TheLoverLabCriminal Posted June 25, 2024 Posted June 25, 2024 any news about quest that will make you into a succubus ?
Miauzi Posted June 25, 2024 Posted June 25, 2024 Vor 5 Stunden sagte TheLoverLabCriminal: Gibt es Neuigkeiten zu einer Quest, die dich in einen Sukkubus verwandelt? There are no limits to your own "roll-play" - from when you press the button in the MCM. The author of SL-Hormone has introduced a game mechanic for his succubus - which is based on a kind of "infection" ... but whether the author of CoL wants to adopt this idea for his mod ... is something only he can answer Ultimately, as a player, I am free to choose to use this button "from now on you are a succubus" - a different approach for each playthrough. I'm currently combining the Succubus with the Bimbo mod - where there is a further increase after the final Bimbo level... so not a demonic killer who kills his victims through sex - but a crazy sex-addicted demon but what I like best is the idea of creating a content-related connection to the "Sisterhood of Dibella" mod... if you choose the "evil" path there - i.e. the corruption of the temple - you will ultimately be rewarded by "Sanguine" with the transformation into a Succubus... but all of this is ultimately your own freely chosen "roll play" (I'm currently testing out when I can safely infect the sisters in the temple with the "Bimbo" curse - without ruining the gameplay) --- Ultimately, it would be enough to position a book "somewhere", for example - when you read it, you will be asked if you want to become a succubus 1
DuckyDuo Posted June 25, 2024 Posted June 25, 2024 (edited) Had the same issue as someone else did with parts of SMP hairs disappearing, reselecting the preset/changing hair doesn't fix it. Loading an old save also doesn't fix the hair either, even without this mod installed it's still an issue. Edited June 25, 2024 by DuckyDuo
chigusa Posted June 26, 2024 Posted June 26, 2024 20 hours ago, DuckyDuo said: Had the same issue as someone else did with parts of SMP hairs disappearing, reselecting the preset/changing hair doesn't fix it. Loading an old save also doesn't fix the hair either, even without this mod installed it's still an issue. This is because the head mesh is getting baked with the fucked up hair. You can force it to regenerate itself by going into data/meshes/actors/character/facegendata/facegeom/skyrim.esm and finding the file 00000007.nif and deleting it. I'm not sure why it happens, but I suspect it has to do with the invisible collision objects that SMP hair adds getting baked into the face geometry. You can easily avoid this problem by using an SMP wig instead of SMP hair (this is also better for your framerate). 2
phalancks Posted June 27, 2024 Author Posted June 27, 2024 On 6/24/2024 at 11:55 PM, TheLoverLabCriminal said: any news about quest that will make you into a succubus ? It's in my Icebox. AKA, the place where ideas go when I don't want to forget, but also not going to get prioritized any time soon. I want to finish the gameplay aspects first. On 6/25/2024 at 1:51 PM, DuckyDuo said: Had the same issue as someone else did with parts of SMP hairs disappearing, reselecting the preset/changing hair doesn't fix it. Loading an old save also doesn't fix the hair either, even without this mod installed it's still an issue. You can try this: Go into Faster SMP's config and set <disableSMPHairWhenWigEquipped>true</disableSMPHairWhenWigEquipped> to false. The file should be under SKSE/Plugins/hdtSkinnedMeshConfigs/configs.xml Otherwise, like @chigusa said, clearing out your meshes/presets is probably the only way to fix it, and using an SMP wig is a safer option.
