Jump to content

Recommended Posts

1 hour ago, F8U Crusader said:

Is it OK to ESL-ify the ILS patch? I noticed the FG patch is already ESP-FE by default, and xedit doesn't give any warnings and says it's good to add the ESL flag to the ILS patch, but I was wondering if doing that would break the newly attached scripts.

Should be fine. I meant to make it an espfe but must've forgotten. 

 

Or if you want to wait for a couple days I'll upload a new version when I'm back at my pc

Link to comment
On 12/22/2022 at 11:14 PM, phalancks said:
On 12/22/2022 at 12:50 PM, gargamel9 said:

Hello, and first, let me thank you for implementing the NPC succubus featrure. I have question regarding that. Doses the configuration file take decimal numbers? As I want the succubi to be rare, and a big surprise, I set the value to 0.3, but since the probability is low, it could take quite a while, before I can tell if it works or not, maybe the mod expects an integer?

You'd have to ask the SPID author. Their documentation says 0-100 but I'm not sure if that's integer or decimal.

So, for anyone who cares: a user in the SPID forum claims the value is an integer. So, 0.3 is a no-no.

Link to comment

Hi phalancks,

 

this mod quickly became the best succubus mod, hands down for me, thank you very much for making it and killing your free time with it for us folks. Also thank you for implementing almost everything what people wanted and also being here patiently offering support.  I would like to write about a couple of ideas and a possible bug.

 

The bug:

 

I am using praedys horns -amazing mod for succubus horns, they taking up slot face/jewelry (55 I think) but every time I have an ostim or SL scene the horns get unequipped (in the undressing options this slot is unticked, means no undressing)- and here comes the bug, the item disappears from the succubus wearable items storage as well, so next time I am trying to transform the horns are not equipping. Also it seems there is a bit of fishiness with the equipment because sometimes the succubus items and the human items mix up and the succubus ends up wearing the human hat and the human ends up with succubus boots (?)

 

Ideas: I am not so much rooted for quests, more like for succubus powers and abilities. At the moment the abilities are a bit meh: decrease or increase arousal and ghostform. It would make this the most amazing mod ever if there would be abilities for the succubus which can only be accessed while transformed and they would be interesting and progressively more powerful like with the vampire mod sancrosact, or you would get spells and powers as you level up (like Angrim`s apprentice) which are actually useful and interesting and can be tied to demonic/succubus lore.

 

and a final idea for a quest: Again Sancrosact style stuff: What if you would need to have sex or you need to drain (or even kill drain) certain npcs to gain unique spells and succubus abilities (like Sancrosact -blue blood quests, but here you don't need to feed on blood, as a succubus you need to have sex) so you would need to collect all the abilities by seduce certain npcs and let them have sex with you. It would certainly keep the things interesting, add progression, cool abilities and some collectable stuff. 

 

So maybe add succubus levels and powers /spells tied to progression and other, unique spells and powers tied to npcs. Something to worth grinding / levelling up for. What do you think?

 

 

Edited by Midnightbug
Link to comment
On 12/25/2022 at 5:00 AM, Midnightbug said:

I am using praedys horns -amazing mod for succubus horns, they taking up slot face/jewelry (55 I think) but every time I have an ostim or SL scene the horns get unequipped (in the undressing options this slot is unticked, means no undressing)- and here comes the bug, the item disappears from the succubus wearable items storage as well, so next time I am trying to transform the horns are not equipping.

I'm not sure why they'd be getting unequipped in scenes, my mod wouldn't be doing that. With SL, I'd set them to never strip instead of relying on the slot, but if you do use the slot make sure that you are unticking it for all of the scene "types." So consensual, foreplay, and aggressive I believe are the only three. If an item is unequipped when you transform back into human form, then it will get removed from your succubus form. The equipment for each form is determined by what you were wearing when you transformed out of the form. The equipment chest option in the MCM is mostly so you can either switch stuff without transforming, or so you can get your items back if something goes wrong with the transform power.

 

On 12/25/2022 at 5:00 AM, Midnightbug said:

Also it seems there is a bit of fishiness with the equipment because sometimes the succubus items and the human items mix up and the succubus ends up wearing the human hat and the human ends up with succubus boots

I've noticed an issue like this when I am managing the PC's outfit with the Skyrim Outfit System mod. I think it might be due to script lag at the time of the transformation. Are you running a lot of other script heavy mods? Alternatively if you have those items set to not be transformed in my mod, then they wouldn't be swapped out I don't think.

