Kiruthekitty Posted November 13, 2021 Posted November 13, 2021 I've been trying (for years now it seems) to set up Skyrim Legacy Edition for a bestiality playthrough. I am able to get the game to launch most of the time, but no matter how many times I've tried I can't get it to be stable. Either I CTD when the game launches, when trying to load a save, or in the most recent attempt when just trying to walk down the road. I have looked around with the hopes of finding a way to download a setup that's already working and stable, but I don't even know where to look. Does anyone have any idea on if that's possible? As in downloading a 'skyrim' folder that's preloaded with all the juicy mods and animations? I've been using Vortex to install the mods, and I do run LOOT before trying to play to make sure there are no errors.
Psalam Posted November 13, 2021 Posted November 13, 2021 6 minutes ago, Kiruthekitty said: I've been trying (for years now it seems) to set up Skyrim Legacy Edition for a bestiality playthrough. I am able to get the game to launch most of the time, but no matter how many times I've tried I can't get it to be stable. Either I CTD when the game launches, when trying to load a save, or in the most recent attempt when just trying to walk down the road. I have looked around with the hopes of finding a way to download a setup that's already working and stable, but I don't even know where to look. Does anyone have any idea on if that's possible? As in downloading a 'skyrim' folder that's preloaded with all the juicy mods and animations? I've been using Vortex to install the mods, and I do run LOOT before trying to play to make sure there are no errors. It's not that hard really. Go to and carefully follow the instructions given there by @MadMansGun. That is the critical step to make it all work. Once you've achieved that you can look at things like aroused beasts, more animations and mods like Sanguine's Debauchery where you can wind up the bitch of a Skyrim beast. Limit what you add (don't try adding bestiality to a load order with 200 mods already). When you have that aspect stable (and you shouldn't have CTDs from it at all) then you can add other things (preferably slowly).
Psalam Posted November 13, 2021 Posted November 13, 2021 1 minute ago, MadMansGun said: also never trust loot At least not completely and not blindly.
Kiruthekitty Posted November 13, 2021 Author Posted November 13, 2021 Thank you, I will have to remove everything again and start over. This was a fresh load, so i wasn't updated any older versions to anything new. Currently I only have 80 or so mods installed.
Kiruthekitty Posted November 13, 2021 Author Posted November 13, 2021 The guide there says to download SKSE from another site. Is that the same as using the SKSE launch file from Steam, or should I download the file and launch Skyrim from it's normal file?
Psalam Posted November 13, 2021 Posted November 13, 2021 7 minutes ago, Kiruthekitty said: The guide there says to download SKSE from another site. Is that the same as using the SKSE launch file from Steam, or should I download the file and launch Skyrim from it's normal file? Where you get SKSE from is up to you. You do need to launch Skyrim through SKSE however.
nilead Posted November 13, 2021 Posted November 13, 2021 Is it possible? Most certainly, yes. Dont use steam. If you do - disable autoupdate (might be too late by now, Bethesda fu***ed over SE users recently). Just pick a guide for skyrim modding and follow it miticulously, step by step. Once you have a stable modded SE, add content you want. Since you're asking about SKSE, i presume you skipped the last step. Dont do that, it will bite you in the ass 100%.
Kiruthekitty Posted November 13, 2021 Author Posted November 13, 2021 I had been running it through Steam and using their SKSE and Vortex. I'm going to uninstall and reinstall for a fresh load and this time try and do it manually. I've always just been worried about not putting the files in the right palces. However, it looks like most mods just do into the data folder. I will follow the guide from above and try and get something stable before I work on adding a few extra mods. I do know I want to use the Beastess mod.
NymphoElf Posted November 13, 2021 Posted November 13, 2021 1 hour ago, Psalam said: At least not completely and not blindly. Me: Has been trusting LOOT blindly and completely... Forgive this nooby question, but what things is LOOT not good at checking? Doesn't it have a community master-list that it references? What advice would you offer to use LOOT more effectively? These are genuine questions. I'm not trying to say anything like "LoOt Is PeRfEcT" or whatever. I'm admitting that I've put too much trust in LOOT and want to correct this mistake.
MadMansGun Posted November 13, 2021 Posted November 13, 2021 1 hour ago, NymphoElf said: Forgive this nooby question, but what things is LOOT not good at checking? some things i've seen it do to my (or related to my) mods in other peoples load orders: puts HCOS above MoreNastyCritters (doing that could mess up the dragons) puts CreatureFramework above SexlabAroused (can sometimes cause CF to stop working) overrides MNC's/ABC's skeletons with xp32's (can cause the game to crash or make the penises t-poses/float in air depending on what version) puts SexLab Dragons above HCOS/MNC (makes it so you can't talk to Odahviing) puts HentaiCreatures above MoreNastyCritters (does nothing now actually (but it did in the past), but if i see this i will know for a fact that you did not read the install guide)
Psalam Posted November 13, 2021 Posted November 13, 2021 1 hour ago, NymphoElf said: I'm admitting that I've put too much trust in LOOT and want to correct this mistake. First, there are people here on LL that, when they give you advice you really should listen. MadMansGun is one of those. But, LOOT is an algorithm. It's a good algorithm for the most part, but it's still just an algorithm. Oftentimes it isn't that LOOT does something "wrong" it just does something that you don't want. In the context of the bestiality mods, you can see this at its worst. Let's take an example unrelated to them, however. You have two mods that you've added. You like mod A because it provides, among other things, an armor that you really like. You like mod B because it provides a change to the way all the housecarls look. However, they both include armor and both adjust certain NPCs. (Now remember, that LAST mod loaded overwrites everything before it - unless you get into patches, etc.). So, you load mod B first and then mod A. You get your armor that you like but now Lydia looks like a dragon (maybe you like dragons?) So, frustrated, you load the mods the other way round. Now, Lydia looks like a painting by Rubens but the armor you wanted looks horrible having been altered by mod B. The moral of the story is that, once you've reached a certain point, you have to recognize what your mods do and how to load them in such a way as to achieve the ends you desire. The newer mod managers (MO2 and Vortex) attempt to allow more direct control over these things but at the price of having a learning curve of their own.
