azureazureazure Posted August 31, 2024 Posted August 31, 2024 I don't think I'd be in another scene at that point, but how do you check for one/term it?
Hex Bolt Posted August 31, 2024 Posted August 31, 2024 (edited) 40 minutes ago, azureazureazure said: I don't think I'd be in another scene at that point, but how do you check for one/term it? The choice of options is limited. There is a console command IsInScene, but it doesn't seem to do anything. If you're handy writing scripts, the GetCurrentScene() function tells you which scene, if any, an actor is in (they're limited to one scene at a time, which is why being in one scene blocks other scenes from doing anything). Otherwise, because stuck scenes is a prevalent problem, some mods will check and notify you. I know that Devious Followers and Submissive Lola: The Resubmission do this, but you're not going to want to use a dominant follower mod just for that. There may be other mods that check for active scenes. Edited August 31, 2024 by Hex Bolt
Allen Harris Posted September 5, 2024 Posted September 5, 2024 How do you remove The Masque of Clavicus Vile?
Hex Bolt Posted September 5, 2024 Posted September 5, 2024 42 minutes ago, Allen Harris said: How do you remove The Masque of Clavicus Vile? Ask people, "Could you please help me with this mask?" This will start a sex scene. When you do this a number of times equal to the configurable setting for escape, the NPC will remove it.
shucki Posted October 11, 2024 Posted October 11, 2024 hello, i think this mod is included in the modlist i am playing, the beacon plug is stuck to my character i cant seem to get rid of it, is there a way anybody could assist me?
Allen Harris Posted November 9, 2024 Posted November 9, 2024 On 10/10/2024 at 11:18 PM, shucki said: hello, i think this mod is included in the modlist i am playing, the beacon plug is stuck to my character i cant seem to get rid of it, is there a way anybody could assist me? The beacon is removed when you talk to Meridia. It's removed when you would normally place Meridia's Beason at the altar where Meridia's Statue is located.
shucki Posted November 18, 2024 Posted November 18, 2024 On 11/9/2024 at 4:03 PM, Allen Harris said: The beacon is removed when you talk to Meridia. It's removed when you would normally place Meridia's Beason at the altar where Meridia's Statue is located. hey thanks for reply, i think it was a bug, i talked to meridia and it was placed on the altar and on my character at the same time, i fixed it by removing all the items i had through console command
Allen Harris Posted November 20, 2024 Posted November 20, 2024 I think I'm going to try and continue this mod - I like the concept and it was fun. Anybody have any ideas for vanilla content ro be deviousified? Keep it simple - I'm still very new to mod authoring. 1
Allen Harris Posted November 21, 2024 Posted November 21, 2024 Anybody else have a problem with Hired Thug? I've stolen multiple times, and run all over tamriel, for hours - but the thugs never attacked me. I even tried setting the quest priority to 99 lol.
Cleo Fate Posted November 29, 2024 Posted November 29, 2024 Are follower mods that have dialogue and interactions with vanilla quests likely to be an issue?
Allen Harris Posted December 18, 2024 Posted December 18, 2024 On 11/20/2024 at 8:05 PM, Allen Harris said: Anybody else have a problem with Hired Thug? I've stolen multiple times, and run all over tamriel, for hours - but the thugs never attacked me. I even tried setting the quest priority to 99 lol. Nobody else had this problem? No ideas?
Hex Bolt Posted December 18, 2024 Posted December 18, 2024 1 hour ago, Allen Harris said: No ideas? That quest isn't as simple as you might expect. Hired thugs are never sent when stealing items from a container. Fast traveling can confuse them, and it's possible for them to die while pursuing you. You can run GetStage WIAddItem03 in the console to see if the thugs quest has started or not.
Allen Harris Posted December 18, 2024 Posted December 18, 2024 (edited) 4 hours ago, Hex Bolt said: That quest isn't as simple as you might expect. Hired thugs are never sent when stealing items from a container. Fast traveling can confuse them, and it's possible for them to die while pursuing you. You can run GetStage WIAddItem03 in the console to see if the thugs quest has started or not. Thanks; at least that's a start 🙂 Edit: *sigh* it always goes straight to 200. No idea why. I wonder if Deviously Cursed Loot is messing with it. Edited December 19, 2024 by Allen Harris
QEAP5 Posted December 21, 2024 Posted December 21, 2024 On 11/20/2024 at 1:42 PM, Allen Harris said: I think I'm going to try and continue this mod - I like the concept and it was fun. Anybody have any ideas for vanilla content ro be deviousified? Keep it simple - I'm still very new to mod authoring. Do you still plan on doing this? I am sure many would be interested in seeing this since quest mods for this stuff are lacking.
