spicydoritos Posted November 12, 2021 Author Posted November 12, 2021 10 minutes ago, zigzauer said: Thanks for the wonderful mod. But one thing upsets me - all the clothes from VTAW have no textures, that is, pink. Please tell me how this can be fixed. Thanks. You need to have the original VTAW packs installed for the versions in CCOI to work correctly.
mastermorsus Posted November 18, 2021 Posted November 18, 2021 I am also having some issues with some VTAW textures. I definitely have them installed- spawning the same item with purple texture brings up the right texture. It's happened on both VTAW 6 and 7 clothings FWIW, with one piece 7 and one 0of the flowy skirts in 6.
sopmod Posted November 18, 2021 Posted November 18, 2021 33 minutes ago, mastermorsus said: I am also having some issues with some VTAW textures. I definitely have them installed- spawning the same item with purple texture brings up the right texture. It's happened on both VTAW 6 and 7 clothings FWIW, with one piece 7 and one 0of the flowy skirts in 6. Me too. and some of the captives is not using the devices and just standing next to it idk if this mod is causing it or the other one like the NPC patch but i have the issue too
spicydoritos Posted November 18, 2021 Author Posted November 18, 2021 1 hour ago, mastermorsus said: I am also having some issues with some VTAW textures. I definitely have them installed- spawning the same item with purple texture brings up the right texture. It's happened on both VTAW 6 and 7 clothings FWIW, with one piece 7 and one 0of the flowy skirts in 6. Okay I think I figured out this issue. Several of the textures I use in 6 and 7 are from the optional "additional textures / material swaps" downloads (available alongside the main VTAW downloads on Nexus). If I disable those texture packs I get the pink texture on certain clothing immediately. For now, I will clarify the main description to list them as a requirement. Later when I have a little more time I'll list out which of those textures you actually need to retain, in case you don't want the full size texture pack. 40 minutes ago, sopmod said: some of the captives is not using the devices and just standing next to it CCOI doesn't touch NPC packages in any way, it only alters the outfit record. I'd check on the main Commonwealth Captives thread. Maybe an outdated version of Torture Devices? 1
sopmod Posted November 18, 2021 Posted November 18, 2021 8 hours ago, spicydoritos said: Okay I think I figured out this issue. Several of the textures I use in 6 and 7 are from the optional "additional textures / material swaps" downloads (available alongside the main VTAW downloads on Nexus). If I disable those texture packs I get the pink texture on certain clothing immediately. For now, I will clarify the main description to list them as a requirement. Later when I have a little more time I'll list out which of those textures you actually need to retain, in case you don't want the full size texture pack. CCOI doesn't touch NPC packages in any way, it only alters the outfit record. I'd check on the main Commonwealth Captives thread. Maybe an outdated version of Torture Devices? Im still using the older 2.0c ver thanks for the help you should add Vtaw's Torn outfit too
spicydoritos Posted November 18, 2021 Author Posted November 18, 2021 52 minutes ago, sopmod said: you should add Vtaw's Torn outfit too Ooh, that's a perfect fit and I didn't even know it existed! I'll include it in the next update. Thanks.
govnovich Posted November 19, 2021 Posted November 19, 2021 Thanks for your work! But I'm afraid to play with him. Loot complains "This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves" how can i fix this? Or is this a dummy warning?
spicydoritos Posted November 19, 2021 Author Posted November 19, 2021 1 hour ago, govnovich said: Thanks for your work! But I'm afraid to play with him. Loot complains "This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves" how can i fix this? Or is this a dummy warning? That's a new one. I just dowloaded the 1.14.1 version directly from LL, installed it, and MO2 gives me no such warning. I also manually checked all the form ID's in CCOI's suite of plugins. As far as I can see, all new records are within the proper range. Which version are you using, and how are you installing it? Which plugin specifically is sparking the warning on your end? The normal fix for that error is to unflag the offending plugin, recompact its form IDs, and re-set the esl flag.
govnovich Posted November 19, 2021 Posted November 19, 2021 5 hours ago, spicydoritos said: Это новый. Я просто скачал версию 1.14.1 прямо с LL, установил ее, и MO2 не выдает мне такого предупреждения. Я также вручную проверил все идентификаторы форм в наборе плагинов CCOI. Насколько я понимаю, все новые рекорды находятся в пределах допустимого диапазона. Какую версию вы используете и как ее устанавливаете? Какой именно плагин вызывает предупреждение на вашей стороне? Обычное исправление этой ошибки - снять отметку с плагина-нарушителя, повторно сжать его идентификаторы формы и повторно установить флаг esl. Version 1.14.1 from LL (this topic). I installed in MO2
EWRTEWTDFG45280yu Posted November 24, 2021 Posted November 24, 2021 Installed through NMM.. Used the CC Outfit Injector FOMOD 1.14.1.zip file.. First time I've seen that.
