Jump to content

Sexy mods for total war warhammer 3


Recommended Posts

Posted
1 hour ago, Darksegun said:

Morathi, Handmaiden, Miao Ying, Katarin, Community Beastmen|/Events & Ancillaries - wonderful. I'm talking about something like this

You named pretty much everything, sadly. Check club and discord channel to stay up to date.

 

Posted
1 hour ago, lettieTW said:

Hello!

 

I updated my unit card mod to have a nsfw high elf option.

 

I probably won't use it, but these card are very well made!

Posted
On 2/11/2023 at 1:45 AM, lettieTW said:

Hello!

 

I updated my unit card mod to have a nsfw high elf option.

 

 

 

I really like these cards and they are very well made but I have same problem with them that with many other nude mods that for my personaI needs I always need some kind of lore justification why would I use the naked mods. Currently I can only use the slaanesh themed mods because they are somewhat justified by lore. This is of course only my personal problem. If someone could make a corruption themed high elf mod or some slaanesh/beastmen themed submods where these kind of naked troops could be recruited I would be extremely thrilled.

Posted

About Zeta0080's mods. The compilation says it changes all units to females. But for what are the separated faction mods that need the compilation to work? 

Posted
On 2/17/2023 at 3:38 PM, Noctycula said:

About Zeta0080's mods. The compilation says it changes all units to females. But for what are the separated faction mods that need the compilation to work? 

You need resourcepack to make the change functional. Compilation pack is only for those who wants overhual.

Posted
4 hours ago, zeta0080 said:

You need resourcepack to make the change functional. Compilation pack is only for those who wants overhual.

Thanks for the clarification

Posted
8 hours ago, Sulivar said:

For my part I have finally finished the complete body which will serve as a basis for my modes on the high elf side, I should of course on the polycount and the textures because the current model cannot export anywhere with a polycount and textures too raise. It cost me a graphics card, I'm waiting for the next one to continue my porting.

I also finish the body which can be exported (except the hair) I also have to find a solution for that and finally take care of the animations since it is not a morph of an existing model but a new asset.

The final model 

 

image.png.41c236ba8db59c258ddfdd79101a3abe.png

 

And finally the model reduced to 18k instead of 150k and with textures at 4k instead of 16k and which can be exported in games.

I think I should post the beautiful Alarielle at the end of the week or the beginning of next week

(I had done the small highyelfsexypack modes but I changed my nickname to have the same as on discord)

image.thumb.png.b7dc914decdd0d7e6d0658c548a5cd83.png

Looks great!

Posted
9 hours ago, Screws said:

Would still really like to see some proper skaven and Lizardmen females done .3.

A Skaven mod similar to the community beastman mod would be really nice. 

 

@zeta0080
Played Vampire Coast with your mod. Great mod, thank you!

Posted

I just spent a good part of the day with the beauty.

About half of the work and done for the skeleton or 80% of the total work (which makes it possible to link the model to the animation of the planned body, therefore that of the high elfs)

The main problem I encounter for adding new assets, so not the slightest pixel that comes from the game's resources and the skeleton, for any other game or even to import models to the unreal engine, you have to create the skeleton and link it with the automatic weight. In this case, with the armature imported from the games it does not work for the simple reason that most of the bones are on the outside when in some, their animation system is not symmetrical so link it to the body and much more complex.

(The data transfer modifier doesn't work any better than any addons I've tested so far)

So you have to paint each bone manually and individually so I use another model from the game which uses markers;

I have already done some tests with simple models so far I have found nothing better

On the left is an armature (correct) that binds to the model in one click after adjusting the proportions.

The reason for such complexity can easily be guessed, the game engine is a relic of the past without any physics, so the skeleton must also manage the movement of clothing and collisions.

In current games, the skeleton only manages the model, everything else is managed by the game physics. Clothing and hair, moreover for Alarielle, an exception is needed, this hair is not linked to the skeleton but to another skeleton which comes in addition to the first.

When I have finished the body I will try to do even with a similar haircut but much more beautiful by trying to get as close as possible to this one since it has ten times more polygon than the model itself and as much as an entire battalion of 120 soldiers and it's a curve so it won't pass but I will find a solution.

(I received my new config, yay)

 

 

 

image.thumb.png.9607021fdfd52da6cc28706fe233dc3f.png

 

 

 

 

 

 

Posted
11 hours ago, lettieTW said:

Hey! I've updated my NSFW unit cards to include Empire, Cathay, Dark Elves, and Slaanesh
 

image.png.a1ed901e486cda0e1535e3b2cc9f6ac1.png

def_nsfw_crop.png.d05941060faf753fc603bdd0e4d9a7f5.pngimage.png.65ac1f6bc9567010a9ed1ca25b473048.pngemp_nsfw_crop.png.331cc1100839a54ac5d0c20dae41f6e6.png

I hope someone made them look like this ingame :O

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...