 

On 12/25/2022 at 5:00 AM, Midnightbug said:

At the moment the abilities are a bit meh

I agree, and I do have some things planned. If you look at the graphics linked in this comment you'll see what my ideas are so far. Some of them will also have succubus level requirements to unlock.

 

On 12/25/2022 at 5:00 AM, Midnightbug said:

What if you would need to have sex or you need to drain (or even kill drain) certain npcs to gain unique spells and succubus abilities

I've thought of this, but don't really have anything planned right at this moment. I need to do some brainstorming for what powers I would want to be tied to this sort of questline. Sacrosanct was a bit of a model for what I wanted this mod to be like, but less overpowered (and less AoE spell effects that keep killing my followers/random npc bystanders).

 

13 hours ago, Kristian2022 said:

Just want to ask if this works with custom races. I have Skyfurry installed, which turns every npc into an anthro. I want to know if I can set my succubus form to a custom race, or if it is hard incompatible.

I believe I answered you on the Loverslab discord but I'll do it here too for completeness. It should work as long as your "human" race and "succubus" race are the same. I'm trying to get it to work if they aren't the same too, but haven't figured it out yet.

Link to comment

I have an idea for this mod: Convert horniness to energy.

 

Maybe make it two perks. One gives you a concentration spell that converts your own arousal to energy.

One gives you a cloak that slowly drains arousal of people around you, but only if it is > 90 or so.

 

That way it would give the player an incentive to go around naked and/or behave lewdly.

 

Link to comment

I just started testing the mod. It's actually pretty cool, as it starts to merge the cool bits of various different Succubus mods.

 

If I may, I have few suggestions for the mod:

 

1. Would be cooler to recieve different amount of experience, depending on energy drained, arousal and length of the scene.

2. This would allow different exp. cost of different perks/skills (more powerful skill would cost more).

3. Would be cool to have more spells, for example:

- Blood star - basic magic attack. At the start the projectile is very slow (like magelight) and deals miniscule damage. But you could improve it's properties by investing experience. There would be few separate things you could invest separately: Damage drain, Stamina Drain, Magicka Drain, Energy drain, Projectile speed, Area of effect.

So you could specialise in just draining energy. Or have huge AOE with magicka drain. Or whatever combination you would like. With my previous suggestion of spending more exp for more powerfull perks, it would be really hard to make this spell OP.

- SnuSnu - Forces NPC to have the scene with you

- Mass SnuSnu - Same as above but with AOE effect.

 

4. Using experience to improve your stats (like health/stamina/magicka and regeneration of these, resistances etc.) while in succubus form. Again, it should get more expensive the more points you've already invested in one statistic.

 

5. Being able to force feed on sleeping/downed or unconcious characters. Sneak feed should also be an option.

 

 

 

In general, Succubus Heart had some cool ideas for spening exp.

Link to comment

been toying around with this mod and seems to be if you are a werewolf it will remoev the werewolf curse if it was preset before activating the mod. this was on a new game too. going to test a few things to single out whihc his which

 

EDIT: ok. you have to have the mod enabled and everything prior to becoming a werewolf and it looks like (for me) i have to have the transformation on all the time or i lose the werewolf stuff

Edited by walkingfree2020
Link to comment
6 hours ago, Terrarium said:

1. Would be cooler to recieve different amount of experience, depending on energy drained, arousal and length of the scene.

You currently do receive different amounts of xp based on how much energy is drained, which is influenced by arousal. Length of scene isn't accounted for.

6 hours ago, Terrarium said:

This would allow different exp. cost of different perks/skills (more powerful skill would cost more).

I like this idea over the current system of just levels giving perks. I'll consider implementing it at some point.

6 hours ago, Terrarium said:

- Blood star - basic magic attack. At the start the projectile is very slow (like magelight) and deals miniscule damage. But you could improve it's properties by investing experience. There would be few separate things you could invest separately: Damage drain, Stamina Drain, Magicka Drain, Energy drain, Projectile speed, Area of effect.

So you could specialise in just draining energy. Or have huge AOE with magicka drain. Or whatever combination you would like. With my previous suggestion of spending more exp for more powerfull perks, it would be really hard to make this spell OP.

This is a cool idea, and I've been thinking that some direct damage abilities would be nice, but I have no idea how I'd go about implementing it. Mostly the AoE and projectile speed parts I think would be tricky to do. I'll see what I can come up with.

 

7 hours ago, Terrarium said:

- SnuSnu - Forces NPC to have the scene with you

- Mass SnuSnu - Same as above but with AOE effect.

