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Rune Factory 5 modding


anym6

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Posted

こんばんは。事情があり、自衛のため数日の間投稿を削除して身を隠す必要がありました。申し訳ありません

既に問題は解決したので、後日削除したものをZIP等を使い一括でアップロードし直します。

 

Good evening. Due to circumstances, I had to delete my post and hide for a few days to protect myself. My apologies.

I have already solved the problem and will re-upload the deleted ones in a batch at a later date using a ZIP or similar.

Posted (edited)

以前投稿したフーカ、ベアトリス、ルドミラのMODを再アップロードします。ファイル内のREADMEにも書きましたが、日本語/Steam版向けのMODです。

 

I am re-uploading the mods for Fuuka, Beatrice, and Ludmilla that I posted previously. As I mentioned in the README in the file, these are mods for the Japanese/Steam version.

RF5 3DmodelMOD.zip

Edited by hoyo11389
Posted
On 5/29/2024 at 11:46 AM, mjktkrchan said:

Switch English Version (01002F7013224000)

 

Place the .bundle file under this folder.

suyu\user\load\01002F7013224000\romfs\Data\StreamingAssets\aa\Switch

 

I only did a minimal operation check.

Lucy's 3D model has a nude swimsuit, but no screenshots have been taken.

 

image.thumb.png.2f1d76af32c7c4f07f07bb026e2791ea.png

 

image.thumb.png.a6591639d2420b8db98a139d859a5375.png

 

2D.zip 39.77 MB · 12 downloads 3D.zip 20.15 MB · 12 downloads

 

New to all this switch modding, but can I use these via YUZU (on steam deck)?

Posted
On 6/19/2024 at 10:21 AM, ChippaiFan said:

 

New to all this switch modding, but can I use these via YUZU (on steam deck)?

 

I don't have "Steam Deck" so I don't know, but for PC, the installation method for Suyu and Yuzu MODs is the same.

Replace "suyu" with "yuzu".

 

suyu\user\load\01002F7013224000\romfs\Data\StreamingAssets\aa\Switch

->

yuzu\user\load\01002F7013224000\romfs\Data\StreamingAssets\aa\Switch

 

Although it is simplified, it shows the so-called Yuzu root folder.

 

Posted
On 6/19/2024 at 9:05 PM, mjktkrchan said:

 

I don't have "Steam Deck" so I don't know, but for PC, the installation method for Suyu and Yuzu MODs is the same.

Replace "suyu" with "yuzu".

 

suyu\user\load\01002F7013224000\romfs\Data\StreamingAssets\aa\Switch

->

yuzu\user\load\01002F7013224000\romfs\Data\StreamingAssets\aa\Switch

 

Although it is simplified, it shows the so-called Yuzu root folder.

 

 

I have the 3d and 2d folders unzipped and threw all the .bundle files into the folder you listed but nothing is showing in game. Portraits and models are still vanilla.

 

 

20240621_155158.jpg

Posted
47 minutes ago, ChippaiFan said:

 

I have the 3d and 2d folders unzipped and threw all the .bundle files into the folder you listed but nothing is showing in game. Portraits and models are still vanilla.

 

 

20240621_155158.jpg

Are you using the english version? The file paths and mod files are language specific so it will not work on other versions

Posted
2 minutes ago, biribiri123 said:

Are you using the english version? The file paths and mod files are language specific so it will not work on other versions

 

Yup, Yuzu loads it as 01002F7013224000 which is the same as the mods list it as above where I got the 3d and 2d zips.

Posted
1 minute ago, ChippaiFan said:

 

Yup, Yuzu loads it as 01002F7013224000 which is the same as the mods list it as above where I got the 3d and 2d zips.

That's weird. It works on a physical switch for me. 

Are you starting a new game? For me, I found that the mod doesn't work on the initial tutorial sequence at the beginning of the game. The models and portraits only started to change after the MC wakes up in bed.

Posted (edited)
6 hours ago, biribiri123 said:

That's weird. It works on a physical switch for me. 

Are you starting a new game? For me, I found that the mod doesn't work on the initial tutorial sequence at the beginning of the game. The models and portraits only started to change after the MC wakes up in bed.

Thanks for the quick response. Yup, starting a new game. I mash through the tutorial. Wake up in bed and everyone is in regular clothes with regular portraits. 😭

 

Edit: I had my file structure wrong-ish. I needed a folder 1 level up above romfa called anything really. Then all the way at the end I had all my .batch files. Which SORTA worked? 

