Jump to content

The usual boob not working and such, check out this help needed ghost story


Sir Artsy

Recommended Posts

Posted

Ok so.. Back in the day when when unp was just getting developed and cbbe was the king i didn't care about minor stuff that much.
BUTT! As half of the forum posters have said that there is weird boobage going on.. Bla bla,

How do you correct this? No matter how the body is done in bodyslide, it just leave the tit gap. Im not even trying bhunp because it has similar crap happening and the boobs just stay in place
..actually the motion follows camera for some reason -> turn character around and theres two helium balloon strethcing out.. But thats not the topic.

 

Spoiler

237039170_enb2021_11_2815_55_32_69.jpg.371772aaff28e636a6bb8698f3db9f2f.jpg

 

150236367_enb2021_11_2815_57_02_51.jpg.194da447e847f8bad235c8dbdc04322c.jpg

 

Side view is alright but it lacks gravity.. Also as stated above, bodyslide just lowers the chest and leaves the gap. Im pretty sure these should be just vertices away from the body, not floating like some kinky scifi tray.

Posted
On 11/28/2021 at 2:05 PM, Sir Artsy said:

it just leave the tit gap

What gap are you talking about.

 

As for the:

On 11/28/2021 at 2:05 PM, Sir Artsy said:

As half of the forum posters have said that there is weird boobage going on

Have you read any of the posts and tried any of the proposed solutions?

 

14 hours ago, venomr said:

As for the lack of gravity, SMP physics can get the breasts a bit closer to your body.

WTF has this got to do with anything? RaceMenu sliders will get the breasts closer to the body.

Posted
4 hours ago, Grey Cloud said:

What gap are you talking about.

 

As for the:

Have you read any of the posts and tried any of the proposed solutions?

 

WTF has this got to do with anything? RaceMenu sliders will get the breasts closer to the body.

No its doesn't, it just scales boobs same way down in an angle.

Demonstrating how it should be.. To me at least it should work like this. T´hats why side view looks okay-ish.
Red means how they should act, blue is assumed shape, green is.. well, it.

Spoiler

kuva.png.cef3332757a243b98473beb85229315f.png


 

Posted

1. That isn't a gap.

2. The comment about RaceMenu wasn't addressed to you.

3. I haven't a clue what you are on about.

 

Let's try again.

What body shape are you using and what preset are you building the body to in Bodyslide?

Did you move the breast sliders in BS to how you want before you built the body?

Posted
22 hours ago, Grey Cloud said:

1. That isn't a gap.

 

3. I haven't a clue what you are on about.

 

Let's try again.

What body shape are you using and what preset are you building the body to in Bodyslide?

Did you move the breast sliders in BS to how you want before you built the body?

Ok, lets change wording. To me that is a gap, it should be.. less. Whatever physics.. or lack of physics there is is not affecting the really shape at all.
They just look like invisible bra is on.


I use UNP hdt.. made in bodyslide ofc and to extent slidered to be what i'd prefer.
Even if gravity was 100% it just looks slightly pushed in.

Spoiler

kuva.png.fabe5daa54773c24db4c1090714d9384.png

 

 

 

The desired shape im aiming for/want is this.. Let's use blender to see my point (And it cant export skyrim nif for whatever reasons, side note)
 

Spoiler

kuva.png.3c80941e94d2a3e7552a82667cf432ba.png

 

But as seen in game its like this
 

Spoiler

kuva.png.942f240a4f23dffffc936b95ab0f9176.png

To me this is physics related but they are as they should be, there is small bounce etc.. but this just looks wrong.

Posted
1 hour ago, Sir Artsy said:

I use UNP hdt.. made in bodyslide ofc and to extent slidered to be what i'd prefer.

I'm not convinced that you are using Bodyslide correctly.

 

Note the top left corner of the screenie. I am using the  Unified UNP Special body and building it to the Shiva preset. If I wanted I would tweak the sliders, eg. make the hips wider or the breasts smaller. I would then build the hands and the feet to the preset. After that I would build the armours and clothing to the preset.

In game I would have clothing that fit the body and had bounce and jiggle. The naked body would also have bounce and jiggle.

 

You can substitute UNP HDT for the UUNP body I use and use a preset of you choice, either one you downloaded or one those such as Manga or Leito which come with BS. Just remember to do the hands and feet as well as the body.

 

 


Shiva.thumb.jpg.5fb835514ca88c6342d7edb171b712df.jpg
 

 

Posted

No matter whether HDT PE or HST SMP. The physics engine doesn't care about the body - it only moves bones.
If the effect looks strange, it may be due to the setting in the xml or a "bad" skin of the mesh. Or both.

 

If you are using hdt pe, then open your xml with the "Just For Fun" tool.
First, check the center of mass of the shapes.

They are mostly garbage and therefore many are of the opinion that angular settings in the constraints are prohibited in PE. They are not.

 

In the constraints / bridges, first check the joints of the Z axis and Y axis. You can use it to position the breasts.
However, the values must not be outside the limits of the engine used. So check and correct the linear values of the z axis and the y axis.


As a hint:
Z + is up
Z- is down
Y + is forward
Y- is to the rear
X + is outward for the right breast and inward for the left breast
X- is inward for the right breast, outward for the left breast.

 

Another note:
If the engine's spring force is too high, gravity fails.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...