPlayerRaped.GetValue() > 0 ; Only the player raped them If _T_PrisonerPlayerRaped.GetValue() > 1 If Damsel.GetFactionRank(_T_HistoryFaction) != 6 ;Multiple player rapes Damsel.SetFactionRank(_T_HistoryFaction, 6) Damsel.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Damsel, -2) ZipItSnitch(Damsel) Endif Else If Damsel.GetFactionRank(_T_HistoryFaction) != 5 ;single player rape Damsel.SetFactionRank(_T_HistoryFaction, 5) Damsel.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Damsel, -2) ZipItSnitch(Damsel) Endif Endif Elseif _T_PrisonerIsSloot.GetValue() > 1 If _T_PrisonerBanditRaped.GetValue() > 0 If Damsel.GetFactionRank(_T_HistoryFaction) != 4 ;Raped by bandits and had consensual sex with player Damsel.SetFactionRank(_T_HistoryFaction, 4) Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Endif Else If Damsel.GetFactionRank(_T_HistoryFaction) != 2 ;had consensual sex with player Damsel.SetFactionRank(_T_HistoryFaction, 2) Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Endif Endif Else ;No player sex or rape If _T_PrisonerIsSloot.GetValue() == 1 ;Offered reward Not cashed in. If Damsel.GetFactionRank(_T_HistoryFaction) != 9 Damsel.SetFactionRank(_T_HistoryFaction, 9) Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Endif Elseif _T_PrisonerBanditRaped.GetValue() > 0 If Damsel.GetFactionRank(_T_HistoryFaction) != 3 Damsel.SetFactionRank(_T_HistoryFaction, 3) Damsel.SetRelationshipRank(PlayerRef, 2) PlayerRef.SetRelationshipRank(Damsel, 2) Endif Endif Endif Endif Elseif manny_up_rp.GetStage() != 20 && _T_Rescue.GetValue() == 1 _T_AfterRape.SetValue(0) _T_BeatingCounter.SetValue(0) _T_BeatingRecentCounter.SetValue(0) _T_Fisto.SetValue(0) _T_HitCounter.SetValue(0) _T_PrisonerBanditRaped.SetValue(0) _T_PrisonerDialogue.SetValue(0) _T_PrisonerGayness.SetValue(0) _T_PrisonerHunger.SetValue(0) _T_PrisonerIsBitch.SetValue(0) _T_PrisonerIsNude.SetValue(0) _T_PrisonerIsSloot.SetValue(0) _T_PrisonerPlayerRaped.SetValue(0) _T_PrisonerRejected.SetValue(0) _T_PrisonerThirst.SetValue(0) _T_RefractoryPeriod.SetValue(0) _T_Rescue.SetValue(0) _T_Restrained.SetValue(0) _T_Stockholm.SetValue(0) _T_Whoreing.SetValue(0) Utility.Wait(0.1) PainInTheAss.Clear() Debug.Notification("NMS Rescue NPC stats Cleared") Elseif manny_up_rp.GetStage() != 20 && _T_Rescue.GetValue() == 0 ;Remove bondage hunger and thirst If _T_Restrained.GetValue() < 3 && Flunky.WornHasKeyword(zbfWornWrist) == False && _T_PrisonerHunger.GetValue() > 0 _T_PrisonerHunger.SetValue(0) Elseif _T_Restrained.GetValue() < 3 && Flunky.WornHasKeyword(zbfWornWrist) == False && _T_PrisonerThirst.GetValue() > 0 _T_PrisonerThirst.SetValue(0) ;Make sure faction is set for late rape Elseif _T_PrisonerBanditRaped.GetValue() > 0 && Damsel.GetFactionRank(_T_HistoryFaction) != 5 && Damsel.GetFactionRank(_T_HistoryFaction) != 6 && Damsel.GetFactionRank(_T_HistoryFaction) != 7 && Damsel.GetFactionRank(_T_HistoryFaction) != 8 Damsel.SetFactionRank(_T_HistoryFaction, 6) Endif Endif Utility.Wait(0.1) If _T_RefractoryPeriod.GetValue() > 0 _T_RefractoryPeriod.Mod(1) Utility.Wait(0.1) If _T_RefractoryPeriod.GetValue() > 35 _T_RefractoryPeriod.SetValue(0) _T_AfterRape.SetValue(0) Endif Endif Utility.Wait(0.1) LastAliasCheck() Utility.Wait(0.1) If Flunky != None If _T_RunAway.GetValue() > 0 _T_RunAway.Mod(1) Utility.Wait(0.1) If _T_RunAway.GetValue() > 35 _T_RunAway.SetValue(0) Dismiss(Flunky) Endif Else UpdateWhore(Flunky) Utility.Wait(0.1) BreakTheWill(Flunky) If Flunky.GetRelationshipRank(PlayerRef) < 2 Flunky.SetRelationshipRank(PlayerRef, 2) PlayerRef.SetRelationshipRank(Flunky, 2) Debug.Notification("<font size='20'>Your victim is unhappy, but resigned to their fate.</font>") Endif Endif Elseif Damsel != None UpdateWhore(Damsel) Utility.Wait(0.1) BreakTheWill(Damsel) Endif Utility.Wait(0.1) PeppermintPatty() Utility.Wait(0.1) Registerforsingleupdate(4.0) SlaveManagement() EndEvent Event OnUpdateGameTime() Actor Damsel Int Counter If _T_Rescue.GetValue() == 1 Damsel = Prisoner.GetReference() as Actor _T_PrisonerHunger.Mod(1) _T_PrisonerThirst.Mod(1) Else Damsel = ExPrisoner.GetReference() as Actor If _T_Restrained.GetValue() > 2 || Damsel.WornHasKeyword(zbfWornWrist) == True;Follower is tied up and can't feed themselves. _T_PrisonerHunger.Mod(1) _T_PrisonerThirst.Mod(1) Endif Endif Utility.Wait(0.1) String SlaveName = Damsel.GetBaseObject().GetName() ;Reduce irrational affection over time If Damsel.GetFactionRank(_T_NMS_SlaveFaction) != 2 && _T_Stockholm.GetValue() < 15 If Counter == 1 Counter = 2 Elseif Counter == 2 Counter = 3 Elseif Counter == 3 Counter = 1 If _T_Stockholm.GetValue() > 0 _T_Stockholm.Mod(-1) Debug.Notification("<font size='20'>"+Slavename+" Irrational Affection -1</font>") Endif Else Counter = 1 Endif Endif Utility.Wait(0.1) _T_BeatingRecentCounter.SetValue(0) Utility.Wait(0.1) If _T_ArcadiasSlave.GetValue() == 2 || _T_BothelasSlave.GetValue() == 2 If _T_Disobedience.GetValue() < 5 _T_Obedience.Mod(1) Debug.Notification("Love potion duration - 1") Else Debug.Notification("Love potion duration didn't decrease") Endif Utility.Wait(0.2) If _T_Obedience.GetValue() < 0 _T_Obedience.SetValue(0) Endif Elseif _T_RadiantsSlave.GetValue() == 2 || _T_BrylingsSlave.GetValue() == 2 || _T_WuunferthsSlave.GetValue() == 2 Int Flip = Utility.RandomInt(0, 1) Utility.Wait(0.1) If _T_Disobedience.GetValue() == 0 _T_Obedience.Mod(1) Debug.Notification("Good behavior. Obedience + 1") Elseif _T_DisObedience.GetValue() < 3 _T_Disobedience.Mod(-1) Debug.Notification("Mild disobedience. No Obedience Gain") Elseif _T_Disobedience.GetValue() == 3 && _T_Obedience.GetValue() > 0 _T_Obedience.Mod(-1) _T_Disobedience.Mod(-Flip) Debug.Notification("Disobedience. Obedience -1") Elseif _T_Disobedience.GetValue() > 3 && _T_Obedience.GetValue() > 0 _T_Obedience.Mod(-2) _T_Disobedience.Mod(-Flip) Debug.Notification("Severe disobedience. Obedience -2") Endif Utility.Wait(0.2) If _T_Obedience.GetValue() < 0 _T_Obedience.SetValue(0) Debug.Notification("Slave Level: Unruly") Elseif _T_Obedience.GetValue() < 5 Debug.Notification("Slave Level: Unruly") Elseif _T_Obedience.GetValue() < 10 Debug.Notification("Slave Level: Somewhat Obedient") Elseif _T_Obedience.GetValue() < 15 Debug.Notification("Slave Level: Obedient") Elseif _T_Obedience.GetValue() < 25 Debug.Notification("Slave Level: Very Obedient") Elseif _T_Obedience.GetValue() < 35 Debug.Notification("Slave Level: Extremely Obedient") Elseif _T_Obedience.GetValue() > 34 Debug.Notification("Slave Level: Completely Obedient") Endif Elseif _T_MavensSlave.GetValue() == 2 If _T_Obedience.GetValue() < 0 _T_Obedience.SetValue(0) Debug.Notification("Slave Level: Unruly") Elseif _T_Obedience.GetValue() < 5 Debug.Notification("Slave Level: Unruly") Elseif _T_Obedience.GetValue() < 10 Debug.Notification("Slave Level: Somewhat Obedient") Elseif _T_Obedience.GetValue() < 15 Debug.Notification("Slave Level: Obedient") Elseif _T_Obedience.GetValue() < 25 Debug.Notification("Slave Level: Very Obedient") Elseif _T_Obedience.GetValue() < 35 Debug.Notification("Slave Level: Extremely Obedient") Elseif _T_Obedience.GetValue() > 34 Debug.Notification("Slave Level: Completely Obedient") Endif Endif Utility.Wait(0.1) If _T_ArcadiasSlave.GetValue() == 2 && _T_Obedience.GetValue() > 25 _T_ArcadiasSlave.SetValue(3) _T_Disobedience.SetValue(0) _T_Obedience.SetValue(0) _T_SlaveOrders.SetValue(0) Debug.Notification("Arcadia's Love potion has worn off.") Elseif _T_BothelasSlave.GetValue() == 2 && _T_Obedience.GetValue() > 25 _T_BothelasSlave.SetValue(3) _T_Disobedience.SetValue(0) _T_Obedience.SetValue(0) _T_SlaveOrders.SetValue(0) Debug.Notification("The Hag's Love potion has worn off.") Endif RegisterForSingleUpdateGameTime(6.0) EndEvent Function BreakTheWill(actor Damsel) Actor Cap1 = Captive1.GetReference() as Actor Actor Cap2 = Captive2.GetReference() as Actor Utility.Wait(0.1) If Damsel.GetFactionRank(_T_HistoryFaction) > 4 && Damsel.GetFactionRank(_T_HistoryFaction) < 9 Int Sex = Damsel.GetLeveledActorBase().GetSex() String SlaveName = Damsel.GetBaseObject().GetName() ;Woman... be my slave If Damsel.GetFactionRank(_T_NMS_SlaveFaction) == 2 If Damsel.GetRelationshipRank(PlayerRef) < 4 Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Endif Else ;The torture... never stops. If Damsel.IsInFaction(_T_NMS_SlaveFaction) == False && _T_BeatingCounter.GetValue() > 9 Utility.Wait(0.1) Damsel.SetFactionRank(_T_NMS_SlaveFaction, 1) Utility.Wait(0.1) _T_PrisonerPlayerRaped.SetValue(3) Utility.Wait(0.1) UIQuestComplete.Play(PlayerRef) If Cap1 == Damsel Captive1.Clear() Debug.Notification("Captive 01 clear.") Elseif Cap2 == Damsel Captive2.Clear() Debug.Notification("Captive 02 clear.") Endif Utility.Wait(0.1) Debug.Notification("<font size='20'>You broke their will! "+Slavename+"'s training stats will no longer go below 5.</font>") ;Dueling banjos Elseif Damsel.IsInFaction(_T_NMS_SlaveFaction) == False && Damsel.IsInFaction(_T_IncestFaction) == True Utility.Wait(0.1) Damsel.SetFactionRank(_T_NMS_SlaveFaction, 1) Utility.Wait(0.1) _T_PrisonerPlayerRaped.SetValue(3) Utility.Wait(0.1) UIQuestComplete.Play(PlayerRef) Debug.Notification("<font size='20'>The shame broke their will! "+Slavename+"'s training stats will no longer go below 5.</font>") ;You made me love you... I didn't want to do it, I didn't want to do it. ElseIf _T_Stockholm.GetValue() > 19 Damsel.SetFactionRank(_T_NMS_SlaveFaction, 2) Utility.Wait(0.1) Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Utility.Wait(0.2) UIQuestComplete.Play(PlayerRef) Debug.Notification("<font size='20'>"+Slavename+" is now your fully broken and devoted sex slave.</font>") ;I would die for you... feel pain for you... I would crawl on hands and knees until you see... Elseif _T_Stockholm.GetValue() > 14 ;Keeping Irrational affection above 14 makes the NPC super friendly, especially useful for PLANCK VR, as they will no longer flinch from your touch. If Damsel.GetRelationshipRank(PlayerRef) < 4 Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Debug.Notification("<font size='20'>"+Slavename+"'s mad love has made them obsessively devoted to you.</font>") Endif Elseif _T_Stockholm.GetValue() < 15 ;She's a super freak... she's super freaky If Damsel == OlavaTheFeebleRef && Damsel.GetFactionRank(_T_HistoryFaction) > 4 && Damsel.GetFactionRank(_T_HistoryFaction) < 9 _T_StockHolm.SetValue(15) ;Looooove... Love is strange. Elseif _T_Stockholm.GetValue() > 9 ;Keeping Irrational affection above 9 makes the NPC greets friendly, especially useful for PLANCK VR, as they will no longer flinch from your touch. If Damsel.GetRelationshipRank(PlayerRef) < 3 Damsel.SetRelationshipRank(PlayerRef, 3) PlayerRef.SetRelationshipRank(Damsel, 3) Debug.Notification("<font size='20'>Irrational love has made "+Slavename+" more polite.</font>") Elseif Damsel.GetRelationshipRank(PlayerRef) > 3 Damsel.SetRelationshipRank(PlayerRef, 3) PlayerRef.SetRelationshipRank(Damsel, 3) Debug.Notification("<font size='20'>"+Slavename+" is no longer obsessed with you.</font>") Endif Else If _T_PrisonerPlayerRaped.GetValue() == 0 && Damsel.GetFactionRank(_T_HistoryFaction) != 5 && Damsel.GetFactionRank(_T_HistoryFaction) != 6 && Damsel.GetFactionRank(_T_HistoryFaction) != 7 && Damsel.GetFactionRank(_T_HistoryFaction) != 8 ; Do nothing Else If Damsel == HaelgaRef && Damsel.IsInFaction(_T_NMS_SlaveFaction) == False Damsel.SetFactionRank(_T_NMS_SlaveFaction, 2) Utility.Wait(0.1) Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Utility.Wait(0.1) _T_PrisonerDialogue.SetValue(2) _T_NMS_MasterToggle.Mod(1) Utility.Wait(0.1) UIQuestComplete.Play(PlayerRef) Debug.Notification("<font size='20'>Haelga has become your willing and devoted love slave.</font>") Endif Endif Endif Endif ;Shattered If Damsel.GetFactionRank(_T_NMS_SlaveFaction) == 1 If _T_BeatingCounter.GetValue() < 5 _T_BeatingCounter.SetValue(5) Endif If Damsel == EddaRef || Damsel == SildaRef If _T_Stockholm.GetValue() < 10 _T_Stockholm.SetValue(10) Endif Else If _T_Stockholm.GetValue() < 5 _T_Stockholm.SetValue(5) Endif Endif Utility.Wait(0.1) ;Keeping discipline above 7 makes the NPC greets friendlier If _T_BeatingCounter.GetValue() > 6 && Damsel.GetRelationshipRank(PlayerRef) < 3 Damsel.SetRelationshipRank(PlayerRef, 3) PlayerRef.SetRelationshipRank(Damsel, 3) Debug.Notification("<font size='20'>Discipline has taught "+Slavename+" to be more polite.