spicydoritos Posted November 24, 2021 Author Posted November 24, 2021 46 minutes ago, EWRTEWTDFG45280yu said: Installed through NMM.. Used the CC Outfit Injector FOMOD 1.14.1.zip file.. First time I've seen that. Thank you, this last clue helped me track down the issue. I will upload a fixed version.
spicydoritos Posted November 24, 2021 Author Posted November 24, 2021 Version 1.14.2 is up! v. 1.14.2 -Fixed one record that was somehow outside of ESL form ID range. I have no idea how that one LL entry evaded the form ID compression, or why the file even saved as an ESL like that. As always, if you update, be sure to revert and reinstall your injected outfits. 1
JakeFF Posted November 25, 2021 Posted November 25, 2021 I have naked prisoners, all soft requirements are set, and the item "appearance of naked prisoners" is set to zero, but the prisoners are still naked (I also clicked the "add outfits" button).
spicydoritos Posted November 25, 2021 Author Posted November 25, 2021 (edited) 4 hours ago, JakeFF said: I have naked prisoners, all soft requirements are set, and the item "appearance of naked prisoners" is set to zero, but the prisoners are still naked (I also clicked the "add outfits" button). Post a screenshot of your CCOI MCM settings as well as your plugin list and I'll see if I can tell you what the issue is. Edited November 25, 2021 by spicydoritos
JakeFF Posted November 26, 2021 Posted November 26, 2021 10 hours ago, spicydoritos said: Post a screenshot of your CCOI MCM settings as well as your plugin list and I'll see if I can tell you what the issue is. I think I've solved the problem, but now my captives have purple clothes...
spicydoritos Posted November 26, 2021 Author Posted November 26, 2021 6 hours ago, JakeFF said: I think I've solved the problem, but now my captives have purple clothes... Probably you are missing the "additional textures" files for VTAW 6 and 7. 1
SwissxPiplup Posted December 2, 2021 Posted December 2, 2021 The VTAW outfits are really good, I didn't even know they existed until I came across this mod; apparently they're working on Wardrobe 8, do you plan to add support for that one as well when it's released?
spicydoritos Posted December 2, 2021 Author Posted December 2, 2021 2 hours ago, SwissxPiplup said: The VTAW outfits are really good, I didn't even know they existed until I came across this mod; apparently they're working on Wardrobe 8, do you plan to add support for that one as well when it's released? I'll be utterly shocked if I don't find anything to add from VTAW 8. ? 1
rubber_duck Posted December 5, 2021 Posted December 5, 2021 I have a short question about the outfits.. I have the following clothing mods installed: Absolutely Skimpy Attire, Kharneth's Slave Clothes and all Vtaw's Wardrobe Packs (nearly everything, including additional materials, but no Sara Bellum). After I installed CCOI with MO2, I've noticed 4 new plugins (.esl-flagged .esp plugins): CC_Outfit_Injector.esp, CCOI_VTAW5.esp, CCOI_VTAW6.esp and CCOI_VTAW7.esp. My question is: is this expected considering I have ASA and Slave clothes installed as well? Why aren't there additional plugins for those two clothing packs? Thanks in advance and keep up the great work (I have your other mods and they work amazingly good, keep this up )!
spicydoritos Posted December 5, 2021 Author Posted December 5, 2021 1 hour ago, rubber_duck said: I have a short question about the outfits.. I have the following clothing mods installed: Absolutely Skimpy Attire, Kharneth's Slave Clothes and all Vtaw's Wardrobe Packs (nearly everything, including additional materials, but no Sara Bellum). After I installed CCOI with MO2, I've noticed 4 new plugins (.esl-flagged .esp plugins): CC_Outfit_Injector.esp, CCOI_VTAW5.esp, CCOI_VTAW6.esp and CCOI_VTAW7.esp. My question is: is this expected considering I have ASA and Slave clothes installed as well? Why aren't there additional plugins for those two clothing packs? Thanks in advance and keep up the great work (I have your other mods and they work amazingly good, keep this up )! Everything is functioning as intended. ? The main plugin (CC_Outfit_Injector.esp) is for running CCOI's scripts, of course. The other plugins are needed for mods from which I want to inject specific material swaps of clothing. For example, the "dirty" or "torn" versions of VTAW's base clothing. ASA doesn't use material swaps. Slave Clothes does but I just use the base versions. So both can be injected without writing a new plugin. 1
rubber_duck Posted December 5, 2021 Posted December 5, 2021 1 hour ago, spicydoritos said: Everything is functioning as intended. ? The main plugin (CC_Outfit_Injector.esp) is for running CCOI's scripts, of course. The other plugins are needed for mods from which I want to inject specific material swaps of clothing. For example, the "dirty" or "torn" versions of VTAW's base clothing. ASA doesn't use material swaps. Slave Clothes does but I just use the base versions. So both can be injected without writing a new plugin. That makes sense, thanks for replying! Enjoying the mod so far, great work! Keep it up and take care!
