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Posted (edited)
2 hours ago, decaluka said:

From the description

TO ENABLE NEW ANIMS PLEASE READ:

  1. Download the animations from either Bathing in Skyrim or preferably Baka
  2. Copy the anims from "Bathing Animations SE\Meshes\Actors\Character\Animations\Bathing in Skyrim"
  3. to this mod's folder "DirtBloodAndCum\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\77477"
  4. Rename animations like this: 
    1. BakaBathing01.hkx -> idlekneelidle.hkx
    2. BakaBathing02.hkx -> idlekneelexit.hkx
    3. BakaBathing03.hkx -> idlekneelenter.hxk
  5. In MCM tick the box "Use new animations" 
  6. If you know what you're doing, you can replace these with whatever animation you want, and create new options thru DAR,
    1. Total timing is 40seconds not including script lag, 10 sec buffer for idlekneelexit to play out

 

Thanks, I was aware of this already but unaware that perma123 had added the smp fix in dirt blood cum which that mod added also. 

Edited by SexyTop69
  • 3 weeks later...
  • 3 weeks later...
Posted

Would it be possible to have a version of this mod that DOESN'T change the textures to use overlay slots instead of magic overlays? The advantage of using magic overlays is that they also apply to worn armor, which in the case of Dirt and Blood feels almost essential. The total of magic overlay slots can also be increased via editing Racemenu's Skee64.ini which should help resolve issues of multiple magic overlays being on at the same time.

I like the other features of this mod, but losing bloodstains on my armor which is what I installed D&B for in the first place feels like too much of a sacrifice. Thank you for your time.

 

Posted
On 1/24/2023 at 5:00 AM, DuskWorlder said:

Would it be possible to have a version of this mod that DOESN'T change the textures to use overlay slots instead of magic overlays? The advantage of using magic overlays is that they also apply to worn armor, which in the case of Dirt and Blood feels almost essential. The total of magic overlay slots can also be increased via editing Racemenu's Skee64.ini which should help resolve issues of multiple magic overlays being on at the same time.

I like the other features of this mod, but losing bloodstains on my armor which is what I installed D&B for in the first place feels like too much of a sacrifice. Thank you for your time.

 

How can I increase the magic overlay slot using skee64.ini?

Posted (edited)
7 hours ago, WWWGONA said:

How can I increase the magic overlay slot using skee64.ini?

1. Open Skee64.ini, located in the Plugins folder of SKSE when Racemenu is installed.
2. Go down to the [Overlays] section.
3. You should see separate sections for Head, Feet, Hands, Body etc. In each there will be the line: "iSpellOverlays=NUMBER ; Default[1]"
4. Edit the number to the desired amount for each bodypart.
5. Save the Skee64.ini file.

You can also use this method to increase the total of normal overlays as well, which will be the iNumOverlays setting, right above the spell one.

Edited by DuskWorlder
Posted
4 hours ago, DuskWorlder said:

1. Open Skee64.ini, located in the Plugins folder of SKSE when Racemenu is installed.
2. Go down to the [Overlays] section.
3. You should see separate sections for Head, Feet, Hands, Body etc. In each there will be the line: "iSpellOverlays=NUMBER ; Default[1]"
4. Edit the number to the desired amount for each bodypart.
5. Save the Skee64.ini file.

You can also use this method to increase the total of normal overlays as well, which will be the iNumOverlays setting, right above the spell one.

many thanks

  • 2 weeks later...
Posted
On 1/28/2023 at 9:42 AM, DuskWorlder said:

1. Open Skee64.ini, located in the Plugins folder of SKSE when Racemenu is installed.
2. Go down to the [Overlays] section.
3. You should see separate sections for Head, Feet, Hands, Body etc. In each there will be the line: "iSpellOverlays=NUMBER ; Default[1]"
4. Edit the number to the desired amount for each bodypart.
5. Save the Skee64.ini file.

You can also use this method to increase the total of normal overlays as well, which will be the iNumOverlays setting, right above the spell one.

 

Hi, I set all iSpelloverlays to 6 and iNumOverlays to 15 but when I tested in game, the sexlab cum still conflicted with dirt and blood.

Is there anything else I should change to make it work? I can't use this mod since I am on LE.

Posted
1 hour ago, jr902441 said:

 

Hi, I set all iSpelloverlays to 6 and iNumOverlays to 15 but when I tested in game, the sexlab cum still conflicted with dirt and blood.

Is there anything else I should change to make it work? I can't use this mod since I am on LE.

Unfortunately they will override each other in the current version of these mods, hence my initial request to make a change to what layers are used.

Thankfully a new mod is seemingly going to resolve this issue once it's further into development.

 

Posted
8 minutes ago, DuskWorlder said:

Unfortunately they will override each other in the current version of these mods, hence my initial request to make a change to what layers are used.

Thankfully a new mod is seemingly going to resolve this issue once it's further into development.

 

 

Alright, thanks anyway.

Posted

Does this mod has NPC support? I can force follower to bath, but she still looks like Sweet Roll (using Sexlab Cum Overlays Extended). Player character works as intended.

  • 3 weeks later...
Posted

Hey I'm having a problem where blood never seems to be applied no matter how many fights I get into or anything. I have plenty of open overlay slots but only the dirt one gets applied.

Posted
On 2/22/2023 at 10:41 AM, zlota said:

Does this mod has NPC support? I can force follower to bath, but she still looks like Sweet Roll (using Sexlab Cum Overlays Extended). Player character works as intended.

Same.  Dirt washes off off followers, not cum.  SCOE

  • 3 weeks later...
Posted (edited)

I can't say for sure, but I can tell the water detection seems to be working.

But the baka patch from Dirt expended, soap will be missing as in the original baka patch.

 

And i tried using Expanded with this mod, toggle new animation and it still using old animation. I think is it because this is not for Expanded version.

Edited by BraveNewWorld721
Posted

got the baka bathing animations to work when using the washing power, but when i use the soap from keep it clean (using the patches that disabling basically everything besides the actual bath rooms), it defaults to the base animation. is this normal, as in theres no way to make the custom animation play unless i use the clean power? awesome mod btw!

Posted

Dirt appears not as i set it in setting (every 20-30 hours instead 12) also dirt not washing away while using washing ability, help plz
baka animations installed, also i got patch for it from original dirt & blood mod

  • 4 weeks later...
Posted

Installed Dirt & Blood, Dirt & Blood Expanded,  and Dirt & Blood & Cum, as well as Zaki's textures. When my character wash I get the animations (Baka), the soap buff, and the clean buff... but the dirt textures stay on the character. If I use the debug "remove Dirt and Blood textures" option in the MCM the dirt disappears.

 

Does anyone have any idea what is going wrong for me?

Posted
11 hours ago, Anunya said:

Installed Dirt & Blood, Dirt & Blood Expanded,  and Dirt & Blood & Cum, as well as Zaki's textures. When my character wash I get the animations (Baka), the soap buff, and the clean buff... but the dirt textures stay on the character. If I use the debug "remove Dirt and Blood textures" option in the MCM the dirt disappears.

 

Does anyone have any idea what is going wrong for me?

I don't think they're compatible, I was going to try using D&B Expanded too but it overwrites bathing scripts from this mod, I assume that's why you're having that issue but I didn't test it for myself.

  • 3 weeks later...

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