shittits Posted March 26, 2023 Posted March 26, 2023 are you using the mod manager in the launcher? or the third party mod manager?
SadPianist Posted March 27, 2023 Posted March 27, 2023 I'm not using any mod manager that I know of. The launcher one runs when I launch the game, but it doesn't recognize the mods.
kisscool1234 Posted March 29, 2023 Posted March 29, 2023 On 3/27/2023 at 5:57 AM, SadPianist said: I'm not using any mod manager that I know of. The launcher one runs when I launch the game, but it doesn't recognize the mods. use a mod manager like WH3-Mod-Manager
SadPianist Posted March 30, 2023 Posted March 30, 2023 8 hours ago, kisscool1234 said: use a mod manager like WH3-Mod-Manager The one I see on GitHub only has a "Win32-x64" version. Just like the mods themselves, I don't see where to place the files to get the Mac version to recognize it.
shittits Posted March 30, 2023 Posted March 30, 2023 if not i'm pretty sure its because you are using a mac
SadPianist Posted March 30, 2023 Posted March 30, 2023 Yes, I can download mods through the workshop and they work fine through the Warhammer III launcher. Those mods are directed to steamapps/workshop/content/1142710, and then each one is held in a folder with a seemingly random string of numbers (corresponding to their workshop IDs). I've tried placing my offline mod packs there as well, but the launcher ignores them.
WeAreFamily Posted March 31, 2023 Posted March 31, 2023 On 3/26/2023 at 5:06 PM, SadPianist said: I'm having trouble getting downloaded mods to work. I've read that it should be as simple as putting the mod files in the "data" folder, but the game launches normally with no changes. I have tried creating a "Mods" folder and putting the mods in there, but no change either. Any idea what I'm doing wrong? I have tried with Dark Elf Debaucheries and Khalida. I am playing version 2.4 on MacOS (M1) if that makes a difference. Have you tried leaving it in the 'mods' folder then renaming the file? I.e. wh3_dark_elf_debaucheries1.pack ? Sometimes renaming the file helps detect it.
LazyIcarus Posted April 8, 2023 Posted April 8, 2023 Update on Morathi's stage 4: - I'm still alive - model is done and tested in game - to be released when her progression is also done (reskin will be standalone as usual) - should happen a little time after update 3.0 16
bojomar19 Posted April 8, 2023 Posted April 8, 2023 All these mods just make me wanna purchase the game XD
Sulivar Posted April 8, 2023 Posted April 8, 2023 Hello, sorry for the delay, some other projects in progress... and I also changed my workflow and my objectives, I was not satisfied with the result, so I started all from zero my next modes will be the Alarielle V2 and Repanse at the same time when I have finished, which will change, better quality, especially the face and the details of the body, in particular the muscles, the scar, on the screens it is an unfinished but functional test version, I would change the hair, the eyes as well as a new face and some final tweaks to the textures and finalized the armor. More information soon. 9
Sulivar Posted April 8, 2023 Posted April 8, 2023 For the armor, the final render and finish and this time yes, without decimation and with acceptable performance despite the 100k polycount which is approaching. I still have to fix all animation related flaws and create a body addapter. 9
loker123 Posted April 9, 2023 Posted April 9, 2023 am i wrong or aside the cathay sentinel mod most of the packs do not change giant units?