 

The character portraits are nude now, but only 1 of the characters model (tall eye patch girl) is nude. The rest are normal. 🤷🏻‍♂️

Edited by ChippaiFan
Updates
Posted
11 hours ago, ChippaiFan said:

Thanks for the quick response. Yup, starting a new game. I mash through the tutorial. Wake up in bed and everyone is in regular clothes with regular portraits. 😭

 

Edit: I had my file structure wrong-ish. I needed a folder 1 level up above romfa called anything really. Then all the way at the end I had all my .batch files. Which SORTA worked? 

 

The character portraits are nude now, but only 1 of the characters model (tall eye patch girl) is nude. The rest are normal. 🤷🏻‍♂️

 

In the case of a PC, I think it will work whether or not you place an appropriate folder above the "romfs" folder.
I have a folder for management purposes.

 

suyu\user\load\01002F7013224000\2D\romfs\Data\StreamingAssets\aa\Switch

suyu\user\load\01002F7013224000\3D\romfs\Data\StreamingAssets\aa\Switch

 

It's strange that 3D models aren't nude.

 

Posted (edited)

お久しぶりです。個人的に他ゲーㇺの改造をしていたのであまり顔を出せませんでした。
現在はみささぎのモデルを編集していますが、バニラ状態のモデルを参照しても脚部(靴、靴下、太もも)がパーツで分割されておらず、テクスチャペイントで無理矢理表現していたようなので難航しています。
さらに首元の…襟?ファー?の部分も消そうと試みたのですが、こちらはMARVELOUS側が想定していなかったのか、元々肩や二の腕部分のポリゴンが欠けてしまっているので、余計に時間がかかりそうです。

 

It has been a while. I have been personally modifying other gamesㇺ so I have not been able to show up much.
Currently, I am editing Misasagi's model, but I am having a hard time because the legs (shoes, socks, thighs) are not divided by parts even if I refer to the vanilla state model, and it seems that I was forced to express them by texture painting.
Furthermore, the neck... collar? Fur? I tried to erase the neck part, but I guess MARVELOUS side didn't expect it, and the polygons of the shoulders and arms were originally missing, so it seems to take even more time.

 

スクリーンショット 2024-06-23 233628.png

スクリーンショット 2024-06-23 232617.png

Edited by hoyo11389
Posted
9 hours ago, ChippaiFan said:

This is kinda where I am stuck. 2D portraits working. But only 1 character had working 3D model. Yuzu on Steam Deck with US game and US 2D and 3D texture packs. 🤷🏻‍♂️ Anyone got any ideas?

 

20240622181214_1.jpg.6e1bab7f2147b29097a08c16e2aa6c1e.jpg20240624075707_1.jpg.b8752c7de03c98b1bb86be90d5fbf1ae.jpg

 

Judging from the image, I think Priscilla has been modded.
She doesn't get naked, only her breasts get bigger.


Lucy will be naked in her swimsuit, so you will need to bring her into the party and change her clothes.

Posted
11 minutes ago, mjktkrchan said:

 

Judging from the image, I think Priscilla has been modded.
She doesn't get naked, only her breasts get bigger.


Lucy will be naked in her swimsuit, so you will need to bring her into the party and change her clothes.

 

Oh, so it's possible the nude mods are working, but as I can't change anyones clothes yet (at the start of the game) I can't put them in swimsuits to verify it.

Posted
38 minutes ago, ChippaiFan said:

So the game just went up on sale for PC. Knowing I am having so many difficulties getting the mods running in Yuzu. Is there a way to get these switch mods into the PC version instead? 

 

I simply ported the PC version MOD posted in the past on this thread to the Switch version and uploaded it.
I made some adjustments to the portrait.
If you want the PC version, you can download your favorite mod from past posts.

Posted

頂点を追加、面を作成の繰り返しの手順が思いのほか時間がかかりそうだったので別の手段を考えましたが、


①このまま↑を続ける。時間はかかるがテクスチャペイントを編集する必要がなくなる。

 

②他のキャラのモデル(画像はルドミラのメッシュです)にみささぎの尻尾の部分だけを切り取り結合させ、ボディのテクスチャペイントを編集する。モデルは完成するが新たにテクスチャペイントを設定し直さなければならない。

以上が現状思いつきました。他に効果的な方法はあるでしょうか?

 

 

The iterative procedure of adding vertices and creating faces seemed to take unexpectedly long time, so I thought of another way,


(1) Continue with this step up. It will take more time, but it will not be necessary to edit the texture paint.

(2) Cut and merge only the tail part of the Misasagi into the other character's model (the image is Ludmilla's mesh) and edit the texture paint of the body. The model is completed, but I have to re-set the texture paint.

These are the current ideas I have. Is there any other effective way to do this?

