Jump to content

ScRappies Matchmaker


Recommended Posts

Posted

This mod has a fundamental problem with design. It treats the players the same as NPCs. This creates multiple problems. You cannot have seperate rules for NPCs and player, because you can only assign one ruleset per location.

 

It does not check if the player is ready for sexscene. It will interrupt questscenes and even sexlab itself. Like the player is in a sexlab animation, and this mod interrupts the animation to start its own scene.

IMO this mod should have seperate MCM pages for NPC profiles and locs, and player profiles and locs. Then make sure the player can accept a scene before you start pursuit.

 

Also pursuit NPCs get stuck if cannot reach target. There is a timeout in mcm but its not working. NPCs get stuck forever in pursuit until you click end threads in mcm.

Posted

The player was an afterthought which will be removed in the next update whichll also add a SLP+ dependency to fix Futa integration, among other things (no ETA on that)

 

For player approaches, I highly recommend use Sexy Adventures instead:

 

And disable the player from ScRappies itself

  • 1 month later...
Posted (edited)
On 3/1/2025 at 11:53 AM, Scrab said:

The player was an afterthought which will be removed in the next update whichll also add a SLP+ dependency to fix Futa integration, among other things (no ETA on that)

 

For player approaches, I highly recommend use Sexy Adventures instead:

 

And disable the player from ScRappies itself

 

1, This is a strange recommendation, because SMM and Sexy Adventures cannot be active at the same time. One or the other appears to proactively prevent the other from running, when both mods have something to do. I can reproduce this infinitely, by configuring SMM as you proposed, and configuring SA so that it only matches gangbang if the player is naked. When i do that, SMM will match NPCs for engagements if the player is clothed. But the moment the player undresses, SMM stops matching NPCs. And this is regardless of actual candidates, only theoretical ones. What i mean by this is: If in this setup the player is naked, and counts as "vulnerable", but other criteria prevant SA's gangbangs from matching, then SMM still will not match NPCs. So this is not a matter of "the player stealing all the assailants from NPCs": Something pre-emptively ensures only one of the two mods is scanning, so conflicts cannot occur even in theory.

 

2. SMM appears to be crashy. I say this, because i have over 2 years eliminated nearly all causes of crashes from my skyrim setup. It now only crashes once every few hours, which is about as good as it gets for a bethesda game. But here's the thing: Among the rare crashes still occuring, SMM appears to be the cause 80% of the time. It always looks the same way: Crashlogger will report an access violation, with the skyrim VM (papyrus) at the top of the stack, and one function argument being empty. Then when i look at the papyrus logs, the last entries always are like this:

 

[04/21/2025 - 04:50:30PM] WARNING: Assigning None to a non-object variable named "::temp38"
stack:
	[SMM_Scan (FE0C7802)].smmscan.ValidInitiator() - "aosckexfxmr" Line 186
	[SMM_Scan (FE0C7802)].smmscan.GetInitiator() - "aosckexfxmr" Line 147
	[SMM_Scan (FE0C7802)].smmscan.OnStoryScript() - "aosckexfxmr" Line 64
[04/21/2025 - 04:50:31PM] WARNING: Assigning None to a non-object variable named "::temp38"
stack:
	[SMM_Scan (FE0C7802)].smmscan.ValidInitiator() - "aosckexfxmr" Line 186
	[SMM_Scan (FE0C7802)].smmscan.GetInitiator() - "aosckexfxmr" Line 152
	[SMM_Scan (FE0C7802)].smmscan.OnStoryScript() - "aosckexfxmr" Line 64
[04/21/2025 - 04:50:32PM] WARNING: Assigning None to a non-object variable named "::temp38"
stack:
	[SMM_Scan (FE0C7802)].smmscan.ValidInitiator() - "aosckexfxmr" Line 186
	[SMM_Scan (FE0C7802)].smmscan.GetInitiator() - "aosckexfxmr" Line 152
	[SMM_Scan (FE0C7802)].smmscan.OnStoryScript() - "aosckexfxmr" Line 64

 

I don't have time for indepth troubleshooting. Nowadays i play skyrim for the sake of playing it - not tinkering with it. So this is not a request for support or troubleshooting. I'm just posting it, because there's a chance even this incomplete information might be helpful. If it is not, please just ignore it.

 

3. I'm unsure what you mean by: "in the next update whichll also add a SLP+ dependency to fix Futa integration, among other things (no ETA on that)". It could be interpreted as "The next version will require SLP+, just because futas", or could be read as "In the next version, if you use SLP+, there will be an unnamed additional dependency, because futas."

 

If the former is the correct interpretation, then my answer is: Oh well, there is no free speech on this platform. So i will just be "polite" and say i will not use the next version.

 

 

 

Edited by bitnuke
  • 4 weeks later...
Posted
On 4/21/2025 at 4:16 PM, bitnuke said:

3. I'm unsure what you mean by: "in the next update whichll also add a SLP+ dependency to fix Futa integration, among other things (no ETA on that)". It could be interpreted as "The next version will require SLP+, just because futas", or could be read as "In the next version, if you use SLP+, there will be an unnamed additional dependency, because futas."

