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Posted

Just because I think I figured it out - the Next Gen update splits the Pip-Boy SWF file into different files. All someone really needs to do to make it 100% compatible with nextgen is update the previous consolidated file to match the new separated files.

  • 4 weeks later...
  • 2 weeks later...
Posted
On 7/1/2024 at 10:27 PM, menchi8877 said:

If you have it installed right you should see it both in the Mod Configuration Menu, and on your Pipboy in the STATS and open the perk chart on the bottom right under the pipboy screen.

20240701231621_1.jpg

20240701231640_1.jpg

Are you using the oldgen or newgen of fo4?

  • 1 month later...
Posted
3 hours ago, nmagod said:

managed to buff the vore experience "hidden" perks, if people decide to try it kindly report back what your version of fallout vore is and if it works properly after you've read the notes file

 

this mod is obnoxious to look at in the creation kit

FV 3.1.1 Vore Experience Perk Buff.7z 1.71 kB · 0 downloads

I can imagine it must be a mess, the mod is considered dead and pretty much a lost cause as is and needs to be almost totally redone. The team behind it ditched it to focus on Skyrim's vore mod I think.

Posted (edited)

yeah I keep hearing that, I guess trying to get the FVStomachCell to NOT fill up with random trash drove them insane and made them all go work on the game with a more annoying set of engine limitations

 

 

EDIT: no, I'm not kidding, this is what it looks like REGULARLY, gotta go in and clean it out periodically

 

and half the loose items are somehow marked as owned every time

20250213060026_1.jpg

Edited by nmagod
screenshot edit
Posted
11 hours ago, nmagod said:

yeah I keep hearing that, I guess trying to get the FVStomachCell to NOT fill up with random trash drove them insane and made them all go work on the game with a more annoying set of engine limitations

 

 

EDIT: no, I'm not kidding, this is what it looks like REGULARLY, gotta go in and clean it out periodically

 

and half the loose items are somehow marked as owned every time

20250213060026_1.jpg

I can't even tell wtf I'm looking at 🤣. There is apparently maybe a few people interested in picking up the mod but since it needs to be totally redone it's probably going to take years if it happens at all. I tried making simple changes to add compatibility for the coldsteelj bellies on Fusion Girl bit it didn't work, seems there may ned to be scripting work for that, which is beyond my skill level at thos time.

 

  • 3 weeks later...
Posted
On 2/12/2025 at 9:36 PM, nmagod said:

managed to buff the vore experience "hidden" perks, if people decide to try it kindly report back what your version of fallout vore is and if it works properly after you've read the notes file

 

this mod is obnoxious to look at in the creation kit

FV 3.1.1 Vore Experience Perk Buff.7z 1.71 kB · 15 downloads

 

Thank you for sharing your edits, but I have one Question:

What is Version 3.1.1? The avalaible Version on this Tpoic is 3.1 Beta 0.4 as far as i can understand. Can you give me a link to this?

Posted
32 minutes ago, Hupfer3 said:

 

Thank you for sharing your edits, but I have one Question:

What is Version 3.1.1? The avalaible Version on this Tpoic is 3.1 Beta 0.4 as far as i can understand. Can you give me a link to this?

There is none, it's an abandoned mod

Posted

I can't give a link primarily because I don't remember where I got it.

 

The thing I made only edits a couple items in the CK, which is why I think it would work with 3.1 in general? It's a few kb so it's not exactly a large download to test.

fov.png

  • 1 month later...
Posted (edited)

I slightly redesigned the existing scripts, I was confused that the Scat function does not work on companions, now I have finalized it.: added a new morph "Belly" if the morph becomes more than 15-20, the "Scat" function will be performed if it is enabled for companions and NPCs, also NukaAcid calls "Scat" but blows away the "Belly" morph only by half Installation: Upload archive contents to Fo4/Data/Scripts

 

VoreScripts.zip

Edited by JustKi11er
Posted
10 minutes ago, LesboIsBesto said:

ради любопытства (притворяюсь тупым), но рейдеры-воры означают, что враги могут съесть вас в качестве варианта поражения?

Yes, a mini-game will turn on with arrows that you need to memorize, and then tap in the right order to escape.

 

Posted
4 hours ago, JustKi11er said:

I slightly redesigned the existing scripts, I was confused that the Scat function does not work on companions, now I have finalized it.: added a new morph "Belly" if the morph becomes more than 15-20, the "Scat" function will be performed if it is enabled for companions and NPCs, also NukaAcid calls "Scat" but blows away the "Belly" morph only by half Installation: Upload archive contents to Fo4/Data/Scripts

 

VoreScripts.zip 63.63 kB · 0 downloads

Currently in survival mode vore eating does not satisfy the hunger for survival mode in theory shouldn't be difficult to fix that,if you're interested.

