CGi Posted September 6, 2013 Posted September 6, 2013 So would it be enough to just rename the IDs in the esp? Probably not. But i never tried, as it already sounds like a rather dirty way to do it. More CKeditor weirdness. So I cleaned up everything I could from my esm file to the point it is now just 1K in size. CKEditor tells me there is nothing left in it. TES5edit tells me it is empty, with no overlap with my esp file.... and yet, I cannot clean the esp file from the master. Some odd relationship seems to linger. I may have to leave that vestigial esm file in place if I can't find a way to safely remove it from the esp file. My suggestion: Open Alicia.ESP in TESEdit. Let TES5Edit renumber all FormiDs in the ESP. Make a DeepCopy of all entries from the ESP into a new file. Remove the masters Alicia.ESM and Alicia.ESP from the newly created file. Close TES5Edit to save your new file. Should be a completely new mod then.
DeepBlueFrog Posted September 6, 2013 Author Posted September 6, 2013 So would it be enough to just rename the IDs in the esp? Probably not. But i never tried, as it already sounds like a rather dirty way to do it. More CKeditor weirdness. So I cleaned up everything I could from my esm file to the point it is now just 1K in size. CKEditor tells me there is nothing left in it. TES5edit tells me it is empty, with no overlap with my esp file.... and yet, I cannot clean the esp file from the master. Some odd relationship seems to linger. I may have to leave that vestigial esm file in place if I can't find a way to safely remove it from the esp file. My suggestion: Open Alicia.ESP in TESEdit. Let TES5Edit renumber all FormiDs in the ESP. Make a DeepCopy of all entries from the ESP into a new file. Remove the masters Alicia.ESM and Alicia.ESP from the newly created file. Close TES5Edit to save your new file. Should be a completely new mod then. Thanks I have to tread carefully here. When I tried to renumber the formIDs, I found a small number were not renumbered because they had a formID from the .esm, even though they are in the .esp. TES5Edit gives me messages that these IDs were injected from the .esp BACK to the .esm where they used to be. It is too late today for this kind of surgery, especially since I fixed most of my issues from the rebuild (except for the welcome sequence which I have to rebuild from scratch since it was somehow erased).
CGi Posted September 6, 2013 Posted September 6, 2013 Ya, some of the FormiD won't be changed, based on specific conditions. in this case, injection means, that the ESM had identical records, so those will be used. The ESM always wins for records that are identical.i suggested the renumbering only, to ensure that the new file has truly unique FormiDs, compared to the "old" mod.Just copy everything over (only from the ESP), remove all Alicia master files and save. Like i said: Should be a completly new mod then, free from old dependencies. Possible reference leftovers to the ESM will just be errors then and ignored by the game.
s.eden Posted September 6, 2013 Posted September 6, 2013 +1 rebuild, as to more cross compatible :xGreat you did get over with that custom voice block.As to default voices, from last update (1.5) Vilja has custom interaction with some of the default voices follower (J'zargo, Kharjo, Jenassa and Aranea & (less) Aela, Lydia, Farkas, Illia Rayya ), like having her sing in coordination with Lidya whatever you are currently doing (reported happening while the PC was digging in a mine, surprise ).Ah, updates notes !
GarethBlack Posted September 6, 2013 Posted September 6, 2013 I didn't see this mentioned, but I thought I'd lt you know that trying to equip Alicia with .. well.. any custom clothing seems to always cause a CTD. That includes the bondage gear you have her wearing in one of your images. Not a big deal, but I thought I'd let you know. If you need more info, I'll post all of the mods I've tested her with and let you know.
CGi Posted September 6, 2013 Posted September 6, 2013 I didn't see this mentioned, but I thought I'd lt you know that trying to equip Alicia with .. well.. any custom clothing seems to always cause a CTD. That includes the bondage gear you have her wearing in one of your images. Not a big deal, but I thought I'd let you know. If you need more info, I'll post all of the mods I've tested her with and let you know. Alicia comes with 4069 body textures. Use DDSOpt to scale them down to 2048 and to have them opted even more and see if this helps, as i got no problem equipping her with whatever i choose, but i Opted her textures in the mentioned way. i got a 3GB graphic card, but there no reason to waste resources and stress the engine with details, that i'll barely notice in-game.