Hakuna_Matata Posted July 9, 2024 Posted July 9, 2024 Any news on Sexlab P+ compat? They just released a new version and I REALLY would like to switch to it. Sexlab always takes ages to start an animation. It's really mindblowing how much faster P+ does it. And I have the animation searcher and the grass patch installed in Sexlab. It still takes 10 seconds. It's like I'm playing a masochism simulator. I started a new playthrough, installed P+, uninstalled SLSO (because that's not compatible but their release note say the functionality is built-in), installed CoL, and then looked what would happen. The sex scenes start so fast you think something broke and you are hallucinating. But neither CoL nor my other succubus mod, SL Deadly Drain, understand there is a scene playing. Has anyone gotten CoL and P+ to play nice? I'd be willing to invest time to help. If you ask me, we have all suffered enough with stock sexlab.
phalancks Posted July 9, 2024 Author Posted July 9, 2024 (edited) 3 hours ago, Hakuna_Matata said: Any news on Sexlab P+ compat? They just released a new version and I REALLY would like to switch to it. Sexlab always takes ages to start an animation. It's really mindblowing how much faster P+ does it. And I have the animation searcher and the grass patch installed in Sexlab. It still takes 10 seconds. It's like I'm playing a masochism simulator. I started a new playthrough, installed P+, uninstalled SLSO (because that's not compatible but their release note say the functionality is built-in), installed CoL, and then looked what would happen. The sex scenes start so fast you think something broke and you are hallucinating. But neither CoL nor my other succubus mod, SL Deadly Drain, understand there is a scene playing. Has anyone gotten CoL and P+ to play nice? I'd be willing to invest time to help. If you ask me, we have all suffered enough with stock sexlab. It should already be working with P+. I just tested with the newest version and it's working fine, but you need to change the Orgasm type in Sexlab's MCM to Legacy. I think the automated conversions don't have the orgasm stages tagged yet, but I'm not 100% sure on that. I also haven't tested with whatever SLSO mechanics they have, if they have a minigame. But as long as it still throws the same event it should just work. With this P+ release I'm also probably going to drop official support for base sexlab. It'll probably still work, but I don't want to have to test on stock sexlab either. EDIT: Spoke with Scrab. The non-legacy orgasm events send the SLSO events, which means I'll need to register for both of them. Right now it only registers for SLSO events if SLSO is installed. Edited July 9, 2024 by phalancks
Hakuna_Matata Posted July 10, 2024 Posted July 10, 2024 Could you please publish a version that listens to SLSO events? I'd love to test it for you with P+. I'm currently running P+ set to legacy mode so that CoL triggers.
phalancks Posted July 11, 2024 Author Posted July 11, 2024 (edited) 5.0.5 Quick update to improve orgasm detection with the new version of SexLab P+. You must select either Legacy or Separate for the ClimaxType in Sexlab's MCM. The Stage based orgasms don't throw events yet, so until those are added that one won't work. Also adds a couple of new configuration options and some bugfixes. In the future I am probably only going to be testing against SexLab P+. In theory it should still work with base sexlab, but imo there is no reason to use base sexlab anymore. OStim and T&L will still be supported as usual. Lastly, I've finally gotten my dev environment swapped over to 1170, so you may need BEES now if you're on an outdated skyrim version and don't already have it, and I can't promise to provide support for anything older than 1170. Planned Perk Trees (Not implemented yet) Path of Sanguine/Seduction Path of Molag Bal/Domination Path of Vaermina/Subterfuge Check out my other mods too Maintainable Spells Reborn - Maintain spells at the cost of reserved Magicka Roaring Words - Adds quest markers to all word walls at once I.M.P.S. - Dynamic Autosale Chests - Configure any chest to autosell your loot Edited July 11, 2024 by phalancks
HrymfaxePrime Posted July 11, 2024 Posted July 11, 2024 Is Ostim Standalone supported in the newest version?
phalancks Posted July 11, 2024 Author Posted July 11, 2024 4 hours ago, HrymfaxePrime said: Is Ostim Standalone supported in the newest version? Always has been. I'm not aware of any issues with it.
warblegarblegarble Posted July 11, 2024 Posted July 11, 2024 Does anyone know if this could be modified or edits to have transformations work with a follower or NPCs?
phalancks Posted July 12, 2024 Author Posted July 12, 2024 5 hours ago, warblegarblegarble said: Does anyone know if this could be modified or edits to have transformations work with a follower or NPCs? It might be possible. I think that Proteus can load appearances onto NPCs and I use the same functions. Last time I looked at the RaceMenu source code there was a comment saying not to use the functions on NPCs, but I think I misinterpreted it to mean all of the functions rather than just one. Creating the forms, tracking which forms NPCs are currently using (especially when loading a save), and determining when the NPC transforms are things that would need to be considered. If you want to try, go for it. It will require pretty significant scripting though.
