Lewd_Lad Posted April 11, 2022 Posted April 11, 2022 5 minutes ago, DorkDiva said: Wow, ok. Im confused, why the heck are there so many? That seems like quite a lot indeed. Whay does modding this game have to be so complicated? lol Soon as you learn something new, more obsticles appear ,hahaha From my own understanding, those slots are simply material nodes. It doesn't necessarily represent a unique texture - just every time a texture slot is called - quite often the same texture plugs into multiple slots. So for the most part, I've just been pasting the same texture for albedos (C), then for metallics (M) and then normals (N). It works kinda. Although I wouldn't be surprised if I get a few of those slots wrong (they could be making calls to common textures in the game, like detail maps for materials). 1
DorkDiva Posted April 11, 2022 Posted April 11, 2022 That actually makes a lot of sense. And makes it a little less intimidating.
snaketto Posted April 11, 2022 Posted April 11, 2022 about the texture. the game use different mtd path p/c/m the c mtd path work ok with armor bc it read albedo/metallic/normals/Emissive the m mtd path use albedo/normals/Specular the p mtd path the one i want for the skin and it does not work and the game read the gloss map from the normals so the blue need to be invert 1
Silvist Posted April 11, 2022 Posted April 11, 2022 (edited) Yea I noticed when I repathed the textures to the p mtd path, the gloss on the mod Dorkdiva reupped went away. The reason I was trying to mimic the above texture list was to find out how to get skintone to work. @DorkDivaYes, I agree its overly complicated lol. For once getting meshes into the game is the easiest part. @snaketto - For some reason I thought albedo was the diffused for this game, and used the p path. The above screenshot of the slots I posted, shows no diffused at all on the vanilla naked body of the elden ring model. This was the path listed in the mtd path: N:\GR\data\Material\mtd\Parts\matxml\P[FC_F_0100]_Body The reason I used the nude as a reference is it still works with skintone. I've yet to see any mod released that's been able to replicate this. Edited April 11, 2022 by Silvist 1
Silvist Posted April 11, 2022 Posted April 11, 2022 (edited) Okay so it looks like someone did figure out how to do skintone, but its kinda wild: Quote Finally found a way to get original skin material(P[FC_F_0000]_Body.matxml) to work for custom models. You have to manually change VertexBuffer: LayoutIndex of your mesh inside the .flver to 2(it's the value vanilla meshes have) via HEX editor. I have no idea what exactly is this value and how it could be set in blender for export, but I could reproduce it multiple times now, so it works This just happened to work for his model, I'm unsure if this will work for others. Apparently changing that can mess other things up so lol. Edit: I have no fucking idea where this is located inside of blender either lol.... Edited April 11, 2022 by Silvist 1
snaketto Posted April 11, 2022 Posted April 11, 2022 from software use this map for the skin and use the p mtd path so albedo/normals blue need to be invert and this damn texture maybe someone know what this map use for and how to make or convert it
ferrmath Posted April 11, 2022 Posted April 11, 2022 (edited) On 4/8/2022 at 12:43 AM, DorkDiva said: unpak the .dcx with yabber 1st then go through the unpacked archive until you find a .flver file, it should be above a .tpf file open up flver editor, and go to the unpacked archive, and select the .flver that is in there go to mesh once it is loaded and do whatever edits/deletions you want to do then when done, hit modify then close flver editor go into the unpacked archive, delete the .back now drag the unpacked archive folder/.dcx into yabber to repack it now try it out in game, or load it up into flver editor to see that it is the way you wanted That's what I did, hopefully I didnt forget anything there. Thanks a lot for your precise and efficient tutorial, buddy! I'm a total noob in moding and I managed to strip the clothes off with Flyver! In addition, I was thinking if it would be possible to put pubes in Stella's beautiful model, through exporting and meshing this great mod with pubic hair published here: Do you think it's a possible thing to do? I mean, something that a noob (like me) could get it. P.S.: I like your mod done upon Stella original model: you fixed some imperfections, but for my taste, I prefer the original Stella, because she is thiccer. ??? Edited April 11, 2022 by ferrmath 3
Parasoralofus Posted April 11, 2022 Posted April 11, 2022 4 hours ago, LovelyLad said: Improved Malenia's nude body and rendered it in Blender... came out really well. Sharing them for fun. Might try to stick her back in the game at a later date... not sure; could be relatively easy, or it could be unreasonably difficult. Haven't tried to mod NPC characters yet. Alternatively, if anyone wants to try their hand and bringing her into the game from what I've put together, I'll be happy to send it to them. This is legit the exact mod I wanted earlier in the thread lmao, I want itttttttt 2
Silvist Posted April 11, 2022 Posted April 11, 2022 (edited) @snaketto - Nvm, I looked closer at your screenies and saw what file you extracted. Spoiler I think the blue might be for the makeup. Honestly the skin looks like Melina, because of the tattoo. I heard on the discord people were doing inverted textures, but I wasn't sure for which. Sadly that discord is more interested in armor/weapon ports than making cool sexy mods. Edited April 11, 2022 by Silvist 1
