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Rune Factory 5 modding


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Posted
10 hours ago, enamelbag said:

Machine translation. Sorry.

 

I've been so busy lately that I haven't had much time to do much, but I made this.

 

image.png.26b625468cf6372caf22e5812158aca6.png

Marguerite.zip 5.09 MB · 28 downloads

 

10 hours ago, enamelbag said:

Machine translation. Sorry.

 

I've been so busy lately that I haven't had much time to do much, but I made this.

 

image.png.26b625468cf6372caf22e5812158aca6.png

Marguerite.zip 5.09 MB · 28 downloads

WHOA! E.L.F! A prefect hip to Breast ratio showing the flawless beauty she now possesses. while I never romanced her in R4 I may need to reconsider if the R4 mod is this good.

Posted

if say someone who has zero experience editing 3d modules zero experience creating mods of any type and zero experience handling programs would want to try creating 3d modules for this game what would they need to learn and in what order would be best since i am not very smart but would like to give it a go and am willing to learn.

Posted
9 hours ago, PervyPervethePerve said:

if say someone who has zero experience editing 3d modules zero experience creating mods of any type and zero experience handling programs would want to try creating 3d modules for this game what would they need to learn and in what order would be best since i am not very smart but would like to give it a go and am willing to learn.

A Miracle.

Posted (edited)
34 minutes ago, PervyPervethePerve said:

well they aren't wrong but still would like to try regardless.

Then do it. If there's a will then there is a way, the first step is to stop saying stuff like "I'm not very smart" and etc. ?

Edited by Pawnisher
Posted
8 hours ago, Pawnisher said:

Then do it. If there's a will then there is a way, the first step is to stop saying stuff like "I'm not very smart" and etc. ?

this is true, thus I would like to know where to start and what programs I should learn. After all why learn something you are not going to use the knowledge.

Posted (edited)
On 10/17/2022 at 3:08 AM, PervyPervethePerve said:

this is true, thus I would like to know where to start and what programs I should learn. After all why learn something you are not going to use the knowledge.

Depending on how far you're willing to go....

 

For starters Unity is easier but also the most limited in terms of 3D modding.

Unreal with the right tools you will have more freedom but since the main nature of it being focused on 3D.
Will take longer time to learn.


Unity

 

UABE - For Dumping assets in general
ASSET STUDIO - Easy way to view assets (models,textures)
BepInEx - Have addons that makes it easier to replace textures or even create translations.
BepInEx Texture Replacer - For dumping/replacing textures
BepInEx AutoTranslator - For MTL a game or creating your own translation

Example of a unity mod....
Using all methods above and a bit of Monobehavior editing.

2130624_imagem_2022-10-17_232514583.png

Game is in japanese, here you can see a manual translation + texture cleanup+translation (cards) and Monobheavior (top left, date area) modding.
Translation done through BepInEx+Autotranslator, texture through Texture Replace plugin and Monobehavior through dump+replace from UABE.


Unreal

 

Most mods will be 3D related so.... 

  1. You will need to find which version of Unreal Engine a specific game was made
  2. Download that specific version
  3. Unpack the original asset from the game. (Search for tools online)
  4. Check how the game files structured (Path for assets) ie: ....\Player\001a\ for player model
  5. Create an empty project in Unreal.
  6. Set that specific folder structure
  7. Import Custom mesh and define it's materials
  8. Create a .pak file with UnrealPakRedistribute

 

Blender

Most accessible 3D modeling program, also free and powerfull.

 
  1. Watch tutorial on how to  create simple meshes and scale up from there
  2. Learn UV maping
  3. Learn how to assign textures for body parts
  4. Learn how weight works
  5. Check how game models are structured. (Bone names)
  6. Finally export your model as .fbx or .obj
  7. Go back to Unreal Steps

 


As jack of all trades but still not easy to use....
3DMigoto

 


It can dump/replace texture/models form all games, however you will need to have some experience using it.
Watch tutorials, test some simple stuff yourself until you get the hang of it.
Download 3DMigoto mods for other game and check how the modders set up the .ini (mod itself) and study from there.
Pick a game of your choice and create a simple mod. (Removing piece of mesh from a model or something.)

Other engines
You will need to research for them yourself, some have their mod explained, while some you will need to do some research.
QUICKBMS - Can help your dump/replace some files in some cases.
 