Hakuna_Matata Posted July 12, 2024 Posted July 12, 2024 (edited) I upgraded to 5.0.5 and am running P+ and I don't think CoL leveled me up since. Are you sure the "separate" setting in P+ works? It could be on my end. Do I need to start a new game? I didn't think I needed to? EDIT: Switching to Scene Based makes CoL trigger again. Edited July 12, 2024 by Hakuna_Matata
phalancks Posted July 12, 2024 Author Posted July 12, 2024 (edited) 7 hours ago, Hakuna_Matata said: I upgraded to 5.0.5 and am running P+ and I don't think CoL leveled me up since. Are you sure the "separate" setting in P+ works? It could be on my end. Do I need to start a new game? I didn't think I needed to? EDIT: Switching to Scene Based makes CoL trigger again. Just tested it again and it is working as expected. Keep in mind that CoL requires the victim to orgasm, which isn't guaranteed with the separate setting. If you're just advancing stages through to the end, it won't trigger. You shouldn't need a new game, but if you upgraded on an existing save you can also try toggling succubus status with Become Mortal, exit MCM, Become Succubus Edit: Tested an upgrade as well and it also worked as expected. Edited July 12, 2024 by phalancks
Hakuna_Matata Posted July 12, 2024 Posted July 12, 2024 Oh I think I see what is going on here. CoL rewards points on the number of orgasms, which SLDD used to provide plenty of because they added 30 seconds of basically orgasm-draining the sex partner at the end. That's why it feels like I'm making zero progress in CoL. That part is not working in my game and I got used to it. I may have to undo my configuration changes to slow leveling in CoL down a bit.
phalancks Posted July 12, 2024 Author Posted July 12, 2024 1 hour ago, Hakuna_Matata said: CoL rewards points on the number of orgasms, which SLDD used to provide plenty of because they added 30 seconds of basically orgasm-draining the sex partner at the end. Well, it's based on the amount of health drained, but more orgasms means more health drained so effectively yes.
spookydan Posted July 16, 2024 Posted July 16, 2024 What's the crime detection radius for drain on death? I feel like its a little too high, and should probably require Line of Sight unless in very close proximity. Quite difficult to make it work in a city, which is part of the fantasy, you know? Not a priority, obviously, but you know. P.S Loving the mod, works great for roleplaying characters with duality / corrupting themes 😊
phalancks Posted July 16, 2024 Author Posted July 16, 2024 2 hours ago, spookydan said: What's the crime detection radius for drain on death? I feel like its a little too high, and should probably require Line of Sight unless in very close proximity. Quite difficult to make it work in a city, which is part of the fantasy, you know? Not a priority, obviously, but you know. P.S Loving the mod, works great for roleplaying characters with duality / corrupting themes 😊 I'm actually not sure. I just call this function. I will have to look into if it's possible to do it while limiting the LoS.