snaketto Posted April 11, 2022 Posted April 11, 2022 5 minutes ago, Silvist said: @snaketto - Is that texture the female face texture? Do you happen to know which file the face is? I tried to look at FC_F_0000, but its showing me the whole body in flver lol. I'm pretty sure fc = face, and f = female. The texture inside of it was this FC_F_00003m.dds: Hide contents Which looks more like the body texture, which is odd. I know the body has part of the head, but not the actual face. no this is Melina texture .fc_f_0000 is the body without the face and -fg_a_0121-fg_a_0130-fg_a_1500 -fg_a_1510 -fg_a_2001 -fg_a_7001-7002-7003 one of those is the face i dont remember which one. 1
Silvist Posted April 11, 2022 Posted April 11, 2022 @snaketto - Yea makes sense, since the file path is in chr. Its odd because they claim on the discord the _m and blue are related to these: Quote Someone asked this: question about textures (I think this is the right channel for it) I'm assuming _a is albedo and _n is a 2 channel normal with a map baked into the blue channel, but do we know what it is? same question for _m and _1m Answer about the blue: the blue channel is your gloss map you have to take the gloss map (or invert your rough map) and copy it into the normal map's blue channel idk what 1m is, but m is probably metallic maps. They should have 3 black and white channels This was the answer: _a for albedo _m 90% chance for metalness _n , R&G chan for normal B chan for glossness in most case A chan depends, different matbin, different usage same to _1m&_3m, depend on matbin definition It lines up with what you were saying about matbin. Still unsure on the blue. 1
snaketto Posted April 12, 2022 Posted April 12, 2022 9 minutes ago, Silvist said: @snaketto - Yea makes sense, since the file path is in chr. Its odd because they claim on the discord the _m and blue are related to these: It lines up with what you were saying about matbin. Still unsure on the blue. i try all mtd path and different types of texture the only maps work is Albedo and Normal if u want i can give u different Template with different mtd path and see for your self 1
Silvist Posted April 12, 2022 Posted April 12, 2022 (edited) @snaketto - Sure I can give it a go. But I think you've had better luck than me in the texture department. I'm just trying to enjoy the game with a sexy body like the rest of us I actually got most of this to work fine in Darksouls3, but Elden ring is sadly a more complex beast. I didn't mod Sekiro either..which i think is alot closer to Elden Ring. Atm I'm trying to see if I can repath the vanilla textures to just work on another mesh (i realize it will look like shit because of the different UVmap lol). If that works, then at least I know what format to follow. Edited April 12, 2022 by Silvist 1
snaketto Posted April 12, 2022 Posted April 12, 2022 20 minutes ago, Silvist said: @snaketto - Sure I can give it a go. But I think you've had better luck than me in the texture department. I'm just trying to enjoy the game with a sexy body like the rest of us I actually got most of this to work fine in Darksouls3, but Elden ring is sadly a more complex beast. I didn't mod Sekiro either..which i think is alot closer to Elden Ring. Atm I'm trying to see if I can repath the vanilla textures to just work on another mesh (i realize it will look like shit because of the different UVmap lol). If that works, then at least I know what format to fllow. you said blue might be for the makeup we can edit albedo map and put the damn makeup lol. or the blue channel is handling roughness/shininess. idk man Cmtd v1.flver Cmtd v2.flver M mtd v1.flver M mtd v2.flver 1
Silvist Posted April 12, 2022 Posted April 12, 2022 (edited) @snaketto - Yea from what I'm reading those mtd files aren't what is used anymore, I'm seeing matbin is whats being loaded in the game. Apparently you can modify this matbin, but I'm not sure this is something you want to do for custom textures. Quote Victor_Gopher — Yesterday at 11:55 PM matxml path in flverEditor -> Material matbin file in "ELDEN RING/Game/material" , unpack dcx then you will find them I think this is where all of the stuff is being loaded from like allmaterial-matbinbnd-dcx But I got no fuckin clue what opens or can modify matbin files I did find a sekiro mtd editor, going to see if it can work on it....and that's a big nope lol It might be we have to make a custom matbin in order to get everything to work properly... Looks like there's alot of stuff in that file above: Spoiler Edited April 12, 2022 by Silvist 1
snaketto Posted April 12, 2022 Posted April 12, 2022 all i see is the c path is use for armor/ skin /hair ...etc but did not work for me and i forgot to mention once you replace the base model you lose the blood effect and no one know how to fix that 1
Silvist Posted April 12, 2022 Posted April 12, 2022 (edited) @snaketto I can live without blood after all most people are more concerned about the “You died” msg lol. About the blue I just assumed about the makeup since it has glossy options. Edited April 12, 2022 by Silvist 1
ludger166 Posted April 12, 2022 Posted April 12, 2022 (edited) 11 hours ago, LovelyLad said: Improved Malenia's nude body and rendered it in Blender... came out really well. Sharing them for fun. Might try to stick her back in the game at a later date... not sure; could be relatively easy, or it could be unreasonably difficult. Haven't tried to mod NPC characters yet. Alternatively, if anyone wants to try their hand and bringing her into the game from what I've put together, I'll be happy to send it to them. I think this is what your looking for. this person seems to of done just that, bring her into the game: https://www.nexusmods.com/eldenring/mods/676?tab=description&BH=0 Edited April 12, 2022 by ludger166
Lewd_Lad Posted April 12, 2022 Posted April 12, 2022 2 minutes ago, ludger166 said: I think this is what your looking for. this person seems to of done just that, bring her into the game: https://www.nexusmods.com/eldenring/mods/676?tab=description&BH=0 Nah, that's the in game malenia as a player costume. I'm trying to mod it so that the malenia you face as a boss has the enhanced body that I made (nipples, pussy, more shapely torso, keeps helmet from phase 1).
