Adam Jensen Posted July 3, 2013 Posted July 3, 2013 I been wondering one thing. Would it be possible to create a new big land for this community to work their projects on it? Let me explain myself. The concept would be to create a new territory/cell/whatever which could in turn work as a sort of framework for all the modders in LoversLab. Basically, a small team would create something like I suppose Solstheim and modders could use this to create plugins focused on the island. Meaning we could have a sexlab integrated questline, a more robust zaz prison (great mod btw), a brothel mod, anything you name it. My reasoning behind this is because lately, I have around 190 mods and many of them added new locations, which sometimes can conflict with newest mod. Basically this would give us a clean slate where everyone can work and add their ideas/dungeons/npcs/armors/etc. I guess it would be like our very own expansion pack ! What do you guys think?
Leito86 Posted July 4, 2013 Posted July 4, 2013 Personally, I'd much prefer to have any sexual shenanigans occur in skyrim. I think it's more interesting to have them spread out across the whole of the game rather than have a island where all there is is just sex. I think that place will get boring fast.
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 Personally, I'd much prefer to have any sexual shenanigans occur in skyrim. I think it's more interesting to have them spread out across the whole of the game rather than have a island where all there is is just sex. I think that place will get boring fast. This wouldn't mean the end of sex mods in skyrim. It just an addon. Also I would like to point out that not all of the island/territory/continent has to revolve around sex. You could have your standard quests, etc. The idea is to use all these resources we have to create something new, something exciting. But in no way does it mean that we are going to put all sex content into this territory or that this territory is only going to revolve around sex.
Strelky Posted July 4, 2013 Posted July 4, 2013 I have one question. What is the name of this island? Other than that I love this idea, and since I've been meaning to try and learn the Skyrim Creation Kit, ill try and do my best to contribute
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 Ohh that is honestly up for debate. Right now I want to get the idea across and see if it's accepted. Then we can begin working on those details. So any suggestions are appreciated !
dboura Posted July 4, 2013 Posted July 4, 2013 I like the idea, I know full well about the mod location conflicts and have had to chose one over the other.
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 It's actually a good idea, kind of reminds me of that one for Oblivion Crowning Island by Galgat...now that I think of it..damn I gotta go back and play Oblivion LOL. It has a ton of stuff to do (quests) and that was done by one person. Of course it would have to be agreed upon what dependencies it would or wouldn't have. By that I mean "Hearthfire""Dawnguard""Dragonborn" if assets were to be used from any of them or if at all. But yeah I think it's a good idea. Build your own Brothel (hearthfire) (quest) recruit male, female, TG, Vampires, ? for the brothel. well just a thought LOL. I think the main concept should be made with vanilla assets and loverslab assets, if they allows us to. But what you said is exactly my intention behind this concept. Because after the main island/territory is built, modders can make their plugins and use the resources they want without limiting the ability for others to build. Say for example you made an brothel that uses Dawnguard and I don't have it. Well I wouldn't be able to use your mod, but I would still have access to the other content that doesn't require Dawnguard.
Monsto Brukes Posted July 4, 2013 Posted July 4, 2013 Nice idea. There's a bunch of ways it could be done . . . An island is 'clean' and separate, but a Blackreach like place would be as well. I liked that blackreach was huge and underground, but it wouldn't have to be underground . . . It could be tucked away in the mountains, say in the SW corner of the map, It could be a cloud-land, it could even be an "alternate dimension" where you co-opt an existing area/cell (Whiterun, Throat of the World, the scraggy barren land, Sovngarde) that is accessible only by some means other than a door or cave and is completely different than the vanilla world... So for example, Whiterun would have the same terrain and city walls, but the buildings and people would be completely different. In other words it doesn't have to be something so plain as "an island off the coast".
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 That's a great idea and please keep in mind that I first said "New Land". Solstheim was the firs thing that came to mind but that doesn't mean it has to be that. That said, I sort of have a concept for what could be the main quest line. It would involve destroying a slaver guildthat is kidnapping people from Skyrim or other parts of Tamriel. This could involve Molag Bal to some degree, so in theory yes, the new land could be very close to Skyrim.