DeepBlueFrog Posted September 6, 2013 Author Posted September 6, 2013 I didn't see this mentioned, but I thought I'd lt you know that trying to equip Alicia with .. well.. any custom clothing seems to always cause a CTD. That includes the bondage gear you have her wearing in one of your images. Not a big deal, but I thought I'd let you know. If you need more info, I'll post all of the mods I've tested her with and let you know. Alicia comes with 4069 body textures. Use DDSOpt to scale them down to 2048 and to have them opted even more and see if this helps, as i got no problem equipping her with whatever i choose, but i Opted her textures in the mentioned way. i got a 3GB graphic card, but there no reason to waste resources and stress the engine with details, that i'll barely notice in-game. Thanks... I will look at DDSOpt to reduce the load. @GarethBlack - Another thing to look at is a custom skeleton. Which custom skeleton mod are you using? If it is not XPMS, did you copy the main skeleton file to her custom folder?
CGi Posted September 6, 2013 Posted September 6, 2013 This won't be this easy, if you want to avoid blocky normal maps.You would have to copy them somewhere else first and then optimize them with 0 compression and only the resizing enabled, so they match the base texture.
jaam Posted September 6, 2013 Posted September 6, 2013 Ya, some of the FormiD won't be changed, based on specific conditions. in this case, injection means, that the ESM had identical records, so those will be used. The ESM always wins for records that are identical. i suggested the renumbering only, to ensure that the new file has truly unique FormiDs, compared to the "old" mod. Just copy everything over (only from the ESP), remove all Alicia master files and save. Like i said: Should be a completly new mod then, free from old dependencies. Possible reference leftovers to the ESM will just be errors then and ignored by the game. Injected means the record ID is from the ESM, but such a record does not exist in the esm
CGi Posted September 6, 2013 Posted September 6, 2013 That's strange, because i only noticed the injected message on records, that are available in the mod and it's master. :/Any place, that you would suggest, where can can read up on that?
DeepBlueFrog Posted September 7, 2013 Author Posted September 7, 2013 Ya, some of the FormiD won't be changed, based on specific conditions. in this case, injection means, that the ESM had identical records, so those will be used. The ESM always wins for records that are identical. i suggested the renumbering only, to ensure that the new file has truly unique FormiDs, compared to the "old" mod. Just copy everything over (only from the ESP), remove all Alicia master files and save. Like i said: Should be a completly new mod then, free from old dependencies. Possible reference leftovers to the ESM will just be errors then and ignored by the game. In,jected means the record ID is from the ESM, but such a record does not exist in the esm That would make sense since as far as I can tell, the esm file is empty and these formIDs are indeed present in the esp but with the prefix of the esm.
jaam Posted September 7, 2013 Posted September 7, 2013 The reference I had for xxEdit was the cleaning guide from Fallout3 (Miaxas (?) wrote it), but I suppose Gopher talks about it in the videos. Otherwize reading xxEdit sources is good material ( )
CGi Posted September 7, 2013 Posted September 7, 2013 i started with the *Edit Guide for FO3 (very likely the one you mentioned), so maybe i forgot or overread the facts about injections. :/ So in the end, it i just made a conslusion, by looking at what i got and for most mods in Skyrim, "injected" only popped up when an ESP and an ESM had identical records... but i'm not so sure about this anymore. Need to read the guides again ... and again ...
xxsleepyxx Posted September 9, 2013 Posted September 9, 2013 where do i find sanguine's followers for the quest? oh and did u notice post 312.