Translated with DeepL.com (free version)

スクリーンショット 2024-06-30 025654.png

Posted (edited)

Right now I would like to return modding this game since many are still interested, unfortunately I no longer have the time to do so, I used the same base body for all the female characters, it is up to you to adjust the proportions and edit the vertex weights

Edited by Dante91
Posted
On 2024/6/22 at PM8点00分, mjktkrchan said:

 

如果是PC的话,我觉得不管在“romfs”文件夹上面放不放合适的文件夹都可以,
我有一个管理用的文件夹。

 

suyu\用户\负载\01002F7013224000\2D\romfs\Data\StreamingAssets\aa\Switch

suyu\用户\load\01002F7013224000\3D\romfs\Data\StreamingAssets\aa\Switch

 

奇怪的是,3D 模型不是裸体的。

 

May I ask how to use romfs? I don't know where to download it

Posted
9 hours ago, wojiaoerzhigong said:

May I ask how to use romfs? I don't know where to download it

 

The MOD I uploaded is only compatible with the Japanese and English versions of Switch.

You can download it from the post below.

I'm not sure what you mean by using romfs, but it should work if you create the specified folder and place the .bundle file under it.

If you are using the actual Nintendo Switch, create the following folder on the SD card and place it there.
\atmosphere\contents\[TITLE_ID]\romfs\Data\StreamingAssets\aa\switch

 

Japanese Version

On 5/22/2024 at 2:23 PM, mjktkrchan said:

I compiled it into a MOD for Switch.

 

Place the .bundle file under this folder.

suyu\user\load\010014D01216E000\romfs\Data\StreamingAssets\aa\switch

( 010014D01216E000 is the title ID of the Japanese version. )

 

2D :

1.thumb.png.cb8def131283a61626df6156f6c7295a.png

 

2.thumb.png.be61f39611c786e9c4144fa850603dd2.png

 

3.thumb.png.14b30bd524d072873f83809543b259ed.png

 

3D :

suyu_dev-0de49070e4_(64-bit)_1.1.1_NVIDIA2024_05_2214_09_38.thumb.png.05007152c3a9b5958de3f608260cfead.png

 

suyu_dev-0de49070e4_(64-bit)_1.1.1_NVIDIA2024_05_2214_10_10.thumb.png.645dd51d91a1f9f873236a87cf5d048f.png

 

suyu_dev-0de49070e4_(64-bit)_1.1.1_NVIDIA2024_05_2214_10_26.thumb.png.30bb6ee63112c0805e8d23f6a1ea705b.png

 

suyu_dev-0de49070e4_(64-bit)_1.1.1_NVIDIA2024_05_2214_12_32.thumb.png.f2bdc1ba545a335ff6f5396c9d9f22e1.png

 

suyu_dev-0de49070e4_(64-bit)_1.1.1_NVIDIA2024_05_2214_14_22.thumb.png.0209129088121fd4a2035a8611733c81.png

 

image.thumb.png.505dc9b93401ac46eca54526f5dbabae.png

 

 

2D.zip 37.53 MB · 28 downloads 3D.zip 20.9 MB · 29 downloads

 

English Version

On 5/30/2024 at 3:46 AM, mjktkrchan said:

Switch English Version (01002F7013224000)

 

Place the .bundle file under this folder.

suyu\user\load\01002F7013224000\romfs\Data\StreamingAssets\aa\Switch

 

I only did a minimal operation check.

Lucy's 3D model has a nude swimsuit, but no screenshots have been taken.

 

image.thumb.png.2f1d76af32c7c4f07f07bb026e2791ea.png

 

image.thumb.png.a6591639d2420b8db98a139d859a5375.png

 

2D.zip 39.77 MB · 19 downloads 3D.zip 20.15 MB · 19 downloads

 

Posted
12 hours ago, hoyo11389 said:

頂点を追加、面を作成の繰り返しの手順が思いのほか時間がかかりそうだったので別の手段を考えましたが、


①このまま↑を続ける。時間はかかるがテクスチャペイントを編集する必要がなくなる。

 

②他のキャラのモデル(画像はルドミラのメッシュです)にみささぎの尻尾の部分だけを切り取り結合させ、ボディのテクスチャペイントを編集する。モデルは完成するが新たにテクスチャペイントを設定し直さなければならない。

以上が現状思いつきました。他に効果的な方法はあるでしょうか?

 

 

The iterative procedure of adding vertices and creating faces seemed to take unexpectedly long time, so I thought of another way,


(1) Continue with this step up. It will take more time, but it will not be necessary to edit the texture paint.

