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so i have been mainly doing bug fixes. for the next major content I want a bandit village thats kinda close to dukes house is their anyone thats good at making strutures in the creation kit

I got a question. would yall rather the main questline be worked on or would yall rather have the side content like the walk quest have events like people commenting on the state of the player. or would yall rather have the puppies side quest be made. I have no way to tell if puppies are born so I would have a button to start the quest at first

Edited by eidod23
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so I would have a couple idea's for walk events. old pervert that sells stuff to the player. duke dosnt like the man since he sexualy harasses the player. I women and child that is embarrass/ horrified by the player based one weather the player is naked pregnant or both. a traveling group of settlers they have a dog and duke might want to show you off to it. Friendly raiders that will sell your dog cookies but duke will take them from you. they still cost you caps but will increase chance of you getting more cookies. wild dogs may attack you when duke makes you helpless.(How should duke make the player helpless) if duke losses then they will rape the player if duke wins then he will have victory sex with you. 

 

 

you may come across a bunker that duke may be curious about and inside you will find a sex bot sinth in stasis turning the bot on will be a competitor for dukes attention the player may try and romance the bot but she will only be interested in duke this is kind of a escape mechanic for duke or a love triangle duke will think of you as his favorite but the bot will think of you as lesser.



the puppies side quest is you interacting with your first litter of puppies you can influence them but duke undermines your parenting by fucking you infront of them and showing his dominance. if you dont try and keep your two baby boys incheck they may just not listen to you at all and maybe some incest will happen. and duke is fine with it since your their mother and wont steal you away from him. this will be a shorter quest that takes place almost entirely in the player home. I would love to hyjack the holding baby animation and place a puppie on it so it looks like the player is breast feeding the puppies but IDK how to do it. this will be a very free form quest where each action has a conseques and a good ending where your boys respect you will require some incest. and trying to do a sexless run will just end with no respect and the boys acting worse then duke.

 

 

this one is going to be a part of the main quest but will have a subquest as well. you can ask duke again why you can understand him and he will tell you about a scientist and you will discover he bases himself in vault 111 this will start a quest that will involve you going back to vault 111 and u will find a hidden room where you will find a mad scientist and a girl named puppy. she will actually look like one of the npcs from the opening. she is near brain dead as she barks and woofs like a dog. it turns out the real reason why you where awakened wasn't random but the scientist  was experimenting on people inside the vault and you where the first success the goal was to allow humans to understand and breed with dogs. as the dog population has been decreasing slowly as mostly raiders have dogs and they use them as   cannon fodder. but the scentist has found that raiders enjoy to watch their furry companions rape their victims so the doctor thought if the dogs could breed with the women then the dog population would increase and man's best freind would thrive again. the scientist thought duke was a failure originally as he didnt show much interest in mating with puppy but the scientist now knows that duke is a success thanks to you. you can ask about puppy and it turns out that she was given to much of the mutation drug witch turned her mind into a bitch in heat. you now may ask for more of the drug witch will give you a perk that lowers your intelligence but ups your fertility carry Wight and damage&rat absorption however is your take to many doces you will loss the ablity to talk to anyone other then duke and other dogs. this is a ending and you will be warned as it will end a playthrough

 

 

the main quest starts with duke telling the player that some of his old freinds are near. you can ask duke what to expect and duke tells you that its some raiders so you should hid your caps. the player can agree or disagree, duke will also recommend you wear a slave outfit a raider outfit a sexy outfit or their normal gear. all these things affect how you first meat them a slave outfit without caps will get you strait into the raider town. a slave outfit with caps will have your caps stolen then brought to the town. a raider outfit  with caps will have some questions along with some sexual harassments since your a female raider and they will take some caps as a tax for being to sexy they will then point you to the camp. its the same without caps but they comment on you being poor. your normal gear will have the raiders be agitated and will send the player on a kill quest to prove your worth. this is unaffected by caps. the kill quest will be a generic kill enemy's here but it will be some settlers and not raiders. they will be very easy. 

