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UP and running but......


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Posted
13 minutes ago, Grey Cloud said:

What does what mean? What is it that you are trying to do?

The Tools with environments can't be started part in orange.... My game is not launching at all. Everything is running fine in FNIS and I have no alerts in LOOT. When I click on the "play" it just disappears. I know there was an update about a week ago and that is when my game decided not to work anymore...

Posted

I don't use Vortex, but that message is saying it can't be started from Tasks, which I guess is a feature from Vortex? Are you starting the game as a "Task"? It seems like it has nothing to do with your issue. So no problems with FNIS or LOOT, but does Vortex itself reports any incompatible plugins (dll files specially...) when/after you attempt to run the game? A crash like the one you mention could mean an outdated/incompatible skse plugin (dll) is present, a missing master (required mod) or a BSA from a LE mod is among your mod files. The first two cases are very easy to spot because most mod managers (Vortex, MO2) clearly state when something is incompatible or missing.

 

1 hour ago, Tokyoghoul67 said:

I know there was an update about a week ago and that is when my game decided not to work anymore...

There hasn't been an update since Jan 6.

image.png.caec1bbfd2f180790c554cddeb4c421a.png

Posted

Would I be correct in thinking that SE is started by using SKSE64 rather than the Skyrim exe?

 

Is this the Tasks thing in Vortex?



220916147_VortexFNIS.thumb.jpg.b1afeb667a1503c8e4191628e58ed271.jpg

I haven't got Vortex installed any more so I can't check what mine was pointing at. I started Skyrim from a SKSE shortcut anyway.

 

 

Posted
9 hours ago, Just Don't said:

I don't use Vortex, but that message is saying it can't be started from Tasks, which I guess is a feature from Vortex? Are you starting the game as a "Task"? It seems like it has nothing to do with your issue. So no problems with FNIS or LOOT, but does Vortex itself reports any incompatible plugins (dll files specially...) when/after you attempt to run the game? A crash like the one you mention could mean an outdated/incompatible skse plugin (dll) is present, a missing master (required mod) or a BSA from a LE mod is among your mod files. The first two cases are very easy to spot because most mod managers (Vortex, MO2) clearly state when something is incompatible or missing.

 

There hasn't been an update since Jan 6.

image.png.caec1bbfd2f180790c554cddeb4c421a.png

Before all of this started I always started the game through the Skyrim Script Exte.. on Vortex with no problem. When this all started I noticed that when I hit the start button there it will say running, then the Skyrim Special E.. will say running and then nothing will happen unlike in the past when the game will start up. The Mods that I have/had loaded were from Tasairis's compatibility page on this site for SE (I used to have 81 mods). They have never caused me any issues. I added two more from his page and when it stopped working I took those two down and been having problems ever since. Also, when I went to look up steamapp ID = 489830 it took me to a page which stated that there was an update (please see attached). I tried to log in this morning and went through the normal start up procedures, open LOOT and run it, open FNIS and run it, no problems there. open Skyrim and got hit with the SKSE not working problem. I am using the 2.1.5 version of it. I know I have downloaded the mods in the correct order and enabled them correctly due to FNIS and LOOT being GTG but I am at a loss for what is going on when I open up the game and I get the SKSE errors...533176037_Screenshot2022-03-22071105.png.cb4900ab5791823b2b4ac27698b947c6.png180825931_Screenshot2022-03-22071401.png.7b49a4dc52e528a369851c131b42ea7a.pngversion just like before with no issues until now. Also keep in mind that my game, and the mods are on my E drive while LOOT and Steam are on my C drive just like it was before. 

Posted
1 hour ago, Tokyoghoul67 said:

Also, when I went to look up steamapp ID = 489830 it took me to a page which stated that there was an update (please see attached).

That was a non public build. There have been a ton of these and unless you have access to them you shouldn't be affected by any of it.

Spoiler

image.png.19eb46218437171c2b70a405b1ca4bbd.png

 

The likely causes I mentioned before are easy to spot. You can also launch the game with minimal components (SKSE only at first) and start adding stuff until you can replicate the issue. idk, these are things you can do to troubleshoot this. Else this remains a mystery.

Posted
13 minutes ago, Just Don't said:

That was a non public build. There have been a ton of these and unless you have access to them you shouldn't be affected by any of it.

  Hide contents

image.png.19eb46218437171c2b70a405b1ca4bbd.png

 

The likely causes I mentioned before are easy to spot. You can also launch the game with minimal components (SKSE only at first) and start adding stuff until you can replicate the issue. idk, these are things you can do to troubleshoot this. Else this remains a mystery.

Ok, I will take off all of the Mods with exception of SKSE and see what happens... Thanks you for your help on this so far :) 

Posted
3 hours ago, Grey Cloud said:

Would I be correct in thinking that SE is started by using SKSE64 rather than the Skyrim exe?

 

Is this the Tasks thing in Vortex?