(2) Cut and merge only the tail part of the Misasagi into the other character's model (the image is Ludmilla's mesh) and edit the texture paint of the body. The model is completed, but I have to re-set the texture paint.

These are the current ideas I have. Is there any other effective way to do this?

Translated with DeepL.com (free version)

スクリーンショット 2024-06-30 025654.png

 

blender初心者なので的確な指摘はできませんが、②について

 

私はエルシェFBXのボディをコピーしてベアトリスFBXのボディと置き換えてみたのですが、ボーンウェイトが壊滅しました。

この場合、最初からボーンウェイトを丹念に設定&調整する必要があり、途方もない作業になると思うので、ボディをそのまんま付け替えるのは断念しました。

ゼロからボーンウェイトを塗り、問題なく動作させられるのであれば大丈夫だと思います。

 

これが言われている②の内容に近いと思いますが

しっぽを付けたルドミラのモデルをみささぎのキャラとして動かす。というものだと思います。

これは.bandleファイルの入れ替えからの修正になると思います(そうでないなら上記の方法になると思います)

まず、単にルドミラの.bandleファイルをみささぎの.bandleファイルにリネームしてもまともに動作しないと思います。

ゲームプログラムでは恐らくボーンの名称を指定し、XYZの位置や回転でキャラを動かしていると思うので、ボーンの数とボーンの名称がオリジナルのみささぎのものと完全に一致している必要があると思います。

プログラム側がボーンを動かそうとしても、対象のボーンが存在しない、という状態が起きます。

あと.bandleファイルは、メッシュやテクスチャはごく一部の要素にすぎず、ほとんどがGameObjectといった修正不可能な謎の要素で構成されていると思います。

これらの整合性がどの程度影響するのかわかりませんが、ルドミラのものがみささぎでまともに動くとは思えません。

このことから、.bandleファイル入れ替えからの修正は難しいんじゃないかと思います。

とりあえず適当にボーンの数や名称を一致させてみて動くかどうか、の確認をしてみてからということになります。

 

個人的にですが、できるのであれば多少大変でも①の方法が最も堅実で理想的なアウトプットになり、誤動作も起きにくいと思います。

 

I'm a beginner at blender, so I can't give any precise points, but regarding ②

 

I tried copying the body of Elche FBX and replacing it with the body of Beatrice FBX, but the bone weight was destroyed.

In this case, I would have to carefully set and adjust the bone weights from the beginning, which would be a huge amount of work, so I gave up on simply replacing the body.

I think it's okay if you can apply bone weights from scratch and make it work without any problems.

 

I think this is close to what is being said in ②.

Move the model of Ludmilla with a tail as the Misagi character. I think that's what it means.

I think this will be fixed by replacing the .bundle file (if not, I think the above method will work)

First of all, I don't think it will work properly if you simply rename Ludmilla's .bundle file to Misasagi's .bundle file.

In the game program, you probably specify bone names and move the character using XYZ positions and rotations, so the number of bones and bone names must completely match those of the original Misagi. think.

 

Even if the program tries to move a bone, a situation will occur where the target bone does not exist.

I also think that the mesh and texture are only a few elements in the .bundle file, and most of it is made up of mysterious elements such as GameObjects that cannot be modified.

I don't know how much of an impact these consistency will have, but I don't think Ludmilla's stuff will work properly with Misasagi.

From this, I think it would be difficult to fix by replacing the .bundle file.

For now, try matching the number and names of the bones and see if it works.

 

Personally, I think that if possible, even if it is a little difficult, method 1 will give you the most reliable and ideal output, and will be less prone to malfunctions.

Posted
On 6/30/2024 at 5:07 AM, Dante91 said:

Right now I would like to return modding this game since many are still interested, unfortunately I no longer have the time to do so, I used the same base body for all the female characters, it is up to you to adjust the proportions and edit the vertex weights

I am posting a modified version of the model you created. We thank you and apologize for any unauthorized use.
I have a question, how did you create the naked model from the original clothed model?

