krzp Posted July 5, 2023 Posted July 5, 2023 This mod deserves a little more love, so I went and did a voicepack for it. ? 11
Cedori Posted October 31, 2023 Posted October 31, 2023 I'm not sure what to do. I completed Adrianne's quest, and now I'm stuck with a collar, and two pairs of cuffs. How do I remove those? I assume there is some specific resolution to this, but I can't find it.
Hex Bolt Posted October 31, 2023 Posted October 31, 2023 1 hour ago, Cedori said: I completed Adrianne's quest, and now I'm stuck with a collar, and two pairs of cuffs. How do I remove those? My experience is that they stay on. You can either enjoy them or practice your lockpicking to escape. 1
Hallgrim Posted November 29, 2023 Posted November 29, 2023 Is there a list with quests that are featured? only found one sofar.
ChandraArgentis Posted November 29, 2023 Posted November 29, 2023 1 hour ago, Joosterijk said: Is there a list with quests that are featured? only found one sofar. Yes, there's a link in the first comment in this thread.
Herowynne Posted January 7, 2024 Posted January 7, 2024 Hi folks, I published a patch in case you use this mod together with Populated Skyrim Reborn SSE. 2
Herowynne Posted January 8, 2024 Posted January 8, 2024 (edited) Hi @krzp you are active with both Deviously Vanilla and Devious Devices NG. I am using DD NG, and I noticed that the Deviously Vanilla quest Family Business where Ulfberth equips "Ulfberth's Armbinder" on the player character, the correct animation does not play, and the player character's arms stay outside the armbinder. Is that a known issue? Can that be fixed by adding to the KID file? Spoiler Edited January 8, 2024 by Herowynne
krzp Posted January 8, 2024 Posted January 8, 2024 2 hours ago, Herowynne said: Hi @krzp you are active with both Deviously Vanilla and Devious Devices NG. I am using DD NG, and I noticed that the Deviously Vanilla quest Family Business where Ulfberth equips "Ulfberth's Armbinder" on the player character, the correct animation does not play, and the player character's arms stay outside the armbinder. Is that a known issue? Can that be fixed by adding to the KID file? Reveal hidden contents I use the version of DV that I've been overhauling for some time, iirc I've replaced those with generic devices there - but from your screenshot it looks like it should still be working on a regular version (it's a little weird that it's got a Elbow- keyword, despite having a Arm-name everywhere, but eh, it still should've been picked up by the 100 004 submod). ? Can you target your char with a console and check which condition has the red X in DD to OAR -> 100 004? Spoiler Alternatively, I've uploaded the WIP version of my DV's build on NG's discord, that one should work - as I usually test new versions by speed-running Whiterun quests from DV and Laura ?
krzp Posted January 8, 2024 Posted January 8, 2024 8 hours ago, Herowynne said: Hi folks, I published a patch in case you use this mod together with Populated Skyrim Reborn SSE. Oooh, thanks! Is that for the new update of PSR? I haven't updated it yet, but on the old version from last year, the draugrs spawned in the corridor after that room, so aside from wrecking Arvel when he tried to run away, they didn't interfere too much.
nilead Posted January 8, 2024 Posted January 8, 2024 Would be sweet to have a patch for JK's Skyrim. Klimmeks randevouz spot near the water ends up inside a building. CK keeps crashing one me whenever i try to load a cell viewer =( 1
Herowynne Posted January 8, 2024 Posted January 8, 2024 (edited) 11 hours ago, nilead said: Would be sweet to have a patch for JK's Skyrim. Klimmeks randevouz spot near the water ends up inside a building. Hi folks, I published a patch for this mod together with JK's Skyrim. Edited January 8, 2024 by Herowynne 5
Herowynne Posted January 11, 2024 Posted January 11, 2024 On 1/7/2024 at 8:11 PM, krzp said: from your screenshot it looks like it should still be working on a regular version (it's a little weird that it's got a Elbow- keyword, despite having a Arm-name everywhere, but eh, it still should've been picked up by the 100 004 submod). ? I suspect the animation issue with Ulberth's Armbinder was due to a new version of Dynamic Feminine Female Modesty Animations which raised the priority of its OAR animations higher than DD NG. Ulberth's Armbinder animation seems to work okay now after I raised the OAR priorities of DD NG higher than Dynamic Feminine Female Modesty.