The_Beholder Posted February 3, 2022 Posted February 3, 2022 Hey SpicyDoritos, awesome mod, installed it, it works, but it doesn’t work well with my specific, convoluted setup (ikaros, AB body, 3bbb, some item slot changes, etc.). Rather than trying to edit your mod to fit my weird setup, I want to try to create my own leveled list and populate it with items I’ve tested on the AB body that I know are working already. I know it should be doable, but I can’t figure out how to do it and I feel dumb now… can you help me figure this out? I checked the link on your main page and followed the instructions in the original Commonwealth Captives mod to put an outfit on the captives. Used a test outfit, saved, checked it, it worked. Yay. But that’s just one outfit. I really want to have a list of outfits that are randomly selected in the same way your mod does it. I checked your file in FO4edit and I see that it’s just a single entry that’s placed into the captive’s outfit field (I know that’s not the specific name, but I’m on my phone, so I can’t check the exact entry name right now). I’m assuming that’s some form of leveled list, right? Just a list of items for the system to select from? How do you create a new leveled list entry like that though? Did you use FO4edit or did you have to use the CK? I’ve Googled everything I can think of and can’t find instructions on how to properly do this anywhere… If it’s not too much trouble, would you mind telling me how to create the actual list entry? Or point me in the direction of a guide that actually shows how to do it? I know the items I want it to include, I know where the entry should be placed in Commonwealth Captives, but I can NOT figure out how to create the actual list for Commonwealth Captives to reference. Any info you have is appreciated! Thanks!
spicydoritos Posted February 3, 2022 Author Posted February 3, 2022 55 minutes ago, The_Beholder said: Hey SpicyDoritos, awesome mod, installed it, it works, but it doesn’t work well with my specific, convoluted setup (ikaros, AB body, 3bbb, some item slot changes, etc.). Rather than trying to edit your mod to fit my weird setup, I want to try to create my own leveled list and populate it with items I’ve tested on the AB body that I know are working already. I know it should be doable, but I can’t figure out how to do it and I feel dumb now… can you help me figure this out? I checked the link on your main page and followed the instructions in the original Commonwealth Captives mod to put an outfit on the captives. Used a test outfit, saved, checked it, it worked. Yay. But that’s just one outfit. I really want to have a list of outfits that are randomly selected in the same way your mod does it. I checked your file in FO4edit and I see that it’s just a single entry that’s placed into the captive’s outfit field (I know that’s not the specific name, but I’m on my phone, so I can’t check the exact entry name right now). I’m assuming that’s some form of leveled list, right? Just a list of items for the system to select from? How do you create a new leveled list entry like that though? Did you use FO4edit or did you have to use the CK? I’ve Googled everything I can think of and can’t find instructions on how to properly do this anywhere… If it’s not too much trouble, would you mind telling me how to create the actual list entry? Or point me in the direction of a guide that actually shows how to do it? I know the items I want it to include, I know where the entry should be placed in Commonwealth Captives, but I can NOT figure out how to create the actual list for Commonwealth Captives to reference. Any info you have is appreciated! Thanks! Sure, it's super easy to create a new leveled list! I use CK for this sort of thing but you could probably make xEdit work too. The entry I add to each EBCC outfit record is, as you say, the leveled list. CK and xEdit both call it "Leveled Item". In CK, simply highlight the LeveledItem field, right click somewhere in the right window, and select "New". Like so: Spoiler Then load your favorite outfit mods and start populating the new leveled list. You can check some of the vanilla lists for proper examples. My leveled lists are all filled via script, of course, so they won't be good references for manual entry. Good luck! Let me know if you have any other questions.
The_Beholder Posted February 3, 2022 Posted February 3, 2022 Excellent! Thank you so much. I’m gonna try this out tonight and see if I can get it working. Seems pretty straightforward, so fingers crossed! Thanks again!
rubber_duck Posted February 17, 2022 Posted February 17, 2022 Hey! First of all I want to say thanks for the mod - I've been using it for quite some time now and I can't imagine playing without it! When you have the time, would you mind explaining how the mod itself works? I'm asking this since I think I messed something up; specifically Absolutely Skimpy Attire. I've installed the said clothing mod and flagged the ESP as ESL. To flag the plugin properly, I had to compact FormIDs as ESL. The mod (ASA) works just fine - no issues with it; but I don't see it on any captives. Upon injecting all clothing, CCOI reports that ASA has been injected - but I've never seen a captive wearing any of the stuff. I know it might be vanilla game bug (it's a Bethesda game, afterall) - but I can't stop thinking that it's my mistake for applying the ESL flag. Other outfits (Vtaw's WD stuff) works as expected, though I have not applied ESL-flag to those ESPs (primarily since those packs are too big to get compacted and I don't want to risk). Any info on this? Thanks in advance and thanks for creating such a great mod! It's simple and immersive - just the way I like it!
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