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Sexy mods for total war warhammer 3


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Posted
10 hours ago, zeta0080 said:

Beastwoman is processing~

bst4.png

bst5.png

bst6.png

Oh hell yes.. beast babes..

Very curious to see how you'll handle Skaven and Lizardmen (Unless you already have and I missed it o.o)

Posted
On 12/4/2022 at 2:48 PM, Kargrin said:

Maybe it's going too far in the tris/quads, and the game won't handle it.

This is what I have :

image.png.e4e16da3e7e35dbeffdede4c574001f2.png

Onde body, around 5k verts,  entire body have one material(WH can't handle any more) the texture is set with an uv atlas (6k)x(4k), link meshes to an original game skeleton, select meshes and skeleton at the end, export as fbx, convert into rmv2 with QtrMe, then add in game with Asset Editor.
If the QtMe accepts the mesh for conversion, it will work in game.

What mod are you working on here?

Posted
16 hours ago, Screws said:

Oh hell yes.. beast babes..

Very curious to see how you'll handle Skaven and Lizardmen (Unless you already have and I missed it o.o)

Lizardman and rats, their body shapes are too hard to edit. It won't be an easy job.

Posted
23 minutes ago, zeta0080 said:

Lizardman and rats, their body shapes are too hard to edit. It won't be an easy job.


I can imagine lol. 

Posted
21 hours ago, Screws said:

Oh hell yes.. beast babes..

Very curious to see how you'll handle Skaven and Lizardmen (Unless you already have and I missed it o.o)

Hopefully with the bestial heads when it comes to it. Putting normal human heads on them would be boring.

Posted (edited)
On 12/10/2022 at 5:56 PM, dbswlgn3786 said:

Warrior of Asuryan beta release

https://steamcommunity.com/sharedfiles/filedetails/?id=2899891948&searchtext=warrior+of+asuryan

 

or 

 

https://www.nexusmods.com/totalwarwarhammer3/mods/48

 

Info.


1. Modeling Ellyrian Reaver

2.mans models not yet

5D87BCFB-70B1-490F-B596-EB31C091643C.jpeg

1BB57EB0-6169-4D03-A35E-7320246C9FC5.jpeg

43133CE2-13F1-40C0-B683-E8C41EC818E9.jpeg

08C157B2-E289-4FFC-B6BF-597233622DB8.jpeg

D879EEC8-006C-4679-B0F6-436B373AFD0F.jpeg

Nice mod but it loses 20-30 FSP iff used... sorry thats too much impact on performance. i dont know about modding but maybe try to optimise this mod more, maybe fiddle around with LODs idk, but still nice looking mod but i wouldnt recomend it to anyone who has 60 70 FSP for vanilla your FSP will drop to 30

 

Edit: yes i have checked this out more there are no LOD lower polys aplied meaning all models are rendered at maximum poly count at all times, thats a major impact on performance, the game normaly scales down poly counts for unit more and more as you zoom out to reduce performance impact but your mod doesnt have other LOD meshes, i would recomend you look into it other wise this will be unplayable for the vast majority of people.

Edited by Kyoka
Posted
On 12/11/2022 at 5:18 AM, Kargrin said:

It's out:

 

Wow  Kargrin you stepped up your game!! She is stunning, we absolutely a full conversion of the audio, or did you made a switch?

Posted (edited)
On 12/12/2022 at 8:49 PM, Kyoka said:

Nice mod but it loses 20-30 FSP iff used... sorry thats too much impact on performance. i dont know about modding but maybe try to optimise this mod more, maybe fiddle around with LODs idk, but still nice looking mod but i wouldnt recomend it to anyone who has 60 70 FSP for vanilla your FSP will drop to 30

 

Edit: yes i have checked this out more there are no LOD lower polys aplied meaning all models are rendered at maximum poly count at all times, thats a major impact on performance, the game normaly scales down poly counts for unit more and more as you zoom out to reduce performance impact but your mod doesnt have other LOD meshes, i would recomend you look into it other wise this will be unplayable for the vast majority of people.

I optimized LOD models.


LOD0 - 0%

LOD1 - 10%

LOD2 - 30%

LOD3 - 150%

far importer - 300% optimized

Edited by dbswlgn3786
Posted
6 hours ago, Lorphe said:

Wow  Kargrin you stepped up your game!! She is stunning, we absolutely a full conversion of the audio, or did you made a switch?

Thanks, she's either silent or using the cultist voice. New voice would require some complex work and voice actress though

Posted
13 hours ago, Kargrin said:

Thanks, she's either silent or using the cultist voice. New voice would require some complex work and voice actress though

There is no way to modulate original Sigvald line change?  I know  people do this online to pretend to be male or female, so it should be possible with recoded line maybe ?

Posted (edited)

Hi!

 

If anyone is interested in new unit cards I have a mod that revamps most human/elf unit cards:

 

 

Edited by lettieTW
Posted
On 11/21/2022 at 10:13 AM, Kargrin said:

 

 

The high-leg bikini armor variation is very good


But I don't feel like a nude variation

 

Is it possible to make a version with the nude variations completely deleted?

  • 2 weeks later...
Posted
On 11/12/2022 at 3:16 AM, Petterwass said:

Check your messages. I sent you the latest known version.
I believe it was 1.4.something*, but since the author did not number their files, I honestly do not know exactly

I* want to say that it was 1.4.2, but I don't know for sure since I didn't keep the numbered .zip

Hey, could you maybe send those files to me too? I'm just hoping they work with the latest build of the game...

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