 

On 6/30/2024 at 4:55 PM, mjktkrchan said:

 

blender初心者なので的確な指摘はできませんが、②について

 

私はエルシェFBXのボディをコピーしてベアトリスFBXのボディと置き換えてみたのですが、ボーンウェイトが壊滅しました。

この場合、最初からボーンウェイトを丹念に設定&調整する必要があり、途方もない作業になると思うので、ボディをそのまんま付け替えるのは断念しました。

ゼロからボーンウェイトを塗り、問題なく動作させられるのであれば大丈夫だと思います。

 

これが言われている②の内容に近いと思いますが

しっぽを付けたルドミラのモデルをみささぎのキャラとして動かす。というものだと思います。

これは.bandleファイルの入れ替えからの修正になると思います(そうでないなら上記の方法になると思います)

まず、単にルドミラの.bandleファイルをみささぎの.bandleファイルにリネームしてもまともに動作しないと思います。

ゲームプログラムでは恐らくボーンの名称を指定し、XYZの位置や回転でキャラを動かしていると思うので、ボーンの数とボーンの名称がオリジナルのみささぎのものと完全に一致している必要があると思います。

プログラム側がボーンを動かそうとしても、対象のボーンが存在しない、という状態が起きます。

あと.bandleファイルは、メッシュやテクスチャはごく一部の要素にすぎず、ほとんどがGameObjectといった修正不可能な謎の要素で構成されていると思います。

これらの整合性がどの程度影響するのかわかりませんが、ルドミラのものがみささぎでまともに動くとは思えません。

このことから、.bandleファイル入れ替えからの修正は難しいんじゃないかと思います。

とりあえず適当にボーンの数や名称を一致させてみて動くかどうか、の確認をしてみてからということになります。

 

個人的にですが、できるのであれば多少大変でも①の方法が最も堅実で理想的なアウトプットになり、誤動作も起きにくいと思います。

 

I'm a beginner at blender, so I can't give any precise points, but regarding ②

 

I tried copying the body of Elche FBX and replacing it with the body of Beatrice FBX, but the bone weight was destroyed.

In this case, I would have to carefully set and adjust the bone weights from the beginning, which would be a huge amount of work, so I gave up on simply replacing the body.

I think it's okay if you can apply bone weights from scratch and make it work without any problems.

 

I think this is close to what is being said in ②.

Move the model of Ludmilla with a tail as the Misagi character. I think that's what it means.

I think this will be fixed by replacing the .bundle file (if not, I think the above method will work)

First of all, I don't think it will work properly if you simply rename Ludmilla's .bundle file to Misasagi's .bundle file.

In the game program, you probably specify bone names and move the character using XYZ positions and rotations, so the number of bones and bone names must completely match those of the original Misagi. think.

 

Even if the program tries to move a bone, a situation will occur where the target bone does not exist.

I also think that the mesh and texture are only a few elements in the .bundle file, and most of it is made up of mysterious elements such as GameObjects that cannot be modified.

I don't know how much of an impact these consistency will have, but I don't think Ludmilla's stuff will work properly with Misasagi.

From this, I think it would be difficult to fix by replacing the .bundle file.

For now, try matching the number and names of the bones and see if it works.

 

Personally, I think that if possible, even if it is a little difficult, method 1 will give you the most reliable and ideal output, and will be less prone to malfunctions.

ボーン関係のことをすっかり忘れていました。プログラム関係をいじると絶対に地雷を踏む自信があるので、少々手間ですがこのままちまちま続けることにします。

 

I had completely forgotten about the Bourne thing. I am confident that I will mess up if I mess up with the program, so I will continue to work on it slowly, even though it is a bit of a hassle.

 

Posted
On 7/1/2024 at 8:56 PM, hoyo11389 said:

I am posting a modified version of the model you created. We thank you and apologize for any unauthorized use.
I have a question, how did you create the naked model from the original clothed model?

 

ボーン関係のことをすっかり忘れていました。プログラム関係をいじると絶対に地雷を踏む自信があるので、少々手間ですがこのままちまちま続けることにします。

 

I had completely forgotten about the Bourne thing. I am confident that I will mess up if I mess up with the program, so I will continue to work on it slowly, even though it is a bit of a hassle.

 

右肩は埋め終わりましたが、素人クオリティなのでどうしても粗さが目立ちますね… ここから修正を加え、計画ではX軸ミラー対象で頂点・面をコピーした後テクスチャペイントの編集に移るつもりです。

 

I have finished filling in the right shoulder, but it is amateur quality, so the roughness is inevitably noticeable... I will make corrections from here, and my plan is to copy the vertices and faces with the X-axis mirror target, then move on to texture painting editing.

 

スクリーンショット 2024-07-08 061451.png

スクリーンショット 2024-07-08 061505.png

  • 3 weeks later...
  • 1 month later...
Posted
On 6/27/2024 at 11:50 AM, mjktkrchan said:

 

I simply ported the PC version MOD posted in the past on this thread to the Switch version and uploaded it.
I made some adjustments to the portrait.
If you want the PC version, you can download your favorite mod from past posts.

 

I tried looking at all the past posts for the PC version mods in the bundle but can only find half of them. Maybe some were deleted or lost?

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