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Commonwealth Captives Outfit Injector


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Posted
2 hours ago, devilangel13 said:

I guess i can't merge the armors or the mod will nto work? ^^"

 

This mod looks for the original formIDs of armor items from the clothing mods.  If you change those formIDs, e.g. by compacting for esl conversion, then CCOI won't be able to find them.

  • 3 months later...
Posted (edited)

@spicydoritosHey, I don't know if you still are maintaining the mod, I've recently wanted to make my own version using SPID, but then I stumbled upon yours, wanted to ask if you think these are good suggestions for outfits?

1. Hardcore Bandage System (Don't let the name put you off, there is an optional file that adds bandages as cosmetics and they look sick)
2. Slave Collar

Edited by HeavyYoungHeathens
nvm, you already included Kharneth Slave Clothes lol
Posted
51 minutes ago, HeavyYoungHeathens said:

@spicydoritosHey, I don't know if you still are maintaining the mod, I've recently wanted to make my own version using SPID, but then I stumbled upon yours, wanted to ask if you think these are good suggestions for outfits?

1. Hardcore Bandage System (Don't let the name put you off, there is an optional file that adds bandages as cosmetics and they look sick)
2. Slave Collar

 

I'll probably do another update after VTAW 9 releases (and after someone competent publishes a Fusion Girl conversion...).  The last few VTAW packs have been wonderful as far as the quantity of tattered and disheveled clothes.  I expect pack 9 will be no different.

 

I will check out the cosmetic bandages in game before deciding. 

 

Collars have historically been on my "avoid" list because most of the good ones were DD, and I want to avoid scripted armor items in CCOI.  But I was already eyeballing Steel Devices for inclusion.  I'm a sucker for variety, and those slave collars look just degrading enough to make the cut.

Posted
9 minutes ago, spicydoritos said:

 

I'll probably do another update after VTAW 9 releases (and after someone competent publishes a Fusion Girl conversion...).  The last few VTAW packs have been wonderful as far as the quantity of tattered and disheveled clothes.  I expect pack 9 will be no different.

 

I will check out the cosmetic bandages in game before deciding. 

 

Collars have historically been on my "avoid" list because most of the good ones were DD, and I want to avoid scripted armor items in CCOI.  But I was already eyeballing Steel Devices for inclusion.  I'm a sucker for variety, and those slave collars look just degrading enough to make the cut.


Makes sense on the collar mod, let's hope FG conversion will be swift ?
It would also be quite cool to have Amputee Framework compatibility by JB, since there is a script for affecting NPCs, if script injecting isnt possible maybe there is a good conversion of them into armor pieces somewhere, I've only found severed arm armor piece from https://www.nexusmods.com/fallout4/mods/18337/?

Posted (edited)
2 hours ago, HeavyYoungHeathens said:


Makes sense on the collar mod, let's hope FG conversion will be swift ?
It would also be quite cool to have Amputee Framework compatibility by JB, since there is a script for affecting NPCs, if script injecting isnt possible maybe there is a good conversion of them into armor pieces somewhere, I've only found severed arm armor piece from https://www.nexusmods.com/fallout4/mods/18337/?

 

N.Gamma's swift as lightning, they've been on top of converting the wardrobe 9 beta in the Fusion Girl conversion thread since Vtaw's been posting it on Patreon.  You can actually get the FG bodyslide files for everything in the .82 beta already, So a FG conversion would likely be available on the release date or just after it.  

 

 

Edited by eflat01
  • 2 months later...
  • 3 weeks later...
Posted (edited)

Version 1.16 is up!  In addition to the new clothing, there is a whole new category for collars (decorative/non-scripted).  A quick reminder: kneeling captives already have a rope collar from the original CC mod.  It may still displace a new collar depending on which one the engine equips first.

 

v. 1.16

-Added clothing from RZ Boudoir Collection

-Added clothing from VTAW Wardrobe 9

-Added collars from People Collars

-Added collar from Slave Leia (and I recommend the Slave Leia Alternate Collar mod)

-Added collars from Slave Collar

-Added collars from Steel Devices

-Added additional item (collar) from Kharneth Slave Clothes

 

Edited by spicydoritos
Posted (edited)

Inoue's Sensible Seifuku seems to have left the site, leaving a dead link on the mod page.

