Swe-DivX Posted December 29, 2021 Posted December 29, 2021 Sexlab sslBaseAnimation GenderTags fix View File Stops Sexlab from adding Gender tags when register animations. It is better that they are changed correctly in the animation files. Before fix. Sexlabs adds the gender tag FMM to MMF animation. Male actor will use the female position. How to fix your old animations files, 1. Open the SLAnims\json\[Animation File].json 2. Edit the line "tags": "Sex,Straight,Dirty,Threesome,MMF" 3. And add the gender tags MMF 4. { "actors": [ { "add_cum": 6, "stages": [ { "id": "Animation_S1" }, { "id": "Animation_S2", "open_mouth": true }, { "id": "Animation_S3", "open_mouth": true }, { "id": "Animation_S4", "open_mouth": true }, { "id": "Animation_S5", "open_mouth": true } ], "type": "Female" }, { "stages": [ { "id": "Animation_S1", "sos": 2, "strap_on": true }, { "id": "Animation_S2", "sos": 0, "strap_on": true }, { "id": "Animation_S3", "sos": -1, "strap_on": true }, { "id": "Animation_S4", "sos": 3, "strap_on": true }, { "id": "Animation_S5", "sos": 3, "strap_on": true } ], "type": "Male" }, { "stages": [ { "id": "Animation_S1", "sos": 1, "strap_on": true }, { "id": "Animation_S2", "sos": -1, "strap_on": true }, { "id": "Animation_S3", "open_mouth": true, "sos": 0, "strap_on": true }, { "id": "Animation_S4", "open_mouth": true, "sos": 6, "strap_on": true }, { "id": "Animation_S5", "open_mouth": true, "sos": 7, "strap_on": true } ], "type": "Male" } ], "id": "Animation_ID", "name": "Animation Name MMF", "sound": "SexMix", "stages": [ { "number": 1, "sound": "none" } ], "tags": "Sex,Straight,Dirty,Threesome,MMF" }, Submitter Swe-DivX Submitted 12/29/2021 Category Framework & Resources Requires Sexlab Special Edition Compatible No 2
donttouchmethere Posted December 29, 2021 Posted December 29, 2021 Is this the gender equality patch to make SL woke again?
Someone92 Posted December 29, 2021 Posted December 29, 2021 Quite the opposite, it allows mods to distinguish what SexLab positions are meant for male / female actors. 2
donttouchmethere Posted December 29, 2021 Posted December 29, 2021 52 minutes ago, Someone92 said: Quite the opposite, it allows mods to distinguish what SexLab positions are meant for male / female actors. Sweeeet!
Ashal Posted December 29, 2021 Posted December 29, 2021 The gender tag has absolutely nothing to do with what position an actor is placed in during a scene and is only there for searching. The actor's position is decided solely by the order they are stored in for the animation being played. Conventionally, sexlab's setup for positions in an animation is to list female positions first followed by male ones. You get male in female positions because the mod you used to start the animation added the male actor to the scene first, and they (wrongly) didn't bother to properly sort the actors before starting the animation. Meaning it is entirely up to the mod being used to start the scene who is in what position and has absolutely nothing to do with the gender tag. Removing the automatically added flipped gender tag (MF/FM) will do nothing but make for less animation tags being available for mods to use when filtering animations. If for some reason it does "fix" it, then it's either confirmation bias or the sexlab mod being used to trigger animation is doing things the wrong way and needs to be fixed itself instead.
Swe-DivX Posted December 29, 2021 Author Posted December 29, 2021 52 minutes ago, Ashal said: Removing the automatically added flipped gender tag (MF/FM) will do nothing but make for less animation tags being available for mods to use when filtering animations. If for some reason it does "fix" it, then it's either confirmation bias or the sexlab mod being used to trigger animation is doing things the wrong way and needs to be fixed itself instead. This is the MMF / FMM problem. If the animations files has the correct Tags the filtering animations will be the same. Actor1 = Male Actor2 = Female victim Actor3 = Male A3 A1 A2 = MMF So if a modder wants to create a animation with Actor1 = Male Actor2 = Male Actor3 = Female dominant female not using male animation A3 A1 A2 = FMM Actor1 = Female dominant using Male animations Actor2 = Female Actor3 = Female dominant female not using male animation A3 A1 A2 = FMF or dominant animation like FFFFM, this will fix the problem for modders.