QEAP5 Posted December 21, 2024 Posted December 21, 2024 On 11/20/2024 at 1:42 PM, Allen Harris said: I think I'm going to try and continue this mod - I like the concept and it was fun. Anybody have any ideas for vanilla content ro be deviousified? Keep it simple - I'm still very new to mod authoring. Also, I think a good starting point would be the Thalmor Embassy infiltration. Maybe Delphine tricks you into sneaking in as "entertainment" for the guests?
Allen Harris Posted December 22, 2024 Posted December 22, 2024 6 hours ago, QEAP5 said: Do you still plan on doing this? I am sure many would be interested in seeing this since quest mods for this stuff are lacking. Because of the various problems with CK, I've decided to start learning Unity development instead.
Nethertale Posted December 22, 2024 Posted December 22, 2024 For me, it somehow happened neither SL Solution nor SL Confabulation (Both SE) to be compatible with this mod... Solution crashes after start. Confabulation gives ethernal starting loadscreen which even Kiloader cannot terminate. I'm using 1.6.1179 GOG
Technomagica Posted December 28, 2024 Posted December 28, 2024 I was wanting to use the Saarthal Collar for some cool stuff but the only way to remove it is to go to the arch-mage at this time. Does this get resolved later or will I be permanantly locked in it once I progress the quest?
lanaya1437 Posted January 7, 2025 Posted January 7, 2025 A warning that this mod consistently broke the MCM of Deviously Cursed Loot (opening Debug submenu or toggling the Rape option made the MCM completely unusable). I experimented with different load orders and turning on/off various mods, and this mod was consistently the issue.
serph90 Posted January 15, 2025 Posted January 15, 2025 is this mod playable while using a male character?
Hex Bolt Posted January 15, 2025 Posted January 15, 2025 2 hours ago, theprof90 said: is this mod playable while using a male character? It might be playable, but I don't recommend it unless you're okay with feminization (wearing a hobble dress) and gay sex (since some sex scenes involve male NPCs). If you research what each event does (major spoilers for you, assuming you can find that info without digging through the mod in an editor), you could turn off the events you object to. That might exclude a lot of the content, though.
serph90 Posted January 15, 2025 Posted January 15, 2025 3 hours ago, Hex Bolt said: It might be playable, but I don't recommend it unless you're okay with feminization (wearing a hobble dress) and gay sex (since some sex scenes involve male NPCs). If you research what each event does (major spoilers for you, assuming you can find that info without digging through the mod in an editor), you could turn off the events you object to. That might exclude a lot of the content, though. would actually love feminization content, what I fear is that I'll lock myself out of content. I already saw that your mod sumbmissive lola works perfectly with a male char, but I'm not sure about other mods using DD
jet41 Posted January 16, 2025 Posted January 16, 2025 (edited) On 12/29/2024 at 12:35 AM, Technomagica said: I was wanting to use the Saarthal Collar for some cool stuff but the only way to remove it is to go to the arch-mage at this time. Does this get resolved later or will I be permanantly locked in it once I progress the quest? After Archmage's death Tolfdir (or whatever alter teacher name is) will unlock it for you. Also if your Alteration skill is high enough, he will teach you the spell. Edited January 16, 2025 by jet41
TheRightDoorIsNotTheLeft Posted February 23, 2025 Posted February 23, 2025 I know, the mod is up for adoption and there's no support. I have the latest version of DD and AE. I built all available objects in bodyslide, but when I did the Avenicci quest, my hands and armbinder went invisible when he added the "motivation" toys. I'm using CBBE 3BA. Anyone else experience this?
Allesaz Posted March 11, 2025 Posted March 11, 2025 On 9/22/2022 at 10:57 PM, Hex Bolt said: As I recall, searching the mountain is a waste of time. I believe Klimmek has it. When you confront him about it, he offers the choice of "serving" him (the right word would be "servicing") or he'll throw away the key. If he does, it lands on the edge of a small island in the river. The old discussion disappeared when the mod did, but I had suggested reworking this whole part. It makes Klimmek into a real a-hole, which doesn't fit his character. Which island exactly does it land on? Feels like I've been searching for hours.
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