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Posted
2 hours ago, botticelli said:

I don't do animations, feel free to provide some. In the download area are the sneak animations for beastess. to be used e. g.  with Dynamic Animation replacer (LE, SE).

 

DAR conditions if you want those to be active for cows only:

IsFemale() AND
IsInFaction("bac.esp" | 0x009428)

 

My apologies I'm not really much of a modder, how would I even go about getting those to work?

Posted
27 minutes ago, PussWonker26 said:

no MCM, only a notification about the mod working but no horns or anything of the sort).

Some times doing a save and reload helps kick MCM's to appear faster, also can try going to breezehome or some other single cell place save, kill yourself in console and wait for it to reload the save.  Deaths can sometime help clean out dud scripts hanging about

Posted (edited)

Does somebody knows how to remove glow from horns? It seems to be too bright in the shadows with my ENB (Cabbage) and I can't just remove the glow with disabling rim lighting in the Nifskope... Maybe someone can help me identify shader that makes it glowy? 

 

UPD. If someone have the same issue, I think I've managed to remove it with disabling own_emit shader in nifskope. 

Edited by Jokekiller
Posted
34 minutes ago, LatencyRemix said:

Some times doing a save and reload helps kick MCM's to appear faster, also can try going to breezehome or some other single cell place save, kill yourself in console and wait for it to reload the save.  Deaths can sometime help clean out dud scripts hanging about

Nice catch, but no luck. It is an issue with the install itself considering almost everything is broken, not just the MCM.

Posted

Also I've noticed that my coldharbour glow doesn't do anything to NPC. It works on animals, but people just walks around seemingly unaffected. At least I can't see any changes, should there be any, maybe if I stay around for a long time? 

Posted (edited)
6 hours ago, LatencyRemix said:

2.0.8 SE loose files

That's the problem. You only need the 2.1.0 main package plus the 2.0.8 tats, no longer any loose files archive. Loose files take precedence over BSAs and those script properties no longer match. I had thought the big red print on top of the file page to spring into the eye...

Edited by botticelli
Posted
5 hours ago, PussWonker26 said:

I will mess around with it a while longer and see what works and what doesn't. Thanks again and keep up the good work!

We had an issue with some mod a long time ago that installed a deprecated version of SKI scripts (those SKI*-scripts comprise MCM script base). Since BAC uses Color dialogue and input fields, old MCM version will not function.

Posted
3 hours ago, Jokekiller said:

Also I've noticed that my coldharbour glow doesn't do anything to NPC. It works on animals, but people just walks around seemingly unaffected. At least I can't see any changes, should there be any, maybe if I stay around for a long time? 

Coldharbour's glow raises the arousal (SLA exposure) of actors around you. You can configure an undress chance in MCM that could kick in if the exposure goes above 50 and the actor is neither in combat nor swimming. If not in a sit state (i. e. furniture), you should see an undress animation.

Posted
2 hours ago, botticelli said:

That's the problem.

I dont think it was this, is curently working and has no script in their just mesh/texture and sounds, the main thing was probably i had got sexlab framework overwrite by some or the other way away, vortex still confusing and i never know what "before" vs "after" means.
 

Posted
4 hours ago, botticelli said:

Coldharbour's glow raises the arousal (SLA exposure) of actors around you. You can configure an undress chance in MCM that could kick in if the exposure goes above 50 and the actor is neither in combat nor swimming. If not in a sit state (i. e. furniture), you should see an undress animation.

Thanks! I've changed some settings and now everyone's naked xD

Posted

Hello I have a problem with the mission the moo is strong with Hugh, right after molag bal teleports me in cold harbour, I am fucked constantly by a dramora and I can't progress, it is supposed to be like this? Or its just some problem, any fix?

Posted
7 hours ago, Sfecla said:

right after molag bal teleports me in cold harbour,

when you free Hugh with the leveers the damera should stop spawning, then have to push both bottons at the same time to open the door to leave

Posted
12 hours ago, LatencyRemix said:

when you free Hugh with the leveers the damera should stop spawning, then have to push both bottons at the same time to open the door to leave

 

Yeah, it's not the same for me, even do if free Hugh, the dremora keeps spawning and, also Hugh doesn't follow me, I need to direct him and its kinda hard to do that I literally have like 3 second before the dremora appears on me again. Is there any way to, remove him or just I don't know use a command to skip the quest and to just spawn Hugh?

Posted (edited)
1 hour ago, Sfecla said:

 

Yeah, it's not the same for me, even do if free Hugh, the dremora keeps spawning and, also Hugh doesn't follow me, I need to direct him and its kinda hard to do that I literally have like 3 second before the dremora appears on me again. Is there any way to, remove him or just I don't know use a command to skip the quest and to just spawn Hugh?

Just pressing two buttons with a follower is way too easy, so the dremora is meant to disturb that. Depending on the length of your sex animations. It can be quite frustrating since that dremora spawns every 90 seconds. Try adjusting the aggressive timers in sexlab to get more time off sex. The dremora stops aapearing *after* you've succeeded in pressing those buttons.

 

If it gets too annoying:

go to button #1, open console and klick it to be active in the console.

go to button #2, press it, open console and type activate player.

Edited by botticelli
Posted
19 hours ago, botticelli said:

Just pressing two buttons with a follower is way too easy, so the dremora is meant to disturb that. Depending on the length of your sex animations. It can be quite frustrating since that dremora spawns every 90 seconds. Try adjusting the aggressive timers in sexlab to get more time off sex. The dremora stops aapearing *after* you've succeeded in pressing those buttons.

