Jump to content

LoversBitch 0.5b


Recommended Posts

Posted

The 2 pose mod at gamessource has stuff that uses dogs in them as well as other creatures, might want to try starting there.

Posted

Chase Roxand when the character get be knoted, she is quiet for 10 or 12 seconds... Could be added the pose while the effect SpermSplash is active? Maybe this can be a solution. What do you think about this?

 

Kisses.

 

 

 

Posted

Chase Roxand when the character get be knoted' date=' she is quiet for 10 or 12 seconds... Could be added the pose while the effect SpermSplash is active? Maybe this can be a solution. What do you think about this?

 

Kisses.

[/quote']

 

The problem with that is that someone would have to edit the original .kf file to remove the dog object, or change it for an invisible mesh. And then do a new .kf set for the dog.

Posted

So I've got the storage area for the dogs/wolves set up, as you can see here and here. You'll be able to track the stats on each canine and swap them out whenever you want. I set up 16 cages, so there should be more than enough space to fit the vanilla, OOO, and MMM dog-based creatures. Now I need to come up with quests to unlock them (I'm making you work for your dogs :P).

I'm going to try to make each dog/wolf have some sort of ability. For example, the Collie you might have a temporary boost to Personality. The Shadow Wolf could make you invisible. Or the Spectral Wolf might turn you into a ghost. Perhaps the Hell Hound could use some fire spells on enemies. These would all drain over time and require some "motivation" to recharge.

Also, I'm trying to make a knotting pose and am have some luck. I think I have the pose itself, and I managed to get the dog's penis to face backwards. Now I just have to get it all to enable at the right time. Any ideas on how to do that while the Lovers animations are running?

 

Edit:

Oh, and I found in some of the Lovers scripts how to check if another mod is loaded and how to use it without making it a master. So I might put it some little interactions with other mods.

Posted

I hope you expand this mod into other creatures in the future. Make it like a perverted Pokemon type thing where you sex up monsters to level them up and unlock more stronger creatures and such. Its nice that you're adding creature support from 3rd party mods too. I recently uninstalled MMM cause obviously lovers did not support the added creatures.

Posted

Chase Roxand had a problem last time. My items disappeared somewhere in the depths of the mod. I mean, i haven't received them back after the work.

Posted

pavol000:

Right now, no. But that's a good idea, since the dogs can die...

 

beck11:

I'll gladly include support for other creatures (though the focus will still be on canines). I just worry about the animations, since most of the creatures still have some pretty awful animations.

 

Uriel:

I take it that you lost them when entering/leaving the breeding kennel? There's a container outside of the map. TFC out there and use "removeallitems player" to get them back. That should work. I'll see about finding a better way to unequip everything when being thrown in there...

Posted

So I've got the storage area for the dogs/wolves set up' date=' as you can see here and here. You'll be able to track the stats on each canine and swap them out whenever you want. I set up 16 cages, so there should be more than enough space to fit the vanilla, OOO, and MMM dog-based creatures. Now I need to come up with quests to unlock them (I'm making you work for your dogs :P).

I'm going to try to make each dog/wolf have some sort of ability. For example, the Collie you might have a temporary boost to Personality. The Shadow Wolf could make you invisible. Or the Spectral Wolf might turn you into a ghost. Perhaps the Hell Hound could use some fire spells on enemies. These would all drain over time and require some \"motivation\" to recharge.

Also, I'm trying to make a knotting pose and am have some luck. I think I have the pose itself, and I managed to get the dog's penis to face backwards. Now I just have to get it all to enable at the right time. Any ideas on how to do that while the Lovers animations are running?

 

Edit:

Oh, and I found in some of the Lovers scripts how to check if another mod is loaded and how to use it without making it a master. So I might put it some little interactions with other mods.

 

Yay! this looks so fun XD

 

And for what I've seen in my games several of these canines sort of fill the role of guardians for several factions, while a few just act like regular wolves. The ones I've seen are:

 

Guard Dog: Pretty much like regular dogs, just that they attack on sight. There are always a few of them with bandits and marauders.