Codiciaf110 Posted April 9, 2023 Posted April 9, 2023 (edited) On 4/8/2023 at 3:19 PM, Sulivar said: For the armor, the final render and finish and this time yes, without decimation and with acceptable performance despite the 100k polycount which is approaching. I still have to fix all animation related flaws and create a body addapter. I prefer the armored version than the undressed one. Too epic for my eyes (you could put a white panties? on her naked pussy, I don't mind) Edited April 9, 2023 by Codiciaf110 1
HYLSVSO Posted April 10, 2023 Posted April 10, 2023 What mod is in the thumbnail of this video and units at 1:37? There is a list in description but I cannot find it. The author is unresponsive as well Scene at 1:37
gabrielangelos01 Posted April 10, 2023 Posted April 10, 2023 2 hours ago, HYLSVSO said: What mod is in the thumbnail of this video and units at 1:37? There is a list in description but I cannot find it. The author is unresponsive as well Scene at 1:37 https://steamcommunity.com/workshop/filedetails/?id=2850238742
Sulivar Posted April 10, 2023 Posted April 10, 2023 (edited) 18 hours ago, Codiciaf110 said: I prefer the armored version than the undressed one. Too epic for my eyes (you could put a white panties? on her naked pussy, I don't mind) I will post the three versions, One armored, another with private parts + armor and one completely naked. I finally finished the armor and these animations so that each of the pieces fits correctly into the others like metallic elements without overlapping and redid the textures for a better rendering. I also made pretty hair and eyes and a new sword. Still the facial animation to refine, she screams a lot and I would like it to be clean on the side. Edited April 10, 2023 by Sulivar 9
JefKar Posted April 11, 2023 Posted April 11, 2023 On 4/9/2023 at 6:38 PM, Codiciaf110 said: I prefer the armored version than the undressed one. Too epic for my eyes (you could put a white panties? on her naked pussy, I don't mind) panties will kill the whole joy 1
Codiciaf110 Posted April 11, 2023 Posted April 11, 2023 (edited) On 4/10/2023 at 11:30 AM, Sulivar said: I will post the three versions, One armored, another with private parts + armor and one completely naked. I finally finished the armor and these animations so that each of the pieces fits correctly into the others like metallic elements without overlapping and redid the textures for a better rendering. I also made pretty hair and eyes and a new sword. Still the facial animation to refine, she screams a lot and I would like it to be clean on the side. Oh thanks for thinking in all tastes, that looks exquisite. Renpanse screams a lot... that can be irritating Edited April 11, 2023 by Codiciaf110
Codiciaf110 Posted April 11, 2023 Posted April 11, 2023 9 hours ago, JefKar said: panties will kill the whole joy It doesn't have to be tight pantyhose, it's quite sexual 1
Ghost Posted April 12, 2023 Posted April 12, 2023 On 4/10/2023 at 11:30 AM, Sulivar said: I will post the three versions, One armored, another with private parts + armor and one completely naked. I finally finished the armor and these animations so that each of the pieces fits correctly into the others like metallic elements without overlapping and redid the textures for a better rendering. I also made pretty hair and eyes and a new sword. Still the facial animation to refine, she screams a lot and I would like it to be clean on the side. Where exactly are you uploading your mods if I may ask ? If you already uploaded them of course. Asking for a friend, obviously
Ahriman_Ahzek Posted April 12, 2023 Posted April 12, 2023 10 hours ago, Ghost said: Where exactly are you uploading your mods if I may ask ? If you already uploaded them of course. Asking for a friend, obviously https://www.loverslab.com/files/category/311-mods/ Probs the best place, the other option is Nexus.
Sulivar Posted April 12, 2023 Posted April 12, 2023 I had finished the sword but I find it too ordinary so I started again with the idea of a gold letter engraving on the blade, it was nice but not cool enough so I chose the inlay for in the blade so that one can see through the letters. I need to finish the sword to make nice portraits and still some small bug related to the mount. I would make a new horse but that will be for an update. In a day or two I think. 1
Codiciaf110 Posted April 13, 2023 Posted April 13, 2023 It would be great if it had the fleur de lis, beginning of the sword
Tatonka Posted April 13, 2023 Posted April 13, 2023 What's the general workflow for extracting models to edit them in Blender, then converting it back to a format the game can use? I tried to edit the N'kari model but when i try to load it my game just crashes. Here's what I did: First, I extracted the rmv2 file from the original game's .pack file using Asset Editor. Next, I opened the rmv2 file with QtRME (latest version 0.4.9), and exported it as an fbx file. I then loaded that file into Blender,moved and scaled some vertices around just to test. After I was done with that, I exported the edited file again as an fbx and loaded it with QtRME. In QtRME i selected the correct skeleton and hit "export to RMV2". I got a simplygon error and it asked me to save 4 identical LODs instead. I clicked "yes" to proceed. Then, I loaded the edited RMV2 file into an existing pack made by someone else which I know works. I only replaced the existing dae_nkari_01.rigid_model_v2 model file with mine and pointed all the textures to it. Finally, I saved it as a .pack file and put it into my data folder. I load my game, enable my mod using the vanilla TW mod manager and game starts normally. But as soon as i want to start a battle my game crashes at the end of the loadscreen. Did i do anything wrong or have i missed something? Would be very glad for any help if someone knows.
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