Kiruthekitty Posted November 13, 2021 Author Posted November 13, 2021 I'm currently stuck on the step where you add additional SLSA animations. It doesn't show where to put the HKX files.
MadMansGun Posted November 13, 2021 Posted November 13, 2021 ....you should not need to know that, are you sure that you downloaded a working mod and not a resource file?
Kiruthekitty Posted November 13, 2021 Author Posted November 13, 2021 Not sure, found them on here on. There are a few other that have folders in them already, do I just drop them into the data folder like the others and let them merge where they need to? Also, just finished with the load, seems to be working fine. Now I need to figure out how to manually add a body replacer as my clothed character is silly.
donttouchmethere Posted November 14, 2021 Posted November 14, 2021 21 minutes ago, Kiruthekitty said: Not sure, found them on here on. There are a few other that have folders in them already, do I just drop them into the data folder like the others and let them merge where they need to? Also, just finished with the load, seems to be working fine. Now I need to figure out how to manually add a body replacer as my clothed character is silly.
MadMansGun Posted November 14, 2021 Posted November 14, 2021 you should be using a mod manager (mod organizer 2), not manual install. manual install is only for people that already known the game's general file structure (and have maybe made a mod or 2 before).
Kiruthekitty Posted November 14, 2021 Author Posted November 14, 2021 But the guide that I was directed to use in the first few posts shows to install everything manually... Are we just meant to install the mods in that guide by hand, and then use a mon manager to install others?
MadMansGun Posted November 14, 2021 Posted November 14, 2021 Quote note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead. you will need to learn how to install everything manually***, or start over and use a mod manager. *** "meshes" and "textures" folders go inside the "data" folder, and anything that uses "fomod" (eg: billyy's slal pack) will be a bitch to deal with because you need to extract and reorganize the stuff you need from them before they will be usable (you may need to look at the ModuleConfig.xml to figure out what folders you need and what order to merge them together in).
NymphoElf Posted November 14, 2021 Posted November 14, 2021 @MadMansGun @Psalam Thank you! I never knew this about LOOT. Thankfully I seem to have dodged most, if not all, of these issues so far, which is probably why I never knew this. Regardless, this is valuable information and I'll be sure to keep it in mind!
NymphoElf Posted November 14, 2021 Posted November 14, 2021 5 hours ago, Kiruthekitty said: But the guide that I was directed to use in the first few posts shows to install everything manually... Are we just meant to install the mods in that guide by hand, and then use a mon manager to install others? Simply to support what MadMansGun has said, even I would not recommend manually installing mods unless the mod author (not someone that just wrote a guide) has explicitly stated that manual installation is required. Otherwise, you should use a mod manager. (I'm certainly no expert, but I know a thing or two.) For example, SSE Engine Fixes states that the 2nd portion of that mod can only be installed manually. Without a mod manager, you have to install everything in the EXACT order it needs to be installed, and even then you have little to no control of how the game will load any esm/esp/esl files that may be part of the mod, and your load order is just as important to manage. Also, if you install a list of mods manually, then want to add a new mod, but it must be overwritten by a mod you already installed, that means you have to undo ALL of your work and start over, which will become very tedious and take astronomically longer than using a mod manager. Additionally, if you accidentally get something wrong, you have to manually fix it, which is equally tedious if it doesn't require you to start over again anyways. Lastly, to give a personal example, I have around 200 mods for SSE (Vortex includes certain asset packs [SlaveTats Tattoos] as individual mods so I'm excluding them from Vortex's reported count). It took me nearly all week to re-build my mod list and re-configure my MCM settings (which totals to around 30 hours of work). However, bear in mind that this is because I use customized ESP files that I tweak with SSEEdit, and I had to start over from a completely un-modded game. This 30 hours of work was WITH a mod manager (Vortex) which drastically sped up the process. I guarantee that, if I was manually installing my mods, I would still be working on my re-build, and it probably wouldn't work correctly anyways if I didn't have a way to control my load order. Yes, using a mod manager of any kind will have a learning curve, but the curve of learning a mod manager is far shallower than trying to do everything manually. It's quite literally a mountain vs a mole hill (manual vs manager).
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