musashisasa Posted April 8, 2022 Posted April 8, 2022 18 minutes ago, ryansongy said: https://github.com/MaxTheMiracle/Dark-Souls-3-Parts-Files/blob/master/Elden Ring thx a lot!
Wish Upon a Star Posted April 8, 2022 Posted April 8, 2022 1 hour ago, Silvist said: @DorkDiva - The hood should be hd_m_1250.partsbnd.dcx I believe hd = headslot, bd = body, arm = hand/arm, lg = legs The number should be the armor# Reveal hidden contents ok, so what about bd_f and bd_m ?
qinghaiq1 Posted April 8, 2022 Posted April 8, 2022 https://www.nexusmods.com/finalfantasy7remake/mods/589?tab=description
Silvist Posted April 8, 2022 Posted April 8, 2022 @Wish Upon a Star - bd_f = body female bd_m = body male
Landermann Posted April 8, 2022 Posted April 8, 2022 https://www.nexusmods.com/eldenring/mods/632?tab=description Keeping an eye on the Nexus can really be worth
Arrancaru Posted April 9, 2022 Posted April 9, 2022 (edited) 20 hours ago, Silvist said: lol Dorkdiva beat me to it. Also helps to drag the file or folder to yabber. Hide contents I believe Dorkdiva's textures are x10 better, along with no lines on the body. Both the hands and feet have seams, as well as the back side. For the Stella body that is Only thing I noticed from the rigging was when you crouch, the knee gets kinda of bent. @Silvist Kind sir, would you be able to upload your modified Stella dcx files without the dress? Been trying my hardest to unpack the files but with no results.. Edited April 9, 2022 by Arrancaru Addition
DorkDiva Posted April 9, 2022 Posted April 9, 2022 So how do we get the color to align with the players chosen color for skin, ect. And what would you do to fix any neck gap issues? Thankfully it really is not a huge daunting task since people are getting this ironed out by the day now it seems.
Landermann Posted April 9, 2022 Posted April 9, 2022 For the neckgap issue, use modengine, that's literally what solved this for me
DorkDiva Posted April 9, 2022 Posted April 9, 2022 I fooled around with this one, has a decent neck, but no matter what I do, I cannot get it to show up, Ill upload it here so maybe one of you can figure this out. lg_m_1250.partsbnd.dcx 1
mdixon1230 Posted April 9, 2022 Posted April 9, 2022 theres never gonna be simplified version is there? that dosent require me to edit everything manually myself is there XD
DorkDiva Posted April 9, 2022 Posted April 9, 2022 Still no luck on the matching head, I cannot get the edits to work in game, just makes my characters hair go flat instead of replacing the head and face.
megnamon Posted April 9, 2022 Posted April 9, 2022 Ohhh nice progress on ER modding. Too bad I cant play and try the mods atm because gpu went kaput. Now using ancient gpu lol ?
bison Posted April 9, 2022 Posted April 9, 2022 I would like more mods not only for the main character but for NPС
howlerleech Posted April 9, 2022 Posted April 9, 2022 (edited) 4 hours ago, megnamon said: Ohhh nice progress on ER modding. Too bad I cant play and try the mods atm because gpu went kaput. Now using ancient gpu lol ? See if this helps https://www.nexusmods.com/eldenring/mods/135?tab=description it helped me. It should make everything around the level of DS3. Edited April 9, 2022 by howlerleech
howlerleech Posted April 11, 2022 Posted April 11, 2022 (edited) 5 hours ago, DorkDiva said: https://www.nexusmods.com/eldenring/mods/676 Too bad it's broken, you cant do anything that involves the left hand. Also, does anyone know a fix for npc summon signs not showing? Edited April 11, 2022 by howlerleech
DorkDiva Posted April 11, 2022 Posted April 11, 2022 Ok, well I made progress with the matching tifa head for that astrologer replacer. But, it's not so great. The face ends up looking like Negan from TWD smashed her face in with Lucile. No matter what helmet it is used to replace or hood, or hat, doesnt matter, so that is no going to work unfortunately....