TEXTURES in general

 

 


You will mainly focus on saving with .png. But in some cases you may need to save as .dds
DTX5/BC7 - Interpolated ALPHA

DTX1/BC3 - Explicit ALPHA
Just search for the addon for the program you use.
---------------------------------------------------

PHOTOSHOP - PAID   | TEXTURES IN GENERAL
GIMP2.0 - FREE  | TEXTURES IN GENERAL

PAINT.net - FREE  | TEXTURES IN GENERAL
KRITA - FREE | TEXTURES IN GENERAL

SAI2 - PAID  | TEXTURES IN GENERAL
ASEPRITE - FREE? | PIXEL/PIXEL ANIMATION/GIFS

In some cases you may need TRUE PNG otherwise textures will have white/shiny borders...
GIMP2 ca save as true PNG by default.

Photoshop you will need an addon called SuperPNG

Edited by The Butler
For some reason site was messing up and bugging.
Posted
22 hours ago, The Butler said:

Depending on how far you're willing to go....

 

For starters Unity is easier but also the most limited in terms of 3D modding.

Unreal with the right tools you will have more freedom but since the main nature of it being focused on 3D.
Will take longer time to learn.


Unity

  Hide contents

UABE - For Dumping textures in general
ASSET STUDIO - Easy way to view assets (models,textures)
BepInEx - Have addons that makes it easier to replace textures or even create translations.
BepInEx Texture Replacer - For dumping/replacing textures
BepInEx AutoTranslator - For MTL a game or creating your own translation

Example of a unity mod....
Using all methods above and a bit of Monobehavior editing.

2130624_imagem_2022-10-17_232514583.png

Game is in japanese, here you can see a manual translation + texture cleanup+translation (cards) and Monobheavior (top left, date area) modding.
Translation done through BepInEx+Autotranslator, texture through Texture Replace plugin and Monobehavior through dump+replace from UABE.


Unreal

  Hide contents

Most mods will be 3D related so.... 

  1. You will need to find which version of Unreal Engine a specific game was made
  2. Download that specific version
  3. Unpack the original asset from the game. (Search for tools online)
  4. Check how the game files structured (Path for assets) ie: ....\Player\001a\ for player model
  5. Create an empty project in Unreal.
  6. Set that specific folder structure
  7. Import Custom mesh and define it's materials
  8. Create a .pak file with UnrealPakRedistribute

 

Blender

Most accessible 3D modeling program, also free and powerfull.

  Hide contents
  1. Watch tutorial on how to  create simple meshes and scale up from there
  2. Learn UV maping
  3. Learn how to assign textures for body parts
  4. Learn how weight works
  5. Check how game models are structured. (Bone names)
  6. Finally export your model as .fbx or .obj
  7. Go back to Unreal Steps

 


As jack of all trades but still not easy to use....
3DMigoto

  Hide contents


It can dump/replace texture/models form all games, however you will need to have some experience using it.
Watch tutorials, test some simple stuff yourself until you get the hang of it.
Download 3DMigoto mods for other game and check how the modders set up the .ini (mod itself) and study from there.
Pick a game of your choice and create a simple mod. (Removing piece of mesh from a model or something.)

Other engines
You will need to research for them yourself, some have their mod explained, while some you will need to do some research.
QUICKBMS - Can help your dump/replace some files in some cases.
 

TEXTURES in general

 

  Hide contents


You will mainly focus on saving with .png. But in some cases you may need to save as .dds
DTX5/BC7 - Interpolated ALPHA

DTX1/BC3 - Explicit ALPHA
Just search for the addon for the program you use.
---------------------------------------------------

PHOTOSHOP - PAID   | TEXTURES IN GENERAL
GIMP2.0 - FREE  | TEXTURES IN GENERAL

PAINT.net - FREE  | TEXTURES IN GENERAL
KRITA - FREE | TEXTURES IN GENERAL

SAI2 - PAID  | TEXTURES IN GENERAL
ASEPRITE - FREE? | PIXEL/PIXEL ANIMATION/GIFS

In some cases you may need TRUE PNG otherwise textures will have white/shiny borders...
GIMP2 ca save as true PNG by default.

Photoshop you will need an addon called SuperPNG


great post!!!

Posted
On 10/17/2022 at 4:07 AM, The Butler said:

Depending on how far you're willing to go....

 

For starters Unity is easier but also the most limited in terms of 3D modding.

Unreal with the right tools you will have more freedom but since the main nature of it being focused on 3D.
Will take longer time to learn.