</font>") Elseif _T_BeatingCounter.GetValue() < 7 If _T_Rescue.GetValue() == 0 && Damsel.GetRelationshipRank(PlayerRef) > 2 && _T_Stockholm.GetValue() < 10 Damsel.SetRelationshipRank(PlayerRef, 2) PlayerRef.SetRelationshipRank(Damsel, 2) Debug.Notification("<font size='20'>"+Slavename+" has become less polite.</font>") Elseif _T_Rescue.GetValue() == 1 && Damsel.GetRelationshipRank(PlayerRef) > 0 && _T_Stockholm.GetValue() < 10 Damsel.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Damsel, -2) Debug.Notification("<font size='20'>"+Slavename+" has become less polite.</font>") Endif Endif ;constant rape of the broken slave has led to them becoming sexually depraved as a survival mechanism. Greets will always remain friendly. If _T_PrisonerPlayerRaped.GetValue() > 9 Damsel.SetFactionRank(_T_NMS_SlaveFaction, 2) Utility.Wait(0.1) Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Utility.Wait(0.2) UIQuestComplete.Play(PlayerRef) Debug.Notification("<font size='20'>"+Slavename+" is now your fully broken and devoted sex slave.</font>") Endif ElseIf _T_Stockholm.GetValue() < 10 If _T_Rescue.GetValue() == 0 && Damsel.GetRelationshipRank(PlayerRef) > 2 Damsel.SetRelationshipRank(PlayerRef, 2) PlayerRef.SetRelationshipRank(Damsel, 2) Debug.Notification("<font size='20'>"+Slavename+" has become less polite.</font>") Elseif _T_Rescue.GetValue() == 1 && Damsel.GetRelationshipRank(PlayerRef) > 0 Damsel.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Damsel, -2) Debug.Notification("<font size='20'>"+Slavename+" has become less polite.</font>") Endif Endif Endif If _T_PrisonerIsSloot.GetValue() > 0 _T_PrisonerIsSloot.SetValue(0) Endif Elseif _T_PrisonerIsSloot.GetValue() > 1 && Damsel.GetRelationshipRank(PlayerRef) < 4 Damsel.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Damsel, 4) Elseif Damsel.GetRelationshipRank(PlayerRef) < 2 Damsel.SetRelationshipRank(PlayerRef, 2) PlayerRef.SetRelationshipRank(Damsel, 2) Endif EndFunction Function LastAliasCheck() Actor PiARef = None If _T_Rescue.GetValue() == 0 If PainInTheAss != None PiARef = PainInTheAss.GetReference() as actor Endif Utility.Wait(0.1) If PiARef != None ;Citizen rescue exists PainInTheAss.Clear() Debug.Notification("NMS Rescue NPC alias Cleared") Endif Else If _T_NakedOutfit.GetValue() > 0 _T_NakedOutfit.SetValue(0) Debug.Notification("Naked Outfit Cleared") Endif Endif ; Globals insurance check If _T_RefractoryPeriod.GetValue() < 0 _T_RefractoryPeriod.SetValue(0) Endif If _T_BeatingCounter.GetValue() < 0 _T_BeatingCounter.SetValue(0) Endif If _T_Stockholm.GetValue() < 0 _T_Stockholm.SetValue(0) Endif EndFunction Function PeppermintPatty() If _T_PattyHurst.GetValue() > 9 Actor Stooge = CampFollower.GetReference() as Actor String StoogeName = Stooge.GetBaseObject().GetName() Utility.Wait(0.1) If Stooge.GetFactionRank(_T_NMS_SlaveFaction) == 2 _T_PattyHurst.SetValue(0) Debug.Notification("<font size='20'>"+StoogeName+" Is a devoted slave.</font>") Elseif Stooge.GetFactionRank(_T_NMS_SlaveFaction) == 1 Stooge.SetFactionRank(_T_NMS_SlaveFaction, 2) Utility.Wait(0.1) Stooge.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Stooge, 4) _T_PattyHurst.SetValue(0) UIQuestComplete.Play(PlayerRef) Debug.Notification("<font size='20'>"+StoogeName+" is now your fully devoted accomplice and sex slave.</font>") Else Stooge.SetFactionRank(_T_NMS_SlaveFaction, 1) _T_PattyHurst.SetValue(0) UIQuestComplete.Play(PlayerRef) Debug.Notification("<font size='20'>"+StoogeName+"'s will has been broken. Training stats will no longer go below 5.</font>") Endif Endif If _T_SunHelm.GetValue() == 0 && Game.GetModByname("SunHelmSurvival.esp") != 255 _T_WaterskinList.Revert() Potion SunFull = Game.GetFormFromFile(0x054DE9AD, "SunHelmSurvival.esp") as Potion Potion SunMid = Game.GetFormFromFile(0x054DE9AF, "SunHelmSurvival.esp") as Potion Potion SunLow = Game.GetFormFromFile(0x054DE9AE, "SunHelmSurvival.esp") as Potion Utility.Wait(0.1) _T_WaterskinList.AddForm(SunFull) _T_WaterskinList.AddForm(SunMid) _T_WaterskinList.AddForm(SunLow) Utility.Wait(0.1) Debug.Notification("NMS: Sunhelm detected. Waterskins added.") _T_SunHelm.SetValue(1) Elseif _T_iNeed.GetValue() == 0 && Game.GetModByname("iNeed.esp") != 255 _T_WaterskinList.Revert() Potion iNeedFull = Game.GetFormFromFile(0x05004376, "iNeed.esp") as Potion Potion iNeedMid = Game.GetFormFromFile(0x0500437D, "iNeed.esp") as Potion Potion iNeedLow = Game.GetFormFromFile(0x0500437F, "iNeed.esp") as Potion Utility.Wait(0.1) _T_WaterskinList.AddForm(iNeedFull) _T_WaterskinList.AddForm(iNeedMid) _T_WaterskinList.AddForm(iNeedLow) Utility.Wait(0.1) Debug.Notification("NMS: iNeed detected. Waterskins added.") _T_iNeed.SetValue(1) Endif EndFunction Function SetCuffs(Actor Damsel) Actor Stooge = CampFollower.GetReference() as Actor If Stooge == Damsel CFACuff = Damsel.GetWornForm(0x00800000) As Armor CFWCuff = Damsel.GetWornForm(0x20000000) As Armor Else ACuff = Damsel.GetWornForm(0x00800000) As Armor WCuff = Damsel.GetWornForm(0x20000000) As Armor Endif EndFunction Function SetGag(Actor Damsel) Actor Stooge = CampFollower.GetReference() as Actor If Stooge == Damsel CFGag = Damsel.GetWornForm(0x00004000) As Armor Else Gag = Damsel.GetWornForm(0x00004000) As Armor Endif EndFunction ;Note: This is different from the vanilla setoutfit function which is called in this same script. This one is only called by (I believe) The _T_ExPrisonerInventory fragment. Function SetOutfit(Actor Damsel) Actor Stooge = CampFollower.GetReference() as Actor Actor Flunky = ExPrisoner.GetReference() as Actor Utility.Wait(0.1) If Stooge == Damsel CFAmulet = Damsel.GetWornForm(0x00000020) As Armor CFApron = Damsel.GetWornForm(0x00004000) As Armor CFACuff = Damsel.GetWornForm(0x00800000) As Armor CFBlindfold = Damsel.GetWornForm(0x02000000) As Armor CFCollar = Damsel.GetWornForm(0x00008000) As Armor CFGag = Damsel.GetWornForm(0x00004000) As Armor CFHair = Damsel.GetWornForm(0x00000002) As Armor CFHood = Damsel.GetWornForm(0x00000001) As Armor CFLongHair = Damsel.GetWornForm(0x00000800) As Armor CFPArms = Damsel.GetWornForm(0x00000010) As Armor CFPBoots = Damsel.GetWornForm(0x00000080) As Armor CFPClothes = Damsel.GetWornForm(0x00000004) As Armor CFPHead = Damsel.GetWornForm(0x00001000) As Armor CFPGloves = Damsel.GetWornForm(0x00000008) As Armor CFStocking1 = Damsel.GetWornForm(0x00010000) As Armor CFStocking2 = Damsel.GetWornForm(0x00020000) As Armor CFStocking3 = Damsel.GetWornForm(0x00800000) As Armor CFWCuff = Damsel.GetWornForm(0x20000000) As Armor Utility.Wait(0.1) If CFPClothes == None _T_CFIsNude.SetValue(1) Utility.Wait(0.1) _T_CFNakedOutfit.SetValue(1) Utility.Wait(0.1) If _T_Tutorial.GetValue() == 0 _T_Tutorial.SetValue(1) Utility.Wait(0.1) Debug.Messagebox("TUTORIAL: You have set an outfit without a torso item. For the purposes of Notice Me Senpai, this outfit will be recognized as being nude in dialogue. The Undress and dress dialogue options will be disabled until you set an outfit with a torso, this is to prevent mismatches in function between the two methods of clothing management. Do not use other mods to manage clothing for this NPC.") Else Debug.Notification("Nude Outfit selected. Dressing dialogue disabled.") Endif Else _T_CFIsNude.SetValue(0) Utility.Wait(0.1) _T_CFNakedOutfit.SetValue(0) Endif Elseif Flunky == Damsel Amulet = Damsel.GetWornForm(0x00000020) As Armor Apron = Damsel.GetWornForm(0x00004000) As Armor ACuff = Damsel.GetWornForm(0x00800000) As Armor Blindfold = Damsel.GetWornForm(0x02000000) As Armor Collar = Damsel.GetWornForm(0x00008000) As Armor Gag = Damsel.GetWornForm(0x00004000) As Armor Hair = Damsel.GetWornForm(0x00000002) As Armor Hood = Damsel.GetWornForm(0x00000001) As Armor LongHair = Damsel.GetWornForm(0x00000800) As Armor PArms = Damsel.GetWornForm(0x00000010) As Armor PBoots = Damsel.GetWornForm(0x00000080) As Armor PClothes = Damsel.GetWornForm(0x00000004) As Armor PGloves = Damsel.GetWornForm(0x00000008) As Armor Stocking1 = Damsel.GetWornForm(0x00010000) As Armor Stocking2 = Damsel.GetWornForm(0x00020000) As Armor Stocking3 = Damsel.GetWornForm(0x00800000) As Armor PHead = Damsel.GetWornForm(0x00001000) As Armor WCuff = Damsel.GetWornForm(0x20000000) As Armor Utility.Wait(0.1) If PClothes == None _T_PrisonerIsNude.SetValue(1) Utility.Wait(0.1) _T_NakedOutfit.SetValue(1) Utility.Wait(0.1) If _T_Tutorial.GetValue() == 0 _T_Tutorial.SetValue(1) Utility.Wait(0.1) Debug.Messagebox("TUTORIAL: You have set an outfit without a torso item. For the purposes of Notice Me Senpai, this outfit will be recognized as being nude in dialogue. The Undress and dress dialogue options will be disabled until you set an outfit with a torso, this is to prevent mismatches in function between the two methods of clothing management. Do not use other mods to manage clothing for this NPC.") Else Debug.Notification("Nude Outfit selected. Dressing dialogue disabled.") Endif Else _T_PrisonerIsNude.SetValue(0) Utility.Wait(0.1) _T_NakedOutfit.SetValue(0) Endif Endif EndFunction Function Strip(Actor Damsel) Actor Stooge = CampFollower.GetReference() as Actor Actor Johnny = John.GetReference() as Actor Utility.Wait(0.1) If Johnny == Damsel PArms = PlayerRef.GetWornForm(0x00000010) As Armor PBoots = PlayerRef.GetWornForm(0x00000080) As Armor PClothes = PlayerRef.GetWornForm(0x00000004) As Armor PHead = PlayerRef.GetWornForm(0x00001000) As Armor PGloves = PlayerRef.GetWornForm(0x00000008) As Armor Utility.Wait(0.1) If PBoots != None PlayerRef.UnequipItem(PBoots) Endif If PGloves != None PlayerRef.UnequipItem(PGloves) Endif If PArms != None PlayerRef.UnequipItem(PArms) Endif If PClothes != None PlayerRef.UnequipItem(PClothes) Endif If PHead != None PlayerRef.UnequipItem(PHead) Endif Elseif Damsel.IsInFaction(CurrentFollowerFaction) == True || Damsel.HasKeyword(_T_HoboForce) == True Armor FClothes = Damsel.GetWornForm(0x00000004) As Armor Utility.Wait(0.1) If FClothes != None Damsel.UnEquipAll() Else Damsel.Disable() Utility.Wait(0.3) Damsel.Enable() Endif Elseif Stooge == Damsel If _T_CFIsNude.GetValue() == 0 CFAmulet = Damsel.GetWornForm(0x00000020) As Armor CFACuff = Damsel.GetWornForm(0x00800000) As Armor CFBlindfold = Damsel.GetWornForm(0x02000000) As Armor CFCollar = Damsel.GetWornForm(0x00008000) As Armor CFGag = Damsel.GetWornForm(0x00004000) As Armor CFHood = Damsel.GetWornForm(0x00000001) As Armor CFPArms = Damsel.GetWornForm(0x00000010) As Armor CFPBoots = Damsel.GetWornForm(0x00000080) As Armor CFPClothes = Damsel.GetWornForm(0x00000004) As Armor CFPHead = Damsel.GetWornForm(0x00001000) As Armor CFPGloves = Damsel.GetWornForm(0x00000008) As Armor CFWCuff = Damsel.GetWornForm(0x20000000) As Armor Utility.Wait(0.2) If CFPHead != None Damsel.UnequipItem(CFPHead) ITMClothingDown.Play(PlayerRef) Endif Utility.Wait(0.1) If CFPGloves != None Damsel.UnequipItem(CFPGloves) ITMClothingDown.Play(PlayerRef) Endif Utility.Wait(0.1) If CFPArms != None Damsel.UnequipItem(CFPArms) ITMClothingDown.Play(PlayerRef) Endif Damsel.PlayIdle(idlepickup_ground) Utility.Wait(1.0) If CFPBoots != None Damsel.UnequipItem(CFPBoots) ITMClothingDown.Play(PlayerRef) Endif Utility.Wait(1.0) Damsel.PlayIdle(idlesilentbow) Utility.Wait(1.0) Form CFPiece = Damsel.GetEquippedWeapon() as Form If CFPiece != None Damsel.RemoveItem(CFPiece, 1, True, PlayerRef) Endif Utility.Wait(0.1) If CFPClothes != None Damsel.UnequipItem(CFPClothes) ITMClothingDown.Play(PlayerRef) Endif _T_CFIsNude.SetValue(1) Utility.Wait(0.1) Else Damsel.PlayIdle(idlepickup_ground) Utility.Wait(1.0) If CFPClothes != None Damsel.EquipItem(CFPClothes) ITMClothingUp.Play(PlayerRef) Endif Utility.Wait(1.0) If CFPBoots != None Damsel.EquipItem(CFPBoots) ITMClothingUp.Play(PlayerRef) Endif Utility.Wait(1.0) If CFPArms != None Damsel.EquipItem(CFPArms) ITMClothingUp.Play(PlayerRef) Endif Utility.Wait(0.1) If CFPGloves != None Damsel.EquipItem(CFPGloves) ITMClothingUp.Play(PlayerRef) Endif Utility.Wait(0.1) If CFPHead != None Damsel.EquipItem(CFPHead) ITMClothingUp.Play(PlayerRef) Endif _T_CFIsNude.SetValue(0) Endif Else If _T_PrisonerIsNude.GetValue() == 0 Amulet = Damsel.GetWornForm(0x00000020) As Armor ACuff = Damsel.GetWornForm(0x00800000) As Armor Blindfold = Damsel.GetWornForm(0x02000000) As Armor Collar = Damsel.GetWornForm(0x00008000) As Armor Gag = Damsel.GetWornForm(0x00004000) As Armor Hood = Damsel.GetWornForm(0x00000001) As Armor PArms = Damsel.GetWornForm(0x00000010) As Armor PBoots = Damsel.GetWornForm(0x00000080) As Armor PClothes = Damsel.GetWornForm(0x00000004) As