Bashis Posted July 12, 2013 Posted July 12, 2013 I've been playing with fallout 3/nv and oblivion modded with their respective sex plugins for a while now, and finally got skyrim due to summer sale, so before i jump through the hoops needed to install sexlab and all it requires, i was pretty much wondering how it fares compared to the others. One of the main things i was wondering about are animations, are they closer to lovers with pk's fluid ones with facial expressions and multiple phases, or are they more like the fallout side? and plugin wise, how customizable and stable would you say they are in general, ive read through all the dl pages and they sound good but i was looking for the opinions of someone who has played the other mods as well, kind of to compare before i throw a whole weekend into setting this up. so i guess overall the best way to put my question is, on a scale of sexus to loverspk, how "good" is sexlab?
srayesmanll Posted July 12, 2013 Posted July 12, 2013 Frankly it's unfair to compare any of them to LPK because of LPK's maturity. I'd say Sexout and SexLab are nearly equivilent as far as animations go, but Sexout seems to have stalled as far as new animations (most of the animation guy defected to Skyrim a while back) while new animations are still being done for Skyrim. Also the quality of the animations are getting better and better, with different stages that can be done in SexLab, and also the expandability - currently there are 2 3-way animations, however the framework is designed to handle 5-ways (or more, can't remember off-hand). Where Sexout beats SexLab (and steals it's lunch money) are in the plug-ins available for Sexout. Tryout, Pregnancy, Breeder, Mavia's msex mods (Courtesan, Forst Slavery, etc), Agent, Resolutions, etc are well advanced to what SexLab currently has. But then again, Skyrim is less than 3 years old, and FONV took a while to get where it is now (and again, nowhere near where LPK is).
Leito86 Posted July 12, 2013 Posted July 12, 2013 I haven't tried LPK but I've tried sexout before sexlab. If you're the type that likes a little nasty once in a while as an RP thing, I think you'll enjoy Sexlab as it is now. Like the previous poster said, it's still in its infancy and can only get better.
Ganen Posted July 12, 2013 Posted July 12, 2013 some animations are a bit, "weak" namely earlier AP ones, but the later ones are ok, and Arrok's are amazing! the engine itself is pretty stable and seems modder friendly, tho its not nearly as popular or developed (especially plugin wise) as FO and Oblivion who are much older. but overall you have a comparable stability frame, with mostly good animations and decent variation of them, with the more typical sought after plugins (dialogue/courtship sex, and combat rape). more than enough to turn Skyrim into more than an amazing fantasy gameplay rpg, but also a good sex game to complement. we just need more tweaks and more modder made plugins, and the one thing that is missing most, animation for non humanoid sex (when and if we get that I think plugins will start coming out more avidly).
Bashis Posted July 12, 2013 Author Posted July 12, 2013 alright looks like ill be setting up sexlab throughout this weekend, one more question though, since ive been modding in all of bethesdas other games most of this is easy to understand, except this whole bodyslide and cb++ stuff, i dont understand any of it, but it seems most body/armor replacers use it, so is there a thread here on the labs explaining how to use them and what exactly they do for someone like me whos never touched them before? the dl page on the nexus just tells me "do this, do that" and doesnt actually explain what it is that im doing and why
Crate123 Posted July 12, 2013 Posted July 12, 2013 Do note that sexlab is being developed with the UNP Skinny body as its default female body. This means that while you can still use other body replacers (such as cbbe), you will get clipping issues if you make your females too "generous". I use cbbe with bodyslide myself and it works fine but I have had to scale back how big the girls with 100% weight slider are.