 

Also, ... while VTAW is CBBE only, https://www.loverslab.com/topic/157713-the-official-fusion-girl-175-armor-and-clothing-conversion-thread/ has FG links for a some of the vtaw outfits (and most of these particular links are still valid).

 

Edit: That said, "lore-friendly-ish" worn and torn clothing seems to be scarce, though maybe that could be approximated on many of these outfits with some updated textures...

 

Edited by sen4mi
  • 4 weeks later...
Posted

This mod picks the same outfit a lot.
I have almost all of them and yet its always VTAW WD8  Dress 2.

Posted
4 hours ago, 24K said:

This mod picks the same outfit a lot.
I have almost all of them and yet its always VTAW WD8  Dress 2.

 

The actual selection is performed by the FO4 engine, not this mod.  And the engine's randomizer is sometimes awful.  That said, there are still things you could check.

 

First, be sure to actually enable the MCM option for each clothing pack you want.  If you toggle any options, or if you installed new clothing mods after CCOI was already running, you must use the MCM buttons to clear and re-inject. 

 

Second, dresses count as a full-body outfit.  The Classy Chassis packs provide over half of all the potential full-body outfits.  So you'll see a lot more repeats if you didn't install/enable those mods.

 

Last, the clothing mods need to have their original form IDs.  If they've been compressed for esl-conversion, CCOI won't find most (or any) of the clothing.

  • 4 weeks later...
Posted
On 6/30/2022 at 8:22 AM, spicydoritos said:

 

I'm open to the idea.  It's even mentioned briefly in the "Permissions" section of the main post.  Speaking as a modder, my problem is thus: I don't know any male outfits.  I typically play females, and the male NPCs in my game just get vanilla clothes. 

 

Is there a good set of male clothes that work for the theme of this mod?  Or even a big pack of somewhat suggestive outfits, like the Classy Chassis series?

 

what about just using vanilla clothing for male then? i'm pretty sure a lot of people are in the same boat about male clothing...

  • 2 weeks later...
Posted
On 3/4/2024 at 9:53 AM, spicydoritos said:

 

The actual selection is performed by the FO4 engine, not this mod.  And the engine's randomizer is sometimes awful.  That said, there are still things you could check.

 

First, be sure to actually enable the MCM option for each clothing pack you want.  If you toggle any options, or if you installed new clothing mods after CCOI was already running, you must use the MCM buttons to clear and re-inject. 

 

Second, dresses count as a full-body outfit.  The Classy Chassis packs provide over half of all the potential full-body outfits.  So you'll see a lot more repeats if you didn't install/enable those mods.

 

Last, the clothing mods need to have their original form IDs.  If they've been compressed for esl-conversion, CCOI won't find most (or any) of the clothing.

How does CCOI inject material swaps? I looked in the esp but there are no OMOD entries.

Posted
4 hours ago, AWHA2 said:

How does CCOI inject material swaps? I looked in the esp but there are no OMOD entries.

 

Clone the armo record in a plugin and set whatever omod you want.  Take a look at the optional VTAW plugins that are included in the installer.

  • 1 month later...
Posted (edited)

Hello,

 

I have my own mod for clothing with a lot of "slavery clothes" and I do not like the idea to change the script for every new clothing mod

that will be released, therefore I have made a "private version"

It requres the Plugin SUP_F4SE and works like follows:

The modified script reads all Ini files from a folder named "CCOI". The Ini files have the same name as the mod for the clothing.

After that each Ini file is parsed and the found clothings are added to the Levelled Item lists.

It works a little bit slower than the original, but it is much more flexible.

 

Here the script as it is now and examples how Ini file looks.

 

CCOI_InjectionScript.psc

 

ASA.esp

CCOCheekyCasualsReplacer.esp

 

@Spicydoritos: If you like my idea, you can use it for your next update and I also can send you  all changes I've made.