Unity

  Reveal hidden contents

UABE - For Dumping textures in general
ASSET STUDIO - Easy way to view assets (models,textures)
BepInEx - Have addons that makes it easier to replace textures or even create translations.
BepInEx Texture Replacer - For dumping/replacing textures
BepInEx AutoTranslator - For MTL a game or creating your own translation

Example of a unity mod....
Using all methods above and a bit of Monobehavior editing.

2130624_imagem_2022-10-17_232514583.png

Game is in japanese, here you can see a manual translation + texture cleanup+translation (cards) and Monobheavior (top left, date area) modding.
Translation done through BepInEx+Autotranslator, texture through Texture Replace plugin and Monobehavior through dump+replace from UABE.


Unreal

  Reveal hidden contents

Most mods will be 3D related so.... 

  1. You will need to find which version of Unreal Engine a specific game was made
  2. Download that specific version
  3. Unpack the original asset from the game. (Search for tools online)
  4. Check how the game files structured (Path for assets) ie: ....\Player\001a\ for player model
  5. Create an empty project in Unreal.
  6. Set that specific folder structure
  7. Import Custom mesh and define it's materials
  8. Create a .pak file with UnrealPakRedistribute

 

Blender

Most accessible 3D modeling program, also free and powerfull.

  Hide contents
  1. Watch tutorial on how to  create simple meshes and scale up from there
  2. Learn UV maping
  3. Learn how to assign textures for body parts
  4. Learn how weight works
  5. Check how game models are structured. (Bone names)
  6. Finally export your model as .fbx or .obj
  7. Go back to Unreal Steps

 


As jack of all trades but still not easy to use....
3DMigoto

  Reveal hidden contents


It can dump/replace texture/models form all games, however you will need to have some experience using it.
Watch tutorials, test some simple stuff yourself until you get the hang of it.
Download 3DMigoto mods for other game and check how the modders set up the .ini (mod itself) and study from there.
Pick a game of your choice and create a simple mod. (Removing piece of mesh from a model or something.)

Other engines
You will need to research for them yourself, some have their mod explained, while some you will need to do some research.
QUICKBMS - Can help your dump/replace some files in some cases.
 

TEXTURES in general

 

  Reveal hidden contents


You will mainly focus on saving with .png. But in some cases you may need to save as .dds
DTX5/BC7 - Interpolated ALPHA

DTX1/BC3 - Explicit ALPHA
Just search for the addon for the program you use.
---------------------------------------------------

PHOTOSHOP - PAID   | TEXTURES IN GENERAL
GIMP2.0 - FREE  | TEXTURES IN GENERAL

PAINT.net - FREE  | TEXTURES IN GENERAL
KRITA - FREE | TEXTURES IN GENERAL

SAI2 - PAID  | TEXTURES IN GENERAL
ASEPRITE - FREE? | PIXEL/PIXEL ANIMATION/GIFS

In some cases you may need TRUE PNG otherwise textures will have white/shiny borders...
GIMP2 ca save as true PNG by default.

Photoshop you will need an addon called SuperPNG

thank you very much i will start trying to through my brain against it. after all nothing ventured nothing gained.

Posted

Hi friends looking into creating my own sprite edits and modding them into the game, im wondering if anyone knwos if enamelbag has redrawn the nude portraits or if they are using a template. Im no artist so at worst I will commission some edits myself but the breast expansions for sprites is something im interested in creating myself.

 

Also i've been reading the whole thread but haven't seen any discussion on replacing/swapping characters? Has anyone looked into this cause it seems like the simplest way to make Elsje, Misasagi and Radea romancable (or any other npcs for that matter)

Posted
6 hours ago, goodgeese said:

Hi friends looking into creating my own sprite edits and modding them into the game, im wondering if anyone knwos if enamelbag has redrawn the nude portraits or if they are using a template. Im no artist so at worst I will commission some edits myself but the breast expansions for sprites is something im interested in creating myself.

 

Also i've been reading the whole thread but haven't seen any discussion on replacing/swapping characters? Has anyone looked into this cause it seems like the simplest way to make Elsje, Misasagi and Radea romancable (or any other npcs for that matter)

 

I used an automatic translation. Sorry.

 

Basically, I draw the parts that need to be added. Depending on the character, some have more or less parts to be drawn.
The reason why they all look similar is because I use the same ones I have drawn in the past.


If you are interested in doing the drawing yourself, I can give you a PSD of my working file (not in English and not for others to see).


I'll also take commissions, as long as I can do it.

 

 

Spoiler

 

image.png.302b5be8277003322c495696a1a82aa8.png

 

image.png.353eff8b24e309bd79a265d43f1f2015.png

 

Also, on swapping other characters.

