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Devious Devices: Follower Escape LE/SE


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Posted
5 hours ago, Bane Master said:

Yep - you only need either this Mod or UD - not both.

 

Choice depends purely on what mechanics/content you prefer. Follower Escape is a light weight extension of dD standard methods for those who prefer that approach.

 

 

Quick Query

 

I appreciate that you say you have to have a key, but I'm not sure who has to have what, so

 

- if the PC removes a device from a follower, is their key removed when the device is removed - and vice versa if next answer is 'yes'?

- can the follower have the key, and remove an item from the PC, even if the PC doesn't hold a key?

- do keys have to be the 'correct' type? eg head, body etc keys for relevant devices? ie Standard Keys won't remove some specific items

- if a follwer and the PC are both gagged, are they barred from talking to each other. and hence using, or accessing keys held by the other?

 

I quite like the strategic decision making that comes from having a limited number of keys held by each of the PC and followers at the start of a trip/dungeon dive etc, so some of these things matter as they make it necessary to decide what you want to remove, from who, and when, or even who gets left behind, as your party fights its way through, or gets blessed by Cursed Loot  ?

 

TIA for any help on this

 

DQW

 

 

Posted
6 hours ago, kurotatsu said:

If you have more questions - please go the UD support thread, as my answers here are clearly off-topic, for which I apologize to  @Bane Master

I don't think they are off topic if it's about similar features of mods. Especially if they are relatively new.

 

So far there are 3 DD NPC related mods I have an eye on:

  • UD
  • Follower Escape
  • Better NPC Support for Devious Devices
Posted
3 hours ago, DonQuiWho said:

- if the PC removes a device from a follower, is their key removed when the device is removed

Yes - and since the Player is removing the device from the follower with the key it needs to be in the Player's inventory

 

3 hours ago, DonQuiWho said:

can the follower have the key, and remove an item from the PC

No (see above), followers removing devices from the Player is outside the current scope of DDFE

 

3 hours ago, DonQuiWho said:

- do keys have to be the 'correct' type? eg head, body etc keys for relevant devices? ie Standard Keys won't remove some specific items

Yes they do. As mentioned above this is a an extension of the standard mechanics, the only change I have made is that when helping followers escape (without keys) the cooldowns are shared so one struggle, one lockpick and one cut attempt per cooldown period  in total rather than one of each for every device worn (I never understood the standard dD logic of allowing you to be "exhausted" by struggling/lockpicking/cutting 10 or more times, once for each different device being worn ).

 

3 hours ago, DonQuiWho said:

if a follwer and the PC are both gagged, are they barred from talking to each other. and hence using, or accessing keys held by the other?

This is under the control of dD not dDFE - if dD prevents dialogue then (assuming you don't bypass this by using an alternative follower framework menu) you can't access their inventory and so you can't free them.

Posted
1 hour ago, Bane Master said:

Yes - and since the Player is removing the device from the follower with the key it needs to be in the Player's inventory

 

No (see above), followers removing devices from the Player is outside the current scope of DDFE

 

Yes they do. As mentioned above this is a an extension of the standard mechanics, the only change I have made is that when helping followers escape (without keys) the cooldowns are shared so one struggle, one lockpick and one cut attempt per cooldown period  in total rather than one of each for every device worn (I never understood the standard dD logic of allowing you to be "exhausted" by struggling/lockpicking/cutting 10 or more times, once for each different device being worn ).

 

This is under the control of dD not dDFE - if dD prevents dialogue then (assuming you don't bypass this by using an alternative follower framework menu) you can't access their inventory and so you can't free them.

 

That's pretty clear, so thanks vm

 

TBH, I'm proably so ingrained now to have helpful followers that I probably couldn't do without them, so whilst this may well be great for how others paly, I might pass just now

 

Still, it's definitely an improvement on the basics, and I'm sure it will be fun for a whole load of people, so no one should let my waffling in my old age put them off  ?

 

Ta

 

DQW

Posted (edited)
10 hours ago, DonQuiWho said:

 

TBH, I'm proably so ingrained now to have helpful followers that I probably couldn't do without them

I think you may be seeing an issue where it's likely none exists.

 

Also part of my answer above is potentially confusing (apologies) - I'll try to clarify

 

This mod makes no changes to the dD framework and only affects what happens when you click a dD in a follower's inventory and you don't have a valid key.

 

Regarding keys being the "correct type"/"valid" this again is under the control of dD or any other mod that changes it - If a device is removed using a valid key regardless of who has the key (and what is considered "valid" by whatever the mods you have installed) dDFE will do nothing.

 

If your mod setup allows followers to hold keys and those keys to be used to free the follower then that also should not be affected by dDFE (although it's not default dD behaviour or part of ddFE).

 

So I can see no reason for it to interfere with your followers helping you or you helping them unlocking their devices although I'm not sure which mod you mean so I can't test it.

Edited by Bane Master
Posted
3 hours ago, Bane Master said:

I think you may be seeing an issue where it's likely none exists.

 

Also part of my answer above is potentially confusing (apologies) - I'll try to clarify

 

This mod makes no changes to the dD framework and only affects what happens when you click a dD in a follower's inventory and you don't have a valid key.