Ganen Posted July 12, 2013 Posted July 12, 2013 alright looks like ill be setting up sexlab throughout this weekend, one more question though, since ive been modding in all of bethesdas other games most of this is easy to understand, except this whole bodyslide and cb++ stuff, i dont understand any of it, but it seems most body/armor replacers use it, so is there a thread here on the labs explaining how to use them and what exactly they do for someone like me whos never touched them before? the dl page on the nexus just tells me "do this, do that" and doesnt actually explain what it is that im doing and why so its like this, unlike Oblivion there is support for the same body type to have different proprotions using the weight slider in game and a modded min/max measures within the body mesh itself. that is what bodyslide refers to, the mesh measures that can be defined by you if you use CBBE body frames, its not mandatory and you need not even touch it as all bodies come with the "base" meshes, and you can even use non CBBE meshes. I do recommend however that you find armor replacers for THE specific body type you use, or ones that "try" to be multi body type acessible I do recommend you to try it and the text blend because this allows you to create very cutomized bodies to your speific tastes, you can even use a mod that allows every race/the player character to have specific meshes and textures to make every npc and thep layer character completly unique and different, thos all of this is fairly advanced and gives you alot of work, by hand cuz mod support like mod manager dont do this kind of stuff, to tweak textures you have to pick the file change it and then put it back by hand, to use bodyslide the same but for the mesh files, to give every race different bodies you have to basically do the previous steps for EVERY race and put them by hand individually in every individual race folder... like I said work work. but for starters browse the bodies on nexus site pick a body you like and a texture you like (bodies come with texture but imho all of them are lame) dont bother with the more deep customizations until you are confortable with modding skyrim and got all the bae stuff setup. ps: follow all mods instruction to the letter, especially sexlab framework (particular attention to FNIS who runs anumations)
Bashis Posted July 12, 2013 Author Posted July 12, 2013 alright, that clears alot up, so im putting the cbbe on the backburner until everythings installed and working and im ready to just play around with settings, as ive been picking out mods to start installing from here, ive noticed some say they require a body mesh with tbbp or bbp to have full functionality. by context clues i picked up on bbp being skyrims breast physics, but what is tbbp and which bodys have said acronym included that also have a clothing replacer? i honestly dont care if the clothing have the bounce physics at this point im just trying to find a body with all the needs to fit sexlab and have outfits that arent vanilla, but not knowing what the acronyms actually mean makes searching a good deal harder.
Ganen Posted July 12, 2013 Posted July 12, 2013 alright, that clears alot up, so im putting the cbbe on the backburner until everythings installed and working and im ready to just play around with settings, as ive been picking out mods to start installing from here, ive noticed some say they require a body mesh with tbbp or bbp to have full functionality. by context clues i picked up on bbp being skyrims breast physics, but what is tbbp and which bodys have said acronym included that also have a clothing replacer? i honestly dont care if the clothing have the bounce physics at this point im just trying to find a body with all the needs to fit sexlab and have outfits that arent vanilla, but not knowing what the acronyms actually mean makes searching a good deal harder. those acronyms usually refer to other types of physics, like butt, or simply physics of other body types, dont worry too much about it has only nude body physics are nice to have, armors dont really matter much nor would you be able to find many if you want the maximum compatibility with minimal setting fiddling for sexlab there are only 3 important things to get and the post where you download it mention it, the skeleton, the male body and the female body. I use CBBE female body (custom made for all races exept elves), and UNP and UNP blessed for elven races, with xp32 skeleton and dont remember which male body but I use non erect version cuz I dont like having a perma erection on my male chars lol, I use the sexlab framework nude suit with erection function) and all of them fit nicely, CBBE perfectly and unp well enough) also CBEE is the most popular and the easiest to find both vanilla armor replacers (both skimpy versions and just body adjusted vanilla ones) and new/sexy armors and clothing. remember you can start using CBBE base mesh without worrying about custom made sliders, and then later simply edit the body mesh file with the slider program that comes with the body mod when you fill confortable doing so.
Crate123 Posted July 12, 2013 Posted July 12, 2013 When it comes to male body replacer there really is none other Schlongs of Skyrim(SoS). Not only does it look good but it is designed to work with the Sexlab Framework and it controls the erection of male characters. Unlike the female body replacers where there are many to choose from and they are all valid, there really isnt anything that compares to SoS for males.