 

  Hide contents

 

 


220916147_VortexFNIS.thumb.jpg.b1afeb667a1503c8e4191628e58ed271.jpg
 

 

 

I haven't got Vortex installed any more so I can't check what mine was pointing at. I started Skyrim from a SKSE shortcut anyway.

 

 

That is correct. I used to be able to start the game via Skyrim Script Exte.. that is located next to the FNIS one in Vortex

Posted
24 minutes ago, Just Don't said:

That was a non public build. There have been a ton of these and unless you have access to them you shouldn't be affected by any of it.

  Reveal hidden contents

image.png.19eb46218437171c2b70a405b1ca4bbd.png

 

The likely causes I mentioned before are easy to spot. You can also launch the game with minimal components (SKSE only at first) and start adding stuff until you can replicate the issue. idk, these are things you can do to troubleshoot this. Else this remains a mystery.

Ok, I am no longer getting the SKSE error when I start the game. 1st hurdle successful! Now to start adding MODS. Thanks bud!

Posted
1 hour ago, Just Don't said:

That was a non public build. There have been a ton of these and unless you have access to them you shouldn't be affected by any of it.

  Reveal hidden contents

image.png.19eb46218437171c2b70a405b1ca4bbd.png

 

The likely causes I mentioned before are easy to spot. You can also launch the game with minimal components (SKSE only at first) and start adding stuff until you can replicate the issue. idk, these are things you can do to troubleshoot this. Else this remains a mystery.

Ok, when I added the XP32 Max Skeleton and Racemenu it screwed everything up and now I am getting the SKSE error. Below is a pic of the Mods that were working before I added Max and Racemenu but even after I took those two off these Mods in the pic are no longer working and I get the SKSE error now.

Good mods so far.png

Posted
1 hour ago, anjenthedog said:

Words for the wise: Do not bulk install mods. Install only one mod at a time. Make sure the game is working properly before installing another. 

Did that this morning.... Installed 1 at a time, checked LOOT and FNIS (both GTG) and launched the game after each install. Only ran into the SKSE problem when I installed the Max Skell and Race menu Mods when as before I never had a problem with these two...

Posted

check to make sure any all dependencies for racemenu are installed prior to installing racemenu (probably don't have to say that but for completeness sake...)

 

Can't speak to "Max Skell" as I don't know what it is. As for the XPMSSE skeleton, again, make sure any all dependencies are installed prior to its installation  (if any, I don't recall)

 

And of course, that after installing any required mod dependencies, that the game works normally prior to installing its dependent mod. 

 

At least IMO, dependencies should always be installed prior to the mods they support. 

 

Also, make sure to pay attention to any indicated patches and apply them asap. 

 

Of course, you should also pay attention to load order, which can cause its own issues. Vortex is, when it doesn't just handle load order silently,  usually pretty good about suggesting the right order, although not "always" so you may have to rely on mod page "posts" or other mod support content to find its proper place in the load. (ie, whether it loads before or after some mod that vortex is showing a contention for) 

Posted

 

1 hour ago, Grey Cloud said:

Is it an SE thing that you have to have SKSE installed like a mod?

 

 

You don't need to start Skyrim via your mod manager BTW.

On the Steam site it has SKSE under the game. I have downloaded it and that didn't work either. Also, not to be rude, I know I don't have to start the game via my mod manager. I am trying to figure out why SKSE is not working when I download the mods that I want because you need SKSE in order to download the mods that I want...

Posted
1 hour ago, Grey Cloud said:

Is it an SE thing that you have to have SKSE installed like a mod?

 

 

You don't need to start Skyrim via your mod manager BTW.

Afaik, for most of us who were around in SE 1.5.73, 1.5.80, and 1.5.97, SKSE was installed "manually". At least that's the way I remember it.

 

I guess vortex now optionally installs it or something. idk. I haven't opted for that, although I think I have gotten messages in the past from vortex (erm, reading the reply just before mine, I guess it could also be steam asking that question) about it, "would I like it to install SKSE?", which I declined in each case

 

That's another thing many of us do. I fire up the game from a shortcut in one of my windows button bars devoted to all things Skyrim. (Nifskope, Re-Saver, CK, FNIS, BAE, etc, and of course, the SKSE64 shortcut)

 

For the OP I suspect there's either a problem in the current Vortex version, or the OP needs to redo his vortex button and ensure all of its details are up to snuff.

Posted
3 hours ago, Tokyoghoul67 said:

Also, not to be rude, I know I don't have to start the game via my mod manager.

No worries. I just thought that you may be struggling with this when you could just ignore it and go for SKSE without bothering with the mod manager.

 

3 hours ago, anjenthedog said:

For the OP I suspect there's either a problem in the current Vortex version, or the OP needs to redo his vortex button and ensure all of its details are up to snuff.

As you probably know, I run LE so I wouldn't know what's what with all these SE and AE version. One thing I do know is that I would never download anything like SKSE from Steam. I'd get it straight from Silverlock and install it manually.

Posted
1 hour ago, Grey Cloud said:

No worries. I just thought that you may be struggling with this when you could just ignore it and go for SKSE without bothering with the mod manager.