 

If it gets too annoying:

go to button #1, open console and klick it to be active in the console.

go to button #2, press it, open console and type activate player.

Thanks it helped like a lot, I finally managed to pass, but I still have a 2 problems I think, first one is Hugh is not following me, I don't know if it's just a feature but he will not follow me at all, he stays in one place in the house of horrors and second I can't find that canister component, and I looked everywhere, where is it?

Posted
20 hours ago, Sfecla said:

Thanks it helped like a lot, I finally managed to pass, but I still have a 2 problems I think, first one is Hugh is not following me, I don't know if it's just a feature but he will not follow me at all, he stays in one place in the house of horrors and second I can't find that canister component, and I looked everywhere, where is it?

Making Hugh to follow you is a bit tedious since he tends to get stuck in every doorway. I already reduced his soverall size but that doesn't seem to resolve the issue. If you tag him in the console and then - once outside - type moveto player, it *should* work.

As for the canisters: There's a new door in the very first room of the Abandoned House - just not where normal doors are located.

 

9 hours ago, alabiana said:

Is there an option in mcm to get the three finger hooves but not fully hooves for hands?

Yes. Mutation Targets page, disable HandHooves or set them to NPC. It will only work *before* you get them.

Posted (edited)

So I'm getting a CTD that might be related to the head transformation.

 

1 i trigger a bac cow levelup (probably lvl 10 or something).

2 says the head has become longer and apply the head morph stage fine it seems.

3 game plays fine for like 30 sec and then CTD. It does this every time the head starts to morph at first stage.

 

I can save game before the CTD and load the game just fine and seems to run fine afterwards, allowing head morph a few time then it CTD again.

 

Using the SE mesh from @Obryanov

 

did try looking into Crash log its seems to talk about tint a lot but I can only guess what's going on, attaching it in hope for some pointers, thanks.

crash-2025-02-02-11-25-26.log

Edited by Unknown22923
Posted
On 1/24/2025 at 7:46 PM, alex77r4 said:

What happened with this?

Can you open the zadlibs properties window?

 

On 1/25/2025 at 12:27 PM, botticelli said:

No, I get that error you showed earlier.

 

On 1/26/2025 at 12:27 PM, alex77r4 said:

And, of course, you have ZadNPCQuestScript.pex and zadBaseDeviceQuest.pex inside DATA\Scripts and you can compile the two scripts.

Then, other thing must be bad in your installation because i can set the zadlibs properties with CK 1.9.32 

 

Please, make a new profile with your mod manager, MO2, Vortex or whatever you are using and install only the required files to run BAC on legendary, as i made.

 

Have you tried this? 

Posted
4 hours ago, alex77r4 said:

 

 

 

Have you tried this? 

I need time to make a new setup. This week and the nexte couple are too busy. I didn't forget about it, though.

Posted
5 hours ago, Unknown22923 said:

So I'm getting a CTD that might be related to the head transformation.

 

1 i trigger a bac cow levelup (probably lvl 10 or something).

2 says the head has become longer and apply the head morph stage fine it seems.

3 game plays fine for like 30 sec and then CTD. It does this every time the head starts to morph at first stage.

 

I can save game before the CTD and load the game just fine and seems to run fine afterwards, allowing head morph a few time then it CTD again.

 

Using the SE mesh from @Obryanov

 

did try looking into Crash log its seems to talk about tint a lot but I can only guess what's going on, attaching it in hope for some pointers, thanks.

crash-2025-02-02-11-25-26.log 44.64 kB · 0 downloads

Did you install the LE head meshes? That usually fixes the head CTDs. Depending on your local SE game version, the meshes from obryanov may or may not actually work.

Posted
2 hours ago, botticelli said:

Did you install the LE head meshes? That usually fixes the head CTDs. Depending on your local SE game version, the meshes from obryanov may or may not actually work.

I have not tried the LE head mesh from your download section, I assumed it wasn't for me as I'm on SE/AE 1.6.1170 but ill give it a test now and will report back after some testing.

Posted (edited)
3 hours ago, botticelli said:

Did you install the LE head meshes? That usually fixes the head CTDs. Depending on your local SE game version, the meshes from obryanov may or may not actually work.

just did a test with BAC_LE_femaleheads from your downloads, CTD after aprox 30 sec pretty much the same .crash-2025-02-02-20-24-05.log

 

also I got Tint correction in the MCM set to Off as it gives my character blue face.

Edited by Unknown22923
Posted
15 hours ago, Unknown22923 said:

just did a test with BAC_LE_femaleheads from your downloads, CTD after aprox 30 sec pretty much the same .crash-2025-02-02-20-24-05.log

 

also I got Tint correction in the MCM set to Off as it gives my character blue face.

Well, since a BSLightingShaderMaterialFacegenTint pointer seems to be the cause of your crash according to the crash log, I would have suggested turning that off. Excepting its mention in the mod list, there's no hint of BAC involvement in the crash log. Can you provide a papyrus0.log?

Posted (edited)
58 minutes ago, botticelli said:

Well, since a BSLightingShaderMaterialFacegenTint pointer seems to be the cause of your crash according to the crash log, I would have suggested turning that off. Excepting its mention in the mod list, there's no hint of BAC involvement in the crash log. Can you provide a papyrus0.log?

That's true, also why I'm seeking a bit of help, only reason I suspect Bac has something to do with it is I get a CTD without fail when I get to head/snout transformation.
 

I see but I'm not sure what BSLightingShaderMaterialFacegenTint is and how to turn it off, got any pointers by chance?
I had papyrus log set to off, but I will make one and post it.

Edited by Unknown22923

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