Probably not gonna do these, but other ways to initiate feeding will probably come with the perk trees

 

7 hours ago, Terrarium said:

Using experience to improve your stats (like health/stamina/magicka and regeneration of these, resistances etc.) while in succubus form

Right now the transformation buffs are just configurable but making them cost xp is a good idea. At a certain point if they are infinitely buyable then it's impossible to balance it, but balance is overrated anyway.

 

7 hours ago, Terrarium said:

Being able to force feed on sleeping/downed or unconcious characters. Sneak feed should also be an option.

Likely coming as part of the perk trees.

 

3 hours ago, walkingfree2020 said:

been toying around with this mod and seems to be if you are a werewolf it will remoev the werewolf curse if it was preset before activating the mod

I'll do some testing. Likely this is the same as the vampire issue, where you have to resave both your forms after getting cursed. This is with the assumption that becoming a werewolf changes your race, but I'm not sure if that's true.

Link to comment
20 hours ago, phalancks said:

Length of scene isn't accounted for.

Actually, now that I think of it, maybe it's for the better. It would get old very fast...

 

20 hours ago, phalancks said:

This is a cool idea, and I've been thinking that some direct damage abilities would be nice, but I have no idea how I'd go about implementing it. Mostly the AoE and projectile speed parts I think would be tricky to do. I'll see what I can come up with.

I am not sure myself, as I have never actually made a mod myself. Even just improving health/stamina/magicka drain would be awesome. Maybe also getting some miniscule amount of exp if you kill with that ability (available to get through investing experience). It would be great addition to the gameplay loop (so you don't have to constantly feed to get energy/exp)

 

20 hours ago, phalancks said:

Probably not gonna do these, but other ways to initiate feeding will probably come with the perk trees

Cool, these were just ideas from the top of my head.

Link to comment
On 12/29/2022 at 1:37 PM, walkingfree2020 said:

been toying around with this mod and seems to be if you are a werewolf it will remoev the werewolf curse if it was preset before activating the mod. this was on a new game too. going to test a few things to single out whihc his which

 

EDIT: ok. you have to have the mod enabled and everything prior to becoming a werewolf and it looks like (for me) i have to have the transformation on all the time or i lose the werewolf stuff

 

Ah PSQ (Player succubus quest) works this way too. While I'm in the Live another life cell, I have to use the mcm option "become the succubus" before  I start adventuring since those statuses get cleaned when I activate "become the succubus." 

 

Gameplay after that seems fine though, using hotkeys to transform myself into succubus doesn't seem to cleanse my werewolf/vampirism.

Edited by venomr
Link to comment
19 minutes ago, venomr said:

 

Ah PSQ (Player succubus quest) works this way too. While I'm in the Live another life cell, I have to use the mcm option "become the succubus" before  I start adventuring since those statuses get cleaned when I activate "become the succubus." 

 

Gameplay after that seems fine though, using hotkeys to transform myself into succubus doesn't seem to cleanse my werewolf/vampirism.

Well, PSQ does it intentionally because that author didn't want to allow hybrids for lore reasons. So it specifically cures you when you become a succubus.

 

My mod isn't supposed to remove it, and shouldn't on just becoming a succubus. If it is then that's really weird because all it does is add some spells to you. The transformation ability on the other hand calls SetRace on you in order to attempt supporting switching races. It doesn't work very well though.

 

The odd part is that I don't think that werewolfs have a separate race the way that vampires do. Are you using any werewolf mods that would add something like that?

Link to comment
Quote

Use RaceMenu to create a new form for your succubus and transform into it at will.

And this is an innovation in the field of mods for "dehumidification", "succubus" and so on.
And may the power come with you to implement all the ideas of this and other mods !

Great idea.great job ! Thanks!

Link to comment
10 minutes ago, darkhand1124 said:

My meter won't go away for some reason even after selecting auto hide... how do I fix?

I've had a few reports of this but never been able to replicate it. Some people have said that the toggle has the opposite of intended effect, so you can try turning it off and see what happens. Try it on a new game. Enable debug logging and send me a papyrus log.

Link to comment
Just now, R34x said:

Looks great, the future plans look really good too, will def be giving this a try.

 

Can the Play Transformation Animation easily be replaced using DAR?

I don't use DAR, so I don't know. I kind of doubt it though. I load the animation as a property into the script, then play the animation. I wait for a few seconds, then end the animation and reset to the idle state. It's not a custom animation, and the full animation kills you at the end of it.

Link to comment

Once my character becomes a vampire, the succubus transformation starts causing issues with my character's face not changing. If I don't reset my mortal and succubus appearances, transformation overwrites my character's vampire look with the old mortal look. If I do reset them, my character's body will change, but her head permanently changes to either the mortal or succubus faces. Weirdly enough, once this bug happens, it seems like loading the last save replaces my character's hairstyle to the succubus hairstyle from before the reload. Any way I can fix this? Or is this just an issue with the fact that vampires are a separate race?

