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Posted

I installed this, the initial quest triggered (some curse) and now the quest stage says something something, What now?. I have no quest marker and can't find any relevant NPCs, what is meant to happen now? I read through this thread and it sounded like there's an NPC called paul supposedly in/near whiterun but I don't see him.

Posted
7 hours ago, darkevilhum said:

I installed this, the initial quest triggered (some curse) and now the quest stage says something something, What now?. I have no quest marker and can't find any relevant NPCs, what is meant to happen now? I read through this thread and it sounded like there's an NPC called paul supposedly in/near whiterun but I don't see him.

you obviously need to catch that curse which is a) become a MME milk maid and b) then become a cow by the means you set in MCM. Then an objective will show up with "Now what?". At this point the quest will only progress when you've reached a certain cow stage, so start milking.

Posted

Hmmmm one question. Are the body deformation, ( not talking bout fur or other parts, those work perfectly) and by that i mean breast and butt enlarging not working to me because my character has 3ba body instead of basic cbbe?

Posted
5 hours ago, Gino43 said:

Hmmmm one question. Are the body deformation, ( not talking bout fur or other parts, those work perfectly) and by that i mean breast and butt enlarging not working to me because my character has 3ba body instead of basic cbbe?

probably yes. That's the reason the image.png.66450098dd43765aec1af8eac263a818.pngdownload exists. Try to find the corresponding slider names in your body (easily done by opening the corresponding OutfitStudio project and looking at the sliders there), then edit that json file accordingly. When doing so, convert all json keys to lower case - there have been reports that keys like "BreastsSmall" were not found whereas "breastssmall" worked just fine. The file ends up in data\SKSE\StorageUtilData\BAC\actor_base.json. Keep in mind to check whether a given slider is a reverse one or not and change that key too if neccessary.

Posted (edited)
16 hours ago, botticelli said:

you obviously need to catch that curse which is a) become a MME milk maid and b) then become a cow by the means you set in MCM. Then an objective will show up with "Now what?". At this point the quest will only progress when you've reached a certain cow stage, so start milking.

 

Thanks for the explanation, I just needed to start milking to get it going, even though my pc/milk maid was a level 20 or so milk maid when I started. That being said, I don't know if it's like a coincidental soup of mods or just this mod, but I've never in 15+ years played a Skyrim mod that appeared so unstable.

 

This mod seems to CTD at every turn, when a transformation occurs, when a dialog begins, when a sexlab scene ends, when a quest progresses. It's sadly unplayable for me. Out of preference I had 90% of the transformations/mutations disabled as well, so I wouldn't have expected so many crashes as this thread suggests crashes are "part" related.

I had only enabled transformations/mutations that read as though they would be SlaveTats overlays. I'm pretty sure this mod broke my save as well by introducing a forcegreet bugged state on my character which results in my character being unable to sit on any furniture or workbench. The fix for which is to just load an early save. I didn't notice until it was a bit late ><

 

Perhaps it's because I'm on Skyrim SE/AE? Though the file page lists it as compatible with SE so I thought It would be fine.

 

Attaching a crash log incase anyone wants to debug. I noticed that when I checked the crash logs for various crashes, they all always looked similar. even though the situation for the crashes varied (transformation/sitting on the garrote for the paul quest/fade to black tp), this log is from sitting on the garrote (I have the recommended zaz installed). 

2025-03-13-04-05-39.log

Edited by darkevilhum
Posted
13 hours ago, botticelli said:

probably yes. That's the reason the image.png.66450098dd43765aec1af8eac263a818.pngdownload exists. Try to find the corresponding slider names in your body (easily done by opening the corresponding OutfitStudio project and looking at the sliders there), then edit that json file accordingly. When doing so, convert all json keys to lower case - there have been reports that keys like "BreastsSmall" were not found whereas "breastssmall" worked just fine. The file ends up in data\SKSE\StorageUtilData\BAC\actor_base.json. Keep in mind to check whether a given slider is a reverse one or not and change that key too if neccessary.

im sorry but unfortunately i never used outfit studio. only bodyslide. i guess i gotta follow some tutorials on how to use it with json files ecc

Posted
8 hours ago, darkevilhum said:

 

Thanks for the explanation, I just needed to start milking to get it going, even though my pc/milk maid was a level 20 or so milk maid when I started. That being said, I don't know if it's like a coincidental soup of mods or just this mod, but I've never in 15+ years played a Skyrim mod that appeared so unstable.

 

This mod seems to CTD at every turn, when a transformation occurs, when a dialog begins, when a sexlab scene ends, when a quest progresses. It's sadly unplayable for me. Out of preference I had 90% of the transformations/mutations disabled as well, so I wouldn't have expected so many crashes as this thread suggests crashes are "part" related.

I had only enabled transformations/mutations that read as though they would be SlaveTats overlays. I'm pretty sure this mod broke my save as well by introducing a forcegreet bugged state on my character which results in my character being unable to sit on any furniture or workbench. The fix for which is to just load an early save. I didn't notice until it was a bit late ><

 

Perhaps it's because I'm on Skyrim SE/AE? Though the file page lists it as compatible with SE so I thought It would be fine.