Deep Red Posted July 4, 2013 Posted July 4, 2013 Well, it could be an island with a huge subterranean cavern like Blackreach as well, for those who prefer the darker underground theme. I personally like the idea of an island like Solstheim. I think Trykz had something like this going but I'm not quite sure what happened to it. The idea of putting all of LL's kinks in one new land is damned good one, but also a difficult one to achieve.
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 Well, it could be an island with a huge subterranean cavern like Blackreach as well, for those who prefer the darker underground theme. I personally like the idea of an island like Solstheim. I think Trykz had something like this going but I'm not quite sure what happened to it. The idea of putting all of LL's kinks in one new land is damned good one, but also a difficult one to achieve. Actually come to think of it, that's perfect! Given the questline I have in mind, the subterranean underworld could be where the slavers are located!
WaxenFigure Posted July 4, 2013 Posted July 4, 2013 Make it an archipeligo and not a single island. Each island can host one modder's work or a team's work with a boat that can take you to any of the islands from Skyrim or any other island. Each island can then be a mod of it's own that registers itself with a "boating" framework. Of course first off we need someone who is good at generating landscapes to create a few islands of various sizes.
Deep Red Posted July 4, 2013 Posted July 4, 2013 Make it an archipeligo and not a single island. Each island can host one modder's work or a team's work with a boat that can take you to any of the islands from Skyrim or any other island. Each island can then be a mod of it's own that registers itself with a "boating" framework. Of course first off we need someone who is good at generating landscapes to create a few islands of various sizes. This!
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 Make it an archipeligo and not a single island. Each island can host one modder's work or a team's work with a boat that can take you to any of the islands from Skyrim or any other island. Each island can then be a mod of it's own that registers itself with a "boating" framework. Of course first off we need someone who is good at generating landscapes to create a few islands of various sizes. So your suggestion would be something more along the lines of Summerset Isles? I like it.
WaxenFigure Posted July 4, 2013 Posted July 4, 2013 Make it an archipeligo and not a single island. Each island can host one modder's work or a team's work with a boat that can take you to any of the islands from Skyrim or any other island. Each island can then be a mod of it's own that registers itself with a "boating" framework. Of course first off we need someone who is good at generating landscapes to create a few islands of various sizes. So your suggestion would be something more along the lines of Summerset Isles? I like it. That would keep people from stepping on each other the easy way and would also allow people to add in only the islands and quests they want and allow them to avoid places and things they'd rather not partake of. It also provides a built in expansion capability that a single landscape would not be able to provide.
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 I agree! Perhaps there could be a central island that works as a hub to the other islands. This central location would be somewhat bigger than the rest and would play host to the main questline. What do you think?
Valgo Posted July 4, 2013 Posted July 4, 2013 I gotta admit: I am not a big fan of this idea. Even if you say 'it won't be all about sex' I am pretty sure it would totally be like that.Let's go to Sex Islands, where everything can fuck you and you can fuck everything too....nah I am kinda kidding but you get the point don't you I would prefer to have adult quests and stuff in inside of skyrim.WaxenFigures idea on the other hand sounds a bit better. Reminds me of the Mod 'Sea of Ghosts'. I loved it.But after all I am just a lurker and user and not a modder and this are just my two cents about this whole topic.If somebody would do it, I would at least give it a try and maybe you guys surprise me and it is awesome.
WaxenFigure Posted July 4, 2013 Posted July 4, 2013 I agree! Perhaps there could be a central island that works as a hub to the other islands. This central location would be somewhat bigger than the rest and would play host to the main questline. What do you think? That could work, make it a island city for the modders that want to work in a city, maybe have a base quest of overthrowing the local pirate king to take his place or becoming his right hand man and helping him become a legitimate business and trade king. That would also be a good place for a local "East Empire Company" base and they could be the ones who set you on the quest to overthrow or legitimize the king. The question of building a city is how big do you want to make it, for LL users I envision a large, crowded seedy city. Only the main street ought to be wide enough for two wagons to pass (this is an island, wagons ought to be rare), most streets should be able to pass a single wagon and a pedestrian. Houses ought to be narrow and tall and most houses would share common walls with their neigbors. Rich merchants might have three and four story homes, regular shopkeepers two and three story homes and the poor might exist in one and two story homes with one poor family on the ground floor and another family living upstairs. The local castle then would also be of a small and tall footprint (at least one story taller than the richest merchant). The island ought to be fortified and the harbor enclosed. Too bad I am useless at building buildings and such (in the CK, I can do it in RL). The island itself could also host the mine that provides soul gems for Tamriel (Blackreach is unknown and unreachable to lesser mortals than the DB) which might provide fodder for a quest or two as well.