 

If the former is the correct interpretation, then my answer is: Oh well, there is no free speech on this platform. So i will just be "polite" and say i will not use the next version.

Well that update to v1.5.2 just happened & SexLab P+ is now a hard requirement.

So as I simply can't be bothered to convert my 2000 MO mods setup to work with SexLab P+, where my Sissy wears a caged clitty & is not allowed to get hard, I don't really care about having Futas, I will stick to using v1.5.1.1 for now at least.

 

I'm getting to old to rebuild from scratch, I rarely get above level 10 & play new game starts most often, for a new mod to play.

I do not want to rebuild my entire setup each play through.

The author decides the requirements, for their own reasons, his choice, it's none of my business

I decide my mod choices, for my setup. & P+ is far to complicated a conversion currently.

I may change my mind if it gets much easier to convert, but for now I'm on a different setup.

Posted

psssh speak for yourself. still running 1.5.97. P+ is a godsend. The amount of script lags, and crashes that P+ fixed is great. I do wish we got alittle more P+ love on SE. But im happy with what we have.

Posted
1 hour ago, Unknowing-e said:

psssh speak for yourself. still running 1.5.97. P+ is a godsend. The amount of script lags, and crashes that P+ fixed is great. I do wish we got alittle more P+ love on SE. But im happy with what we have.

I was speaking for myself, who else would I be speaking for?

I understand the benefits of using P+, but I mod many new & old games, not just Skyrim.

My setup is working good enough for me & as I said, my choice is to not use it, is simply based on my lack of desire to put that much effort into this game.

I can continue to update my current mod setup & spend that time modding other games instead.

 

I was the most active MO User Support from 2013-16, but I ban "In Game Cash Shops" from my games & adding one to F4 & SSE was an instant publisher ban & I removed all BGS games from my Steam Account, I found out last year that Steam later made that a reversible decision, so it's no different from hiding the game from your library now.

 

I do buy most games on GOG for a reason, I get DRM free offline installers, Updated Full games content I can store anywhere, better than owning a disc on console.

Then MS took over & released Skyrim SE & F4 on GOG, where single player cash shops are effectively banned due to offline installers & an offline/online parity clause.

I don't use GOG Galaxy & don't get "Creations", the old "Creation Club" content is the "Anniversary Edition" DLC on GOG.

 

I have nothing against P+ existing, but wish it was just part of SexLab & not needing so many different requirements from the SexLab build I currently use.

I'm still speaking only for myself.

Posted (edited)
On 5/16/2025 at 11:14 PM, wawawRU said:

Did I understand correctly that if I have SexLab 1.63, then this mod is useless for me?

Yup, you need SL+ now. No more support for classic Sexlab. You could stick to v1.5.1.1 tho

 

People keep complaining about the classic Sexlab, and I've never understood why. For me, it always worked wonderfully in dozens of games successfully completed without any bugs. At least they seem to have a solution for their problem. I'm happy for them, and I say this sincerely.

Edited by 太宰 治
Posted
17 hours ago, 太宰 治 said:

Yup, you need SL+ now. No more support for classic Sexlab. You could stick to v1.5.1.1 tho

 

People keep complaining about the classic Sexlab, and I've never understood why. For me, it always worked wonderfully in dozens of games successfully completed without any bugs. At least they seem to have a solution for their problem. I'm happy for them, and I say this sincerely.

SexLab P+ is great and I've tested it out before, but there are still some issues with it that make me stick with OG SexLab and SLU+ instead. Mostly with actor alignment (especially creatures... their schlongs bend in all sorts of horrible ways lol)... Also I use SLSO and while P+ has SLSO implemented in a more efficient way, it doesn't have the minigame and  other stuff. The UI is also a bit intrusive and I prefer normal SexLab because it has nothing pop up on the screen except SLSO bars which are transparent.

Posted (edited)

any chance to get a Goldenhills Plantation location? I mean outside the house without touching whole skyrim.

And I would love me a separate Castle Volkihar location.

 

luv your work Scrab, new PPlus is amazing

Edited by MiddenMang
  • 4 weeks later...
Posted (edited)

Hello

I have installed this mod which looks amazing. I'm a bit lost as to how to configure it.
I just want the following: male NPCs including followers may have interest in female NPCs including followers; males only can trigger animations, ideally agressive.

 

Can somebody share tips?

 

Edit 2: found the issue, I don't have SLP+ installed. Fixed by installing the earlier version.

 

Edited by Fraying9981
solved
Posted

The mod works sometimes but I'm a bit confused because it's only rarely triggering, though I put 100% engagement chance and decent chance + scanning rate + 0 cooldown.

 

Can someone explain the logging?

