LordSpud Posted July 25, 2022 Posted July 25, 2022 On 7/23/2022 at 10:04 PM, Blackbird Wanderer said: There are no orc Captives from SBC. It sounds like that's from a different mod. I am sorry, I saw a new tied up girl in a bandit camp after installing this mod so I assumed. That is my mistake.
eldritch68 Posted July 28, 2022 Posted July 28, 2022 (edited) A) v98g patch 2. Okay, so I know it's already reported, but I've been getting the bug where the steward's kidnapping report never flashes up on your screen and you get accused of stealing the report, but you don't even get it in your inventory. You do get the quest, which is all that really matters. I think you've already addressed this problem, not sure. This culminated today in a string of such occurrences and getting 7 new quests from Nenya at Falkreath all at the same time, one popping up after another. Only the final seventh report actually flashed up so I could read it. Don't get me wrong, I love that I have plenty now to keep me busy. Just wanted to report it because I don't think that was intended behaviour. B) Again, the bandits in the Deserter Camp in the hills above Riverwood have killed the Captive before I had a chance to reach her. One of DFT's camps. Either the Khajiit brawler kills her with a shout, or a mage in shrouded robes freezes her with a blizzard. Twice, by the time I'd killed all the bandits, she'd turned into an ash pile, so one of them's a necro. If you use the resurrect console command on her before reaching the camp, she comes back to life, sometimes still with the collar on but sometimes not, and they kill her straight away. Adrari was her name, I don't know if that matters. I'm using the newest version of the DFT mod. Possibly easiest to just not have captives sent to that location. I'm about to check in Marauder's Adoration, which is the other location I encountered a murdered captive on a previous playthrough. C) One of the items of SBC clothing, the one that looks like prisoner clothes with the top half folded down and a bikini top, looks like a CBBE mesh, because the nipples were badly displaced and visible above the bikini top. That's happened before when I've tried to use CBBE meshes with a UNP body type. Sorli was wearing it at the time, if that helps. Edited July 28, 2022 by eldritch68 Added information.
Blackbird Wanderer Posted July 28, 2022 Author Posted July 28, 2022 12 hours ago, eldritch68 said: but you don't even get it in your inventory That's not a bug; it's designed that way. You are supposed to see it on-screen, however. 12 hours ago, eldritch68 said: B) Again, the bandits in the Deserter Camp in the hills above Riverwood have killed the Captive before I had a chance to reach her. One of DFT's camps. Haven't addressed the Faction relationships yet but as time permits, it's a fairly easy fix.
Example John Posted July 29, 2022 Posted July 29, 2022 (0.98g SSE) Ok I apologize in advance if this is a stupid question but... how is subjection even supposed to work? I read in the bandit leader's journal in the opening quest. I'm supposed to f- the captive until her bindings turn red (or white) right? So I keep attempting subjection (I recall from the old version of SBC that is how you're supposed to "break" them) but it keeps knocking me of my feet now matter how often I try. I read a couple pages ago that someone used the persuade option to break them. I can do the persuasion option only once before the option vanishes from the dialogue options. It doesn't change the bindings and I keep getting knocked of my feet when I try subjication. Am I missing something?
EinarrTheRed Posted July 29, 2022 Posted July 29, 2022 You post a shit review and then expect help... good luck with that.
Example John Posted July 29, 2022 Posted July 29, 2022 12 minutes ago, EinarrTheRed said: You post a shit review and then expect help... good luck with that. I revoked that review because I wrote it out of frustration because nothing that I attempted seemed to work. I apologies for that.
EinarrTheRed Posted July 29, 2022 Posted July 29, 2022 Fair enough. To answer your original question you cannot subjugate the first captive you are sent to find, you must free them or try to, but you can't remove the restraints either because you don't yet know how. Then you have to find someone to help and that will eventually lead you to an old Scottish dude who will teach you the trick. After that you can subjugate or free captives as you wish. Also at one point you are sent on a panty raid. Crazy cats. But the first captive you MUST take to be released. You'll also see a lot of new content in that journey that Blackbird put a lot of hard work into, including scenes, otherworldly experiences, visual effects and cut scenes and a lot of custom made stuff done just for this mod. That quest line is currently incomplete but will eventually be much longer and have villains, new locations in Skyrim to visit (soon as I finish building them) and some stuff straight out of ES lore. You must progress the quest line to a minimum point before the other captives start being placed in world, until then, there's nobody else out there. But after you get the Scotsman, others will start being placed with more added as you find and rescue or subjugate them. At that point you can also talk to innkeepers and stewards for clues about where captives might be, this was a feature that had been repeatedly requested so it was finally added in. As for the quest content, that was always planned from Day 1, there was a story behind what was happening and you're seeing the first chapter of a book, more to come later. The changes had nothing to do with the release of SE, if anything that's just complicated and delayed things. As for why the original mod was removed, you can go look for that; short version is bad people doing not nice things and ruining stuff for everyone else. Happy adventuring 2