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 I gotta admit: I am not a big fan of this idea. Even if you say 'it won't be all about sex' I am pretty sure it would totally be like that. Let's go to Sex Islands, where everything can fuck you and you can fuck everything too....nah I am kinda kidding but you get the point don't you I would prefer to have adult quests and stuff in inside of skyrim. WaxenFigures idea on the other hand sounds a bit better. Reminds me of the Mod 'Sea of Ghosts'. I loved it. But after all I am just a lurker and user and not a modder and this are just my two cents about this whole topic. If somebody would do it, I would at least give it a try and maybe you guys surprise me and it is awesome. Let me make one thing clear before we continue discussing this. I did not posted this in the adult section because I want a sex island. By adult themes I mean a lot more than just an island where you can have sex with anyone. If anything I would like this island to have the atmosphere and themes of something like Witcher 2, where adult themes are seamlessly integrated and do no feel by any means forced. Adult themes also mean a lot more than just sexlab with a bunch of hookers. This would involve politics, the value of human life (the slaver quest which isn't there just for the sake of using zaz), etc. My idea is to create a place with no central government figures which leads to events such as slavery. Now that Waxen has given the archipelago idea, this could turn into some sort of piracy themed mod (think of black flag). But please, do not misinterpret my original post, for I rarely suggest ideas that add sex without any meaning whatsoever.
Adam Jensen Posted July 4, 2013 Author Posted July 4, 2013 This is also why I pointed out that this island/archipelago/province/continent/alternate dimension could be a framework for other modders. Should someone wish to add an island where everyone is naked and having an orgy? By all means, go ahead and make it, but it would be a plugin, meaning that if you don't want that, you don't need to have it or play through it.
aravis7 Posted July 4, 2013 Posted July 4, 2013 I like the idea if it's some kind of "lore friendly" (more or less) oblivion realm, maybe coldharbour or the deadlands (I really liked the mods that made the oblivion planes a bit more "evil" in tes4). There are plenty of thing to use in the lore, even if it's not all about sex. Some teams are recreating parts of tamriel, a recreation of the deadlands with a quest and sexlab/zaz animation pack integration would be perfect for this forum
Strelky Posted July 6, 2013 Posted July 6, 2013 Hold on. If were adding a pirate captain, is there a way to have ships at sea, maybe even battles at sea, eh? Maybe I'm just overambitous
Adam Jensen Posted July 6, 2013 Author Posted July 6, 2013 It has been done before, but usually it just two static ships with a bridge between them. Nothing like AC3
Trykz Posted July 7, 2013 Posted July 7, 2013 I have something along these lines in mid-concept. So naturally I think it's a great idea. However: the only speedbump I see on the horizon is with navmesh. When multiple modders start editing in the same general area, everything falls apart as navmeshes get over-ridden. This is basically what makes mods that edit the same general location incompatible. I know the outdoor areas of Skyrim might *seem* like one big open world, but it really isn't. The entirety of Tamriel is broken into smaller cells, just like any other dungeon, except that loading doors are not required because there's nothing to contain. NPCs in Tamriel are meant to interact when in close proximity. Dungeon NPCs need to be contained, and are meant to only interact with the player. Essentially, what you'd need to do is have ONE modder responsible for navmeshing EVERY addon exterior area, adding to a master exterior navmesh plug-in that NO ONE else is allowed to alter in any way. Seriously. That's the only way it could really work. Other than that single issue, there's really nothing else I can think of that would cause issues or conflicts between modders' work.
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