iPiKo Posted July 16, 2024 Posted July 16, 2024 (edited) Hello, Here is some suggestions I would love to see on the mod: - Body scalling tied to energy example (0 weight at 0% energy - 100 weight at 100% energy). - More buffs while transformed like HP/STA/MP regen Destruction/Conjuration buffs ect... - Make the buffs scales with succubus level. - Modifier for the energy absorbtion if raped get less energy or none and if consensual get more energy. - Perk or ability to drain HP/STA/MP while draining. - Forced untransform at 0% energy and get negative effects when energy is bellow certain percent or 0. - Flying and More spells. Thanks Edited July 16, 2024 by iPiKo
phalancks Posted July 16, 2024 Author Posted July 16, 2024 5 hours ago, iPiKo said: - Body scalling tied to energy example (0 weight at 0% energy - 100 weight at 100% energy). Maybe, we'll see. 5 hours ago, iPiKo said: - More buffs while transformed like HP/STA/MP regen Destruction/Conjuration buffs ect... Probably not. The regen rates are very powerful, and there are just too many skills to be feasible to buff all of them. I might add something akin to the Succubus Healing Rate power for Stamina and MP regen. A flat (configurable) bonus that you can purchase a perk to have applied while transformed. 5 hours ago, iPiKo said: - Make the buffs scales with succubus level. They sort of already do. You just have to choose which one by buying a perk. 5 hours ago, iPiKo said: - Modifier for the energy absorbtion if raped get less energy or none and if consensual get more energy. Will consider. Difficult to do with OStim and Toys I think, but Sexlab would support it. 5 hours ago, iPiKo said: - Perk or ability to drain HP/STA/MP while draining. This is planned for the Path of Molag Bal 6 hours ago, iPiKo said: Forced untransform at 0% energy this already happens if transform cost is > 1 6 hours ago, iPiKo said: get negative effects when energy is bellow certain percent or 0 There is a scaling health debuff you can enable in the hunger settings. 6 hours ago, iPiKo said: Flying and More spells. Flying won't happen. You can use Animated Wings Ultimate to fly. More spells might come from the paths.
spookydan Posted July 16, 2024 Posted July 16, 2024 9 hours ago, phalancks said: I'm actually not sure. I just call this function. I will have to look into if it's possible to do it while limiting the LoS. Sacrosanct (and probably other vampire mods I dunno) has a "Lethal drain" function as well and detection for that always felt reasonable whenever I use it. Could maybe look at that to see how it does it if you don't turn up anything, though of course it may not be applicable to work in the same way. 1
mcnv Posted July 17, 2024 Posted July 17, 2024 Is there a way to configure it so the player transforms whenever they have spare energy? I've used the threshold setting but it seems transformations with this setting don't drain energy.
phalancks Posted July 17, 2024 Author Posted July 17, 2024 3 hours ago, mcnv said: Is there a way to configure it so the player transforms whenever they have spare energy? I've used the threshold setting but it seems transformations with this setting don't drain energy. You mean like, if above x energy, transform into a succubus? I could probably do that, though it'd need guard rails to ensure it doesn't slow down the energy processing too much. Forced transformations don't cost energy you are correct. If the player can't toggle the form it feels unfair to drain energy to me.
iPiKo Posted July 17, 2024 Posted July 17, 2024 For the weight thing you can use this am not an expert: if PerformWeightUpdate == 0 Float Manpukudo = SuccubusEnergy.GetValue() / MaxEnergy Float fWeight = Manpukudo * 100 if(!PlayerRef.IsWeaponDrawn()) Float fWeightOrig = pActorBase.GetWeight() Float NeckDelta = (fWeightOrig / 100) - (fWeight / 100) ;Work out the neckdelta. pActorBase.SetWeight(fWeight) PlayerRef.UpdateWeight(NeckDelta) ;Apply the changes. NiOverride.UpdateModelWeight(PlayerRef) PerformWeightUpdate == 4 ;Perform Weight update every minute. EndIf Else PerformWeightUpdate = PerformWeightUpdate - 1 EndIf I have used it in PSQ and worked but I had some neck gap issues that was fixed when I transform. I took the code from SexLab Hormones. And for the flying thing yes please that what I was using in PSQ too but I don't like using the mod because it's kinda OP what I did is modify the code to whenever I have my wings out it will drain succubus energy smaller amount. I did not test your mod intesifly sorry for the repetitive stuff that I didn't know it already existed. I like to add lot of sex interaction in my game but I kinda want to make them also feel rewarding. For the energy stuff yep I added that too, sexlab can detect if the scene is consensual or not for OSTIM not sure never used it but maybe for example you can use if health is bellow certain threshold which most likely mean defeat. 1
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