 

Attaching a crash log incase anyone wants to debug. I noticed that when I checked the crash logs for various crashes, they all always looked similar. even though the situation for the crashes varied (transformation/sitting on the garrote for the paul quest/fade to black tp), this log is from sitting on the garrote (I have the recommended zaz installed). 

2025-03-13-04-05-39.log 217.28 kB · 1 download

You have the wrong version of po3_PapyrusExtender.dll

   R12 0x25C27C9EC00      (void* -> po3_PapyrusExtender.dll+01BEC00)
        shl dh,1
    R13 0x25C27C9EC60      (void* -> po3_PapyrusExtender.dll+01BEC60)

 

BAC uses that extender at almost every turn, so that explains the vast number of CTDs you're experiencing. The PO3 mod must match your SKSE extender version, else the dll is not loadable.

Posted (edited)
51 minutes ago, Gino43 said:

im sorry but unfortunately i never used outfit studio. only bodyslide. i guess i gotta follow some tutorials on how to use it with json files ecc

go to Data\CalienteTools\BodySlide\SliderSets and open the osp file via double clicking that corresponds to your body replacer (e. g. SE 3BBB Amazing.osp). Then choose the body

image.png.f3581031c4381bbafdefdf010671c989.png

and look at the "Mask" subwindow on the lower right. Those are the sliders available.

Edited by botticelli
Posted (edited)

Hello. I missed 2 updates. That's why it became difficult for me. Help me figure it out. 

Should I delete this folder Being a Cow v2.6 SE tatts?

And one more question. Can you tell me if I installed everything correctly?

 

 

 

Screenshot_4.png

Edited by clubnickamal
Posted
16 minutes ago, clubnickamal said:

Can you tell me if I installed everything correctly?

That I cannot tell from a mod list alone. You need BAC_2.1.0_SE and bac_2.0.8_LE+SE_tats, optional tail, sneak, head meshes. Also you should clean out any loose files from data\meshes\bac [except heads and/or tails if you installed those extra packages] , data\textures\bac and files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts. The 2.1.0 BSA contains all meshes and textures except the tats. Then run bodyslide to create the dynamic meshes again.

Posted
4 hours ago, botticelli said:

That I cannot tell from a mod list alone. You need BAC_2.1.0_SE and bac_2.0.8_LE+SE_tats, optional tail, sneak, head meshes. Also you should clean out any loose files from data\meshes\bac [except heads and/or tails if you installed those extra packages] , data\textures\bac and files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts. The 2.1.0 BSA contains all meshes and textures except the tats. Then run bodyslide to create the dynamic meshes again.

I didn't understand anything. Why can't you put everything in one archive and upload it. So that I could download it and that's it. It's all too complicated. I'm confused.

Posted (edited)
39 minutes ago, clubnickamal said:

I didn't understand anything. Why can't you put everything in one archive and upload it. So that I could download it and that's it. It's all too complicated. I'm confused.

there's a file size limit on this site I believe, so it needs split up.

5 hours ago, clubnickamal said:

Screenshot_4.png

 

the order looks correct but 11.66.7.1 Being a cow 2.0.8 SE v7.01.2024 is overwriting 11.67.1 Being a Cow v2.1.0 SE.

To make things easier. disable and/or remove the following:

11.66.7.1 Being a cow v2.6 SE tats

11.66.7.1 Being a cow 2.0.8 SE v7.01.2024

then download and install:

bac_2.0.8_LE+SE_tats

Also don't forget to run bodyslide to build the meshes.

 

Edited by CuriousBigred
Posted
1 hour ago, clubnickamal said:

I didn't understand anything. Why can't you put everything in one archive and upload it. So that I could download it and that's it. It's all too complicated. I'm confused.

loverslab has a file size limit of 250MB. So unless I split any single archive into multiple volumes which also would result in multiple files, I cannot upload BAC as a single file archive. Also there are optional parts and I haven't found the time for a fomod installer to have you select the options upon installing.

Posted
On 3/13/2025 at 12:30 PM, botticelli said:

go to Data\CalienteTools\BodySlide\SliderSets and open the osp file via double clicking that corresponds to your body replacer (e. g. SE 3BBB Amazing.osp). Then choose the body

image.png.f3581031c4381bbafdefdf010671c989.png

and look at the "Mask" subwindow on the lower right. Those are the sliders available.

Hello Botticelli, first of all thank you for all the effort you have put in this project, ive been a fan o this mod since 2019 or so, i was so glad that you refloated it, ive love it ever since but somehow i never really have it to work, the way it is intended to, right now everything seem to work but, the body modifications posibly exactly what you are explaining there, is haunting me rn, half of the mutations doesnt work properly to me, i am using 3bbb, and im following the instructions youre telling there, but it seems not to work for me, the breasts doesnt change at all no matter the mutation, the sagginbreasts does nothing, etc.

 

FIRST OF ALL, IM REALLY SORRY IF YOU HAVE ANSWERED THAT BEFORE IM DUMB.