 

There are a few challenges in implementation. Simply put, simply swapping images would look like the post below.

These are due to the fact that there are face image files besides the portrait files.

 

 

 

If you delete the face image files, the faces will not move at all, but I believe you can swap them as well.

However, the images may be missing. Apparently, the images are cropped when they are imported into the game.

 

I don't know how to get rid of the cropping and also how to swap the face image files.
I suppose it is technically possible, though.

Posted (edited)

Small clarification....
It's not that the images are cropped.
Each character have their own set of "Face" sprites.
So other than editing the main body you will need to also edit/swap those sprites.

IE:
 

Spoiler

image.png.a075e9182054399ed9881b352dcd37c4.pngimage.png.d90405919d259e727339b4891357d69c.pngimage.png.4330ca11f18742a4a1d9bdf5fdfffc9c.pngimage.png.923825c6365319c77718779a4a4417e1.pngimage.png.d53eda6ef0063047802446f042a04565.png

 

So It's not advisable to SWAP characters as you will have to SWAP a lot of files.

As for those want to try to edit the faces...
Limit your search for file with max 4mb and min 1 mb... (will be mostly on 1mb files)
The assets you will be looking for are called sactx_XXXXXX
So just type sact on the search bar and you will get your results.
image.png.b25d9c66950f23171a4bef10ec7696d5.png

Edited by The Butler
Posted
6 hours ago, enamelbag said:

 

I used an automatic translation. Sorry.

 

Basically, I draw the parts that need to be added. Depending on the character, some have more or less parts to be drawn.
The reason why they all look similar is because I use the same ones I have drawn in the past.


If you are interested in doing the drawing yourself, I can give you a PSD of my working file (not in English and not for others to see).


I'll also take commissions, as long as I can do it.

 

I would greatly appreciate it as I would like to try drawing myself! Although if my edits end up being really bad and you take commissions I would like to commission large breast versions of ludmilla and margeret

 

5 hours ago, The Butler said:

Small clarification....
It's not that the images are cropped.
Each character have their own set of "Face" sprites.
So other than editing the main body you will need to also edit/swap those sprites.

 

Appreciate the clarification! It sounds like a tedious process but swapping the different faces doesn't sound impossible if the npc's have the same amount of face sprites as bachelors (I believe in RF4 bachelors had more sprites overall)

Posted

Would it be possible to create mods like xtardew valley for this game? Or for My Time at portia and my time at sandrock which are also games of similar genres and styles? 

Posted (edited)

Bigger chest on female models, without removing or changing their the clothing (maybe adding some cleavage on non-school clothing). Is it possible? I've seen there are mods like that for Priscilla and Esje already, but what about the others?

 

Also, do we know already how to port stuff for Switch? Is at simple as putting the .bundle files inside atmosphere\contents\01002F7013224000\romfs\Data\StreamingAssets\aa\Switch or is any extra step needed (like some sort of convertion/compression)?

Edited by LeyendaV
  • 2 weeks later...
Posted
5 hours ago, Jafrance12 said:

Hi! I'm sorry if this isn't the right place but is it possible to install these on switch? 

Try page 5-6 and you may find what you're looking for.

  • 3 weeks later...
Posted
On 11/16/2022 at 6:03 PM, Pawnisher said:

Try page 5-6 and you may find what you're looking for.

Haven't found anything related, only people about save data transfer.

Posted

Is there a possibility to develop +18 mods besides just nude patches and sprites?

Games like Stardew, RF and HM always excite me in that regard. But unfortunately, we didn't have anything as complete in the matter of +18 mods as in the case of The Sims or skyrim.

Posted
16 hours ago, YukiJudai said:

Is there a possibility to develop +18 mods besides just nude patches and sprites?

Games like Stardew, RF and HM always excite me in that regard. But unfortunately, we didn't have anything as complete in the matter of +18 mods as in the case of The Sims or skyrim.

I get what you say. There's something special this kind of games has when it comes to mature relationships that's really attractive. Sadly, looks like the mod scene for this game is dead.

Posted
4 hours ago, LeyendaV said:

I get what you say. There's something special this kind of games has when it comes to mature relationships that's really attractive. Sadly, looks like the mod scene for this game is dead.

Yes and that's really sad, especially considering people are always making mods, because these games are very versatile in that regard, just not +18. In part I think this happens because of a certain fear or prejudice that modders have to release this type of mod. But it's also kind of sad that even the fanart scene for this type of game is pretty weak, no matter how good the waifus and husbands are.

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