Armor PHead = Damsel.GetWornForm(0x00001000) As Armor PGloves = Damsel.GetWornForm(0x00000008) As Armor WCuff = Damsel.GetWornForm(0x20000000) As Armor Utility.Wait(0.2) If PHead != None Damsel.UnequipItem(PHead) ITMClothingDown.Play(PlayerRef) Endif Utility.Wait(0.1) If PGloves != None Damsel.UnequipItem(PGloves) ITMClothingDown.Play(PlayerRef) Endif Utility.Wait(0.1) If PArms != None Damsel.UnequipItem(PArms) ITMClothingDown.Play(PlayerRef) Endif Damsel.PlayIdle(idlepickup_ground) Utility.Wait(1.0) If PBoots != None Damsel.UnequipItem(PBoots) ITMClothingDown.Play(PlayerRef) Endif Utility.Wait(1.0) Damsel.PlayIdle(idlesilentbow) Utility.Wait(1.0) Form Piece = Damsel.GetEquippedWeapon() as Form If Piece != None Damsel.RemoveItem(Piece, 1, True, PlayerRef) Endif Utility.Wait(0.1) If PClothes != None Damsel.UnequipItem(PClothes) ITMClothingDown.Play(PlayerRef) Endif _T_PrisonerIsNude.SetValue(1) Utility.Wait(0.1) Else Damsel.PlayIdle(idlepickup_ground) Utility.Wait(1.0) If PClothes != None Damsel.EquipItem(PClothes) ITMClothingUp.Play(PlayerRef) Endif Utility.Wait(1.0) If PBoots != None Damsel.EquipItem(PBoots) ITMClothingUp.Play(PlayerRef) Endif Utility.Wait(1.0) If PArms != None Damsel.EquipItem(PArms) ITMClothingUp.Play(PlayerRef) Endif Utility.Wait(0.1) If PGloves != None Damsel.EquipItem(PGloves) ITMClothingUp.Play(PlayerRef) Endif Utility.Wait(0.1) If PHead != None Damsel.EquipItem(PHead) ITMClothingUp.Play(PlayerRef) Endif _T_PrisonerIsNude.SetValue(0) Endif Endif EndFunction Function FixNude(Actor Damsel) Actor Stooge = CampFollower.GetReference() as Actor Actor Flunky = ExPrisoner.GetReference() as Actor Utility.Wait(0.1) If Flunky == Damsel If _T_PrisonerIsNude.GetValue() == 0 If PClothes != None Damsel.EquipItem(PClothes) Endif Utility.Wait(0.1) If PBoots != None Damsel.EquipItem(PBoots) Endif Utility.Wait(0.1) If PArms != None Damsel.EquipItem(PArms) Endif Utility.Wait(0.1) If PGloves != None Damsel.EquipItem(PGloves) Endif Utility.Wait(0.1) If PHead != None Damsel.EquipItem(PHead) Endif Endif If Hair != None Damsel.EquipItem(Hair) Endif If LongHair != None Damsel.EquipItem(LongHair) Endif If Amulet != None Damsel.EquipItem(Amulet) Endif If Apron != None Damsel.EquipItem(Apron) Endif If ACuff != None Damsel.EquipItem(ACuff) Endif If Blindfold != None Damsel.EquipItem(Blindfold) Endif If Collar != None Damsel.EquipItem(Collar) Endif If Gag != None Damsel.EquipItem(Gag) Endif If Hood != None Damsel.EquipItem(Hood) Endif If Stocking1 != None Damsel.EquipItem(Stocking1) Endif If Stocking2 != None Damsel.EquipItem(Stocking2) Endif If Stocking3 != None Damsel.EquipItem(Stocking3) Endif If WCuff != None Damsel.EquipItem(WCuff) Endif Utility.Wait(0.1) If _T_Restrained.GetValue() == 5 || _T_Restrained.GetValue() == 6 Damsel.EquipItem(zbfGagCloth) Endif Utility.Wait(0.1) If _T_NakedOutfit.GetValue() == 0 Armor FArms = Damsel.GetWornForm(0x00000010) As Armor Armor FBoots = Damsel.GetWornForm(0x00000080) As Armor Armor FClothes = Damsel.GetWornForm(0x00000004) As Armor Armor FGloves = Damsel.GetWornForm(0x00000008) As Armor Utility.Wait(0.1) If _T_PrisonerIsNude.GetValue() > 0 If FGloves != None Damsel.UnequipItem(FGloves) Endif If FArms != None Damsel.UnequipItem(FArms) Endif If FClothes != None Damsel.UnequipItem(FClothes) Endif If FBoots != None Damsel.UnequipItem(FBoots) Endif Endif Endif ElseIf Stooge == Damsel If _T_CFIsNude.GetValue() == 0 If CFPClothes != None Damsel.EquipItem(CFPClothes) Endif Utility.Wait(0.1) If CFPBoots != None Damsel.EquipItem(CFPBoots) Endif Utility.Wait(0.1) If CFPArms != None Damsel.EquipItem(CFPArms) Endif Utility.Wait(0.1) If CFPGloves != None Damsel.EquipItem(CFPGloves) Endif Utility.Wait(0.1) If CFPHead != None Damsel.EquipItem(CFPHead) Endif Endif If CFHair != None Damsel.EquipItem(CFHair) Endif If CFLongHair != None Damsel.EquipItem(CFLongHair) Endif If CFAmulet != None Damsel.EquipItem(CFAmulet) Endif If CFApron != None Damsel.EquipItem(CFApron) Endif If CFACuff != None Damsel.EquipItem(CFACuff) Endif If CFBlindfold != None Damsel.EquipItem(CFBlindfold) Endif If CFCollar != None Damsel.EquipItem(CFCollar) Endif If CFGag != None Damsel.EquipItem(CFGag) Endif If CFHood != None Damsel.EquipItem(CFHood) Endif If CFStocking1 != None Damsel.EquipItem(CFStocking1) Endif If CFStocking2 != None Damsel.EquipItem(CFStocking2) Endif If CFStocking3 != None Damsel.EquipItem(CFStocking3) Endif If CFWCuff != None Damsel.EquipItem(CFWCuff) Endif Utility.Wait(0.1) If _T_CFRestrained.GetValue() == 5 || _T_CFRestrained.GetValue() == 6 Damsel.EquipItem(zbfGagCloth) Endif Utility.Wait(0.1) If _T_CFNakedOutfit.GetValue() == 0 Armor CArms = Damsel.GetWornForm(0x00000010) As Armor Armor CBoots = Damsel.GetWornForm(0x00000080) As Armor Armor CClothes = Damsel.GetWornForm(0x00000004) As Armor Armor CGloves = Damsel.GetWornForm(0x00000008) As Armor Utility.Wait(0.1) If _T_CFIsNude.GetValue() > 0 If CGloves != None Damsel.UnequipItem(CGloves) Endif If CArms != None Damsel.UnequipItem(CArms) Endif If CClothes != None Damsel.UnequipItem(CClothes) Endif If CBoots != None Damsel.UnequipItem(CBoots) Endif Endif Endif Endif EndFunction Function FixOutfit(Actor Damsel) Actor Stooge = CampFollower.GetReference() as Actor Actor Flunky = ExPrisoner.GetReference() as Actor If Stooge == Damsel If CFPHead != None Damsel.UnequipItem(CFPHead) Endif If CFPGloves != None Damsel.UnequipItem(CFPGloves) Endif If CFPArms != None Damsel.UnequipItem(CFPArms) Endif If CFPBoots != None Damsel.UnequipItem(CFPBoots) Endif If CFPClothes != None Damsel.UnequipItem(CFPClothes) Endif If CFHair != None Damsel.UnequipItem(CFHair) Endif If CFLongHair != None Damsel.UnequipItem(CFLongHair) Endif Utility.Wait(0.1) Damsel.SetOutfit(_T_NekkidOutfit) Damsel.SetOutfit(_T_NekkidOutfit, true) Utility.Wait(0.1) If CFHair != None Damsel.EquipItem(CFHair) Endif If CFLongHair != None Damsel.EquipItem(CFLongHair) Endif If CFPClothes != None Damsel.EquipItem(CFPClothes) Endif If CFPBoots != None Damsel.EquipItem(CFPBoots) Endif If CFPArms != None Damsel.EquipItem(CFPArms) Endif If CFPGloves != None Damsel.EquipItem(CFPGloves) Endif If CFPHead != None Damsel.EquipItem(CFPHead) Endif Utility.Wait(0.2) Damsel.SetOutfit(None) Damsel.SetOutfit(None, true) Elseif Flunky == Damsel DefaultOutfit = Damsel.GetActorBase().GetOutfit() Amulet = Damsel.GetWornForm(0x00000020) As Armor Apron = Damsel.GetWornForm(0x00004000) As Armor ACuff = Damsel.GetWornForm(0x00800000) As Armor Blindfold = Damsel.GetWornForm(0x02000000) As Armor Collar = Damsel.GetWornForm(0x00008000) As Armor Gag = Damsel.GetWornForm(0x00004000) As Armor Hair = Damsel.GetWornForm(0x00000002) As Armor Hood = Damsel.GetWornForm(0x00000001) As Armor LongHair = Damsel.GetWornForm(0x00000800) As Armor PArms = Damsel.GetWornForm(0x00000010) As Armor PBoots = Damsel.GetWornForm(0x00000080) As Armor PClothes = Damsel.GetWornForm(0x00000004) As Armor PHead = Damsel.GetWornForm(0x00001000) As Armor PGloves = Damsel.GetWornForm(0x00000008) As Armor Stocking1 = Damsel.GetWornForm(0x00010000) As Armor Stocking2 = Damsel.GetWornForm(0x00020000) As Armor Stocking3 = Damsel.GetWornForm(0x00800000) As Armor WCuff = Damsel.GetWornForm(0x20000000) As Armor Utility.Wait(0.2) If PHead != None Damsel.UnequipItem(PHead) Endif If PGloves != None Damsel.UnequipItem(PGloves) Endif If PArms != None Damsel.UnequipItem(PArms) Endif If PBoots != None Damsel.UnequipItem(PBoots) Endif If PClothes != None Damsel.UnequipItem(PClothes) Endif If Hair != None Damsel.UnequipItem(Hair) Endif If LongHair != None Damsel.UnequipItem(LongHair) Endif Utility.Wait(0.1) Damsel.SetOutfit(_T_NekkidOutfit) Damsel.SetOutfit(_T_NekkidOutfit, true) Utility.Wait(0.1) If Hair != None Damsel.EquipItem(Hair) Endif If LongHair != None Damsel.EquipItem(LongHair) Endif If PClothes != None Damsel.EquipItem(PClothes) Endif If PBoots != None Damsel.EquipItem(PBoots) Endif If PArms != None Damsel.EquipItem(PArms) Endif If PGloves != None Damsel.EquipItem(PGloves) Endif If PHead != None Damsel.EquipItem(PHead) Endif Utility.Wait(0.2) Damsel.SetOutfit(None) Damsel.SetOutfit(None, true) Endif EndFunction Function RatRapeFixOutfit(Actor Damsel) DefaultOutfit = Damsel.GetActorBase().GetOutfit() Amulet = Damsel.GetWornForm(0x00000020) As Armor Apron = Damsel.GetWornForm(0x00004000) As Armor ACuff = Damsel.GetWornForm(0x00800000) As Armor Blindfold = Damsel.GetWornForm(0x02000000) As Armor Collar = Damsel.GetWornForm(0x00008000) As Armor Gag = Damsel.GetWornForm(0x00004000) As Armor Hair = Damsel.GetWornForm(0x00000002) As Armor Hood = Damsel.GetWornForm(0x00000001) As Armor LongHair = Damsel.GetWornForm(0x00000800) As Armor PArms = Damsel.GetWornForm(0x00000010) As Armor PBoots = Damsel.GetWornForm(0x00000080) As Armor PClothes = Damsel.GetWornForm(0x00000004) As Armor PHead = Damsel.GetWornForm(0x00001000) As Armor PGloves = Damsel.GetWornForm(0x00000008) As Armor Stocking1 = Damsel.GetWornForm(0x00010000) As Armor Stocking2 = Damsel.GetWornForm(0x00020000) As Armor Stocking3 = Damsel.GetWornForm(0x00800000) As Armor WCuff = Damsel.GetWornForm(0x20000000) As Armor Utility.Wait(0.2) If PHead != None Damsel.UnequipItem(PHead) Endif If PGloves != None Damsel.UnequipItem(PGloves) Endif If PArms != None Damsel.UnequipItem(PArms) Endif If PBoots != None Damsel.UnequipItem(PBoots) Endif If PClothes != None Damsel.UnequipItem(PClothes) Endif Utility.Wait(0.1) Damsel.SetOutfit(_T_NekkidOutfit) Damsel.SetOutfit(_T_NekkidOutfit, true) _T_PrisonerIsNude.SetValue(1) _T_NakedOutfit.SetValue(1) EndFunction Function FollowMe(Actor Follower) Actor Stooge = CampFollower.GetReference() as Actor Actor Flunky = ExPrisoner.GetReference() as Actor Actor Mark = Rat.GetReference() as Actor Utility.Wait(0.1) If Follower.GetFactionRank(_T_RatFaction) == 1 ;There are whores in this house (Full featured) If Follower == BirnaRef PlayerRef.RemoveItem(Gold001, 25) Follower.SetFactionRank(_T_RatFaction, 3) ;independant whore Follower.SetFactionRank(_T_HistoryFaction, 2) ;Sex Elseif Follower == YsoldaRef PlayerRef.RemoveItem(Gold001, 70) Follower.SetFactionRank(_T_RatFaction, 3) ;independant whore Follower.SetFactionRank(_T_HistoryFaction, 2) ;Sex Elseif Follower == EddaRef || Follower == SildaRef PlayerRef.RemoveItem(Gold001, 10) Follower.SetFactionRank(_T_RatFaction, 3) ;independant whore Follower.SetFactionRank(_T_HistoryFaction, 2) ;Sex Follower.SetFactionRank(_T_NMS_SlaveFaction, 1) ;Broken by life _T_Stockholm.SetValue(10) ;Grateful Else Follower.SetFactionRank(_T_RatFaction, 2) ;Friend Follower.SetFactionRank(_T_HistoryFaction, 1) ;No Sex Endif Utility.Wait(0.1) manny_up_list_AvoidNPC.AddForm(Follower) Elseif Follower.GetFactionRank(_T_RatFaction) == 3 If Follower == BirnaRef PlayerRef.RemoveItem(Gold001, 25) Elseif Follower == YsoldaRef PlayerRef.RemoveItem(Gold001, 70) Elseif Follower == EddaRef || Follower == SildaRef PlayerRef.RemoveItem(Gold001, 10) Endif Elseif Mark == Follower ;Not a whore, just a little slut. If Follower == SvanaRef Follower.SetFactionRank(_T_HistoryFaction, 2) Follower.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Follower, 4) Follower.SetFactionRank(_T_RatFaction, 3) ;lover not rescued ; More whores (Whores lite now with fewer calories) Elseif Follower == AbeloneRef || Follower == ErdiRef || Follower == FrukiRef || Follower == IrgnirRef || Follower == JulienneLylvieveRef || Follower == NarriRef || Follower == SaadiaRef Follower.SetFactionRank(_T_HistoryFaction, 2) Follower.SetFactionRank(_T_NMS_WhoreFaction, 6); Happy Whore Follower.