McLovin3 Posted July 29, 2022 Posted July 29, 2022 (edited) the patch 3 for 0.98g finally let me get a chance to try this new revamp. Everything was going quite smoothly surprisingly. The only oddity i had was it took a bit of time for the quest to update for the current questline (NOT the spawning of the captives) My latency and papyrus logs show no hiccups update. wait scratch that. first real issue. Reverse pickpocketing elisif's panties onto her then taking them back did not leave a scent kinda confused me trying to persuade everyone involved with the other methods, I even tried a run with speech and persuasion chance maxed out Will there be any method to sugjugate the first captive in the future? I'm fine with being denied the method at first to get the plot going (Its looking great so far btw, its got me piqued to whats to come) But it really irks me for those that want to go the line of the evil/subjugating route to have the first captive be the one that got away.. Maybe the 1st collar kicks back in if you make or trick the first captive to wearing it again? Edited July 29, 2022 by McLovin3
valcon767 Posted July 30, 2022 Posted July 30, 2022 12 hours ago, McLovin3 said: update. wait scratch that. first real issue. Reverse pickpocketing elisif's panties onto her then taking them back did not leave a scent kinda confused me trying to persuade everyone involved with the other methods, I even tried a run with speech and persuasion chance maxed out there are at least 5 people in Solitude you can ask for the panties (names in spoiler if you want to know who i found that you can ask). you must get the panties through 1 of these people for them to be scented. Jarl Elisif Una Erdi Taarie Gulum-Ei
Blackbird Wanderer Posted July 30, 2022 Author Posted July 30, 2022 On 7/29/2022 at 11:23 AM, Example John said: it keeps knocking me of my feet now matter how often I try. Then maybe try something else. On 7/29/2022 at 11:23 AM, Example John said: (I recall from the old version of SBC that is how you're supposed to "break" them) Note FAQ #6: Spoiler Q6: In the last version . . . A6: Which is totally incompatible with the current version. Leave your expectations at the door because SBC has fundamentally changed. Some things will be astonishingly similar, many things will be totally new. 22 hours ago, McLovin3 said: update. wait scratch that. first real issue. Reverse pickpocketing elisif's panties onto her then taking them back did not leave a scent So you reverse pickpocketed them into her . . . pocket. Then stole them back. And you're expecting them to have attained an as if worn scent from that? Nope. And the governing scripts are specifically written to prevent that very thing. So, it's a feature, not a bug. Spoiler The clean pair found in her quarters is a red herring targeted at Players who try to out-play the game. It will never work no matter what. However, the re-start of that Quest stage may not be working as designed and is pending troubleshooting. 22 hours ago, McLovin3 said: kinda confused me trying to persuade everyone involved with the other methods, I even tried a run with speech and persuasion chance maxed out (Persuade) looks like the vanilla game on the surface, but it's fundamentally different under the hood. There's a true random chance associated with it, and there's always a chance of failure no matter how high the stats. However, there's also always a chance of success no matter how low the stats. Vanilla Persuade is pretty stupid, and merely checks the Player's speechcraft vs. an arbitrary number. So with vanilla Persuade checks, if you succeed you will always succeed; if you fail you will always fail. SBC is built with replayability in mind. 22 hours ago, McLovin3 said: Will there be any method to sugjugate the first captive in the future? Currently, no way whatsoever. Future, maybe, but not via a direct path. Something like your trickery suggestion for the dastardly Player type. 2
eldritch68 Posted August 1, 2022 Posted August 1, 2022 Found a small typo where the captive decides she's going to the Temple of Talos. One of her responses is 'Amazing what a even a mortal can achieve.' The first 'a' is unnecessary. I've noticed the 'Thanks for the food' notification drops out after a while. Freed captives stop thanking you for food once you get a few under your belt. Perhaps that's intended, but I just found it an odd minor issue. Another dead captive at another Deserter Camp, up the hill from Falkreath this time. I think I'll just stop using DFT's Camps for a while. It seems to be more trouble than it's worth, and some of the camp placements are pretty questionable. 1
Blackbird Wanderer Posted August 1, 2022 Author Posted August 1, 2022 11 hours ago, eldritch68 said: Found a small typo Fixed; thanks! 11 hours ago, eldritch68 said: I've noticed the 'Thanks for the food' notification drops out after a while. Will examine; not sure why this could happen. 11 hours ago, eldritch68 said: Another dead captive at another Deserter Camp, up the hill from Falkreath this time. I think I'll just stop using DFT's Camps for a while. It seems to be more trouble than it's worth, and some of the camp placements are pretty questionable. It's just the Faction relationships that need adjusting to be on par with how BanditFaction views the SBC Faction. Will throw something together when time permits and have you test it.