Ganen Posted July 13, 2013 Posted July 13, 2013 When it comes to male body replacer there really is none other Schlongs of Skyrim(SoS). Not only does it look good but it is designed to work with the Sexlab Framework and it controls the erection of male characters. Unlike the female body replacers where there are many to choose from and they are all valid, there really isnt anything that compares to SoS for males. ah yeah I forgot about SOS cuz I cant use it (doesnt work with custom race mod)
canthics Posted July 17, 2013 Posted July 17, 2013 at this point LPK can't be considered more sophisticated than SexLab even if it is a smoother ride. It's just Skyrim is more uncooperative with Sexlab than Oblivion was with LPK. Also, LPK had a suite of massively featured plugins that were nearly as technically complicated as LPK itself or had an amount of content that could only be the product of some hardest core of otakus, as in more frickin lines of dialogue than Oblivion itself. Sexlab is pretty damn close to being able to support something like Joburg, it'll just be harder to pull off than it was in Oblivion.
Ashal Posted July 17, 2013 Posted July 17, 2013 A lot of people seem to forget and/or not realize Oblivion and Skyrim are very different games under the hood. Oblivion leant itself much better to this type of thing than Skyrim does, and barring any future major SKSE revelations, better than it ever will. Resulting in Lovers with PK being pretty damned rock solid and stable, and that's ignoring the much longer life LPK has had than SexLab. And I may be bias in this, but looking at just the capabilities of SexLab vs LPK as frameworks; I'd argue SexLab is nearly on par with LPK and even surpasses it in spots. It's only real notable lack right now compared to LPK is creature animations, and FNIS 4.0 is likely to solve that very soon. It's achieved near parity with LPK in a very short amount of time, and hopefully soon enough the the real major mods for SexLab will start to come out and really put it at LPK's level, but these things take time, and it's fast catching up. Personally I won't consider SexLab successful until it starts getting foreign mods. The vast majority of big LPK mods were Japanese in origin, but it had it's of share original mods that came from other countries as well. At this point, to my knowledge, all SexLab mods have originated from here as English mods. Until I start seeing SexLab has reached enough critical mass that mods are being made for it outside of LoversLab, than it hasn't reached the point where I'd feel comfortable calling SexLab anything but a small niche in the already small niche that this site serves.
Adam Jensen Posted July 17, 2013 Posted July 17, 2013 A lot of people seem to forget and/or not realize Oblivion and Skyrim are very different games under the hood. Oblivion leant itself much better to this type of thing than Skyrim does, and barring any future major SKSE revelations, better than it ever will. Resulting in Lovers with PK being pretty damned rock solid and stable, and that's ignoring the much longer life LPK has had than SexLab. And I may be bias in this, but looking at just the capabilities of SexLab vs LPK as frameworks; I'd argue SexLab is nearly on par with LPK and even surpasses it in spots. It's only real notable lack right now compared to LPK is creature animations, and FNIS 4.0 is likely to solve that very soon. It's achieved near parity with LPK in a very short amount of time, and hopefully soon enough the the real major mods for SexLab will start to come out and really put it at LPK's level, but these things take time, and it's fast catching up. Personally I won't consider SexLab successful until it starts getting foreign mods. The vast majority of big LPK mods were Japanese in origin, but it had it's of share original mods that came from other countries as well. At this point, to my knowledge, all SexLab mods have originated from here as English mods. Until I start seeing SexLab has reached enough critical mass that mods are being made for it outside of LoversLab, than it hasn't reached the point where I'd feel comfortable calling SexLab anything but a small niche in the already small niche that this site serves. I think the system is pretty great and I love the animations, so far they are pretty smooth. I think sexlab will reach it's nirvana when we start seeing quest mods that utilize it.
gtcard Posted August 4, 2013 Posted August 4, 2013 Tyvm for this thread. I too am late to the party and wondered how comparable sexlab is to LPK. I just bought my copy of skyrim today and am still downloading it now. For oblivion, I used the All in one LPK package I found on this site, but ended up turning a lot of the plugins off in the end. I'm mainly interested in knowing if sexlab has any issues with Krista's skyrim mods (and her lady body mod), and how female with female sex is handled in sexlab? Will one become futa for the duration of the scene like in LPK? How is clothing handled, will they be re-equipped after sex is over?