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Follower, 4) Follower.SetFactionRank(_T_RatFaction, 3) ;lover not rescued Endif Utility.Wait(0.1) Rat.Clear() manny_up_list_AvoidNPC.AddForm(Follower) Endif Utility.Wait(0.1) If Flunky != None If Flunky.GetFactionRank(_T_HistoryFaction) > 4 && Flunky.GetFactionRank(_T_HistoryFaction) < 9 && Flunky.HasKeyword(_T_MaidForce) == False DismissButFollow(Flunky) Else Dismiss(Flunky) Utility.Wait(0.1) If Stooge == Follower DismissCampFollower(Follower) Endif Endif Else If Stooge == Follower DismissCampFollower(Follower) Endif Endif Utility.Wait(0.4) _T_AfterRape.SetValue(0) _T_BeatingCounter.SetValue(0) _T_BeatingRecentCounter.SetValue(0) _T_Fisto.SetValue(0) _T_HitCounter.SetValue(0) _T_JustMurdered.SetValue(0) _T_PrisonerBanditRaped.SetValue(0) _T_PrisonerDialogue.SetValue(0) _T_PrisonerGayness.SetValue(0) _T_PrisonerHunger.SetValue(0) _T_PrisonerIsBitch.SetValue(0) _T_PrisonerIsNude.SetValue(0) _T_PrisonerIsSloot.SetValue(0) _T_PrisonerPlayerRaped.SetValue(0) _T_PrisonerRejected.SetValue(0) _T_PrisonerThirst.SetValue(0) _T_RefractoryPeriod.SetValue(0) _T_Restrained.SetValue(0) _T_RunAway.SetValue(0) _T_Stockholm.SetValue(0) _T_Whoreing.SetValue(0) ExPrisoner.Clear() Debug.Notification("NMS Ex Prisoner NPC stats Cleared") Utility.Wait(0.1) ExPrisoner.ForceRefIfEmpty(Follower) Utility.Wait(0.1) If Follower.GetFactionRank(_T_NMS_SlaveFaction) == 2 Follower.setplayerteammate(0) Debug.Notification("Your slave is following you") Elseif Follower.GetFactionRank(_T_HistoryFaction) > 4 && Follower.GetFactionRank(_T_HistoryFaction) < 9 ;Raped by player Follower.setplayerteammate(0) Debug.Notification("Your victim is following you") Else Follower.setplayerteammate(1) If Follower.GetFactionRank(_T_NMS_WhoreFaction) == 6 Debug.Notification("Your whore is following you") Elseif Follower.GetFactionRank(_T_HistoryFaction) == 2 || Follower.GetFactionRank(_T_HistoryFaction) == 4 Debug.Notification("Your lover is following you") Else Debug.Notification("Your friend is following you") Endif Endif ZipItSnitch(Follower) Utility.Wait(0.1) FixOutfit(Follower) Utility.Wait(0.1) FixWhore(Follower) Utility.Wait(0.1) FixNude(Follower) ;Gaydar If Sexlab.GetSexuality(Follower) < 35 ;Giovani _T_PrisonerGayness.SetValue(1) ElseIf Sexlab.GetSexuality(Follower) < 65 ;Josuke _T_PrisonerGayness.SetValue(2) Else _T_PrisonerGayness.SetValue(0) ;Joeseph Joestar... OH MY GOD. Endif EndFunction Function FollowMeCF(Actor Flunky) Actor Stooge = CampFollower.GetReference() as Actor Utility.Wait(0.1) CFDefaultOutfit = Flunky.GetActorBase().GetOutfit() CFAmulet = Flunky.GetWornForm(0x00000020) As Armor CFApron = Flunky.GetWornForm(0x00004000) As Armor CFACuff = Flunky.GetWornForm(0x00800000) As Armor CFBlindfold = Flunky.GetWornForm(0x02000000) As Armor CFCollar = Flunky.GetWornForm(0x00008000) As Armor CFGag = Flunky.GetWornForm(0x00004000) As Armor CFHair = Flunky.GetWornForm(0x00000002) As Armor CFHood = Flunky.GetWornForm(0x00000001) As Armor CFLongHair = Flunky.GetWornForm(0x00000800) As Armor CFPArms = Flunky.GetWornForm(0x00000010) As Armor CFPBoots = Flunky.GetWornForm(0x00000080) As Armor CFPClothes = Flunky.GetWornForm(0x00000004) As Armor CFPHead = Flunky.GetWornForm(0x00001000) As Armor CFPGloves = Flunky.GetWornForm(0x00000008) As Armor CFStocking1 = Flunky.GetWornForm(0x00010000) As Armor CFStocking2 = Flunky.GetWornForm(0x00020000) As Armor CFStocking3 = Flunky.GetWornForm(0x00800000) As Armor CFWCuff = Flunky.GetWornForm(0x20000000) As Armor Utility.Wait(0.2) If Stooge != None DismissCampFollower(Stooge) Else CampFollower.Clear() Endif Utility.Wait(0.1) CampFollower.Clear() Utility.Wait(0.1) CampFollower.ForceRefIfEmpty(Flunky) If Flunky.GetFactionRank(_T_NMS_SlaveFaction) == 2 Flunky.setplayerteammate(0) Debug.Notification("Your complicit slave is following") Else Flunky.setplayerteammate(0) Debug.Notification("Your complicit victim is following") Endif Utility.Wait(0.2) ZipItSnitch(Flunky) Utility.Wait(0.1) FixOutfit(Flunky) EndFunction Function ZipItSnitch(Actor Snitch) If Snitch.IsInFaction(CrimeFactionCidhnaMine) Snitch.RemoveFromFaction(CrimeFactionCidhnaMine) Elseif Snitch.IsInFaction(CrimeFactionEastmarch) Snitch.RemoveFromFaction(CrimeFactionEastmarch) Elseif Snitch.IsInFaction(CrimeFactionFalkreath) Snitch.RemoveFromFaction(CrimeFactionFalkreath) Elseif Snitch.IsInFaction(CrimeFactionGreybeard) Snitch.RemoveFromFaction(CrimeFactionGreybeard) Elseif Snitch.IsInFaction(CrimeFactionHaafingar) Snitch.RemoveFromFaction(CrimeFactionHaafingar) Elseif Snitch.IsInFaction(CrimeFactionHjaalmarch) Snitch.RemoveFromFaction(CrimeFactionHjaalmarch) Elseif Snitch.IsInFaction(CrimeFactionImperial) Snitch.RemoveFromFaction(CrimeFactionImperial) Elseif Snitch.IsInFaction(CrimeFactionKhajiitCaravans) Snitch.RemoveFromFaction(CrimeFactionKhajiitCaravans) Elseif Snitch.IsInFaction(CrimeFactionOrcs) Snitch.RemoveFromFaction(CrimeFactionOrcs) Elseif Snitch.IsInFaction(CrimeFactionPale) Snitch.RemoveFromFaction(CrimeFactionPale) Elseif Snitch.IsInFaction(CrimeFactionReach) Snitch.RemoveFromFaction(CrimeFactionReach) Elseif Snitch.IsInFaction(CrimeFactionRift) Snitch.RemoveFromFaction(CrimeFactionRift) Elseif Snitch.IsInFaction(CrimeFactionSons) Snitch.RemoveFromFaction(CrimeFactionSons) Elseif Snitch.IsInFaction(CrimeFactionThievesGuild) Snitch.RemoveFromFaction(CrimeFactionThievesGuild) Elseif Snitch.IsInFaction(CrimeFactionWhiterun) Snitch.RemoveFromFaction(CrimeFactionWhiterun) Elseif Snitch.IsInFaction(CrimeFactionWinterhold) Snitch.RemoveFromFaction(CrimeFactionWinterhold) Endif Debug.Notification("NMS Follower crime reporting disabled") EndFunction Function BeMyMaid(Actor Maid) Actor Stooge = CampFollower.GetReference() as Actor Utility.Wait(0.1) If Stooge == Maid DismissCampFollower(Maid) Else Dismiss(Maid) Endif Utility.Wait(0.1) If HouseSlave01.GetReference() == None HouseSlave01.ForceRefTo(Maid) Debug.Notification("1st house slave assigned") Utility.Wait(0.2) ZipItSnitch(Maid) Elseif HouseSlave02.GetReference() == None HouseSlave02.ForceRefTo(Maid) Debug.Notification("2nd house slave assigned") Utility.Wait(0.2) ZipItSnitch(Maid) Elseif HouseSlave03.GetReference() == None HouseSlave03.ForceRefTo(Maid) Debug.Notification("3rd house slave assigned") Utility.Wait(0.2) ZipItSnitch(Maid) Elseif HouseSlave04.GetReference() == None HouseSlave04.ForceRefTo(Maid) Debug.Notification("4th house slave assigned") Utility.Wait(0.2) Debug.Notification("You must dismiss a house slave before you can assign another.") ZipItSnitch(Maid) Else Debug.Messagebox("You have too many house slaves. Dismiss a house slave, and try again.") Endif Utility.Wait(0.2) Maid.EvaluatePackage() EndFunction Function BeOnBench(Actor Reserve) Actor Stooge = CampFollower.GetReference() as Actor Utility.Wait(0.1) If Stooge == Reserve DismissCampFollower(Reserve) Else Dismiss(Reserve) Endif Utility.Wait(0.1) If Reserve01.GetReference() == None Reserve01.ForceRefTo(Reserve) Debug.Notification("1st reserve assigned") Utility.Wait(0.2) ZipItSnitch(Reserve) Elseif Reserve02.GetReference() == None Reserve02.ForceRefTo(Reserve) Debug.Notification("2nd reserve assigned") Utility.Wait(0.2) ZipItSnitch(Reserve) Elseif Reserve03.GetReference() == None Reserve03.ForceRefTo(Reserve) Debug.Notification("3rd reserve assigned") Utility.Wait(0.2) ZipItSnitch(Reserve) Elseif Reserve04.GetReference() == None Reserve04.ForceRefTo(Reserve) Debug.Notification("4th reserve assigned") Utility.Wait(0.2) Debug.Notification("You must dismiss a reserve before you can assign another.") ZipItSnitch(Reserve) Else Debug.Messagebox("You have too many reserves. Dismiss a reserve, and try again.") Endif Utility.Wait(0.2) Reserve.EvaluatePackage() EndFunction Function ClearCooldowns(Actor Guy) Int CDN = Guy.GetItemCount(_T_NMS_CooldownToken) As Int Utility.Wait(0.1) Guy.RemoveItem(_T_NMS_CooldownToken, CDN) _T_NMS_Reset.SetValue(0) EndFunction Function ClearHistory(Actor Guy) Actor Cap1 = Captive1.GetReference() as Actor Actor Cap2 = Captive2.GetReference() as Actor If Guy.HasKeyword(_T_HoboForce) RemoveBuddy(Guy) Endif Utility.Wait(0.1) If Guy.HasKeyword(_T_FlunkyForce) Dismiss(Guy) Elseif Guy.HasKeyword(_T_MaidForce) DismissMaid(Guy) Elseif Guy.HasKeyword(_T_ReserveForce) DismissReserve(Guy) Elseif Guy.HasKeyword(_T_CFForce) DismissCampFollower(Guy) Elseif Cap1 == Guy Captive1.Clear() Elseif Cap2 == Guy Captive2.Clear() Endif Guy.RemoveFromFaction(_T_HistoryFaction) Guy.RemoveFromFaction(_T_IncestFaction) Guy.RemoveFromFaction(_T_MartyrFaction) Guy.RemoveFromFaction(_T_NMS_CaptiveFaction) Guy.RemoveFromFaction(_T_NMS_CasualSexFaction) Guy.RemoveFromFaction(_T_NMS_CuckFaction) Guy.RemoveFromFaction(_T_NMS_JohnFaction) Guy.RemoveFromFaction(_T_NMS_SlaveFaction) Guy.RemoveFromFaction(_T_NMS_WhoreFaction) Guy.RemoveFromFaction(_T_PayPigFaction) Guy.RemoveFromFaction(_T_RatFaction) ClearCooldowns(Guy) Debug.Notification("NPC HISTORY CLEARED") _T_NMS_Reset.SetValue(0) EndFunction Function Debuggery() Actor Flunky = ExPrisoner.GetReference() as Actor Actor Stooge = CampFollower.GetReference() as Actor Actor Slave01 = HouseSlave01.GetReference() as Actor Actor Slave02 = HouseSlave02.GetReference() as Actor Actor Slave03 = HouseSlave03.GetReference() as Actor Actor Slave04 = HouseSlave04.GetReference() as Actor Actor Res01 = Reserve01.GetReference() as Actor Actor Res02 = Reserve02.GetReference() as Actor Actor Res03 = Reserve03.GetReference() as Actor Actor Res04 = Reserve04.GetReference() as Actor Actor Pimp = BadDaddy.GetReference() as Actor _T_NMS_Reset.SetValue(0) Utility.Wait(0.1) Int aButton = _T_DebugMenu.Show() If aButton == 0 ;toggles Int iButton = _T_DebugToggleMenu.Show() If iButton == 0 ;Player Whore Mode If _T_PlayerWhore.GetValue() == 0 _T_PlayerWhore.SetValue(1) Debug.Notification("Player Whore Enabled") Debuggery() Else _T_PlayerWhore.SetValue(0) Debug.Notification("Player Whore Disabled") aButton = _T_DebugMenu.Show() Debuggery() Endif Elseif iButton == 1 ;No Casual sex If _T_NoCasual.GetValue() == 0 _T_NoCasual.SetValue(1) Debug.Notification("Casual Sex Dialogue Disabled") Debuggery() Else _T_NoCasual.SetValue(0) Debug.Notification("Casual Sex Dialogue Enabled") Debuggery() Endif Elseif iButton == 2 ;guard dialogue If _T_NoPigs.GetValue() == 0 _T_NoPigs.SetValue(1) Debug.Notification("Guard Dialogue Disabled") Debuggery() Else _T_NoPigs.SetValue(0) Debug.Notification("Guard Dialogue Enabled") Debuggery() Endif Elseif iButton == 3 ;Futa Vag dialogue If _T_NoPussy.GetValue() == 0 _T_NoPussy.SetValue(1) Debug.Notification("Vagina Dialogue Disabled") Debuggery() Else _T_NoPussy.SetValue(0) Debug.Notification("Vagina Dialogue Enabled") Debuggery() Endif Endif Elseif aButton == 1 ;Clear histories and cooldowns Int jButton = _T_DebugClearMenu.Show() If jButton == 0 ;Clear player Refractory _T_RefractoryPeriod.SetValue(0) Debuggery() Elseif jButton == 1 ;Clear NPC Refractory _T_NMS_Reset.SetValue(1) _T_NMS_Debug.SetValue(0) Utility.Wait(0.1) PlayerRef.UnEquipItem(_T_NMS_Menu_Ring) Elseif jButton == 2 ;Clear NPC History _T_NMS_Reset.SetValue(2) _T_NMS_Debug.SetValue(0) Utility.Wait(0.1) PlayerRef.UnEquipItem(_T_NMS_Menu_Ring) Elseif jButton == 3 ;Dismiss all If Flunky != None Dismiss(Flunky) Else ExPrisoner.Clear() Endif If Stooge != None DismissCampFollower(Stooge) Else CampFollower.Clear() Endif If Slave01 != None DismissMaid(Slave01) Else HouseSlave01.Clear() Endif If Slave02 != None DismissMaid(Slave02) Else HouseSlave02.Clear() Endif If Slave03 != None DismissMaid(Slave03) Else HouseSlave03.Clear() Endif If Slave04 != None DismissMaid(Slave04) Else HouseSlave04.Clear() Endif If Res01 != None DismissReserve(Res01) Else Reserve01.Clear() Endif If Res02 != None DismissReserve(Res02) Else Reserve02.Clear() Endif If Res03 != None DismissReserve(Res03) Else Reserve03.Clear() Endif If Res04 != None DismissReserve(Res04) Else Reserve04.Clear() Endif If Pimp != None BadDaddy.Clear() Endif Captive1.Clear() Captive2.Clear() Utility.Wait(0.1) Debug.Notification("NMS FOLLOWERS DISMISSED") Debuggery() Endif Elseif aButton == 2 ;Teleports Actor Cap1 = Captive1.GetReference() as Actor Actor Cap2 = Captive2.GetReference() as Actor Actor Cuckhold = Cuck.GetReference() as Actor Actor Mark = Rat.GetReference() as actor Actor PITA = PainInTheAss.GetReference() as actor Actor Trick = John.GetReference() as Actor Utility.Wait(0.1) Int kButton = _T_DebugPortMenu.Show() If kButton == 0 ;Main and CF If PITA != None PITA.Moveto(PlayerRef) Endif If Flunky != None Flunky.Moveto(PlayerRef) Endif If Stooge != None Stooge.Moveto(PlayerRef) Endif Elseif kButton == 1 ;Captives If Cap1 != None Cap1.Moveto(PlayerRef) Endif If Cap2 != None Cap2.Moveto(PlayerRef) Endif Elseif kButton == 2 ;John If Trick != None Trick.Moveto(PlayerRef) Endif Elseif kButton == 3 ;cuck If Cuckhold != None Cuckhold.Moveto(PlayerRef) Endif Elseif kButton == 4 ;Casual partner/Whore/Mark If Mark != None Mark.Moveto(PlayerRef) Endif Elseif kButton == 5 ;Pimp If Pimp != None Pimp.Moveto(PlayerRef) Endif Endif Debuggery() Elseif aButton == 3 ;Get items Int lButton = _T_DebugGetMenu.Show() If lButton == 0 ;Get Rings PlayerRef.AddItem(_T_NMS_Menu_Ring, 1) PlayerRef.AddItem(_T_NMS_Capture_Ring, 1) Debuggery() Elseif lButton == 1 ;Get abduction kit PlayerRef.AddItem(_T_SackHood, 1) PlayerRef.AddItem(_T_WristRope, 1) Debuggery() Elseif