prideslayer Posted May 29, 2013 Share Posted May 29, 2013 (edited) THIS THREAD IS CLOSED Go here instead. Edited December 30, 2013 by prideslayer 1 Link to comment
deathparade Posted May 29, 2013 Share Posted May 29, 2013 Glad to have you back! Now i think i have some updating to do... Link to comment
D_ManXX2 Posted May 29, 2013 Share Posted May 29, 2013 When i was testing new animations out, i noticed something weird too, 1 npc will start at frame 1 while the second npc will sometime play a totally different frame and actually skip a few and this seem to be the cause of out of sync issue that seem to happen. If both actually start at frame 1 then sync is ok. but if 1 start at frame 1 while the second continues to from frame 10 or greater it will look really weird. Link to comment
prideslayer Posted May 29, 2013 Author Share Posted May 29, 2013 When i was testing new animations out, i noticed something weird too, 1 npc will start at frame 1 while the second npc will sometime play a totally different frame and actually skip a few and this seem to be the cause of out of sync issue that seem to happen. If both actually start at frame 1 then sync is ok. but if 1 start at frame 1 while the second continues to from frame 10 or greater it will look really weird. As I explained in another thread, I have no control over that unfortunately. Not at all. I can't tell an animation to start or stop at a certain frame, to start at a precise time, or determine which frame an animation is currently on if it's playing. I may be able to solve some of this with NX, honestly H haven't looked -- I didn't realize it was such a 'big' problem, as I haven't seen any egregious sync errors. Ignoring how complex sexout actually is, at 'go time', it comes down to this (basically): if actorA actorA.pickidle endif if actorB actorB.pickidle endif if actorC actorC.pickidle endif Any amount of time can pass between every one of those lines. There is simply no control over it. Further, any amount of time can pass between saying 'pickidle' and the engine actually getting around to doing it. Link to comment
D_ManXX2 Posted May 30, 2013 Share Posted May 30, 2013 When i was testing new animations out, i noticed something weird too, 1 npc will start at frame 1 while the second npc will sometime play a totally different frame and actually skip a few and this seem to be the cause of out of sync issue that seem to happen. If both actually start at frame 1 then sync is ok. but if 1 start at frame 1 while the second continues to from frame 10 or greater it will look really weird. As I explained in another thread, I have no control over that unfortunately. Not at all. I can't tell an animation to start or stop at a certain frame, to start at a precise time, or determine which frame an animation is currently on if it's playing. I may be able to solve some of this with NX, honestly H haven't looked -- I didn't realize it was such a 'big' problem, as I haven't seen any egregious sync errors. Ignoring how complex sexout actually is, at 'go time', it comes down to this (basically): if actorA actorA.pickidle endif if actorB actorB.pickidle endif if actorC actorC.pickidle endif Any amount of time can pass between every one of those lines. There is simply no control over it. Further, any amount of time can pass between saying 'pickidle' and the engine actually getting around to doing it. I have no idea how to fix this, since sexout itself will refuse to allow both to start at frame 1. 1/start 1/startloop 464/endloop 464/end i notice that somehow sexout will get confused when 2 animations are combined in one actually play the first npc correctly and the second npc start at the first frame from the second animation who was combined into this one. That is how the out of sync occurs if i just make one animation big without combining a second one the animation plays fine. newvegas601Big.7z Link to comment
prideslayer Posted May 30, 2013 Author Share Posted May 30, 2013 I have no idea how to fix this, since sexout itself will refuse to allow both to start at frame 1.You *can't* fix it, and stop saying it's sexout! It's the game engine (gamebryo -- fallout new vegas) that is "refusing", or rather, just starting them wherever it feels like. If it was sexout, I could fix it myself. Link to comment
astor Posted May 30, 2013 Share Posted May 30, 2013 Not to hijack the conversation, Pride, but this is a new thread, and i downloaded those file numbers on the 23rd. Is the file number correct or do I need to redownload? Again, sorry for the hijack. Link to comment
astymma Posted May 31, 2013 Share Posted May 31, 2013 Those files currently appear to be my last release. See Prideslayer's SexoutNG ESM Beta thread for his most current code releases. Files are now Pride's release, disregard this post. Link to comment
wardminator Posted June 1, 2013 Share Posted June 1, 2013 Having an issue with the Geck. Ever since upgrading to 2.6.77, the Geck now hangs on close when I have Sexout.esm loaded. I just created a brand new plugin with this version and only wrote a few simple sex scripts using the latest calling conventions with no other master file associations other than Sexout.esm and it still hung. I have to then force it to close via Windows task manager. I have only one Sexout related mod currently activated with the exception of the core file, SCR, Pregnancy, Legion, Slavery, and Sexout Store. I just have a hard time believing that if this is common issue no one would have said anything by now. Any ideas? Link to comment