Posted
30 minutes ago, SergeantPuddles2 said:

Currently in survival mode vore eating does not satisfy the hunger for survival mode in theory shouldn't be difficult to fix that,if you're interested.

it does for me (pre NG), check your MCM for it

 

image.png.eaabb089b3ec8e13ffc30569119c432f.png

  • 3 weeks later...
  • 1 month later...
Posted

you have to become a predator, either by using the MCM option (for example, if you just want it immediately on starting a character) or drink a Nuka-Acid - one is guaranteed to be present in the "Vore Basement" which is pointed to here in GREEN (the Red Rocket by Sanctuary is directly behind me in this screenshot)

 

image.png.01dd6e6e5d4e203bf0e15f5e2ac81453.png

 

once inside these are the important things

 

image.png.d6027f9eeb98929588bd4058a76352db.png

 

Bria is a companion and has some quests and lore (her eating and weight gain mechanics are funky)

 

you can safely ignore the items ON the desk with the computer, the computer has some text entries but nothing super important

 

please note that I have a couple mods that alter light sources for objects, so your bottles may not light things up like that

 

once you are a predator [unarmed] attacks are capable of eating entities (people, ghouls, creatures) - as well as the alternate Gamma Gun that's circled on the short table next to the milk bottle (and the storage trunk on the right edge refills with some weapons/ammo for the mod periodically)

 

the dresser has some outfits, try them out

Posted (edited)

Tried running the Vore and Coldsteelj weight gain mods together, running into an issue where vored entities are not counting towards the Coldsteelj weight. Tried it with Thicc Vore turned on and off, neither one worked. I am not sure if I set things up incorrectly or if the two are not directly compatible (i.e., digested characters are not converted into nutrition for the Coldsteelj mod)

Edited by TheWatcherOfChaos
Adding more information
  • 1 month later...
Posted (edited)

I got it working with the NG version of the game.  Creating the MO2 dummy configuration file seemed like a good idea.  The Wasters Armor mod is BROKEN and will not work in Vortex NMM, LOOT, FO4Edit, or in the creation kit.  Please consider dropping this soft requirement.

 

It is not clearly explained in the mod anywhere how to eat someone that I could find.  Adding instructions on this would be helpful.  I found that fist melee attacks on living or dead enemies seem to be the means of eating them, but for my female character, I had to have Female Preds enabled.  Not sure what this does or if it lets female NPCs be vore predators.  I hope not.

 

It would be nice if Fusion Girl was already supported with a preset.  I am tweaking settings now to try and get one that makes sense.

 

The VORE tab doesn't show up on the STAT menu for me.  I am using LevelUpEx and Wasteland Eggspansion, and both of those work fine.  LevelUpEx adds the tab under STAT->SKILLS, and Wasteland Eggspansion adds the tab under DATA->EGG LAYING.

Edited by Leowulf
Posted (edited)
On 8/29/2025 at 10:09 AM, Leowulf said:

I got it working with the NG version of the game.  Creating the MO2 dummy configuration file seemed like a good idea.  The Wasters Armor mod is BROKEN and will not work in Vortex NMM, LOOT, FO4Edit, or in the creation kit.  Please consider dropping this soft requirement.

 

It is not clearly explained in the mod anywhere how to eat someone that I could find.  Adding instructions on this would be helpful.  I found that fist melee attacks on living or dead enemies seem to be the means of eating them, but for my female character, I had to have Female Preds enabled.  Not sure what this does or if it lets female NPCs be vore predators.  I hope not.

 

It would be nice if Fusion Girl was already supported with a preset.  I am tweaking settings now to try and get one that makes sense.

 

The VORE tab doesn't show up on the STAT menu for me.  I am using LevelUpEx and Wasteland Eggspansion, and both of those work fine.  LevelUpEx adds the tab under STAT->SKILLS, and Wasteland Eggspansion adds the tab under DATA->EGG LAYING.

Enabling Female preds does in allow NPCs to be preds and without it female player character cannot be pred. Hitting enemies live or dead with a weapon in the unarmed category (fists, knuckles, meat hook, dearhclaw gauntlet, power fist) or using the stomach teleporter (gamma gun with a special effect) consumes enemies. There is also a devour weapon that you can add effects to. To get them go to the vore basement in concord or open console and type in help devour 4 weap or help teleporter 4 weap then use player.additem <weapon id>. Also, I've actually created a Fusion Girl reference body with sliders that work with Fallout Vore, Wasteland Eggspansion etc if you give me a day or two I can send you the file for that reference, you will need to manually change the reference on your base body and any outfits you want in outfit studio but it does work. I should also add that NG update changed the file setup for the pip-boy so mods from before NG typically will not have the third pip-boy portions not working.

Edited by KrustyShackleford

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