DeepBlueFrog Posted September 9, 2013 Author Posted September 9, 2013 where do i find sanguine's followers for the quest? oh and did u notice post 312. Hi That part of the quest is not available yet. I am working on it with some help from @NathanSteele for the back-story. The next release in a few weeks will have a full quest to explain what happened to Alicia and eventually configure her behavior. A small bug i noticed, when alicia decides to bang u, the camera will only swivel up and down and not left right. might be cuz u sheath ur weapon but dont actually enter unarmed state, hands are still up like melee or spells. and animations seem to start more quickly than normal. I did but I forgot to reply... mostly because I have no idea what is causing this. I haven't seen it happening here and nobody else reported it. The only issue I know of that looks close to this is when the 3rd person camera gets stuck with Estrus Chaurus. If you have that mod installed, make sure to disable the 3rd person camera option.
ChipyChops Posted September 9, 2013 Posted September 9, 2013 The camera swivel is because a weapon is drawn, likely sexlab, it use to happen with sexis too.
WaxenFigure Posted September 10, 2013 Posted September 10, 2013 If the players weapons are drawn when the sex starts then you will be limited to the up/down view. This can be prevented by making sure the weapons are sheathed before the sex act is started.
DeepBlueFrog Posted September 10, 2013 Author Posted September 10, 2013 If the players weapons are drawn when the sex starts then you will be limited to the up/down view. This can be prevented by making sure the weapons are sheathed before the sex act is started. So this is a SexLab issue / feature?
ChipyChops Posted September 10, 2013 Posted September 10, 2013 If the players weapons are drawn when the sex starts then you will be limited to the up/down view. This can be prevented by making sure the weapons are sheathed before the sex act is started. So this is a SexLab issue / feature? More than likely Skyrim. In 3rd person view try moving the camera around your character with the weapon drawn and sheathed.
DeepBlueFrog Posted September 11, 2013 Author Posted September 11, 2013 Making some progress on the rebuild of Alicia. - She has a new internal quest structure (control quest + dialogue quest + back story quest) - Her follower behavior has been tested successfully without any advanced follower mod (still have to test with EFF, UFO and AFT) - Her welcome scene has been rebuilt (I lost it in the redesign but I managed to recreate it) - Her back story quest is in various stages of work in progress (about a third done) Given upcoming workload outside of Skyrim, I wouldn't expect a release for a few more weeks, probably not before Halloween to be conservative. I promise to spend that time testing her extensively and making her worth the wait.
Trinar Posted September 11, 2013 Posted September 11, 2013 Mod look promising - will surely try once I got my new Computer and set up Skyrim... Just one Question beforehand: Does it include a (quest) path, where Alicia "corrupts" the DB, basically turning her (or him) also into a painslut?
xxsleepyxx Posted September 11, 2013 Posted September 11, 2013 If the players weapons are drawn when the sex starts then you will be limited to the up/down view. This can be prevented by making sure the weapons are sheathed before the sex act is started. i dont remember this happening b4 the update, idk if its just a bug on mine or not. but when u whip alicia a certain amount, she will decide to bang and there is no time to sheath your weapon since u have to hit her for it to happen. b4 i updated to 2.0 my character would take time to sheath weapon. ill start a new game with just this enabled to see what the deal is.
DeepBlueFrog Posted September 11, 2013 Author Posted September 11, 2013 Mod look promising - will surely try once I got my new Computer and set up Skyrim... Just one Question beforehand: Does it include a (quest) path, where Alicia "corrupts" the DB, basically turning her (or him) also into a painslut? What do you mean by 'DB'? The quest line I am working on will explain how Alicia got where she is now and what the player can do about it.
Trinar Posted September 11, 2013 Posted September 11, 2013 What do you mean by 'DB'? The quest line I am working on will explain how Alicia got where she is now and what the player can do about it. DB = Dragonborn Looking forward to playing.
DeepBlueFrog Posted September 11, 2013 Author Posted September 11, 2013 What do you mean by 'DB'? The quest line I am working on will explain how Alicia got where she is now and what the player can do about it. DB = Dragonborn Looking forward to playing. Ah No quest along those lines, but it is already implicit since you have the choice between letting Alicia do her thing naturally, or hit her as needed to make her more powerful.
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