Blackbird Wanderer Posted August 7, 2022 Author Posted August 7, 2022 1 hour ago, you1995 said: Is there any way to get past falion? Unsure what you mean. Guessing you've found your first Captive, talked to a Blacksmith, then a mage who sent you Falion's way. What isn't happening from that point?
you1995 Posted August 8, 2022 Posted August 8, 2022 nevermind, i got it. I couldn't talk to him because he was locked up in his house, and threaten to report me. And it didn't work because I was going inside with my follower, but I sorted that out. Thanks for the reply. 1
eldritch68 Posted August 12, 2022 Posted August 12, 2022 (edited) I think the 'stop stealing my reports' bug where you don't even get to read the report, is caused by the first time you receive multiple reports at the same time from the same steward. I'd had ample opportunity to read each report until that happened. (edit) I'm keen to try the new alternative death mod Shadow of Skyrim, but I'm curious to know how that might interact with SBC. If I got killed while escorting a captive to safety, then re-spawned somewhere else, how would that affect her AI? Edited August 12, 2022 by eldritch68 Additonal question
Blackbird Wanderer Posted August 12, 2022 Author Posted August 12, 2022 11 hours ago, eldritch68 said: If I got killed while escorting a captive to safety, then re-spawned somewhere else, how would that affect her AI? Most likely she would eventually catch up to you. You're still the same Player RefID and her AI Package says to follow that.
philyb Posted August 14, 2022 Posted August 14, 2022 (edited) What do I do with the first captive? When I try to free her from restraints, nothing happens. Edited August 14, 2022 by philyb
DonQuiWho Posted August 14, 2022 Posted August 14, 2022 I finally managed to get to a point in my game where I could get this started. It's gone just perfectly up until now And then I met the Scots mage in Winterhold .... ? He disna' soon afa' Scottish tae me .... ? I'm surprised that no-one at The Fringe has yet given him a mention. If they ever do come across him, you'll never hear the end of it Big thanks for what's proving to be a great mod so far tho! Meantime, enjoy the real thing ... 1
Blackbird Wanderer Posted August 14, 2022 Author Posted August 14, 2022 3 hours ago, DonQuiWho said: He disna' soon afa' Scottish tae me .... He's not. It seems he's from a backwater of Morrowind (the non-Vvardenfell areas) nobody has heard of becasuse it hasn't existed for centuries. 1
Blackbird Wanderer Posted August 14, 2022 Author Posted August 14, 2022 5 hours ago, philyb said: What do I do with the first captive? When I try to free her from restraints, nothing happens. If nothing happens immediately after, try moving closer to the Captive. Once you've tried and failed, you should have a dialogue choice (under release) that you realize this may be beyond your abilities.
philyb Posted August 14, 2022 Posted August 14, 2022 24 minutes ago, Blackbird Wanderer said: If nothing happens immediately after, try moving closer to the Captive. Once you've tried and failed, you should have a dialogue choice (under release) that you realize this may be beyond your abilities. Yea, nothing happens and we just stand around talking to each other with nothing else other than trying to repeat it.
valcon767 Posted August 14, 2022 Posted August 14, 2022 10 hours ago, philyb said: What do I do with the first captive? When I try to free her from restraints, nothing happens. did you get knocked down ?? if not something is very wrong...if you did get knocked down (just knocked off your feet basically) it is normal. try talking to the captive, there is a quest you have to do to be able to release captives (its not hard). not all things in this mod have quest markers, so actually listen (read) what the captive says. you will have to find information to find out who can help you, and it will eventually lead you to Winterhold (to a specific NPC in the College).
philyb Posted August 14, 2022 Posted August 14, 2022 2 hours ago, valcon767 said: did you get knocked down ?? if not something is very wrong...if you did get knocked down (just knocked off your feet basically) it is normal. try talking to the captive, there is a quest you have to do to be able to release captives (its not hard). not all things in this mod have quest markers, so actually listen (read) what the captive says. Reveal hidden contents you will have to find information to find out who can help you, and it will eventually lead you to Winterhold (to a specific NPC in the College). Nope, nothing happens or triggers at all. I did go through some setstage stuff and I can get it to trigger way later on but I think that may break the quests.
DonQuiWho Posted August 15, 2022 Posted August 15, 2022 (edited) On 7/29/2022 at 5:27 PM, EinarrTheRed said: Also at one point you are sent on a panty raid. Crazy cats. OK, I was unsuccessful on my first attempt, I think I've sniffed out a correct solution, but the quest journal shows a red X beside the relevant Kat's name for the failed quest and then the next quest given by one of trhe business associates the next quest saying to return to them both of which which I have now done But it seems to stop then as no new quest appears ie return to the Kat and there is now no map marker for the Kat Is the questline broken? - or Is this just some sort of intentional sadism added by BW? FWIW, I have looked for the Kat where one might expect to find it, but so far it can't be seen, and some of it's mates are playing victim to bandits, ChainBeasts etc en usual route Ah, Forget it. Back in the game 5 min after a CTD and there he was, sound asleep in his tent, just where he wasn't when I went to look for him before I wrote all that Just left this here though, in case anyone esle is searching for the same thing. Keywords: Panty Khajiit Kat Quest stops No marker There are some really good ideas at work in this mod. Great effects and visuals. Very funny, whilst also requiring some serious effort to progress. Makes for a great mix. So a big Thank You to @Blackbird Wanderer for sticking with it, and all the hard work clearly involved ????? Edited August 15, 2022 by DonQuiWho 2
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