lButton == 1 ;Beggar Clothes PlayerRef.AddItem(ClothesBeggarRobes, 1) Debuggery() Endif Else _T_NMS_Debug.SetValue(0) Utility.Wait(0.1) PlayerRef.UnEquipItem(_T_NMS_Menu_Ring) Endif EndFunction Function DismissMaid(Actor Maid) Utility.Wait(0.2) If HouseSlave01.GetReference() == Maid HouseSlave01.Clear() Debug.Notification("1st house slave cleared") Elseif HouseSlave02.GetReference() == Maid HouseSlave02.Clear() Debug.Notification("2nd house slave cleared") Elseif HouseSlave03.GetReference() == Maid HouseSlave03.Clear() Debug.Notification("3rd house slave cleared") Elseif HouseSlave04.Clear() == Maid HouseSlave04.Clear() Debug.Notification("4th house slave cleared") Endif EndFunction Function DismissReserve(Actor Reserve) Utility.Wait(0.2) If Reserve01.GetReference() == Reserve Reserve01.Clear() Debug.Notification("1st reserve cleared") Elseif Reserve02.GetReference() == Reserve Reserve02.Clear() Debug.Notification("2nd reserve cleared") Elseif Reserve03.GetReference() == Reserve Reserve03.Clear() Debug.Notification("3rd reserve cleared") Elseif Reserve04.Clear() == Reserve Reserve04.Clear() Debug.Notification("4th reserve cleared") Endif EndFunction Function Dismiss(Actor Flunky) If _T_PrisonerIsNude.GetValue() == 1;Redress ex prisoner Strip(Flunky) Endif ExPrisoner.Clear() Utility.Wait(0.2) Flunky.SetOutfit(DefaultOutfit) Utility.Wait(0.1) _T_AfterRape.SetValue(0) _T_BeatingCounter.SetValue(0) _T_BeatingRecentCounter.SetValue(0) _T_Fisto.SetValue(0) _T_HitCounter.SetValue(0) _T_PrisonerBanditRaped.SetValue(0) _T_PrisonerDialogue.SetValue(0) _T_PrisonerGayness.SetValue(0) _T_PrisonerHunger.SetValue(0) _T_PrisonerIsBitch.SetValue(0) _T_PrisonerIsNude.SetValue(0) _T_PrisonerIsSloot.SetValue(0) _T_NakedOutfit.SetValue(0) _T_PrisonerPlayerRaped.SetValue(0) _T_PrisonerRejected.SetValue(0) _T_PrisonerThirst.SetValue(0) ;_T_RefractoryPeriod.SetValue(0) To make whores work _T_Restrained.SetValue(0) _T_Stockholm.SetValue(0) _T_Whoreing.SetValue(0) Utility.Wait(0.1) If Amulet != None Flunky.UnequipItem(Amulet) Endif If Apron != None Flunky.UnequipItem(Apron) Endif If ACuff != None Flunky.UnequipItem(ACuff) Endif If Blindfold != None Flunky.UnequipItem(Blindfold) Endif If Collar != None Flunky.UnequipItem(Collar) Endif If Gag != None Flunky.UnequipItem(Gag) Endif If Hood != None Flunky.UnequipItem(Hood) Endif If Stocking1 != None Flunky.UnequipItem(Stocking1) Endif If Stocking2 != None Flunky.UnequipItem(Stocking2) Endif If Stocking3 != None Flunky.UnequipItem(Stocking3) Endif If WCuff != None Flunky.UnequipItem(WCuff) Endif If Hair != None Flunky.UnequipItem(Hair) Endif If LongHair != None Flunky.UnequipItem(LongHair) Endif Utility.Wait(0.1) Amulet = Flunky.GetWornForm(0x00000020) As Armor Apron = Flunky.GetWornForm(0x00004000) As Armor ACuff = Flunky.GetWornForm(0x00800000) As Armor Blindfold = Flunky.GetWornForm(0x02000000) As Armor Collar = Flunky.GetWornForm(0x00008000) As Armor Gag = Flunky.GetWornForm(0x00004000) As Armor Hair = Flunky.GetWornForm(0x00000002) As Armor Hood = Flunky.GetWornForm(0x00000001) As Armor LongHair = Flunky.GetWornForm(0x00000800) As Armor Stocking1 = Flunky.GetWornForm(0x00010000) As Armor Stocking2 = Flunky.GetWornForm(0x00020000) As Armor Stocking3 = Flunky.GetWornForm(0x00800000) As Armor WCuff = Flunky.GetWornForm(0x20000000) As Armor Debug.Notification("NMS NPC stats cleared") Utility.Wait(0.1) ;Insurance _T_BeatingCounter.SetValue(0) _T_Stockholm.SetValue(0) EndFunction Function DismissButFollow(Actor Flunky) Actor Stooge = CampFollower.GetReference() as Actor Utility.Wait(0.1) TempDefaultOutfit = DefaultOutfit CFAmulet = Flunky.GetWornForm(0x00000020) As Armor CFApron = Flunky.GetWornForm(0x00004000) As Armor CFACuff = Flunky.GetWornForm(0x00800000) As Armor CFBlindfold = Flunky.GetWornForm(0x02000000) As Armor CFCollar = Flunky.GetWornForm(0x00008000) As Armor CFGag = Flunky.GetWornForm(0x00004000) As Armor CFHair = Flunky.GetWornForm(0x00000002) As Armor CFHood = Flunky.GetWornForm(0x00000001) As Armor CFLongHair = Flunky.GetWornForm(0x00000800) As Armor CFPArms = Flunky.GetWornForm(0x00000010) As Armor CFPBoots = Flunky.GetWornForm(0x00000080) As Armor CFPClothes = Flunky.GetWornForm(0x00000004) As Armor CFPHead = Flunky.GetWornForm(0x00001000) As Armor CFPGloves = Flunky.GetWornForm(0x00000008) As Armor CFStocking1 = Flunky.GetWornForm(0x00010000) As Armor CFStocking2 = Flunky.GetWornForm(0x00020000) As Armor CFStocking3 = Flunky.GetWornForm(0x00800000) As Armor CFWCuff = Flunky.GetWornForm(0x20000000) As Armor Utility.Wait(0.2) Dismiss(Flunky) Utility.Wait(0.1) If Stooge != None DismissCampFollower(Stooge) Else CampFollower.Clear() Endif Utility.Wait(0.1) CampFollower.Clear() Utility.Wait(0.1) CFDefaultOutfit = TempDefaultOutfit Utility.Wait(0.1) CampFollower.ForceRefIfEmpty(Flunky) Debug.Notification("Complicit victim is following") Utility.Wait(0.2) ZipItSnitch(Flunky) Utility.Wait(0.1) FixOutfit(Flunky) Utility.Wait(0.1) ;Insurance _T_BeatingCounter.SetValue(0) _T_Stockholm.SetValue(0) EndFunction Function DeadClear(Actor Corpse) Actor Fam = Family.GetReference() as Actor Actor Cuckhold = Cuck.GetReference() as Actor Utility.Wait(0.1) If Cuckhold == Corpse Cuck.Clear() Elseif Fam == Corpse Family.Clear() Endif Utility.Wait(0.1) Corpse.RemoveFromFaction(_T_RatFaction) Corpse.RemoveFromFaction(_T_HistoryFaction) Corpse.RemoveFromFaction(_T_NMS_SlaveFaction) Corpse.RemoveFromFaction(_T_NMS_WhoreFaction) Corpse.RemoveFromFaction(_T_IncestFaction) Corpse.RemoveFromFaction(_T_PayPigFaction) Debug.Notification("Corpse factions cleared") EndFunction Function DismissCampFollower(Actor Flunky) If _T_CFIsNude.GetValue() > 0 ;Redress Camp Follower Strip(Flunky) Endif Utility.Wait(0.1) CampFollower.Clear() Utility.Wait(0.2) Flunky.SetOutfit(CFDefaultOutfit) Debug.Notification("Dismissed victim is no longer following") _T_CFIsNude.SetValue(0) _T_CFNakedOutfit.SetValue(0) _T_CFRestrained.SetValue(0) EndFunction Function Gasp() Int Psex = PlayerRef.GetActorBase().GetSex() If Psex == 0 SexLabVoiceMale01Mild.Play(PlayerRef) Else SexLabVoiceFemale02Mild.Play(PlayerRef) Endif EndFunction Function Moan() Int Psex = PlayerRef.GetActorBase().GetSex() If Psex == 0 SexLabVoiceMale01Medium.Play(PlayerRef) Else SexLabVoiceFemale02Medium.Play(PlayerRef) Endif EndFunction Function Sayonara(Actor Flunky) Flunky.RemoveFromFaction(_T_HistoryFaction) Flunky.RemoveFromFaction(_T_NMS_WhoreFaction) Flunky.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Flunky, -2) EndFunction Function UpdateWhore(Actor Whore) If Whore.GetFactionRank(_T_HistoryFaction) > 4 && Whore.GetFactionRank(_T_HistoryFaction) < 9 If Whore.GetFactionRank(_T_NMS_WhoreFaction) == 2 Whore.SetFactionRank(_T_NMS_WhoreFaction, 0) Elseif Whore.GetFactionRank(_T_NMS_WhoreFaction) > 2 && Whore.GetFactionRank(_T_NMS_WhoreFaction) < 7 Whore.SetFactionRank(_T_NMS_WhoreFaction, 7) Endif Endif EndFunction Function FixWhore(Actor Whore) If Whore.GetFactionRank(_T_HistoryFaction) != 5 && Whore.GetFactionRank(_T_HistoryFaction) != 6 && Whore.GetFactionRank(_T_HistoryFaction) != 7 && Whore.GetFactionRank(_T_HistoryFaction) != 8 If Whore.GetFactionRank(_T_NMS_WhoreFaction) != 5 && Whore.GetFactionRank(_T_NMS_WhoreFaction) != 6 Whore.SetFactionRank(_T_NMS_WhoreFaction, 0) Whore.RemoveFromFaction(_T_NMS_WhoreFaction) Endif Elseif Whore.GetFactionRank(_T_HistoryFaction) > 4 && Whore.GetFactionRank(_T_HistoryFaction) < 9 If Whore.GetFactionRank(_T_NMS_WhoreFaction) == 2 Whore.SetFactionRank(_T_NMS_WhoreFaction, 0) Elseif Whore.GetFactionRank(_T_NMS_WhoreFaction) > 2 && Whore.GetFactionRank(_T_NMS_WhoreFaction) < 7 Whore.SetFactionRank(_T_NMS_WhoreFaction, 7) Endif Endif EndFunction Function FuckYouLikeAnAnimal(Actor Partner) Int PSex = Sexlab.GetGender(PlayerRef) ;Customer sex Int Sex = Partner.GetLeveledActorBase().GetSex() ;Whore sex Bool Bottom = False String PartnerName = Partner.GetBaseObject().GetName() Utility.Wait(0.1) Int iButton = _T_WhosOnTopMESG.Show() If iButton == 1 Bottom = True Endif Utility.Wait(0.1) If Partner.GetRelationshipRank(PlayerRef) < 2 Partner.SetRelationshipRank(PlayerRef, 2) PlayerRef.SetRelationshipRank(Partner, 2) Debug.Notification("<font size='20'>"+PartnerName+" Intimacy + 1</font>") Elseif Partner.GetRelationshipRank(PlayerRef) < 3 Partner.SetRelationshipRank(PlayerRef, 3) PlayerRef.SetRelationshipRank(Partner, 3) Debug.Notification("<font size='20'>"+PartnerName+" Intimacy + 1</font>") Elseif Partner.GetRelationshipRank(PlayerRef) < 4 Partner.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(Partner, 4) Debug.Notification("<font size='20'>"+PartnerName+" Intimacy + 1</font>") Endif Utility.Wait(0.1) _T_RefractoryPeriod.SetValue(1) Utility.Wait(0.1) actor[] sexActors = new actor[2] ;Just the ladies If PSex == 1 && Sex == 1 If Bottom == False ;Eat me! sexActors[0] = PlayerRef sexActors[1] = Partner sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "Cunnilingus", tagSuppress="FM,MF,MM,Aggressive,kissing,Foreplay,LeadIn,Anal,Missionary,Cowgirl,Doggy,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Magic,Mage,Dildo,Object", RequireAll = True) SexLab.StartSex(sexActors, anims) Else ;I like tacos too! sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "Cunnilingus", tagSuppress="FM,MF,MM,Aggressive,kissing,Foreplay,LeadIn,Anal,Missionary,Cowgirl,Doggy,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Magic,Mage,Dildo,Object", RequireAll = True) SexLab.StartSex(sexActors, anims) Endif ;Female player hetero ElseIf PSex == 1 && Sex == 0 If Bottom == False ;She's a Modern girl. sexActors[0] = PlayerRef sexActors[1] = Partner sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "Cunnilingus,Cowgirl,Carry", tagSuppress="FF,MM,Lesbian,kissing,Foreplay,LeadIn,Blowjob,Rimjob,Aggressive,Anal,footjob,boobjob,Footjob,Boobjob,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Magic,Mage,Dildo", RequireAll = False) SexLab.StartSex(sexActors, anims) Else ;Who needs orgasms anyway? sexActors[0] = PlayerRef sexActors[1] = Partner sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "Blowjob,Doggy,Missionary,Anal", tagSuppress="FF,MM,Lesbian,kissing,Foreplay,LeadIn,Blowjob,Rimjob,Aggressive,footjob,boobjob,Footjob,Boobjob,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Magic,Mage,Dildo", RequireAll = False) SexLab.StartSex(sexActors, anims) Endif ;Male Player hetero ElseIf PSex == 0 && Sex == 1 If Bottom == False ;I'm sure she never fakes it... right? sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "Blowjob,Doggy,Missionary,Anal", tagSuppress="FF,MM,Lesbian,kissing,Foreplay,LeadIn,Blowjob,Rimjob,Aggressive,footjob,boobjob,Footjob,Boobjob,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Magic,Mage,Dildo", RequireAll = False) SexLab.StartSex(sexActors, anims) Else ;Yes, Lady Demitrescu. sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "Cunnilingus,Cowgirl,Carry", tagSuppress="FF,MM,Lesbian,kissing,Foreplay,LeadIn,Blowjob,Rimjob,Aggressive,Anal,footjob,boobjob,Footjob,Boobjob,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Magic,Mage,Dildo", RequireAll = False) SexLab.StartSex(sexActors, anims) Endif ;Men men men men... manly men. ElseIf PSex == 0 && Sex == 0 If Bottom == False ;Blow me... pal! sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "MM,M2M", tagSuppress="FM,MF,FF,69,Cunnilingus,kissing,Foreplay,LeadIn,boobjob,Boobjob,footjob,Footjob,Guro,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Spanking,Mage,Dildo,Lesbian", RequireAll = False) SexLab.StartSex(sexActors, anims) Else ;Yes, Daddy! sexActors[0] = PlayerRef sexActors[1] = Partner sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "MM,M2M", tagSuppress="FM,MF,FF,69,Cunnilingus,kissing,Foreplay,LeadIn,boobjob,Boobjob,footjob,Footjob,Guro,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Spanking,Mage,Dildo,Lesbian", RequireAll = False) SexLab.StartSex(sexActors, anims) Endif Endif EndFunction Function GoToDMC(Actor Partner) ;Rape rape rape, ano ko wo raaaaape! Int PSex = Sexlab.GetGender(PlayerRef) ;Customer sex Int Sex = Partner.GetLeveledActorBase().GetSex() ;Whore sex Int Pos = 0 ;oral rape Message RapePos = _T_FemRapePosMESG String PartnerName = Partner.GetBaseObject().GetName() Utility.Wait(0.1) If Sex == 0 RapePos = _T_MaleRapePosMESG Endif Utility.Wait(0.1) If PSex == 0 Int iButton = RapePos.Show() If iButton == 1 Pos = 1 ;Anal rape Elseif iButton == 2 Pos = 2 ;Vaginal rape Endif Endif Utility.Wait(0.1) If Partner.IsInFaction(_T_HistoryFaction) == 0 Partner.SetFactionRank(_T_HistoryFaction, 6) Partner.SetFactionRank(_T_RatFaction, 4) Endif Debug.Notification("<font size='20'>"+PartnerName+" is afraid.