krzp Posted January 12, 2024 Posted January 12, 2024 6 hours ago, Herowynne said: I suspect the animation issue with Ulberth's Armbinder was due to a new version of Dynamic Feminine Female Modesty Animations which raised the priority of its OAR animations higher than DD NG. Ulberth's Armbinder animation seems to work okay now after I raised the OAR priorities of DD NG higher than Dynamic Feminine Female Modesty. Geeez, how high do I need to go to avoid that, I already set it at like 2 million something 😅 Thanks for the report, though, I'll make a note of that for future references 1
Pariah64 Posted January 20, 2024 Posted January 20, 2024 Just to note that there is a bug that I managed to identify coming from the QF_DGIntimidateQuest_00047AE6.pex script. Where if you lose a brawl, the game won't properly end the brawl. So you will become essential, so whenever you are suppose to die, you just go into knockdown recovery state, then quickly get back up. Also, the npcs that were around you during the brawl continue to do their backing up animation if you get close to them, as if they think you are still in a brawl. If you win the brawl, I haven't noticed any problems. So I simply removed that script from my folder, and so far things have been fine. So not sure what that script is specifically for, or how needed it is for the mod. Might just be for a specific quest I haven't done yet. I also replaced the DGIntimidatePlayerScript.pex script with the one from the modern brawl bug fix, so not sure if the one in this mod may also have issues.
Allen Harris Posted March 23, 2024 Posted March 23, 2024 FYI, in VR, when playing Break of Dawn, as you approach Meridia's area, the game crashes. I don't know if this is because of VR, or because VR is an SE fork.
Deliah Blue Posted July 9, 2024 Posted July 9, 2024 (edited) I'm having issues with the Saarthal Amulet. Activating it removes the world object but doesn't add it to my inventory. Giving myself the base game item manually progressed things a bit but using my spells on the wall did nothing. Seems like the script MG02AmuletTriggerScript is bugged, I'm guessing the DSC_MG02TrickAmulet property is never set? Not exactly sure because idk how scripting works in Skyrim. Update: Giving myself the trick amulet item resolved the issue, so it must be something in this script. MG02AmuletTriggerScript.psc Edited July 9, 2024 by Deliah Blue Did some digging.
mcnv Posted July 19, 2024 Posted July 19, 2024 (edited) okay, so just in case the way back machine dies on us, I'll detail what the mod changes here(plus details once I get to them): Vanilla Scenarios Fit For a Jarl (you wear tat hobbit outfit rather then a boring fine clothes) Wabbajack (The mind of madness quest wasn't change. only the wabbajack with a chance of equiping a DD on you or the target each cast) Losing or cheating in a brawl (you get gagged) Saarthal Amulet (it becomes a collar with an enchantment that lowers mana cost depending on how bound you are, psijic order promise to solve this, fuck him and and go to the archmage. He will have a random sex request, himself, or a summon) Hired Thugs A Blade in the Dark (Dolphin taking secrecy to a whole new and kinky level, read the note, it changed) Lod (Falkreath blacksmith) (After failing to get a dog for him you can do some pet play) Adrianne Avenicci, starts with Greatsword for a Great Man. (test out some kinky gears made by the blacksmithing couples, depending on how lazy you are, the final scene might change) The Masque of Clavicus Vile (be warned this will effectively remove the mask from being used and turn it into a DD headware) Arvel the Swift (he'll jump you when you release him from the web. Resisting seems to be broken, give in makes him fuck you and tie you up in some worthless knots) Climb the Steps (speak with klimmek about the delivery for the grey beards. there's a setting in the MCM about it) (BIG NOTE. Both of the plugs are classified as vaginal plugs so if you remove the vaginal one(cylinder), you can't remove the anal one(cone). do the cone first then the cylinder) SexLab Solutions Drevis Neloren introduction (gags you if you pretend he was invisible before fucking you) Sleeping Tree Cave, returning to Ysolda. (as this is an addon to the mod, you have to try and sex Ysolda after threatening to reveal her sap dealings. She will gag you) SexLab Confabulation House of Horrors, when the dremora from Confabulation rape you, they will also equip a collar Destroy the Dark Brotherhood, when Vasha is released, he will put his bindings onto you Edited July 28, 2024 by mcnv 4
Crota Posted August 23, 2024 Posted August 23, 2024 It was mentioned that this version works with SE/AE but I havent had any luck, does it still work for other people?