 

depending on how you get in will affect how the people intract with you and weather you will be paid. Slave will have you work in the kennel since you have a affinity with dogs due to duke. raider/prooven will allow you to choose based on your perks. you can be a doctor, a merc, or  work for the kennel. a merc will just be a kill quest like the others. doctor will have some sexual harrament done with duke fucking the player in-between session the kennel will always be available but the slave rout is the only one that locks the other quests and that means their is no way to improve your relations with the raider town. the town will have shops followers and other things. the followers will be super simple and will just be normal raiders that can follow and assist you. 

the main quest starts in the kennel its run down and is filled with male dogs their is a old man runs it and he tells you to fix his problem if you have meet the scientist you can say you may know a solution. however on mentioning this duke tells you your not allowed to fuck anyone else besides him. you may go back to the scintist and ask him how to solve this problem. if you have not meat the scientist then duke will tell the player about and starts the side quest to find the scientist. after he tells you your not allowed to fuck anyone else.

 

after you talk to the scientist he will give you a bag of dog food and tells you to give it to the dogs at the kennel then come back to him. once you feed the dogs the specials dog food you will be able to understand the dogs and duke will mount you to ashore his dominance among the pack. once you return to the scientist he will give you 6 injectors of a drug and tells you to give these to women that the dogs will like.

you will then have a quest for each dog where you go to a location with duke and that dog do a boss fight then inject the women with the drug. Duke will mount them and then the other dog will do so after. then you are supposed to escort the dog and girl back to the kennel where they will have a nonstop orgy you can join in with duke if you want. each girl will give you a perk and each one will have a unique personality. that you can have as a follower once all the girls are found their own dog will follow them

 

after you gain all the girls you can talk to the old man and he will tell the boss depending on what you chose in the beginning you may get caps weapons or just get locked up in the kennel with duke. you can also insult the boss to and get locked up.

 

getting locked up will give you the escape quest where inbetween duke fucking you, you will dig a hole out. (I want to have time pass so your pregency will get worce along with the other girls.) you can also bond and talk to the other girls that you brought in their to. some may resent you others may thank you. you will have to gain the trust of the girls to escape as your hole may be discovered unless other girls cover for you. 

 

this is repeatable


the escape quest is akin to the fallout nv breeder quests where you are captured by deathclaw's. overall the main quest isnt all sex and i want it that way as you are in a relationship duke and relationships arnt all sex. yes duke is 100% a abuser and treats the player like shit but he loves his bitch and would die for her.

Edited by eidod23
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if anyone has any other idea's that fit the theme for like a sub quest I am open to them I am also fully ok for addon's for more quest no approval needed just credit me and don't reupload the mod itself

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another idea i want to happen is a marriage ceremony between duke and the player using this outfit https://www.nexusmods.com/fallout4/mods/43417?tab=files. but i have no idea on how i can immersively have it happen

 

 

edit

I am thinking it might be a event that the player has 0 choice over once the scientist takes his own drug and is able to understand duke. Duke might ask the scientist if their is a way to make his bitch more loyal and the scientist will tell him to tie the knot duke tells him he does that all the time the scientist clarifys that they could get married. if the duke will initiate dialog with player asking her if she want to get married saying yes will start the quest and you are tasked with getting the dress once you get the dress duke says lets go to a specials place you have the ceramoniy where you first meat duke surrounded by raiders(Dukes Friends) and if you completed the main quest the girls. on the event of when you kiss the bride you are given a option to chase kiss and French kiss duke. not kissing duke will prompted duke to force a kiss via jumping on you. afterwords duke will say now its time to tie the knot. in witch you can say infront of everyone, come to mommy, we can do that all the way home, that comes with the honeymoon. 

 

If the player says no they are cut off by the scientist saying of course she will witch goes through the same route however after words your can yell at the scientist where he shrugs and says its to late now your engaged

now I am torn between a wedding ring and a collar for the player. i think a braclet for duke sounds super fun
https://e621.net/posts/2512157?q=noname55+elizabeth_(bioshock_infinite) maybe something like this

Edited by eidod23
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looks pretty good to be honest, I'd definitely go for a collar rather than a wedding ring (maybe a stat boosting one ?)