</font>") Utility.Wait(0.2) actor[] sexActors = new actor[2] ;FF rape If PSex == 1 && Sex == 1 sexActors[0] = PlayerRef sexActors[1] = Partner sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "Cunnilingus", tagSuppress="FM,MF,MM,kissing,Foreplay,LeadIn,Anal,Missionary,Cowgirl,Doggy,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Magic,Mage,Dildo,Object", RequireAll = True) SexLab.StartSex(sexActors, anims) ;Female rapes male ElseIf PSex == 1 && Sex == 0 sexActors[0] = PlayerRef sexActors[1] = Partner sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTags(2, "Cunnilingus,Cowgirl,Facesit", tagSuppress="FF,MM,Lesbian,kissing,Foreplay,LeadIn,Blowjob,Rimjob,Anal,footjob,boobjob,Footjob,Boobjob,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Magic,Mage,Dildo", RequireAll = False) SexLab.StartSex(sexActors, anims) ;Male rapes female ElseIf PSex == 0 && Sex == 1 If Pos == 0 ;Oral rape sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims If Partner.WornHasKeyword(zbfAnimHandsArmbinder) == true || Partner.WornHasKeyword(zbfAnimHandsWrists) == true anims = SexLab.GetAnimationsByTags(2, "Binding,Wrists,Armbinder", tagSuppress="MM,M2M,69,Kissing,Loving,Foreplay,Boobjob,BoobJob,Handjob,Footjob,FootJob,Cowgirl,Missionary,Doggy,DoggyStyle,Anal,Vaginal,Carry,Standing,Spanking,Cunnilingus,FemDom,Pillory,XCross,Stockade,Fisting,SubSub,Lesbian,Dildo,Mage,Magic", RequireAll = False) SexLab.StartSex(sexActors, anims) Else anims = SexLab.GetAnimationsByTags(2, "FaceFuck,Blowjob", tagSuppress="MM,M2M,69,Kissing,Loving,Foreplay,Cowgirl,Missionary,Doggy,Cunnilingus,FemDom,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Fisting,SubSub,Lesbian,Dildo,Mage,Magic", RequireAll = false) SexLab.StartSex(sexActors, anims) Endif Elseif Pos == 1 ;Anal rape sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims If Partner.WornHasKeyword(zbfAnimHandsArmbinder) == true || Partner.WornHasKeyword(zbfAnimHandsWrists) == true anims = SexLab.GetAnimationsByTags(2, "Wrists,Binding,Armbinder", tagSuppress="M2M,MM,69,Blowjob,Rimjob,Boobjob,BoobJob,Footjob,FootJob,Handjob,Vaginal,Oral,Cowgirl,Carry,Pussy,Cunnilingus,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Spanking,Mage,Dildo,Lesbian", RequireAll = False) SexLab.StartSex(sexActors, anims) Else anims = SexLab.GetAnimationsByTags(2, "Anal", tagSuppress="M2M,MM,69,Powerbomb,Blowjob,Rimjob,Cowgirl,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Spanking,Mage,Dildo,Lesbian") SexLab.StartSex(sexActors, anims) Endif Elseif Pos == 2 ;Vaginal rape sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims If Partner.WornHasKeyword(zbfAnimHandsArmbinder) == true || Partner.WornHasKeyword(zbfAnimHandsWrists) == true anims = SexLab.GetAnimationsByTags(2, "Wrists,Binding,Armbinder", tagSuppress="M2M,MM,69,Anal,Oral,Blowjob,Rimjob,Boobjob,BoobJob,Handjob,Footjob,FootJob,Cunnilingus,Leadin,Pillory,XCross,Stockade,Furniture,Breast,Boobjob,Footjob,Fisting,SubSub", RequireAll = False) SexLab.StartSex(sexActors, anims) Else anims = SexLab.GetAnimationsByTags(2, "Aggressive,Powerbomb,Rough", tagSuppress="M2M,MM,69,Anal,Blowjob,Rimjob,Boobjob,BoobJob,Handjob,Footjob,FootJob,Oral,Leadin,Loving,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Furniture,Breast,Boobjob,Footjob,Fisting,SubSub", RequireAll = false) SexLab.StartSex(sexActors, anims) Endif Endif ;Male rapes male ElseIf PSex == 0 && Sex == 0 If Pos == 0 ;Oral rape sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims If Partner.WornHasKeyword(zbfAnimHandsArmbinder) == true || Partner.WornHasKeyword(zbfAnimHandsWrists) == true anims = SexLab.GetAnimationsByTags(2, "Binding,Wrists,Armbinder", tagSuppress="69,Kissing,Loving,Foreplay,Boobjob,BoobJob,Handjob,Footjob,FootJob,Cowgirl,Missionary,Doggy,DoggyStyle,Anal,Vaginal,Carry,Standing,Spanking,Cunnilingus,FemDom,Pillory,XCross,Stockade,Fisting,SubSub,Lesbian,Dildo,Mage,Magic", RequireAll = False) SexLab.StartSex(sexActors, anims) Else anims = SexLab.GetAnimationsByTags(2, "FaceFuck,Blowjob,Oral", tagSuppress="69,Kissing,Loving,Foreplay,Cowgirl,Missionary,Doggy,Cunnilingus,FemDom,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Fisting,SubSub,Lesbian,Dildo,Mage,Magic", RequireAll = false) SexLab.StartSex(sexActors, anims) Endif Elseif Pos == 1 ;Anal rape sexActors[0] = Partner sexActors[1] = PlayerRef sslBaseAnimation[] anims If Partner.WornHasKeyword(zbfAnimHandsArmbinder) == true || Partner.WornHasKeyword(zbfAnimHandsWrists) == true anims = SexLab.GetAnimationsByTags(2, "Wrists,Binding,Armbinder", tagSuppress="69,Blowjob,Rimjob,Boobjob,BoobJob,Footjob,FootJob,Handjob,Vaginal,Oral,Cowgirl,Carry,Pussy,Cunnilingus,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Spanking,Mage,Dildo,Lesbian", RequireAll = False) SexLab.StartSex(sexActors, anims) Else anims = SexLab.GetAnimationsByTags(2, "Anal", tagSuppress="69,Blowjob,Rimjob,Cowgirl,Bondage,Bound,Binding,Armbinder,Pillory,XCross,Stockade,Cuffed,Fisting,SubSub,Spanking,Mage,Dildo,Lesbian") SexLab.StartSex(sexActors, anims) Endif Endif Endif EndFunction Function LibidoRefresh() _T_RefractoryPeriod.SetValue(0) EndFunction Function Martyr(Actor Mark) Actor Fam = Family.GetReference() as Actor Utility.Wait(0.1) If Fam == Mark If _T_JustOzarked.GetValue() == 0 Form Piece = Mark.GetEquippedWeapon() as Form Actor Flunky = ExPrisoner.GetReference() as Actor _T_JustOzarked.SetValue(1) If Piece != None Mark.UnequipItem(Piece) Endif Utility.Wait(0.1) DismissButFollow(Flunky) Utility.Wait(0.1) If Mark.IsInFaction(_T_RatFaction) Mark.SetFactionRank(_T_RatFaction, 4) Endif Utility.Wait(0.1) Mark.RemoveItem(VendorItemWeapon, -1, True, PlayerRef) Mark.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Mark, -2) Mark.SetFactionRank(_T_HistoryFaction, 6) Utility.Wait(0.1) FollowMe(Mark) Utility.Wait(0.1) manny_up_list_AvoidNPC.AddForm(Mark) Else _T_JustOzarked.SetValue(0) Family.Clear() Endif Else If _T_JustMartyred.GetValue() == 0 Form Piece = Mark.GetEquippedWeapon() as Form Actor Flunky = ExPrisoner.GetReference() as Actor _T_JustMartyred.SetValue(1) If Piece != None Mark.UnequipItem(Piece) Endif Utility.Wait(0.1) Dismiss(Flunky) Utility.Wait(0.1) If Mark.IsInFaction(_T_RatFaction) Mark.SetFactionRank(_T_RatFaction, 4) Endif Utility.Wait(0.1) Mark.RemoveItem(VendorItemWeapon, -1, True, PlayerRef) Mark.SetRelationshipRank(PlayerRef, -2) PlayerRef.SetRelationshipRank(Mark, -2) Mark.SetFactionRank(_T_HistoryFaction, 6) Mark.SetFactionRank(_T_MartyrFaction, 1) Flunky.SetFactionRank(_T_MartyrFaction, 2) Utility.Wait(0.1) FollowMe(Mark) Utility.Wait(0.1) Mark.RemoveFromFaction(_T_NMS_CuckFaction) Utility.Wait(0.1) manny_up_list_AvoidNPC.AddForm(Mark) Cuck.Clear() Utility.Wait(0.1) If Mark.IsInFaction(_T_RatFaction) Mark.SetFactionRank(_T_RatFaction, 4) Endif Else _T_JustMartyred.SetValue(0) Endif Endif EndFunction Function RemoveBuddy(actor Chump) If Chump == AngrenorRef FollowerAngrenor.Clear() Chump.SetFactionRank(_T_NMS_CaptiveFaction, 1) Chump.RemoveFromFaction(CurrentFollowerFaction) Elseif Chump == BrenuinBeggerRef FollowerBrenuin.Clear() Chump.SetFactionRank(_T_NMS_CaptiveFaction, 1) Chump.RemoveFromFaction(CurrentFollowerFaction) Elseif Chump == DegaineRef FollowerDegaine.Clear() Chump.SetFactionRank(_T_NMS_CaptiveFaction, 1) Chump.RemoveFromFaction(CurrentFollowerFaction) Elseif Chump == EddaRef FollowerEdda.Clear() Chump.SetFactionRank(_T_NMS_CaptiveFaction, 1) Chump.RemoveFromFaction(CurrentFollowerFaction) Elseif Chump == NosterOneEyeRef FollowerNoster.Clear() Chump.SetFactionRank(_T_NMS_CaptiveFaction, 1) Chump.RemoveFromFaction(CurrentFollowerFaction) Elseif Chump == SildaRef FollowerSilda.Clear() Chump.SetFactionRank(_T_NMS_CaptiveFaction, 1) Chump.RemoveFromFaction(CurrentFollowerFaction) Elseif Chump == SnilfRef FollowerSnilf.Clear() Chump.SetFactionRank(_T_NMS_CaptiveFaction, 1) Chump.RemoveFromFaction(CurrentFollowerFaction) Endif EndFunction Function SetHogtie(actor Slave) Actor Stooge = CampFollower.GetReference() as Actor String SlaveName = Slave.GetBaseObject().GetName() Utility.Wait(0.1) If Stooge == Slave _T_CFRestrained.SetValue(3) _T_PattyHurst.Mod(1) Debug.Notification("<font size='20'>"+Slavename+" Attention bonding + 1</font>") Else _T_Restrained.SetValue(3) _T_BeatingCounter.Mod(1) Debug.Notification("<font size='20'>"+Slavename+" Discipline + 1</font>") Endif EndFunction Function SetHogtieGagged(actor Slave) Actor Stooge = CampFollower.GetReference() as Actor String SlaveName = Slave.GetBaseObject().GetName() Utility.Wait(0.1) If Stooge == Slave _T_CFRestrained.SetValue(5) _T_PattyHurst.Mod(1) Debug.Notification("<font size='20'>"+Slavename+" Attention bonding + 1</font>") Else _T_Restrained.SetValue(5) _T_BeatingCounter.Mod(1) Debug.Notification("<font size='20'>"+Slavename+" Discipline + 1</font>") Endif EndFunction Function SetNormaltie(actor Slave) Actor Stooge = CampFollower.GetReference() as Actor String SlaveName = Slave.GetBaseObject().GetName() Utility.Wait(0.1) If Stooge == Slave _T_CFRestrained.SetValue(4) _T_PattyHurst.Mod(1) Debug.Notification("<font size='20'>"+Slavename+" Attention bonding + 1</font>") Else _T_Restrained.SetValue(4) _T_StockHolm.Mod(1) Debug.Notification("<font size='20'>"+Slavename+" Irrational Affection + 1</font>") Endif EndFunction Function SetNormaltieGagged(actor Slave) Actor Stooge = CampFollower.GetReference() as Actor String SlaveName = Slave.GetBaseObject().GetName() Utility.Wait(0.1) If Stooge == Slave _T_CFRestrained.SetValue(6) _T_PattyHurst.Mod(1) Debug.Notification("<font size='20'>"+Slavename+" Attention bonding + 1</font>") Else _T_Restrained.SetValue(6) _T_StockHolm.Mod(1) Debug.Notification("<font size='20'>"+Slavename+" Irrational Affection + 1</font>") Endif EndFunction Function SetFree(actor Slave) Actor Stooge = CampFollower.GetReference() as Actor Utility.Wait(0.1) If Stooge == Slave _T_CFRestrained.SetValue(0) Else _T_Restrained.SetValue(0) Endif EndFunction Function SlaveManagement() Actor Johnny = John.GetReference() as Actor If _T_MavensSlave.GetValue() == 2 If MavenRef.IsDead() == True Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.MessageBox("You the feel inside of the collar draw closer to your throat. The diameter continues to shrink mercilessly crushing your windpipe.") Utility.Wait(5) Debug.MessageBox("You begin to pass out. The last thing you ever hear is the sound of your own neck bones cracking.") Utility.Wait(0.1) Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.Kill() Else If Game.GetPlayer().IsInLocation(RiftenLocation) == False Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.MessageBox("You the feel inside of the collar draw closer to your throat. The diameter continues to shrink mercilessly crushing your windpipe.") Utility.Wait(5) Debug.MessageBox("You begin to pass out. The last thing you ever hear is the sound of your own neck bones cracking.") Utility.Wait(0.1) Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.Kill() Elseif MavenRef.GetItemCount(_T_NMS_CooldownToken) == 0 && MavenRef.GetDistance(PlayerRef) > 400 && Johnny != MavenRef Int StrangleChance = Utility.RandomInt(0, 2) Utility.Wait(0.1) If StrangleChance == 1 && _T_SlaveOrders.GetValue() != 2 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("The collar is strangling you! Return to your Mistress!") Utility.Wait (0.1) PlayerRef.EquipItem(_T_Strangle, 1, abSilent = True) Utility.Wait (3) Debug.Notification("The collar loosens it's grip slightly.") Sound.StopInstance(Heartbeat) Endif Endif Utility.Wait(0.1) If _T_SlaveOrders.GetValue() == 1 SlaveNudeCheck() Elseif _T_SlaveOrders.GetValue() == 3 && MavenRef.GetDistance(PlayerRef) > 400 && Johnny != MavenRef If _T_Disobedience.GetValue() < 6 _T_Disobedience.Mod(1) Debug.Notification("You are too far from Mistress Maven. Disobedience + 1") Endif Endif Endif SlaveMaulCheck() Elseif _T_BrylingsSlave.GetValue() == 2 If BrylingRef.IsDead() == True _T_BrylingsSlave.SetValue(3) Elseif BrylingRef.HasKeyword(_T_CaptiveForce) || BrylingRef.HasKeyword(_T_FlunkyForce) || BrylingRef.HasKeyword(_T_CFForce) || BrylingRef.HasKeyword(_T_PrisonerForce) _T_BrylingsSlave.SetValue(0) Else If Game.GetPlayer().IsInLocation(SolitudeLocation) == False If CrimeFactionHaafingar.GetCrimeGold() < 2000 Debug.MessageBox("You disobeyed