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Elden ring nude


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Posted (edited)
20 hours ago, Silvist said:

lol Dorkdiva beat me to it.  Also helps to drag the file or folder to yabber. 

 

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I believe Dorkdiva's textures are x10 better, along with no lines on the body.

Both the hands and feet have seams, as well as the back side. For the Stella body that is :P 

Only thing I noticed from the rigging was when you crouch, the knee gets kinda of bent.
 

@Silvist

Kind sir, would you be able to upload your modified Stella dcx files without the dress? Been trying my hardest to unpack the files but with no results..

Edited by Arrancaru
Addition
Posted

So how do we get the color to align with the players chosen color for skin, ect. And what would you do to fix any neck gap issues? Thankfully it really is not a huge daunting task since people are getting this ironed out by the day now it seems.

Posted

Still no luck on the matching head, I cannot get the edits to work in game, just makes my characters hair go flat instead of replacing the head and face.

Posted

Ok, well I made progress with the matching tifa head for that astrologer replacer. But, it's not so great. The face ends up looking like Negan from TWD smashed her face in with Lucile.

No matter what helmet it is used to replace or hood, or hat, doesnt matter, so that is no going to work unfortunately....

Posted (edited)

Found a good tutorial for importing models:

 


Trying to see if I can make a base template for importing armors with a skeleton already setup :D

Spoiler

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Edited by Silvist
Posted (edited)

@DorkDiva - Yea I'm still fighting with alot of things to get them to work properly in game.  I think this is the neck piece file fc_m_0000_m.partsbnd.dcx, the vid above shows it at the end.  I believe you can just use one of the files in the stella armor that's blank to hide it if you want.

I can get a flat diffused texture to work fine, but anything else I haven't gotten to work properly even with the linear BC1 format.

End up getting bizzare results like this ghosting lol:
 

 

Spoiler


image.thumb.png.1c883909cb4763d5c52bc0e95a52a7c7.png

 

This one at least has just a diffused, but the mesh didn't seem to come out smoothed for some odd reason.  This is why I hate blender lol...

Spoiler

image.thumb.png.d0f7956303cf90dc0ea6159ce54fcb65.png

 


I've also thought about copying the nude mod on the nexus for proper texture pathing, so that the proper skin color will load.  That's one thing I've yet to figure out.

 

Edited by Silvist
Posted (edited)

I take it that is from the Stella mod? Is the seam problem on that one model, or normal map related? The ghosting thing is wierd for sure. 

Blender was fine for me when I did Oblivion and Skyrim stuff, but I am terrified to used it on ER so far. On the topic of pathing, I read someplace that someone has figured that out so I am backtracking trying to find that link. And also, what about the body hair paths, in Blender, what if someone were to grab a chunk, copy it and all it's contents over the the crotch area?

Edited by DorkDiva
Posted

@DorkDiva - Its actually from another port from a collection that did have stella in it from ds3.  I was just trying to replicate what the video above did.  As for the texture paths for anything, you have to redo them inside of flver.  I do know when reimporting you have to set the textures, and I'm completely unsure how to add more lines inside of flver.

If you open the naked skin file from here:

https://www.nexusmods.com/eldenring/mods/130

 

Spoiler

image.thumb.png.8944258d97e3dc54b01997d6d4409d35.png


That's from this file FC_F_0100.flver

As you can see it uses a ton of normalmaps and albedomaps (this one replaces diffuse).  I tried reaching out to the discord for any info, but I've had no luck.

Posted (edited)
6 minutes ago, Silvist said:

@DorkDiva - Its actually from another port from a collection that did have stella in it from ds3.  I was just trying to replicate what the video above did.  As for the texture paths for anything, you have to redo them inside of flver.  I do know when reimporting you have to set the textures, and I'm completely unsure how to add more lines inside of flver.

If you open the naked skin file from here:

https://www.nexusmods.com/eldenring/mods/130

 

  Hide contents

image.thumb.png.8944258d97e3dc54b01997d6d4409d35.png


That's from this file FC_F_0100.flver

As you can see it uses a ton of normalmaps and albedomaps (this one replaces diffuse).  I tried reaching out to the discord for any info, but I've had no luck.

Wow, ok. Im confused, why the heck are there so many? That seems like quite a lot indeed. Whay does modding this game have to be so complicated? lol

Soon as you learn something new, more obsticles appear ,hahaha. I think that Sakura covered all and every age for the player in that mod though, maybe that explains why there are so many textures. Still, that is a lot.

Edited by DorkDiva

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