 

Imo the collaring should be done earlier rather than later, (maybe have a dedicates MR Handy created by the scientist to do the job ? (ambushing you once you're home and locking the collar on you or just some hidden mechanical arms)

 

Start with a more punitive collar, that only allows duke to punish you with and no other functions,

 

Later completing quests will earn you better versions with stat boosts or power armor mods equivalent (with the wedding one being the best)

 

I'd rather also have more events in the wild than a straight up quest, maybe have a parameter to set the difficulty of how frequently the events happen, (Devious Follower from Skyrim does a pretty good job of it imo).

 

Punishments outside of the home might be interesting, like Duke summoning a pack of his friends or zapping you from time to time.

 

You could favors from Duke by subduing random enemies for him.

 

 

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In my opinion, wouldn't it be wiser to iron up the content you've already made before adding more? More interactions with Duke, making sure the house works properly and without mayor bugs, and so on.

Edited by Eldanes
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4 hours ago, Eldanes said:

In my opinion, wouldn't it be wiser to iron up the content you've already made before adding more? More interactions with Duke, making sure the house works properly and without mayor bugs, and so on.

That what I have been doing this month not a lot of new content comming next but fixes for most things.

 

The last post was me floating my ideas on the direction I want the mod to go. This is a quest mod not a follower mod. 

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6 hours ago, lurker9001 said:

 

I'd rather also have more events in the wild than a straight up quest, maybe have a parameter to set the difficulty of how frequently the events happen, (Devious Follower from Skyrim does a pretty good job of it imo).

 

 

The current version of the random dialog doesn't support changing the time but the next version does I need to learn how to work mcm to get a customizable version. I also don't know how to make timers. So that would be trouble. 

 

I also love that mod. I want Duke to be somewhat immerseive aka he isn't a human in a dog's body. But I want to have all the functions that mod has but in fallout. 

I use force instead of gold to induce sex and refusal equals punishment. I just have to figure out how to force equip dd items 

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On 6/19/2022 at 2:52 AM, eidod23 said:

I got a question. would yall rather the main questline be worked on or would yall rather have the side content like the walk quest have events like people commenting on the state of the player.

 

You have some great ideas but suggest you go with what your comfortable with achieving. I kind of agree with above posters to tweak/improve what you have, you could probably add more small interactions that improve/deteriorate relationship with Duke. 

 

I think maybe more on the disobeying 'current' rules and what effect. ie: disobey removing clothes, once vs disobeying twice or three times. Disobey once, just removal, disobey twice, get replacement clothes (rags or something), disobey three times, not allowed to wear for foreseeable future and/or restraints (handcuffs or something).

 

At the moment there's still the mention of wearing a collar but no actual ceremony or forcing of it .. it's sitting on the table and  you can leave it where it is. 

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I agree with the others in having more random world encounters, especially with stripping and clothing restrictions, right now all I've found is the result of the "Entertain me Bitch" random dialogue in Dukes house. Maybe something like Hexbolts submissive lola for Skyrim, that has a lot of fun interactions and situational and location based restrictions and events, though that is based on a submission score, and I like the idea of Duke being more random. I'm also all for the collar, maybe using real handcuff's shock collar so Duke can give the pc random punishments or punishments for non-compliance, or even the pc has been wearing clothes for too long. 

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This dog is on steroids and is testesteron mutant. Nonstop in my game, maybe some other mod interact.

And as he could not be recruted again after dismissed it is very hard to playing seriously.

Maybe there is some console comand to hire him again?

Waiting for updates. Just wandering do Duke have some friends.

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Can someone upload map with Duke home location? No marker and Duke dont say, i missed dialog, just remember about west. Sending him go first to home does nothing.

 

Found it. But now have to quit mod. So often have dialog bug when Duke ask where bitch is going, game stuck.

Edited by crococat
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I would love to see a marriage scene or something similar as a possible outcome,

 

As for ways to do it in setting, I don't think marriage is much of a thing any more, or at least I don't recall many couples mentioning it in Fallout 4 and your and Nate's weddings rings are the only two in game that I know of. With that in mind, I can think of three ways to lead to that event:

 

First would be if your characters is submissive, or loves Duke, enough perhaps she could bring it up, mention the idea of binding yourself to him 'legally' or at least in a more official fashion. Might be that Duke doesn't see the point at first and you have to convince him to make an honest woman of you, this route you could make a few quests of finding a 'wedding dress' and someone to marry you. The marriage is a show of subservience to Duke and a sort of 'good' ending to the plotline with you happily submitting to him.