[06/26/2025 - 06:30:40PM] [SMM] <Scan> Building Scene 2/5
[06/26/2025 - 06:30:40PM] [SMM] Checking Initiator: [Actor < (63000FB3)>] (Algrod the Owner)
[06/26/2025 - 06:30:40PM] [SMM] Advanced Algorithm: 1
[06/26/2025 - 06:30:42PM] [SMM] End Status: 11 Basechance: 5
[06/26/2025 - 06:30:42PM] [SMM] Returning False
[06/26/2025 - 06:30:42PM] [SMM] Checking Initiator: [Actor < (63000FC4)>] (Riften Guard)
[06/26/2025 - 06:30:42PM] [SMM] Advanced Algorithm: 1

For example here:

1. initiator is Algrod. Algrod is female. this is correct per my configuration -> I suppose Advanced algorithm means move to the next stage.

2.

end status = 11. base chance = 5.

=> I suppose base chance is the location base chance so 5% in this case.

End status = 11. 11 > 5 so it should trigger right? Yet it returns false.

but it advances anyway?

 

I realize perhaps it's just the engine that is overloaded: I set tick rate to the minimum + scenes to build to 5. it seems SMM is building all scenes before executing them.

 

Can anyone share some thoughts about whether some of this is correct? Thanks in advance

 

Posted
On 8/3/2023 at 11:32 AM, Pyreite said:
  Reveal hidden contents

image.jpeg.7ecef9b393f42f5eebe57ace8d266990.jpeg

 

Ok, I probably do have bad settings and while it is confusing my understanding is that the scan checks for initiators, and initiators start sex scenes with partners. So if initiators are the ones who are supposed to run around raping others then why are nudity, unarmed, sheathed, bound, defeated, all that stuff that sounds like it's supposed to belong to victims being used to check for initiators unless my understanding is wrong? Because I've got sex slaves and followers running around raping bandits.

 

After taking some time to do testing and observing I've moved more in the direction I want to be but I still am experiencing one very glaring issue. Sure, I've got my sex slaves on a near constant usage but I the player keep getting pulled into the sex acts against my will and it has become very annoying and detrimental. I tried to get close to save her but I got pulled into an animation in the middle of a room with a bunch of bandits surrounding her, so when the animation ended and I was released some of them became hostile. I've tried everything I can to remove myself from being made a partner/initiator including unticking all player radios from the filter tab. How do I fix this? Also my bitch is supposed to be in a wall shackle but when scrappies is making her wait for a match she starts sandboxing around the room or worse yet standing in place when she's out of people to fuck.

 

Hey would you mind sharing a screenshot of your parameters?

Posted (edited)
1 hour ago, xxxstupidfastxxx said:

Same issue, no scenes trigger despite 100% engagement rate. Think there is a funky numbers bug in the code for the last update that bricks this mod

 

There is a hidden trick: you can shut down threads to reset the scan in the mcm. Solved most of my problems which came from the fact some npcs were simply not included in the scans, usually after changing cells.

Another one: it seems to me that scanning is fast, but building scenes take time. And interestingly, scenes seem to trigger only once the list is built. Meaning if you picked 5 scenes per scan + high probability of more than 2p per scene, then it will do all the matching work before executing. And you may already be leaving the area. So just my 2 cents here but if you reduce the number of scenes per scan and make them mostly 2p it may improve occurrence.

 

That being said, the first thing to do is to check your engagement, partner, initiator parameters are all properly set.

Edited by Fraying9981
  • 1 month later...
Posted

Fresh play through with a heavily modded Skyrim AE, (v1160). Had Scrappies working just fine with SexLab PPlus. Then I got froggy and installed all of the creature stuff, installed all of the animations, the creature framework, ran Pandora, installed creature arousal and now Scrappies will not "Lurk" anymore. Sex scenes still fire off from prostitution, defeated, slavery mods (don't judge me lol), but no more random scenes of a guard dashing through the night to do the non-consenual nasty. I even went back to a save before all of the creature stuff and Scrappies still isn't firing off lurking moments. I know it's still working partially, because NPCs will masturbate when they cannot find a match. Is there an alternative to Scrappies, as much as I love it, it's just not working anymore for my mod list. And yes, I've followed every mods installation instructions. Scrappies is below SexLab PPlus on the left pane in MO2.

  • 5 weeks later...
Posted

I'm confused based on the comments and the changelog, player involvement was removed? Which is fine, but my character still gets brought into engagements? 

 

Under "Initiator" there is a section for "Arousal Threshold (Player)" would setting that to 100 help prevent the PC from engaging with an NPC?

  • 5 months later...
Posted
3 hours ago, Perfect Human said:

I wish there be MCM screenshots of the mod to better understand it.

 

just download and claude code it. it's worth it.

  • 1 month later...
Posted

Do I see it correct, that his Matchmaker mod has no way to choose the targets yourself, eg. with a spell, like the LE Matchmaker had?
Could you mabe add it (at least to the non SL-plus version)?

I currently still use the normal Sexlab, not the Plus, because Plus is missing too many features currently:
- Sexlab tools features to eg. choose any scene. a menu like ostim to choose would be best
- and aligning scences to height differences.. I still dont get why 1:1 height scale is the default while in reality 95% of women are smaller ...
- and that regard also support for the Billy Petite animations. They are even on Nexus for Ostim, and like I said nearly all women are smaller, so I see no reason to not support it,

but thanks for working on these :)

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...