 

Regards

 

I do not know, if i used the correct version for my "private version" since 2 of the Levelled items were not defined and not filled

in as properties: CCOI_Insertables_LL and one other forgot which one.

After I added them they works.

 

Regarding the Ini files: Since only the FormId-keys are required it is possible to place a description (Name) of the armor behind the equal sign !

00176A=Healer Slave
002FC5=Korra 1 Slave
0017E8=Lace 1 Pink Slave
0017EF=Lace 1 White Slave

 

Edited by Kanlaon
Hint
  • 2 months later...
Posted
1 hour ago, xXSupremeFrogXx said:

Hello, can I have only TRS & EasyGirl for the clothing stuff because well I'm not interested on others.

 

Of course, that's why all clothing packs are listed as soft requirements.  CCOI will load clothing based on your installed mods and your settings.

Posted (edited)

i only installed slave collar and 1 clothing option:

Classy Chassis Outfits - Saucy Settlers

and only installed the fusion girl option.

 

already done the remove then inject all cloths, with all clothing options turn off except the chassis and slave collar.

 

2 times i came upon a captive, the victim is still naked, only has the slave collar.

 

did i miss something?

Edited by handsome2
Posted
4 hours ago, handsome2 said:

i only installed slave collar and 1 clothing option:

Classy Chassis Outfits - Saucy Settlers

and only installed the fusion girl option.

 

already done the remove then inject all cloths, with all clothing options turn off except the chassis and slave collar.

 

2 times i came upon a captive, the victim is still naked, only has the slave collar.

 

did i miss something?

 

What is your setting for "Global Chance of Naked Captive"?

 

Also, the Classy Chassis clothing items are all full body outfits.  If you're only going to use those and collars, you should switch off the "Include Separated Tops & Bottoms" option.  Otherwise it will sometimes try to select from the empty tops/bottoms leveled list, leaving your captive unclothed.

Posted
On 8/13/2024 at 7:52 AM, spicydoritos said:

 

What is your setting for "Global Chance of Naked Captive"?

 

Also, the Classy Chassis clothing items are all full body outfits.  If you're only going to use those and collars, you should switch off the "Include Separated Tops & Bottoms" option.  Otherwise it will sometimes try to select from the empty tops/bottoms leveled list, leaving your captive unclothed.

 

after switch off the include separate setting, the next encounter with this, captives found wearing cloth.

it worked.

thx

  • 4 weeks later...
  • 2 months later...
Posted
On 9/8/2024 at 4:34 AM, Xynonimous said:

Are the VTAW 5-9 redundant? I dont seem to see any effects or any captives wearing a clothe from those mods.

 

I made it work once, but after that I cannot get VTAW clothes spawn either. Not sure what happened.

 

Also, DX Dark mistress and DX Fetish fashion would be nice to add for injection.

Posted

I installed version 1.5. and ran into two problems. There are no clothes on the captives, but only some purple textures. And another time, the prisoner was on the cross in his clothes, got off the cross and the clothes were gone. I didn't understand, is this how it should be, or should clothes from mods always be on them?

Posted

Извините за мой английский, напишу на русском. Я установил мод и четыре суб-мода на одежду Гардером 5 6 7 8. Запустил мод. И вот какие две проблемы увидел. 1) У женщин на дыбе вместо одежды какие то фиолетовые текстуры. Как это убрать не знаю. 2( Переустановил мод. Нашёл пленника на кресте. На нём была одежда. Но как только он слез с креста вдруг стал голый и одежда пропала. Я не понял ,так должно быть или это не правильно. Хотелось бы конечно чтоб можно было одежду собирать. 

  • 2 weeks later...
Posted

As for VTAW issue, I realized that I was using vanilla body back when it worked. Then I switched to FG, which required patches, and it no longer sees VTAW clothes.

  • 1 month later...
Posted

Even with CCOI_VTAW7, CCOI_VTAW6 and CCOI_VTAW5, only 5 -7 clothing items are added to the level items tab. Only these will show up, not the whole VTAW Wardrobe. 

 

 

image.png.d26905757dbd71da725f10c7df7bb80e.png

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