 

Second would be a sort of middle ground, triggered by progressing the main story with Duke as your companion, could be when you meet Synth Shaun, Duke is very not happy to find out that you already have a child and demands to know who and how, maybe some nice rough sex whilst he interrogates you. The character reveals that she had a husband but Duke isn't familiar with the term. When you tell him what it means he immediately decides to marry you instead, both to claim you properly and to assert dominance over your old mate. I can imagine in this scenario he takes you to the vault and fucks you in front of Nate's cryo-pod, or maybe fucks you in your old home.

 

The third way to trigger it I could imagine is the nudity rule he enforces, since it strips your clothes I can see Nora begging to be allowed to keep her wedding ring on, of course that will mean explaining being married to Duke and then he'll be very, very, unhappy that you were wearing a mark of another man when you were supposed to be his. Basically resetting whatever 'good' points you'd built up and making him force you to throw the ring away and marry him instead. A much more violent and forced wedding than either of the other options.

 

On 6/24/2022 at 5:56 AM, H0t Sausage Grrl said:

Just to verify, is the fact that all the sex interactions are text only part of the design for the definitive version or is it just a workaround for now?

 

To weight my two cents in on this, I would very much prefer more written out scenes, the biggest 'problem' with adult Fallout 4 modding right now is the extremely limited animation pool. There are, I think, maybe ten dog animations total and that might be exaggerating it. Spend more than an hour with Duke and you'll probably have seen every possible animation right now.

Compared to the 600 or so wolf animations in Skyrim it really limits enjoyability. Writing out scenes in text allows the mod to sidestep this neatly and honestly allows for a lot of possibilities that aren't supported by animation.

I'd love to see more longform text based scenes with Duke, heck I do a fair bit of writing in my spare time as a hobby, I'd be very happy to offer up scenes or paragraphs if the opportunity to get them implemented was available. Just off the top of my head I can think of a number of places they could be used to expand on what already exists in the mod. But if I remember correctly from my time playing around in the toolkit there's a fairly steep word limit.

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On 6/25/2022 at 7:00 PM, EdwardEl said:

I would love to see a marriage scene or something similar as a possible outcome,

 

As for ways to do it in setting, I don't think marriage is much of a thing any more, or at least I don't recall many couples mentioning it in Fallout 4 and your and Nate's weddings rings are the only two in game that I know of. With that in mind, I can think of three ways to lead to that event:

 

First would be if your characters is submissive, or loves Duke, enough perhaps she could bring it up, mention the idea of binding yourself to him 'legally' or at least in a more official fashion. Might be that Duke doesn't see the point at first and you have to convince him to make an honest woman of you, this route you could make a few quests of finding a 'wedding dress' and someone to marry you. The marriage is a show of subservience to Duke and a sort of 'good' ending to the plotline with you happily submitting to him.

 

Second would be a sort of middle ground, triggered by progressing the main story with Duke as your companion, could be when you meet Synth Shaun, Duke is very not happy to find out that you already have a child and demands to know who and how, maybe some nice rough sex whilst he interrogates you. The character reveals that she had a husband but Duke isn't familiar with the term. When you tell him what it means he immediately decides to marry you instead, both to claim you properly and to assert dominance over your old mate. I can imagine in this scenario he takes you to the vault and fucks you in front of Nate's cryo-pod, or maybe fucks you in your old home.

 

The third way to trigger it I could imagine is the nudity rule he enforces, since it strips your clothes I can see Nora begging to be allowed to keep her wedding ring on, of course that will mean explaining being married to Duke and then he'll be very, very, unhappy that you were wearing a mark of another man when you were supposed to be his. Basically resetting whatever 'good' points you'd built up and making him force you to throw the ring away and marry him instead. A much more violent and forced wedding than either of the other options.