Silvist Posted April 11, 2022 Posted April 11, 2022 (edited) Found a good tutorial for importing models: Trying to see if I can make a base template for importing armors with a skeleton already setup Spoiler Edited April 11, 2022 by Silvist 6
Silvist Posted April 11, 2022 Posted April 11, 2022 (edited) @DorkDiva - Yea I'm still fighting with alot of things to get them to work properly in game. I think this is the neck piece file fc_m_0000_m.partsbnd.dcx, the vid above shows it at the end. I believe you can just use one of the files in the stella armor that's blank to hide it if you want. I can get a flat diffused texture to work fine, but anything else I haven't gotten to work properly even with the linear BC1 format. End up getting bizzare results like this ghosting lol: Spoiler This one at least has just a diffused, but the mesh didn't seem to come out smoothed for some odd reason. This is why I hate blender lol... Spoiler I've also thought about copying the nude mod on the nexus for proper texture pathing, so that the proper skin color will load. That's one thing I've yet to figure out. Edited April 11, 2022 by Silvist 2
DorkDiva Posted April 11, 2022 Posted April 11, 2022 (edited) I take it that is from the Stella mod? Is the seam problem on that one model, or normal map related? The ghosting thing is wierd for sure. Blender was fine for me when I did Oblivion and Skyrim stuff, but I am terrified to used it on ER so far. On the topic of pathing, I read someplace that someone has figured that out so I am backtracking trying to find that link. And also, what about the body hair paths, in Blender, what if someone were to grab a chunk, copy it and all it's contents over the the crotch area? Edited April 11, 2022 by DorkDiva
Popular Post Lewd_Lad Posted April 11, 2022 Popular Post Posted April 11, 2022 (edited) Improved Malenia's nude body and rendered it in Blender... came out really well. Sharing them for fun. Might try to stick her back in the game at a later date... not sure; could be relatively easy, or it could be unreasonably difficult. Haven't tried to mod NPC characters yet. Alternatively, if anyone wants to try their hand and bringing her into the game from what I've put together, I'll be happy to send it to them. Edited April 11, 2022 by LovelyLad 21
Silvist Posted April 11, 2022 Posted April 11, 2022 @DorkDiva - Its actually from another port from a collection that did have stella in it from ds3. I was just trying to replicate what the video above did. As for the texture paths for anything, you have to redo them inside of flver. I do know when reimporting you have to set the textures, and I'm completely unsure how to add more lines inside of flver. If you open the naked skin file from here: https://www.nexusmods.com/eldenring/mods/130 Spoiler That's from this file FC_F_0100.flver As you can see it uses a ton of normalmaps and albedomaps (this one replaces diffuse). I tried reaching out to the discord for any info, but I've had no luck.
DorkDiva Posted April 11, 2022 Posted April 11, 2022 (edited) 6 minutes ago, Silvist said: @DorkDiva - Its actually from another port from a collection that did have stella in it from ds3. I was just trying to replicate what the video above did. As for the texture paths for anything, you have to redo them inside of flver. I do know when reimporting you have to set the textures, and I'm completely unsure how to add more lines inside of flver. If you open the naked skin file from here: https://www.nexusmods.com/eldenring/mods/130 Hide contents That's from this file FC_F_0100.flver As you can see it uses a ton of normalmaps and albedomaps (this one replaces diffuse). I tried reaching out to the discord for any info, but I've had no luck. Wow, ok. Im confused, why the heck are there so many? That seems like quite a lot indeed. Whay does modding this game have to be so complicated? lol Soon as you learn something new, more obsticles appear ,hahaha. I think that Sakura covered all and every age for the player in that mod though, maybe that explains why there are so many textures. Still, that is a lot. Edited April 11, 2022 by DorkDiva
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