 

As you probably know, I run LE so I wouldn't know what's what with all these SE and AE version. One thing I do know is that I would never download anything like SKSE from Steam. I'd get it straight from Silverlock and install it manually.

I downloaded both from silverlock and from steam. Still messing around with it but I am calling it a night...eyes are getting messed up so bad that I can't even focus on anything from looking at my laptop 

Posted
5 hours ago, anjenthedog said:

Afaik, for most of us who were around in SE 1.5.73, 1.5.80, and 1.5.97, SKSE was installed "manually". At least that's the way I remember it.

 

I guess vortex now optionally installs it or something. idk. I haven't opted for that, although I think I have gotten messages in the past from vortex (erm, reading the reply just before mine, I guess it could also be steam asking that question) about it, "would I like it to install SKSE?", which I declined in each case

 

That's another thing many of us do. I fire up the game from a shortcut in one of my windows button bars devoted to all things Skyrim. (Nifskope, Re-Saver, CK, FNIS, BAE, etc, and of course, the SKSE64 shortcut)

 

For the OP I suspect there's either a problem in the current Vortex version, or the OP needs to redo his vortex button and ensure all of its details are up to snuff.

From the silverlock page it's installed manually I guess. All I do is download it and drag it to Vortex and the MO takes over. I'm calling it a night. Thanks for your help today....

Posted

Finally got it up and running (for the time being (LOL!!!). don't know how but it's working now. I do have two more questions. The animation is off a bit now and I can't load pre-sets anymore. At least the old way in which you can hit F9 and see all the pre-sets.... The F9 is no longer there....

Posted
1 hour ago, Tokyoghoul67 said:

Finally got it up and running (for the time being (LOL!!!). don't know how but it's working now. I do have two more questions. The animation is off a bit now and I can't load pre-sets anymore. At least the old way in which you can hit F9 and see all the pre-sets.... The F9 is no longer there....

I don't know what you mean by "the animations are a bit off". If you mean SL type animations, here's a short lesson.

 

Animation sequences are designed by their authors using specific bodies. If your body and the body of the NPC(s) does(do) not match theirs, you will have positional problems. That's what the reposition hotkeys are for. Changes to the sequence step stage positioning are afaik (quasi) persistent, ie, once the animation sequence is complete, the changes you've made are saved for starting positions in those animation sequence stages for the actor type

 

If you weren't referring to them. I have no idea whatsoever what you're referring to. 

 

Loading presets? Which presets? Racemenu? Bodyslide? some other preset? 

 

Afaik, F9 is by default the reload button. Wish it wasn't but it is. (it's bitten me a few times)

 

A full listing of the animations in an ingame popup (ie not in an MCM) could be a bit of a strain, for instance, if you have multiple hundreds of animation sequences installed and registered.  I have around 600 or so registered I think.

 

If you have Defeat installed, a listing of the current animation sequences (as loaded according to some tagging system when chosen for a given situation) can be seen by pressing the numerical zero key ('0'). IN fact, you can change the sequence using this popup menu

 

the stage can be seen (not sure where this one comes from maybe SL maybe something else) by pressing shift 'o'. You can also change to stage using this popup submenu

 

For large scale viewing of currently installed animations, I would refer to SLAL, or for those also registered, to SL or SLAL.

 

 

Posted
2 hours ago, anjenthedog said:

Animation sequences are designed by their authors using specific bodies. If your body and the body of the NPC(s) does(do) not match theirs, you will have positional problems. That's what the reposition hotkeys are for. Changes to the sequence step stage positioning are afaik (quasi) persistent, ie, once the animation sequence is complete, the changes you've made are saved for starting positions in those animation sequence stages for the actor type

Ok, I thought when you checked off the "make NPC" the same height in the mod menu it fixes that. Guess it doesn't. I guess I will have to figure out the hotkeys tomorrow.

Posted
2 hours ago, anjenthedog said:

Loading presets? Which presets? Racemenu? Bodyslide? some other preset? 

Pre-sets like in characters that were already made so I would not have to do the bodyslide/racemenu thing. When you go into the racemenu I used to have the pre-sets up on the top in which I could just hit F9 down at the bottom (not the actual hotkey itself) and it would bring up characters that some other modder made that I would just use as my character.

Posted
2 hours ago, anjenthedog said:

A full listing of the animations in an ingame popup (ie not in an MCM) could be a bit of a strain, for instance, if you have multiple hundreds of animation sequences installed and registered.  I have around 600 or so registered I think.

 

If you have Defeat installed, a listing of the current animation sequences (as loaded according to some tagging system when chosen for a given situation) can be seen by pressing the numerical zero key ('0'). IN fact, you can change the sequence using this popup menu

 

the stage can be seen (not sure where this one comes from maybe SL maybe something else) by pressing shift 'o'. You can also change to stage using this popup submenu

 

For large scale viewing of currently installed animations, I would refer to SLAL, or for those also registered, to SL or SLAL.

Cool... Didn't know anything about this... Only been playing for 2 months now.... thanks for the info and your help once again on this :) 

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