Destynova99 Posted June 1, 2013 Share Posted June 1, 2013 Having an issue with the Geck. Ever since upgrading to 2.6.77, the Geck now hangs on close when I have Sexout.esm loaded. I just created a brand new plugin with this version and only wrote a few simple sex scripts using the latest calling conventions with no other master file associations other than Sexout.esm and it still hung. I have to then force it to close via Windows task manager. I have only one Sexout related mod currently activated with the exception of the core file, SCR, Pregnancy, Legion, Slavery, and Sexout Store. I just have a hard time believing that if this is common issue no one would have said anything by now. Any ideas? Just checking here but are you sure you have 2.6.77? If you just upgraded that makes me think you have the 2.6.78 beta, in which case you should be posting this issue in the beta thread. You should also doublecheck that you have the core and data files from the same version and didn't accidentally swap them. So either way I'd suggest reinstalling NG and doublecheck your version. Link to comment
wardminator Posted June 1, 2013 Share Posted June 1, 2013 Nope, it's with 2.6.77 and I also tried installing the beta. Same thing. Link to comment
prideslayer Posted June 2, 2013 Author Share Posted June 2, 2013 1. The versions in this thread, currently, are the same ones as in the other thread. Won't change until current rev is out of beta. 2. I have the exact same issue with the geck hanging. I will look into it as soon as I have time. Link to comment
Ichabod Posted June 3, 2013 Share Posted June 3, 2013 Thank you for the splendid work on this. Question: Is there a way to twiddle with actors positions with keys as in Oblivion (Up, down, together, away, etc)? I had a look around and could not spot notes regarding this but I just wanted to make sure I was not being dense. Link to comment
BruceWayne Posted June 3, 2013 Share Posted June 3, 2013 Thank you for the splendid work on this. Question: Is there a way to twiddle with actors positions with keys as in Oblivion (Up, down, together, away, etc)? I had a look around and could not spot notes regarding this but I just wanted to make sure I was not being dense. As of now, no such option exists. However, unless you go sexing in the mountains, the default positions are rather "reliable" by default, given you are on even ground. Link to comment
Guest Posted June 4, 2013 Share Posted June 4, 2013 Are there any additional animation packs for Sexout? Link to comment
prideslayer Posted June 4, 2013 Author Share Posted June 4, 2013 Are there any additional animation packs for Sexout?Just ZAZ, which adds some bondage/dungeon style animations. Link to comment
astor Posted June 5, 2013 Share Posted June 5, 2013 I used to use Sexual Innuendo http://newvegas.nexusmods.com/mods/36659/? from the nexus and I seem to recall that mod switching positions during the scene. Any plans for sexout to do that? Link to comment
prideslayer Posted June 5, 2013 Author Share Posted June 5, 2013 That's one of those things that sexout itself does have support for, but no mods are using right now. Maybe it's too cumbersome to use, or maybe nobody has bothered since it's a relatively new feature compared to most of the mods. I will probably add an option in MCM that will tell the system to randomly switch positions during acts that started with a random position eventually. Link to comment
astor Posted June 5, 2013 Share Posted June 5, 2013 That would be great. Thanks for all the work you guys do, hard and easy. Link to comment
prideslayer Posted June 8, 2013 Author Share Posted June 8, 2013 Current beta (2.6.78) promoted to release, OP updated. List of changes in OP. SSRv1 incldued in CORE. Link to comment
KGRam Posted June 9, 2013 Share Posted June 9, 2013 Thanks for your work, I know this is very time consuming. I'm very thankful that you must love what you are doing, and so much more thankful that you love to share your expertise. 1 Link to comment
Guttersnipe Posted June 9, 2013 Share Posted June 9, 2013 Thanks for your work, I know this is very time consuming. I'm very thankful that you must love what you are doing, and so much more thankful that you love to share your expertise. Quoted for truth. Latest release works like a charm for me, btw. Thanks again! 1 Link to comment
MikiDs2012 Posted June 10, 2013 Share Posted June 10, 2013 typo in file name... listed as 2.7.78 for Core. Also since SSR is built into Core... some mods has support for both SCR and SSR, so you need to select which version to Load. Do I still need SCR? Or is there a reason to use the SCR version vs the SSR version? Link to comment
prideslayer Posted June 10, 2013 Author Share Posted June 10, 2013 typo in file name... listed as 2.7.78 for Core. Also since SSR is built into Core... some mods has support for both SCR and SSR, so you need to select which version to Load. Do I still need SCR? Or is there a reason to use the SCR version vs the SSR version? Hah oops, will fix the filename. SSR is only required right now for the mods modified to use it. As far as I know that is only the updated tryouts in the SexoutNG beta thread, and the SSR version of Willow. You should be able to use both SSR & SCR, either, or neither. It just depends on which sexout mods you're using. Link to comment
prideslayer Posted June 10, 2013 Author Share Posted June 10, 2013 DATA fomod bumped to .79, now includes the SSR BSA that is/was in the SexoutNG SSR Beta download (which is going away shortly). This BSA has all the assets from the SCR data pack, so if you are not using mods that require SCR (currently that is only the Sewerslave beta, tryouts beta, and Willow beta), you no longer need to install the scr data files. Link to comment
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