Mistress Bryling. There will be dire consequences.") Utility.Wait(2) CrimeFactionHaafingar.SetCrimeGold(2000) Debug.MessageBox("The guards will be hunting you.") Endif Else If _T_SlaveOrders.GetValue() == 3 && BrylingRef.GetDistance(PlayerRef) > 400 && Johnny != BrylingRef If _T_Disobedience.GetValue() < 6 _T_Disobedience.Mod(1) Debug.Notification("You are too far from Mistress Bryling. Disobedience + 1") Endif Endif Endif Endif SlaveBryCheck() Elseif _T_RadiantsSlave.GetValue() == 2 If EndarieRef.IsDead() == True || TaarieRef.IsDead() == True _T_RadiantsSlave.SetValue(3) PlayerRef.UnequipItem(_T_RadiantCollar, True, False) Debug.Notification("You freed yourself from the collar") Elseif TaarieRef.HasKeyword(_T_CaptiveForce) || TaarieRef.HasKeyword(_T_FlunkyForce) || TaarieRef.HasKeyword(_T_CFForce) || TaarieRef.HasKeyword(_T_PrisonerForce) _T_RadiantsSlave.SetValue(0) PlayerRef.UnequipItem(_T_RadiantCollar, True, False) Debug.Notification("You freed yourself from the collar") Elseif EndarieRef.HasKeyword(_T_CaptiveForce) || EndarieRef.HasKeyword(_T_FlunkyForce) || EndarieRef.HasKeyword(_T_CFForce) || EndarieRef.HasKeyword(_T_PrisonerForce) _T_RadiantsSlave.SetValue(0) PlayerRef.UnequipItem(_T_RadiantCollar, True, False) Debug.Notification("You freed yourself from the collar") Else If Game.GetPlayer().IsInLocation(SolitudeRadiantRaimentsLocation) == False If CrimeFactionHaafingar.GetCrimeGold() < 2000 Debug.MessageBox("You escaped your Mistresses. There will be dire consequences.") Utility.Wait(2) CrimeFactionHaafingar.SetCrimeGold(2000) Debug.MessageBox("The guards will be hunting you.") _T_RadiantsSlave.SetValue(3) Utility.Wait(0.1) PlayerRef.UnEquipItem(_T_RadiantCollar, False, True) PlayerRef.EquipItem(_T_RadiantCollar, False, True) Endif Endif Utility.Wait(0.1) SlaveNudeCheck() Endif SlaveRadCheck() Elseif _T_BothelasSlave.GetValue() == 2 If BothelaRef.IsDead() == True _T_BothelasSlave.SetValue(3) Debug.Notification("The spell is broken") Elseif Game.GetPlayer().IsInLocation(ReachHoldLocation) == False Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.MessageBox("You have abandoned your beloved Bothela! Your heart begins to race and flutter... the guilt feels like a dagger thrust between your ribs.") Utility.Wait(2) Debug.MessageBox("In that moment you know that you will die... your heart seizes in your chest and you start to foam at the mouth. You deserve this for leaving her.") Utility.Wait(0.1) Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.Kill() Else If BothelaRef.GetItemCount(_T_NMS_CooldownToken) == 0 && BothelaRef.GetDistance(PlayerRef) > 400 Int LongingChance = Utility.RandomInt(0, 5) Utility.Wait(0.1) If LongingChance == 1 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("You feel a sharp pain in your heart like a dagger being plunged into it!") Utility.Wait(3) Gasp() Debug.Notification("You feel an overwhelming need to make love to the hag Bothela!") Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.EquipItem(_T_Heartache, 3, abSilent = True) Utility.Wait(0.1) _T_Disobedience.Mod(1) Elseif LongingChance == 3 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("Your heart feels as if it's being crushed within your chest!") Utility.Wait(3) Gasp() Debug.Notification("You feel an irrational desire to take pleasure with the hag Bothela!") Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.EquipItem(_T_Heartache, 1, abSilent = True) Utility.Wait(0.1) _T_Disobedience.Mod(1) Elseif LongingChance == 5 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("You can't breathe... It feels as if you are drowning!") Utility.Wait(3) Gasp() Debug.Notification("You must go to the hag Bothela and make love to her!") Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.EquipItem(_T_Heartache, 2, abSilent = True) Utility.Wait(0.1) _T_Disobedience.Mod(1) Endif Elseif BothelaRef.GetItemCount(_T_NMS_CooldownToken) == 0 && BothelaRef.GetDistance(PlayerRef) < 401 Int LongingChance = Utility.RandomInt(0, 5) Utility.Wait(0.1) If LongingChance == 1 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("You feel a sharp pain. in your heart.") Utility.Wait(3) Gasp() Debug.Notification("You need to make love to Bothela.") Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.EquipItem(_T_Heartache, 1, abSilent = True) Elseif LongingChance == 3 Moan() Debug.Notification("You feel intense arousal.") Utility.Wait(3) Gasp() Debug.Notification("You need to make love to Bothela.") Elseif LongingChance == 5 Moan() Debug.Notification("You feel strangely hot all over.") Utility.Wait(3) Gasp() Debug.Notification("You need to make love to Bothela.") Endif Endif Endif If PlayerRef.IsEquipped(_T_NMS_Capture_Ring) PlayerRef.UnEquipItem(_T_NMS_Capture_Ring) Debug.Messagebox("Bothela wouldn't approve of that kind of behavior") Endif SlavePotionCheck() Elseif _T_ArcadiasSlave.GetValue() == 2 If ArcadiaRef.IsDead() == True _T_ArcadiasSlave.SetValue(3) Debug.Notification("The spell is broken") Elseif Game.GetPlayer().IsInLocation(WhiterunHoldLocation) == False || Game.GetPlayer().IsInLocation(RiverwoodLocation) == True || Game.GetPlayer().IsInLocation(RoriksteadLocation) == True Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.MessageBox("You have abandoned your beloved Queen Arcadia! Your heart begins to race and flutter... the guilt feels like a dagger thrust between your ribs.") Utility.Wait(2) Debug.MessageBox("In that moment you know that you will die... your heart seizes in your chest and you start to foam at the mouth. You deserve this for leaving her.") Utility.Wait(0.1) Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.Kill() Else If ArcadiaRef.GetItemCount(_T_NMS_CooldownToken) == 0 && ArcadiaRef.GetDistance(PlayerRef) > 400 Int LongingChance = Utility.RandomInt(0, 5) Utility.Wait(0.1) If LongingChance == 1 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("You feel an intense pain like a needle being plunged into your eye!") Utility.Wait(3) Gasp() Debug.Notification("You feel an overwhelming need to go to Arcadia and make love to her.") Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.EquipItem(_T_Heartache, 3, abSilent = True) Utility.Wait(0.1) _T_Disobedience.Mod(1) Elseif LongingChance == 3 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("Your heart races, and you feel an intense pain in your nether region!") Utility.Wait(3) Gasp() Debug.Notification("You feel an irresistable desire to take pleasure with the Arcadia!") Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.EquipItem(_T_Heartache, 1, abSilent = True) Utility.Wait(0.1) _T_Disobedience.Mod(1) Elseif LongingChance == 5 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("You can't breathe... It feels as if you are being strangled!") Utility.Wait(3) Gasp() Debug.Notification("You must go to Arcadia and make love to her!") Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.EquipItem(_T_Heartache, 2, abSilent = True) Utility.Wait(0.1) _T_Disobedience.Mod(1) Endif Elseif ArcadiaRef.GetItemCount(_T_NMS_CooldownToken) == 0 && ArcadiaRef.GetDistance(PlayerRef) < 401 Int LongingChance = Utility.RandomInt(0, 5) Utility.Wait(0.1) If LongingChance == 1 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("You feel a sharp pain. in your heart.") Utility.Wait(3) Gasp() Debug.Notification("You need to make love to Arcadia.") Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.EquipItem(_T_Heartache, 1, abSilent = True) Elseif LongingChance == 3 Moan() Debug.Notification("You feel intense arousal.") Utility.Wait(3) Gasp() Debug.Notification("You need to make love to Arcadia.") Elseif LongingChance == 5 Moan() Debug.Notification("You feel strangely hot all over.") Utility.Wait(3) Gasp() Debug.Notification("You need to make love to Arcadia.") Endif Endif Endif If PlayerRef.IsEquipped(_T_NMS_Capture_Ring) PlayerRef.UnEquipItem(_T_NMS_Capture_Ring) Debug.Messagebox("Arcadia wouldn't approve of that kind of behavior") Endif SlavePotionCheck() Elseif _T_WuunferthsSlave.GetValue() == 2 If WuunferthRef.IsDead() == True Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.MessageBox("You the feel inside of the collar draw closer to your throat. The diameter continues to shrink mercilessly crushing your windpipe.") Utility.Wait(5) Debug.MessageBox("You begin to pass out. The last thing you ever hear is the sound of your own neck bones cracking.") Utility.Wait(0.1) Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.Kill() Else If Game.GetPlayer().IsInLocation(WindhelmLocation) == False Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.MessageBox("You the feel inside of the collar draw closer to your throat. The diameter continues to shrink mercilessly crushing your windpipe.") Utility.Wait(5) Debug.MessageBox("You begin to pass out. The last thing you ever hear is the sound of your own neck bones cracking.") Utility.Wait(0.1) Sound.StopInstance(Heartbeat) Utility.Wait(0.1) PlayerRef.Kill() Elseif WuunferthRef.GetItemCount(_T_NMS_CooldownToken) == 0 && WuunferthRef.GetDistance(PlayerRef) > 400 && Johnny != WuunferthRef Int StrangleChance = Utility.RandomInt(0, 2) Utility.Wait(0.1) If StrangleChance == 1 && _T_SlaveOrders.GetValue() != 2 Int Heartbeat = UIHealthHeartbeatBLP.Play(PlayerRef) Debug.Notification("The collar is strangling you! Return to your Master!") Utility.Wait (0.1) PlayerRef.EquipItem(_T_Strangle, 1, abSilent = True) Utility.Wait (3) Debug.Notification("The collar loosens it's grip slightly.") Sound.StopInstance(Heartbeat) Endif Endif Endif Utility.Wait(0.1) If _T_SlaveOrders.GetValue() == 1 SlaveNudeCheck() Elseif _T_SlaveOrders.GetValue() == 3 && WuunferthRef.GetDistance(PlayerRef) > 400 && Johnny != WuunferthRef If _T_Disobedience.GetValue() < 6 _T_Disobedience.Mod(1) Debug.Notification("You are too far from Master Wuunferth. Disobedience + 1") Endif Endif SlaveWuunCheck() Else ;Nobody's slave If _T_RestoreCasual.GetValue() == 1 _T_NoCasual.SetValue(0) _T_RestoreCasual.SetValue(0) Debug.notification("Casual dialogue restored") Endif If _T_RestoreWhore.GetValue() == 1 _T_PlayerWhore.SetValue(1) _T_RestoreWhore.SetValue(0) Debug.notification("Player whore dialogue restored") Endif Endif EndFunction Function SlaveBryCheck() Actor Brie = Bryling.GetReference() as Actor Actor Ernie = Irnskar.GetReference() as Actor Bool NoTres = SolitudeBrylingsHouse.GetActorOwner() == Game.GetPlayer().GetActorBase() Utility.Wait(0.1) If Brie == None Bryling.ForceRefIfEmpty(BrylingRef) Debug.Notification("Mistress Bryling Added") Endif If Ernie == None Irnskar.ForceRefIfEmpty(IrnskarRef) Debug.Notification("Irnskar Added") Endif Utility.Wait(0.1) If NoTres == False SolitudeBrylingsHouse.SetActorOwner(Game.GetPlayer().GetActorBase()) Endif If BrylingRef.GetRelationshipRank(PlayerRef) < 4 BrylingRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(BrylingRef, 4) Endif If IrnskarRef.GetRelationshipRank(PlayerRef) < 4 IrnskarRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(IrnskarRef, 4) Endif If _T_NoCasual.GetValue() == 0 _T_NoCasual.SetValue(1) _T_RestoreCasual.SetValue(1) Endif EndFunction Function SlaveMaulCheck() Actor Dean = Hemming.GetReference() as Actor Actor Gary = Maul.GetReference() as Actor Actor Molatov = Maven.GetReference() as Actor Actor Triana = Ingun.GetReference() as Actor Bool NoTres = RiftenBlackBriarManor.GetActorOwner() == Game.GetPlayer().GetActorBase() Utility.Wait(0.1) If RiftDoor.IsLocked() == True RiftDoor.Lock(false, true) Endif Utility.Wait(0.1) If Dean == None Hemming.ForceRefIfEmpty(HemmingRef) Debug.Notification("Hemming Added") Endif If Gary == None Maul.ForceRefIfEmpty(MaulRef) Debug.Notification("Maul Added") Endif If Molatov == None Maven.ForceRefIfEmpty(MavenRef) Debug.Notification("Mistress Maven Added") Endif If Triana == None Ingun.ForceRefIfEmpty(IngunRef) Debug.Notification("Ingun Added") Endif Utility.Wait(0.1) If NoTres == False RiftenBlackBriarManor.SetActorOwner(Game.GetPlayer().GetActorBase()) Endif If MavenRef.GetRelationshipRank(PlayerRef) < 4 MavenRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(MavenRef, 4) Endif If MaulRef.GetRelationshipRank(PlayerRef) < 4 MaulRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(MaulRef, 4) Endif If IngunRef.GetRelationshipRank(PlayerRef) < 4 IngunRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(IngunRef, 4) Endif If HemmingRef.GetRelationshipRank(PlayerRef) < 4 HemmingRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(HemmingRef, 