Link to comment

Would be nice if it there were options to:

1) Enable Deadly Drain automatically while transformed and disabled otherwise (draining them dry when you are in demon form only)

2) Make magica drain before draining succubus power (using the succubus power as a buffer for overcasting instead of having to micro manage the spell to use magica first)

3) Separate the perk bonuses from the MCM bars, or extend the max bar values so you won't reset your perk bonuses by editing them.

 

The first is something I modded into PSQ a long time ago, and really enjoyed. Combined with values preventing transformation below a certain arousal it makes for pretty good arousal based gameplay.

Link to comment
21 hours ago, darkhand1124 said:

Once my character becomes a vampire, the succubus transformation starts causing issues with my character's face not changing. If I don't reset my mortal and succubus appearances, transformation overwrites my character's vampire look with the old mortal look. If I do reset them, my character's body will change, but her head permanently changes to either the mortal or succubus faces. Weirdly enough, once this bug happens, it seems like loading the last save replaces my character's hairstyle to the succubus hairstyle from before the reload. Any way I can fix this? Or is this just an issue with the fact that vampires are a separate race?

Yes, this is because vampires are a different race. I'm going to have to rework the system to make it function better with changing races, but you can try this:

1) After becoming a vampire, resave your current form, whether mortal or succubus.

2) Open RaceMenu, and load the CoL_Succubus_Form or CoL_Mortal_Form preset, whichever is the one you haven't saved yet. I don't know for sure if this will change your race but I don't think it will. If it does then you might need to swap it back to your vampire race.

3) Save your form and load the other.

 

I don't know for sure if this will work. Someone on the Nexus said that if you use High Poly Head then you also have to manually swap your head, but I think that's only if your race changes

 

4 hours ago, street2 said:

Do you have any plans to add a Custom Skills Framework Perk Tree?

I plan on adding a perk tree, but it'll probably be through the MCM since Custom Skills Framework doesn't work on 1.6.x

 

1 hour ago, JoHighnes said:

Would be nice if it there were options to:

1) Enable Deadly Drain automatically while transformed and disabled otherwise (draining them dry when you are in demon form only)

2) Make magica drain before draining succubus power (using the succubus power as a buffer for overcasting instead of having to micro manage the spell to use magica first)

3) Separate the perk bonuses from the MCM bars, or extend the max bar values so you won't reset your perk bonuses by editing them.

1) Added to the todo list

2) I'm assuming you mean for the Energy Casting? I don't think this will work on a technical level. I plan on modifying the energy casting a bit to super charge the spells cast with it as well.

3) I'll see what I can do, but also you can just figure out what you think the base should be and add however many perks you have and set it to that. So if you want the base amount to be 200 and have 5 perks assigned to Energy Storage, you can just set it at 250.

Link to comment

Neat. Yeah, I can see that there could be technical limitations. I was surprised how well you got the energy casting to work already.

 

1 hour ago, phalancks said:

3) I'll see what I can do, but also you can just figure out what you think the base should be and add however many perks you have and set it to that. So if you want the base amount to be 200 and have 5 perks assigned to Energy Storage, you can just set it at 250.

The setting that was a bit mean to me was the Energy Converstion Rate setting (can set between 0.0 and 1 in MCM). Adding rate with perks raises this value, but editing it in the MCM has a max value of 1. So wanting a 5 times value to fill a larger Energy Storage requires clicking perk level up 40 times. And if you edit the value, it's reset to max 1 again. :) Sorry for being unclear.

Edited by JoHighnes
Link to comment
2 hours ago, phalancks said:

Yes, this is because vampires are a different race. I'm going to have to rework the system to make it function better with changing races, but you can try this:

1) After becoming a vampire, resave your current form, whether mortal or succubus.

2) Open RaceMenu, and load the CoL_Succubus_Form or CoL_Mortal_Form preset, whichever is the one you haven't saved yet. I don't know for sure if this will change your race but I don't think it will. If it does then you might need to swap it back to your vampire race.

3) Save your form and load the other.

 

I don't know for sure if this will work. Someone on the Nexus said that if you use High Poly Head then you also have to manually swap your head, but I think that's only if your race changes

 

Unfortunately, didn't work: hair color changes, but all other facial features remain the same. I tried the same thing, but this time making my succubus form non-vampire, but that still seems to not work.

 

I'm also not using high-poly head mod, but am using BVFE, so maybe that's the problem? I guess I'll wait to become a vampire for future updates ?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use