 

Young Wolf: Small. cub like wolves.

 

Bloodthirsty Timber Wolf: A higher level version of the vanilla timber wolf, with a yellow-brown fur coat.

 

Tundra Wolf: Same as above, just with white fur.

 

White Tail Hound: Looks like a tundra wolf, but this one is stronger can fire frost spells. They are always out in the wild.

 

Shadow Wolf: BIG and tough black wolf with creepy white eyes and blood stained muzzle. Vampires keep these around. I believe you can contract vampirism from them.

 

Spectral Wolf: Translucent, glowing undead wolves. They hang around with Necromancers and Undead (but will attack vampires). These cause frost damage with their bite and are immune to normal weapons and frost.

 

Hellhound: Big red wolves shrouded in flames, like a Flame Atronach. They cause fire damage. They appear with Conjurers and Daedra.

 

Giant Wolf: As the name implies it is a wolf bigger than a horse with tons of health. Every time I've found one they kill me with one bite.

 

 

Maybe you could select (or add) a couple dungeons or caves and have the player capture one as a reward. So to get a shadow wolf you need to take it from a vampire owner and so on. Possibly have each owner be female too, so in order to get your new pet you have to kill the former owner/bitch. 

 

 

 

 

Posted

Chase Roxand maybe it's better to place this chest somewhere near a ladder to the surface? You can always get your items back that way.

About using companions for the job. Tried the "set xLoversBitchQuest.mySelf to npcname", it won't work. Accepts only numerical values. I tried setting it to zero, but then when i arrive to the dogs cell nothing happens.

Posted

pavol000:

Right now' date=' no. But that's a good idea, since the dogs can die...

 

[/quote']

 

that is reason for my question. 2 dead "friends".

Posted

Chase Roxand maybe it's better to place this chest somewhere near a ladder to the surface? You can always get your items back that way.

About using companions for the job. Tried the \"set xLoversBitchQuest.mySelf to npcname\"' date=' it won't work. Accepts only numerical values. I tried setting it to zero, but then when i arrive to the dogs cell nothing happens.

[/quote']

If you want to change that, take the ID of the NPC (1A003FC1 for example) and convert it to an int32 (436223937 for 1A003FC1). The in-game console doesn't take ID's or editor names when it comes to actors, for some strange reason.

Guest Claymore
Posted

I was wondering if it would be possible to buy a horse the same way...  ::)

Posted
If you want to change that' date=' take the ID of the NPC (1A003FC1 for example) and convert it to an int32 (436223937 for 1A003FC1). The in-game console doesn't take ID's or editor names when it comes to actors, for some strange reason.

[/quote']

Thanks, i'll try it. Do you think it can be implemented through a dialog?

Posted

Won't work. Rena Bruiant just goes in circles in the basement not throwing anyone into a cell if i set .myself to my Xeo companion id.

Posted

That part won't work without using the console. Make sure the door is unlocked, then select it and type "activate xxxxxxxx 1", where xxxxxxxx is the RefID for your companion. Don't bother going through Rena's dialog for the breeding kennel.

 

Just added in a little script to make dogs sense that you're fertile if you're using TamagoClub.

Posted

Nothing still. Xeo now moves inside after an activate command, but dogs are still after the player. They're trying to squeeze through the door to reach me. Dumb idiots :D

Posted

polynikes, I normally don't steal, so I didn't notice that. Thanks, I'll fix the responsibility levels now. v0.3 will have that fixed.

 

Also, I've got 12 unique dogs/wolves added for 0.3. Once I finish coding in each of their abilities, I'll work on the quests and release it.

Posted

I have an odd problem.  When i go into the Bruiant house to speak to Rena, Rimalus immediately runs down the stairs and begins pummeling me before I even speak to anyone.  I didn't break in and am using 2.0C.

 

Help please?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...