Ashal Posted December 29, 2021 Posted December 29, 2021 That's neither how the tags work or are meant to work. The gender tags only purpose is to have gender counts in searchable tag form, NOT show sort order. Sort order is better handled by other means. If a mod is searching for "MFM" tags instead of "MMF" or "FMM", they are doing things wrong. Moreover, if any animator is creating animations where A1 = Male and A2 = Female, that animator is flat out registering the animation wrong and needs to correct their script/json files. Since day 1 of SexLab the convention has always been to register all female positions first, then male, then creature; as that is how SexLab sorts the actor position array internally.
rcy68 Posted December 29, 2021 Posted December 29, 2021 Personally, I have a couple issues in regard to animations. Females in male slots(and vice versa)/males in lesbian animations(lesbian animations, in general, are a bit buggy. Not stripping is very common)/wrong species in multiple creature animations(i.e. a skeever being added to a female/wolf/wolf animation) They don't break anything, but it is annoying. And then there's the conflicting animobj.esps. I just thought I'd throw this in and see what sticks. I hate creating threads for my usually ignorant questions and comments. So feel free to ignore/delete this, if you like. I'm just hoping not to be scolded for posting in the wrong place.?
Someone92 Posted December 29, 2021 Posted December 29, 2021 47 minutes ago, rcy68 said: I just thought I'd throw this in and see what sticks. To be honest, as useful as this mod might potentially be, it's properly a decade too late. Over time animators and modders have found different workarounds. You might want to try SexLab Utility Plus from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ and see if it fixes your issues, and doesn't create new ones.
Inanna17 Posted December 30, 2021 Posted December 30, 2021 I am completely confused here. First I read this: On 12/29/2021 at 4:00 AM, Swe-DivX said: Stops Sexlab from adding Gender tags when register animations. It is better that they are changed correctly in the animation files. Before fix. Sexlabs adds the gender tag FMM to MMF animation. Male actor will use the female position. How to fix your old animations files, 1. Open the SLAnims\json\[Animation File].json 2. Edit the line "tags": "Sex,Straight,Dirty,Threesome,MMF" 3. And add the gender tags MMF Then I read this 17 hours ago, Ashal said: The gender tag has absolutely nothing to do with what position an actor is placed in during a scene and is only there for searching. The actor's position is decided solely by the order they are stored in for the animation being played. Conventionally, sexlab's setup for positions in an animation is to list female positions first followed by male ones. You get male in female positions because the mod you used to start the animation added the male actor to the scene first, and they (wrongly) didn't bother to properly sort the actors before starting the animation. Meaning it is entirely up to the mod being used to start the scene who is in what position and has absolutely nothing to do with the gender tag. Removing the automatically added flipped gender tag (MF/FM) will do nothing but make for less animation tags being available for mods to use when filtering animations. If for some reason it does "fix" it, then it's either confirmation bias or the sexlab mod being used to trigger animation is doing things the wrong way and needs to be fixed itself instead. I just looked through the json provided with Billyy and Babo slal animation packs and both have occurrences of "CF, MF, MMMF, FM". Though I doubt highly I've seen every animation play out, those I've seen seem to act properly. Is any of the aforementioned tags incorrect? Just trying to understand this a little better.
Heroine HoneyCrotch Posted December 30, 2021 Posted December 30, 2021 This is from Sexlab. Quest: SexLabQuestFramework Script: SexLabFramework. Tons of good info in there, in this pick you can see what SL is wants to do with Actor1,Actor2,Actor3,Actor4 Here is a close up This is what I do with defined npcs(no clue with poling scripts that grab random npcs) This works perfect for me ; // Create our actor array using our chosen actor references actor[] sexActors = new actor[4] sexActors[0] = Sexlab.PlayerRef sexActors[1] = akSpeaker sexActors[2] = Sailor3 sexActors[3] = Sailor2 String okTags = "MMMF" String koTags = "Foreplay,Fisting,Blowbang" sslBaseAnimation[] anims = SexLab.GetAnimationsByTags(sexActors.length, okTags, RequireAll = true) anims = SexLab.RemoveTagged(anims, koTags) SexLab.StartSex(sexActors, anims)
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