 

 

I love the idea of the first two being a way to bring it in organically. 

the third feels to early as stripping is a random event that happens when duke follows you

 

On 6/24/2022 at 12:56 AM, H0t Sausage Grrl said:

Just to verify, is the fact that all the sex interactions are text only part of the design for the definitive version or is it just a workaround for now?

Like what Edward said. their isn't a lot to hook onto with sex animations I plan on having 2 relationship systems one being how much duke likes/trusts the player and the players submissiveness. currently I haven't implemented this and just allow the player to say everything. I want to figure out how to do the vanilla system of companion hates/likes that pop up when the player does things. I hope i can have duke hates that pop up if the player has sex with someone else in front of him. I also want to implement a dog treat item that buffs the player a lot but are very addictive. duke will like it when you eat them. I also want a to create more dialog for a smart ass character as well as disobedient dialog. 

but overall most scenes are text based due to fallout 4 limitations I do want to have DD work and gold storage. but most things i want to happen to pc can only be done with text and some depuffs. if you know how to do some specific animations like BJ and anal pls tell and i will add them to the end of some scenes 

for all those that are having trouble with the random dialog system this is being fixed in the next update as i made a system that evenly distributes random dialog rather then the old system that favors a couple. this is why duke is constantly peeing on the player rather then doing other things like telling the player to go home or just wanting to fuck the pc.

 

for those that dismissed duke and cant get him back this is bugged due to never actualy testing it. I will fix it soon as their is a dialog that is suppose to fire when you talk to duke next. also he is supposed to walk back to the place you meet him or home. duke will always be home even if you havent discovered it yet since i couldnt get duke to walk in with you. so i just duped duke and gave him new dialog. 

For duke walking away during dialog. I fixed this in my version and next update this bug will be fixed. 

 

Sorry for the delay on update i have lost my computer due to power issues and i will get it back soon so i havent been able to fix the bugs

 

On 6/25/2022 at 7:00 PM, EdwardEl said:

 

I'd love to see more longform text based scenes with Duke, heck I do a fair bit of writing in my spare time as a hobby, I'd be very happy to offer up scenes or paragraphs if the opportunity to get them implemented was available. Just off the top of my head I can think of a number of places they could be used to expand on what already exists in the mod. But if I remember correctly from my time playing around in the toolkit there's a fairly steep word limit.

I actually have had some writers block when it comes to new scenes if you would like you could create some dialog for vanilla quest scenes or more area specific dialog like diamond city. I also would love to make the walk scene a actual dog walks you similar to how fallout nv fenrir does but with more action and a leash. you could write some dialog between random settlers, duke and the player. I could also stretch it to the settlers you see in the settlement system. maybe write some interactions between companions. 

 

But fallout 4 has some heavy text limits and i want each scene to not drag out being a max of 4 lines in-between player choice.  if i want to have a scene with more explanation then i would use a alert like how fallout nv breeder did. 

Edited by eidod23
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I hope Starfield has a dog or at least a hound like alien because I want to make a dog slave planet. Where physic dogs enslave women 

Edited by eidod23
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1 hour ago, eidod23 said:

I hope Starfield has a dog or at least a hound like alien because I want to make a dog slave planet. Where physic dogs enslave women 

Is AWKCR a hard requirement or just a requirement for DD? As I use the RC8 version, AWKCR is no longer a requirement.

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11 hours ago, eidod23 said:

I actually have had some writers block when it comes to new scenes if you would like you could create some dialog for vanilla quest scenes or more area specific dialog like diamond city. I also would love to make the walk scene a actual dog walks you similar to how fallout nv fenrir does but with more action and a leash. you could write some dialog between random settlers, duke and the player. I could also stretch it to the settlers you see in the settlement system. maybe write some interactions between companions. 

 

But fallout 4 has some heavy text limits and i want each scene to not drag out being a max of 4 lines in-between player choice.  if i want to have a scene with more explanation then i would use a alert like how fallout nv breeder did. 

 

I'd be happy to give it a shot, I have an idea for how the scene for Diamond city could play out and I can get a rough draft thrown on here hopefully this evening, I'm going to assume by four lines you mean 4 * 150 characters, that's what the limit for one 'line' was in the Skyrim Creation Kit and I believe Fallout 4 uses the same basic kit.

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