User55487197 Posted August 23, 2024 Posted August 23, 2024 2 hours ago, Crota said: It was mentioned that this version works with SE/AE but I havent had any luck, does it still work for other people? What kind of problem are you having? I play the mod on 1.6.1170 and it runs fine other than some minor dialogue issues.
Crota Posted August 23, 2024 Posted August 23, 2024 9 hours ago, User55487197 said: What kind of problem are you having? I play the mod on 1.6.1170 and it runs fine other than some minor dialogue issues. It does not show up at all in the MCM for me, I believe I am playing on the newest iteration of AE maybe that is why? I use the masterstroke modlist if that helps for context at all.
User55487197 Posted August 23, 2024 Posted August 23, 2024 41 minutes ago, Crota said: It does not show up at all in the MCM for me, I believe I am playing on the newest iteration of AE maybe that is why? I use the masterstroke modlist if that helps for context at all. 1.6.1170 is the latest version, atleast on steam it is. If you go into the game directory, right-click on the SkyrimSE application click on show more options, properties, then in the details tab below the product name it will tell you the game version. I don't know what the masterstoke modlist is so can't help on that front. But I have had issues where a newly installed mod's MCM would not appear even with console commands and often times this was the result of a mod incompatibility of sorts. The way I fixed that in the past was disabling a number of mods at once (like 10 or so mods at a time), starting a new game, and seeing if the MCM for that particular mod showed up. If it did, then however many number of mods I just disabled, amoung them must be the culprit.
Crota Posted August 24, 2024 Posted August 24, 2024 On 8/23/2024 at 12:23 PM, User55487197 said: 1.6.1170 is the latest version, atleast on steam it is. If you go into the game directory, right-click on the SkyrimSE application click on show more options, properties, then in the details tab below the product name it will tell you the game version. I don't know what the masterstoke modlist is so can't help on that front. But I have had issues where a newly installed mod's MCM would not appear even with console commands and often times this was the result of a mod incompatibility of sorts. The way I fixed that in the past was disabling a number of mods at once (like 10 or so mods at a time), starting a new game, and seeing if the MCM for that particular mod showed up. If it did, then however many number of mods I just disabled, amoung them must be the culprit. All good now, I appreciate the help. It ended up being stupidly simple. For some reason after installing the mod the .esp wasn't enabled in the plugin list.
azureazureazure Posted August 31, 2024 Posted August 31, 2024 Both arvel and ulfberth scenes are stuck for me, I have no idea why it's hanging like this. Gonna have to remove it :C
Hex Bolt Posted August 31, 2024 Posted August 31, 2024 1 hour ago, azureazureazure said: Both arvel and ulfberth scenes are stuck for me, I have no idea why it's hanging like this. They get stuck if your character is in another scene. It's not a failing of this mod. Unfortunately, being stuck in a scene is invisible to the player unless you use a mod that specifically checks for that problem and warns you. A common culprit is mods that have NPCs approach you to talk to you. Simply passing through a door can defeat their attempt to approach, and you might not even be aware that it was happening. It's one of those Skyrim problems. I actually played through the scene at Warmaidens a few days ago. It stuck, I checked for being in another scene, yes I was, I terminated the scene (from SexLab Approach), and the Deviously Vanilla scene proceeded smoothly.
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