ludger166 Posted April 12, 2022 Posted April 12, 2022 (edited) So I just finally updated not too long ago, but seems like the nude mod is making it go infinite loading, I re-installed it fresh, turned off EAC ect and it loads up just fine, when I use the nude mod, it does infinite load again, which nude mod are you guys using? is there an updated version of it? This is the one I currently was using, the one from this pic. Edited April 12, 2022 by ludger166
ludger166 Posted April 12, 2022 Posted April 12, 2022 (edited) 6 minutes ago, LovelyLad said: Nah, that's the in game malenia as a player costume. I'm trying to mod it so that the malenia you face as a boss has the enhanced body that I made (nipples, pussy, more shapely torso, keeps helmet from phase 1). Ohh ok i see, so is that mod you did for her boss appearance not also works for the in game model of Melania as the player mod, the one on nexus? its only limited too her boss appearance? Edited April 12, 2022 by ludger166
Lewd_Lad Posted April 12, 2022 Posted April 12, 2022 54 minutes ago, ludger166 said: Ohh ok i see, so is that mod you did for her boss appearance not also works for the in game model of Melania as the player mod, the one on nexus? its only limited too her boss appearance? It could work for the player - but I want it to work for the boss. If there is a tricky part, it'd probably be in ensuring that her wings are working as intended (i.e. animated). The player version has solid wings, which is obviously due to a limitation of animations (i.e. the player character doesn't have wings and therefore doesn't need wing animations). 1
ludger166 Posted April 12, 2022 Posted April 12, 2022 (edited) 3 hours ago, LovelyLad said: It could work for the player - but I want it to work for the boss. If there is a tricky part, it'd probably be in ensuring that her wings are working as intended (i.e. animated). The player version has solid wings, which is obviously due to a limitation of animations (i.e. the player character doesn't have wings and therefore doesn't need wing animations). Hm I see, fair enough I suppose tho probably be better off for the player model of Malenia since it takes a while too reach her and then when you finally do and defeat her you cant see it anymore so, or in my case, i cant even do the Malenia quest anymore since Milicent accidently died by an enemy so i have too wait until i do another playthrough, still on first playthrough. and there is a wingless version aswell for the Malenia player mod, I used the winged version too and the static wings didn't seem like too much of a big deal but that's just my opinion lol Or if your able too, mby for both the boss version and player version? best of both worlds then. Edited April 12, 2022 by ludger166
Lewd_Lad Posted April 12, 2022 Posted April 12, 2022 1 hour ago, ludger166 said: Hm I see, fair enough I suppose tho probably be better off for the player model of Malenia since it takes a while too reach her and then when you finally do and defeat her you cant see it anymore so, or in my case, i cant even do the Malenia quest anymore since Milicent accidently died by an enemy so i have too wait until i do another playthrough, still on first playthrough. and there is a wingless version aswell for the Malenia player mod, I used the winged version too and the static wings didn't seem like too much of a big deal but that's just my opinion lol Or if your able too, mby for both the boss version and player version? best of both worlds then. You don't need Millicent to go fight Malenia. You need to collect both halves of the Haligtree medallion to access the consecrated snowfields, then go to the town north of the map, solve the puzzle, then fight your way through the Haligtree. It's a huge dungeon, so a good amount of content... and the fight with Malenia will take a good few hours (for your average player), so there'll be plenty of time to admire her in her full glory. With this mod in place, can't get too mad about making it to phase 2 then dying. Hahaha. 1
ludger166 Posted April 12, 2022 Posted April 12, 2022 44 minutes ago, LovelyLad said: You don't need Millicent to go fight Malenia. You need to collect both halves of the Haligtree medallion to access the consecrated snowfields, then go to the town north of the map, solve the puzzle, then fight your way through the Haligtree. It's a huge dungeon, so a good amount of content... and the fight with Malenia will take a good few hours (for your average player), so there'll be plenty of time to admire her in her full glory. With this mod in place, can't get too mad about making it to phase 2 then dying. Hahaha. Oh that's great then! I thought you had too do Millicent's quest in order too fight Malenia, just made it too the Haligtree area not long ago and I already hate it here lol, awesome thanks for that info, now i can at least look forward too fighting her in this playthrough : ) Yeah i suppose, really nice mod for her second form tho, looks awesome.
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