 

im basically following your instructions here

image.thumb.png.e8fd2ef4d44be21bdb9f2c220f9fe2c5.png

 

ive set every slider name, to full lowercase, and putting reverse into 0 or 1, depending if in the outfit studio  the inverse case is on or off, if its on the i put 1 in reverse.

 

comsidering all of that, it is supposed to work now?, i put the modified json, in MO2 above every other mod,

 

I would love to finally, set the mod as it is intended, with every single aspect working properly, and finally thank you for the time you spend on the project

Posted
16 hours ago, silvaxwind said:

i put the modified json, in MO2 above every other mod,

Thanks for your patience with this. JSON file handling is quite annoying with papyrus script when it comes to strings. The first mod that defines a given string also defines its spelling. Any mod later in the load order will automatically have its spelling of the same string "corrected" to the first mod's version. That way, I can never tell how to spell any given morph name correctly in the JSON file. Also there's no such function as to_lower( ) or to_upper( ) in Papyrus that I could use to lower case all my queries to the JSON file.

What you can do: If you have a mod that displays those morphs (not Racemenu which uses some other means through a SKSE dll), try that spelling. Also, in BAC MCM at the bottom of the Cow Settings Page is an option to dump all NiOverride BodyMorphs into the console but that will only dump those morphs that have been altered by some mod.

Your guess with the reverse setting is correct. If that slider is set to inverted in OutfitStudio, the calculation is reversed (1.0..-1.0 rather that -1.0..1.0) and that flag in the JSON should be set accordingly.

Posted
On 3/21/2025 at 5:44 PM, silvaxwind said:

im basically following your instructions here

ive set every slider name, to full lowercase, and putting reverse into 0 or 1, depending if in the outfit studio  the inverse case is on or off, if its on the i put 1 in reverse.

 

comsidering all of that, it is supposed to work now?, i put the modified json, in MO2 above every other mod,

 

Try to rename "Morphs" to "morphs". Leave the slider names untouched.

 

image.png.b7e3fe9c5c924dce361db1595de65684.png

Posted
On 3/21/2025 at 4:44 PM, silvaxwind said:

i put the modified json, in MO2 above every other mod,

That won't help since it's not an esp and will not count for the load order.

Posted
41 minutes ago, peishibo said:

How can I turn an NPC into a cow? Currently, only Selana can become a cow; none of the other NPCs can be turned into cows.

any vanilla race non-Khajiit/non-Argonian female npc can become a cow. First make her a milk maid or milk slave via MME, then use your customized curse starting option (with Blended Lactacid: just give her one potion, she should drink it herself). NPCs with custom races and vampire NPCs are not supported, though.

Posted

When Serana becomes a milk maid, she automatically turns into a cow, but other NPCs, such as Lydia, do not automatically turn into a cow when she becomes a milk maid.

Posted (edited)
14 hours ago, peishibo said:

When Serana becomes a milk maid, she automatically turns into a cow, but other NPCs, such as Lydia, do not automatically turn into a cow when she becomes a milk maid.

Which curse start option did you set? With Blended Lactacid, this can happen when the npc in question has one in their inventory when they become a milk maid since then they immediately drink it. Since Blended Lactacid is in some equipment lists, it can randomely spawn within wizard and rogue archetype npcs.

If you want to make sure this does not happen, scan their inventory before making them a milk maid and take any Blended Lactacid away from them. With Serana - depending on quest state - she may not allow you to look into her inventory. I add her as an EFF follower in addition to the quest foloower and EFF allows me to scan her inventory. If you do not have such a mod, use the console: prid xx002b74 [xx = Dawnguard's mod ID], then inv. There should be an item "Blended Lactacid" in the inventory with a number before it and its ID. type removeitem <ID> <number> to get it removed or removeitem <ID> <number> 14 to get it moved to your inventory (14 is the pc's ID).

Edited by botticelli
Posted

GOOD NEWS: I was able to update BAC to the latest version following all instructions {yes this is true I even followed instructions on older versions!} Best thing about this is that IT WORKS regardless of save game level {Basically I pick a save file and fire up that save instead of starting an entirely new 1st level game}. Everything fires up no problem whatsoever.

 

How did I do this since I use MO2 ? By doing these steps

 

STEP 1 Open and seach for anything relkated to OLD BAC files as instructed in the install info section for the mod

STEP 1a {OPTIONAL BUT HELPFUL} Ensure the program called EVERYTHING is installed on your machine it will help you find stuff incredibly fast, without it I was never able to find that last BAC folder to remove from MO2s overwrite folder

STEP 2 Install latest version of BAC

STEP 3 run bodyslide to build all morphs

STEP 4 run FNIS {or desired animation generator as ik now there's NEMESIS and DAR now}

STEP 5 run SKSE to fire up Skyrim through MO2 and pick your save file and VOLIA mod fires perfectly, MCM menu too!

 

You're welcome for the step by step guide and thank you @botticelli for helping move this mod along and taking it farther then it had been!

Posted
18 hours ago, Nethertale said:

Do anyone know a version of this mod with quite a different transformation start? Like a quest or activating something somewhere or ...

I get it that you do not want to start it automatically? Or do you have another reason?

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