 

Regarding keys being the "correct type"/"valid" this again is under the control of dD or any other mod that changes it - If a device is removed using a valid key regardless of who has the key (and what is considered "valid" by whatever the mods you have installed) dDFE will do nothing.

 

If your mod setup allows followers to hold keys and those keys to be used to free the follower then that also should not be affected by dDFE (although it's not default dD behaviour or part of ddFE).

 

So I can see no reason for it to interfere with your followers helping you or you helping them unlocking their devices although I'm not sure which mod you mean so I can't test it.

 

The mod I use, for what now seems like forever, is DD Helpers, but it got sort of lost to the SE world by the conversion not making it on to the LE > SE Transfer Compatibility List

 

This post is on the LE thread, on which you can find the main description, and it also cross references to the SE conversion, the one which I use

 

Hope that helps

 

 

  • 8 months later...
Posted

I can't seem to get armbinders to work properly. I will equip it to my follower and the prompt will come up immediately upon equipping it to them, but the next time I try my character just straight up removes it from them, no more prompts. :(

Posted
25 minutes ago, WyrmStryk said:

I can't seem to get armbinders to work properly. I will equip it to my follower and the prompt will come up immediately upon equipping it to them, but the next time I try my character just straight up removes it from them, no more prompts. 

Most armbinders do not require a key to remove.  Since the armbinder isn't actually locked, there's probably not much for this mod to do.  You could easily just unbuckle the straps and remove it from your follower.

Posted
On 2/26/2024 at 12:14 AM, HexBolt8 said:

Most armbinders do not require a key to remove.  Since the armbinder isn't actually locked, there's probably not much for this mod to do.  You could easily just unbuckle the straps and remove it from your follower.

Is there a way to lock them? What if an enemy equips it on them, I can still just remove it? What if player is also stuck in one?

Posted
1 hour ago, WyrmStryk said:

Is there a way to lock them?

No.  It's a Devious Devices design decision.  Most or all armbinders except the High Security Armbinder are non-locking.

 

1 hour ago, WyrmStryk said:

What if an enemy equips it on them, I can still just remove it?

Yes.

 

1 hour ago, WyrmStryk said:

What if player is also stuck in one?

You have to struggle free, but you don't need a key.

  • 2 months later...
Posted

Hi, 

 

I have a question, I installed the mod and used the console command startquest ddEMainQuest, but nothing happens, I don't get any dialogue options at all when i traded the devices to my follower and after they get tied up. I wonder what is wrong? How come the dialogue option just won't show up even in SSEedit there weren't any conflict to replace the mod?

Posted (edited)
2 hours ago, kllfm said:

Hi, 

 

I have a question, I installed the mod and used the console command startquest ddEMainQuest, but nothing happens, I don't get any dialogue options at all when i traded the devices to my follower and after they get tied up. I wonder what is wrong? How come the dialogue option just won't show up even in SSEedit there weren't any conflict to replace the mod?

Type

 

getqr ddfemainquest

 

In the console - if the quest is running you will see  GetQuestRunning >> 1.00

 

If the quest is running then you'll need to post a papyrus log of you removing devices from your follower

 

 

Edited by Bane Master
  • 1 year later...
Posted (edited)

Idea 1... Follower steals your Keys to open the Devious Devices.

 

Idea 2... Unhappy follower uses your Keys to unlock herself, then locks them on you.  When they have spent 7+ Days locked in Devious Devices. 

 

If they can't lock their devices on you, they may lock items they find in Chests, corpses, etc when they find them. Follower Unhappy Status Ailment for 1 Week...

Edited by Krazyone
Posted
1 hour ago, Krazyone said:

Idea 1... Follower steals your Keys to open the Devious Devices.

 

Idea 2... Unhappy follower uses your Keys to unlock herself, then locks them on you.  When they have spent 7+ Days locked in Devious Devices. 

 

If they can't lock their devices on you, they may lock items they find in Chests, corpses, etc when they find them. Follower Unhappy Status Ailment for 1 Week...

Interesting - I'll give it some thought

  • 2 months later...
Posted

what do you mean i can activate the mod using consol commands, what command starts a mod? i have a follower stuck and shes gagged. so i cant talk to her to do anything and i cant find any way to force or command the devices off her. i also have no way to go back before she got gagged tied and ankle cuffed so im kind of screwed if i cant get this to work. i even killed the npc who binded us but shes still stuck, lol

 

Posted (edited)
4 hours ago, Gungar13 said:

what do you mean i can activate the mod using consol commands, what command starts a mod?

startquest ddFEMainQuest        (To start the Mod)

stopquest ddFEMainQuest        (To stop the Mod)

 

4 hours ago, Gungar13 said:

i have a follower stuck and shes gagged. so i cant talk to her to do anything

 

You should be able to talk to her unless you are both gagged (this is a feature of Devious Devices, it's not from dDFE) - in that case remove your own gag first and then you will be able to talk to your follower

 

As this mod works when you try to remove a dD from your follower's inventory, not being able to talk to her will block dDFE.

Edited by Bane Master

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