Jump to content

Sexy mods for total war warhammer 3


Recommended Posts

Posted

Finally got around to acquainting myself with all the various updated tools for modding Warhammer 3, and it looks like it won't be that difficult to port stuff from Warhammer 2 to 3. Hopefully it won't take very long to update my dark elf mod for Immortal Empires. 

Posted
5 hours ago, gooboo said:

Finally got around to acquainting myself with all the various updated tools for modding Warhammer 3, and it looks like it won't be that difficult to port stuff from Warhammer 2 to 3. Hopefully it won't take very long to update my dark elf mod for Immortal Empires. 

really great, your mods are breathtaking ?

Posted

Did some searching, but I didn't find anything about nude daemonettes. Has anyone made a mod that makes them completely nude yet?

 

I'm not terribly interested in any of the daemon factions, but since Morathi now has access to daemonettes I figured I would add them to the Dark Elf Debaucheries mod. Just a wip- not final. 

 

wip1.jpg.0cbeead470fcc89f93222392282b619f.jpg

 

 

Posted
6 hours ago, Kamivax said:

i believe LewdIvan is working on nude daemonettes

Maybe... but his daemontettes are not as good as BooBoo`s work I mean Dark Elf Debaucheries, if Debaucheries have daemontettes it would be really fun ? Sorry but anybody has the right to his liking , for me GooBoo`s work is outstanding ?

Posted
On 8/22/2022 at 2:50 AM, gooboo said:

Did some searching, but I didn't find anything about nude daemonettes. Has anyone made a mod that makes them completely nude yet?

 

I'm not terribly interested in any of the daemon factions, but since Morathi now has access to daemonettes I figured I would add them to the Dark Elf Debaucheries mod. Just a wip- not final. 

 

wip1.jpg.0cbeead470fcc89f93222392282b619f.jpg

 

 

Yep , there is one , I am sending a link to it, but there is a problem with the tail for me, I mean under the tail or rather around it there is a hole, so you can see though the body

 

https://drive.google.com/drive/folders/1yJHI855iXbhkkv7b38q97g32T2X061CL?usp=sharing

   

Posted
19 hours ago, gooboo said:

Well, that was fairly easy. I'll try to convert the entire Dark Elf Debaucheries mod sometime this weekend. 

 

morathi1.jpg.21596167683dfe655e61b0ac8ae4467d.jpg

 

 

morathi2.jpg.305cee3bccc6a3a3865bd03776cefe74.jpg

Got a tutorial for it? WH2 to 3 conversion?

Posted
10 minutes ago, Seoulbee said:

Is anyone thinking about/working on a Valkia mod at this point?

There's one in the works. You can follow the progress on LazyIcarus's Discord (He's the one that made Maio Ying's corruption)

Posted
1 hour ago, Kargrin said:

Got a tutorial for it? WH2 to 3 conversion?

The process is pretty simple, you don't need to re-export your meshes or anything like that. I'm assuming you have some knowledge of Asset Editor. 

 

Open up the mesh you want to convert in Asset Editor and select your mesh under the Lod 0 tab and go down to the texture directory section. The only real difference I've seen between WH2 and WH3 rmv files are the textures. WH3 no longer uses the diffuse/gloss/specular files, and they've been replaced with color map/material map files. In Asset Editor delete the three entries your no longer need, and add/fill in the two new ones. Do this for each Lod in your rmv file. 

 

Although the color map entry has a different name, it is the same texture file as the diffuse entry from WH2, so if you've made a custom texture for diffuse you don't need to repaint it for WH3. Just make sure the entry for color map is pointing to the right file and you should be done. 

 

The material map file might require repainting if you're using a completely custom texture, as it doesn't look like the specular/gloss maps from WH2 at all. For the Morathi body I just posted I found that it was very quick and simple to make. It'll be easier for you to open the material map file up photoshop/gimp and see the difference than for me to explain it here. 

 

1 hour ago, vince889 said:

can you make the port with an option for clean hands like your original?

 

Yes, I'll do that when I release the finished mod. 

Posted
On 8/24/2022 at 2:50 PM, gooboo said:

The process is pretty simple, you don't need to re-export your meshes or anything like that. I'm assuming you have some knowledge of Asset Editor. 

 

Open up the mesh you want to convert in Asset Editor and select your mesh under the Lod 0 tab and go down to the texture directory section. The only real difference I've seen between WH2 and WH3 rmv files are the textures. WH3 no longer uses the diffuse/gloss/specular files, and they've been replaced with color map/material map files. In Asset Editor delete the three entries your no longer need, and add/fill in the two new ones. Do this for each Lod in your rmv file. 

 

Although the color map entry has a different name, it is the same texture file as the diffuse entry from WH2, so if you've made a custom texture for diffuse you don't need to repaint it for WH3. Just make sure the entry for color map is pointing to the right file and you should be done. 

 

The material map file might require repainting if you're using a completely custom texture, as it doesn't look like the specular/gloss maps from WH2 at all. For the Morathi body I just posted I found that it was very quick and simple to make. It'll be easier for you to open the material map file up photoshop/gimp and see the difference than for me to explain it here. 

 

 

Yes, I'll do that when I release the finished mod. 

D you have any process set for making material maps? I know the green channel is roughness and the red is metallic, so I can just recolor the channels and be fine? Also that is done with gimp or paint.net? I heard gimp is not good for exporting wh3 formats

Posted

Well, the only material maps I've made so far are the two nude body types I made, so I haven't messed around with any metallic or shiny surfaces. I used my color map file as a base, then for both of those I filled in the red/blue channels with black, and in the green channel I just lightened the value of the image and lowered the contrast to make the skin portions look similar to the vanilla material maps.  The actual armor/outfits my models wear in game are separate objects using completely vanilla textures. 

 

I did all of this in photoshop, then exported as a .dds. I haven't heard anything about gimp not being good at exporting .dds files, that's news to me. 

Posted
On 8/23/2022 at 11:36 PM, gooboo said:

Well, that was fairly easy. I'll try to convert the entire Dark Elf Debaucheries mod sometime this weekend. 

 

morathi1.jpg.21596167683dfe655e61b0ac8ae4467d.jpg

 

 

morathi2.jpg.305cee3bccc6a3a3865bd03776cefe74.jpg

May i ask for an link to this mod?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...