KindMan Posted August 4, 2013 Posted August 4, 2013 how female with female sex is handled in sexlab? Will one become futa for the duration of the scene like in LPK?With the right mod, yes. The default is a strap-on, which is extensible by other mods. Also there are a couple of f-f specific animations (I don't remember if we had that in LPK, haven't played Oblivion in a while). How is clothing handled, will they be re-equipped after sex is over?Yes, they are, but you have to un/reequip enchanted gear to get the enchantment effects back (at least that's how it is for me).
cretin Posted August 5, 2013 Posted August 5, 2013 I still marvel at the animations in LPK. Because Skyrim artists are shackled with dealing with Havok the animations in Skyrim can't be made to be as... ...precise? smooth?... as Oblivion / LPK. As incredible as Arrok's stuff has been, it's still a little choppy and clippy compared to much of the stuff in LPK. On the other hand, it wasn't that long ago that the 100+ animations in LPK (prior to Donkey & Nusbie and Eric's Daedra Sutra) were a duplicated, and often ugly, horrible mess.Comparing the animation systems is comparing apples and oranges, though, really. SexLab's on its own path and it looks great.
ttpt Posted August 5, 2013 Posted August 5, 2013 The biggest issue with skyrim at first was the lack of custom animation support by the engine. I remember a time where getting any sort of sex mod seemed impossible, but thank's to fore and FNIS that got solved. And with version 4 we'll get proper creature animation support too. Needless to say, FNIS is very important. Anyway, to be on topic, XP32's skeleton will save you a lot of headaches, since if I remember correctly it has great BBP support of all kinds. Picking up an armor that has BBP support but having no BBP skeleton of any kind will lead to instant CTDs with those armors. Bodyslide is nice, but it's not required, but basically it takes advantage of the fact that skyrim has in engine support for different weights in bodies and armors, which basically translates to bigger or smaller boobs in a noticeable fashion if you use bodyslide. Holding Ctrl when pressing the build armors button and stuff with it is important, otherwise it'll just place the meshes directly into their respective skyrim folder, but makes uninstalling them much harder. I actually quite like NMM, but there's other mod managers and that also makes life a lot easier than in the oblivion days. As for the framework, I also think Sexlab is pretty much comparable to Sexout right now, but due to bethesda's basically wooden personalities in NPCs, writing a narrative around them is much harder. I think that's why Obsidian's New Vegas got stuff like tryout, since it basically already gives you a good narrative place to start with, and companions with a lot more personality too.
KindMan Posted August 5, 2013 Posted August 5, 2013 Just don't forget that the original XP32 doesn't support SOS, you need the modded version for that.
Madmartigan34 Posted August 6, 2013 Posted August 6, 2013 I'll tell you what... Oblivion and LPK crashed on me a lot more than this version of SexLab does. Thats pretty huge when you start thinking about it. Thats just my experience though... eagerly awaiting more amazing plugins for it.
gregathit Posted August 8, 2013 Posted August 8, 2013 What is LPK? You need to venture out of the Skyrim section a bit more: http://www.loverslab.com/topic/3-lovers-with-pk-faq/
Gryphes Posted August 8, 2013 Posted August 8, 2013 What is LPK? You need to venture out of the Skyrim section a bit more: http://www.loverslab.com/topic/3-lovers-with-pk-faq/ yeah I found it in the Oblivion section right after made this post. I guess it's not for me cause I finished the oblivion a long ago like I was in school now I am in the college. anyway I am wondering how many sex frameworks are developed for Skyrim. is it Sexlab only?
gregathit Posted August 8, 2013 Posted August 8, 2013 SexLab is the framework created by Ashal and hosted here. There are other sex systems but none come close to offering what SexLab can.
SevenDays Posted August 8, 2013 Posted August 8, 2013 I just really wish SexLab had an auto TFC when sex starts without the need for a TFC Key Mod where you have press the key again before the animation ends. Like Sexout. It's a little/huge niggle I have about it.
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