4) Endif If _T_NoCasual.GetValue() == 0 _T_NoCasual.SetValue(1) _T_RestoreCasual.SetValue(1) Endif EndFunction Function SlavePotionCheck() If _T_NoCasual.GetValue() == 0 _T_NoCasual.SetValue(1) _T_RestoreCasual.SetValue(1) Endif If _T_PlayerWhore.GetValue() == 1 _T_PlayerWhore.SetValue(0) _T_RestoreWhore.SetValue(1) Endif _T_Whoreing.SetValue(0) EndFunction Function SlaveRadCheck() Actor Lisa = Endarie.GetReference() as Actor Actor Lori = Taarie.GetReference() as Actor Bool NoTres = SolitudeRadiantRaiment.GetActorOwner() == Game.GetPlayer().GetActorBase() Utility.Wait(0.1) If Lisa == None Endarie.ForceRefIfEmpty(EndarieRef) Debug.Notification("Mistress Endarie Added") Endif If Lori == None Taarie.ForceRefIfEmpty(TaarieRef) Debug.Notification("Mistress Taarrie Added") Endif Utility.Wait(0.1) If NoTres == False SolitudeRadiantRaiment.SetActorOwner(Game.GetPlayer().GetActorBase()) Endif If EndarieRef.GetRelationshipRank(PlayerRef) < 4 EndarieRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(EndarieRef, 4) Endif If TaarieRef.GetRelationshipRank(PlayerRef) < 4 TaarieRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(TaarieRef, 4) Endif If _T_NoCasual.GetValue() == 0 _T_NoCasual.SetValue(1) _T_RestoreCasual.SetValue(1) Endif EndFunction Function SlaveNudeCheck() Armor A = PlayerRef.GetWornForm(0x00000010) As Armor Armor B = PlayerRef.GetWornForm(0x00000080) As Armor Armor C = PlayerRef.GetWornForm(0x00000004) As Armor Armor H = PlayerRef.GetWornForm(0x00001000) As Armor Armor G = PlayerRef.GetWornForm(0x00000008) As Armor Utility.Wait(0.1) If A != None || B != None || C != None || H != None || G != None If _T_Disobedience.GetValue() < 5 Debug.Notification("You're breaking the rules + 1 Disobedience") _T_Disobedience.Mod(1) Endif Endif EndFunction Function SlaveWuunCheck() Actor Gramps = Wuunferth.GetReference() as Actor Utility.Wait(0.1) If Gramps == None Wuunferth.ForceRefIfEmpty(WuunferthRef) Debug.Notification("Master Wuunferth Added") Endif If _T_NoCasual.GetValue() == 0 _T_NoCasual.SetValue(1) _T_RestoreCasual.SetValue(1) Endif EndFunction It honestly amazes me that this monstrosity works, and works surprisingly well. This could undoubtedly be done much more eficciently by a better coder but I am still proud of it. Edited May 1, 2023 by Tentacus 3
Purify Posted May 1, 2023 Posted May 1, 2023 Thanks for remind me why I quitted programming years ago. You are a mad man?
Tentacus Posted May 2, 2023 Author Posted May 2, 2023 (edited) I am completely insane. I just added bespoke player slave sex dialogue for the Black-Briars/Maul and Bryling's housecarl. Previously they just reused the rape dialogue from the player-whore dialogue set. Which was vague enough to work for the most part. This would be bad enough but I also added a lot of the bells and whistles that were previously only in the Player-whore consensual dialogue like asking for lube and so on... Worst of all is I've already playtested all of the Maven route so this won't really be tested before release (I will spot check) which is just asking for it For those wondering the current dialogue count is: 12664 Edited May 2, 2023 by Tentacus 3
Tentacus Posted May 2, 2023 Author Posted May 2, 2023 (edited) This is basically what I spent 4 hrs working on yesterday... lol. but now the goddamn actual Master/Mistress slave sex dialogue feels lacking by comparison so I will have to retool that too. This never ends. Edited May 2, 2023 by Tentacus 2
Machovich Posted May 2, 2023 Posted May 2, 2023 Tentacus, you have poured your heart and soul into creating this master piece. Your continued diligence has shaped an idea into a tangible dream. I cant wait to see your next stable release. Thank you sir for all your hardwork in overcoming each and every obstacle in order to deliver excellence! 3
ASDASDASD_Smasher Posted May 3, 2023 Posted May 3, 2023 I hate being that guy, especially when you have already done so much, but is there any chance that this could be converted to LE? I just can't navigate the SE enviroment with all those different version and get address library to work so I'm limited to LE but this mod seems great.
Tentacus Posted May 3, 2023 Author Posted May 3, 2023 (edited) 6 minutes ago, ASDASDASD_Smasher said: I hate being that guy, especially when you have already done so much, but is there any chance that this could be converted to LE? I just can't navigate the SE enviroment with all those different version and get address library to work so I'm limited to LE but this mod seems great. If someone else can help you to get this working in LE, great, Some people seem to be able to do it, but personally I don't even test this mod in SE as I play Skyrim in VR exclusively these days so as for direct support for Oldrim... no. Search the thread you might find what you need. I think it's a matter of patching The Notice Board or something. Edited May 3, 2023 by Tentacus 1
Tentacus Posted May 5, 2023 Author Posted May 5, 2023 The line count is over 13000 now and my burnout is about to redline. I really need to get this testing done and stop "improving" shit. 2
Tentacus Posted May 7, 2023 Author Posted May 7, 2023 On 4/24/2023 at 10:08 AM, erynyes said: Last update been out for a while now, still haven't found out who the secret girl are, any chance of a spoiler? ? BTW: I neglected to mention that you might have to sleep with these characters more than once to get the option. I was just reminded of that myself because the way my playthrough resolved was my Elf falling in love with Erdi and running off with her to be whores together as soon as Bryling released her from slavery. 3
Tentacus Posted May 8, 2023 Author Posted May 8, 2023 I decided I will do Arcadia on the same character, continuing on from them leaving Solitude... It'll let me test several things at once as well as test the mechanics of having a Player whore who is pimping another whore as they make their way to whiterun. *sigh* I added way way too many mechanics in this update. 2
CyborgNinja Posted May 8, 2023 Posted May 8, 2023 Got a weird question here, apologies if it was already answered but I couldn't find it with the search function: Is there any way to remove the ex-prisoner flag from an NPC? Wanted to have Haelga just using her regular dialogue, as it's faster than going through the hoops of having her join me as a companion and and all that.
Tentacus Posted May 8, 2023 Author Posted May 8, 2023 (edited) 6 hours ago, CyborgNinja said: Got a weird question here, apologies if it was already answered but I couldn't find it with the search function: Is there any way to remove the ex-prisoner flag from an NPC? Wanted to have Haelga just using her regular dialogue, as it's faster than going through the hoops of having her join me as a companion and and all that. That feature exists in the debug ring but I fucked up and didn't include the dialogue to use it in the current version so don't try (It'll set a global that will fuck up other scripts! If you did attempt it already type Set _T_NMS_Reset to 0 in the console). Instead for now you could click on Haelga and remove her from the faction _T_HistoryFaction (History Faction) You'll have to use help to look up the faction id. You'll need to do that for any other dialogue factions she might be in like _T_CasualSexFaction (Casual sex faction) as well if you want. This feature will be fixed in the final version. I am a little curious why this is necessary though Her unhired dialogue is all just top level... It doesn't block any of her vanilla dialogue. Is it just cause it's unimmersive? Also an even easier solution is just to use the console to set compatibility mode (Pretty sure that clears the unhired dialogue too) Set _T_NMS_CompatMode To 1 Then set it back to 0 when you're done. Edited May 8, 2023 by Tentacus 1
Tentacus Posted May 8, 2023 Author Posted May 8, 2023 (edited) Hmmm... it seems like I made it so there is no option to offer a happy whore to your companion. (despite the fact that the dialogue for "You gonna want a turn?" does exist for them). This is an oversight and I will add the appropriate dialogue. This is probably also the case for offering them to beggars... I'll have to look into that. Edit: Weirdly enough, this wasn't the case for the current TNB rescue. Edited May 8, 2023 by Tentacus 2
CyborgNinja Posted May 8, 2023 Posted May 8, 2023 11 hours ago, Tentacus said: That feature exists in the debug ring but I fucked up and didn't include the dialogue to use it in the current version so don't try (It'll set a global that will fuck up other scripts! If you did attempt it already type Set _T_NMS_Reset to 0 in the console). Instead for now you could click on Haelga and remove her from the faction _T_HistoryFaction (History Faction) You'll have to use help to look up the faction id. You'll need to do that for any other dialogue factions she might be in like _T_CasualSexFaction (Casual sex faction) as well if you want. This feature will be fixed in the final version. I am a little curious why this is necessary though Her unhired dialogue is all just top level... It doesn't block any of her vanilla dialogue. Is it just cause it's unimmersive? Also an even easier solution is just to use the console to set compatibility mode (Pretty sure that clears the unhired dialogue too) Set _T_NMS_CompatMode To 1 Then set it back to 0 when you're done. Thanks for the info! Yeah I didn't wanna mess with anything until I heard back from yourself or someone that had done this already. I figured messing something up with the scripts could fuck up something at the global level. As for why its necessary, it really isn't. Just more of a convenience for me, as there's less dialogue trees involved when all I wanna do is shack up with an NPC. In my experience it also seems like NPCs are more prone to accept sex requests through the standard dialogue tree than the follower/ex-prisoner one. I actually find the companion dialogue tree more realistic with Haelga, since she usually brings up something related to Dibella worship through sex. Not sure if she does with the non-prisoner one as I never got to try it out. But again, thank you for the help with this. Like I said, it's just a laziness thing for me. Should be able to easily pull up the faction IDs.
Tentacus Posted May 9, 2023 Author Posted May 9, 2023 I really wasn't sure if Arcadia would work the way I wrote her for the love potion scenario... Bothela was very straight forward, she's just a wicked witch who gets off on controlling people... straight forward... With Arcadia I took some swings and so far it's REALLY fun. Especially in the context of playing on the same character who had already been Bryling's slave, and had made a good life for herself after. 2
Tentacus Posted May 9, 2023 Author Posted May 9, 2023 Ya know what? I think Arcadia's the scariest Mistress. The personality I wrote really matches the looks of the replacer I'm using Total accident as I didn't even remember what Arcadia looked like when I wrote it other than kind of average. 2
EdtheNord Posted May 11, 2023 Posted May 11, 2023 why dont make them into separate mods? the content is more than enough
Tentacus Posted May 11, 2023 Author Posted May 11, 2023 32 minutes ago, EdtheNord said: why dont make them into separate mods? the content is more than enough To avoid reinventing the wheel. Being able to use the existing systems I created, makes everything work together better for a wholistic RP experience. For instance in my current testing session, when the love potion from Arcadia wore off I got revenge on her using the ring of subjugation... and now my disillusioned and ruined little elf is out to make the world suffer for all she's been through. Fun fact as soon as you kill Arcadia, Nazeem's wife INSTANTLY appears downstairs and takes over the shop... scared the absolute piss out of me when I heard footsteps. Can't have witnesses though so now Nazeem's wife is my elf's helpless captive You would think Bethesda would put like a 24 hr wait on replacing dead shopkeepers... lol. 1
Tentacus Posted May 11, 2023 Author Posted May 11, 2023 (edited) I am pretty confident I can get the update out next week. I only have to do a full playthrough of the radiant sisters and a few spot checks elsewhere and I already roughed out the text for the new description. Edited May 11, 2023 by Tentacus 2
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