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Sexout Compilation


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Posted

I know I'm doing something wrong... I must be...

Been trying to install sexout, on it's own, for nearly a month on and off...

Updated the game, checked every plugin, screamed at my Data folder, resorted to petty threats to my computer and still it won't load... had to go find some other version of the MCM or it would not appear (forum-digging at it's finest). Found I was using the wrong package manager (thank you nexus, but you kill my game... darn your charming interface!)

 

No mods active, loads ok... this Core and the BNB skelleton, crash... MCM on it's own, crash...

I know I am VERY new to the modding world (this is the second FPS game i've ever installed on my PC) but I can't seem to find relevant information in all the FAQ's, help-files, mod descriptions (more about that in a bit)

I have the data, core, MCM and skeleton installed and whenever the game loads (save or new) then it does illegal error'age and leaves me stropping in my chair...

 

Is there a 'Sexout compelation for morons' thread I can't find?

Also, what mods are included in this because I seem to be struggling with load-orders and things... BOSS shows only the stuff that came with the ultimate version of the game (no Sexout stuff) and FNV isn't telling me anything is wrong :(

 

I apologise in advance if I have missed some 'hai, don't you be stoopid an not do this' option. As far as I know, I have all the Nexus mods I need and have the load-order correct...

Posted

In case you are struggling with the basic sexout setup, check out my installation guide for beginners (link in my signature), which (hopefully) shows in great detail, how to set bare sexout requirements up. If you've got that down, I recommend proceeding with installing mods one at a time. The compilation is handy in case you don't want to download every file seperately and want to use all of the plugins. But for someone new to modding, it can be a bit much to take on.

Posted

In case you are struggling with the basic sexout setup, check out my installation guide for beginners (link in my signature), which (hopefully) shows in great detail, how to set bare sexout requirements up. If you've got that down, I recommend proceeding with installing mods one at a time. The compilation is handy in case you don't want to download every file seperately and want to use all of the plugins. But for someone new to modding, it can be a bit much to take on.

 

Thanks for that Bruce... I hadn't found your setup in the searches I was doing (took occams razor to it and thought it was http://www.loverslab.com/topic/3322-how-to-install-sexout/) officially what I have been looking for since I discovered Sexout! Fan-blooming-TASTIC!

 

Armed with this new knowledge, I'm gonna have another crack at it with this compilation (always up for a little of everything, me ;P)

All else fails, I can just un-tick the items I don't want in the load-order of FOMM and use BOSS and FNVEdit... right?

 

Is there a list of mods included anywhere though? so I can check the compatibilities with anything else I decide to shoe-horn into the irradiated wasteland and further challenge my ingenuity? :P

Posted

Sure.

 

That's an excellent guide as well, but it is more or less aimed at people that have done this a thousand times before and not so much the ones whose first mod install this is.

 

I haven't downloaded the latest iteration of the compilation yet, so I don't know if it comes with a list or something like that. If memory serves though, there are no mutual exclusive plugins in there, so everything should work with each other. However, there might be some cases of floating heads and the likes, because the compilation doesn't include third party requirements. In case you encounter something like that, check which mod is responsible for that and check out the individual download threads for requirements.

Posted

Thank you once again! You have potentially saved me from hours more of screaming at my poor, defenceless computer :)

now, if you will excuse me, I need to see about breeding myself a Deathclaw-courrier hybrid army! YEEE-HAW!

Posted

Welcome to the LL Zededd :)

 

The compilation requires the Skelly as well as many files from the Nexus to get the textures to work correctly. I would strongly advise you being new to use BruceWayne's guide to installing sexout the first time. Get it working correctly with one or two very simple mods that don't require extra textures etc just to test. when you get that basic understanding not only will you understand many of the necessary tools and techniques needed to install mods but you will also have a stronger understanding of Sexout in general.

 

I had to laugh at myself despite the amount of installing and reinstalling the mods I use the compilation got most of the files etc and forgot one of the most critical the skelly. It was mentioned on the previous page. Infinity boobs was what I got as a result. LOL. Sounds like a great thing in concept.. but not in reality. :blush:

 

Because I had a basic understanding of the mods I used I could figure out the problem and said DUH to myself . Note no yelling at my computer :D . Without this understanding I wouldn't be able to figure out which mod was causing the issue if I had 60 sex mods installed!!!!

 

this is the reason I advise using a basic install. Afterwards you can uninstal the mods and use the compilation. At this time you would of gathered up the needed files and have them ready and have the knowledge of what was wrong and how to fix it for the most part. Then start playing around with other mods from Nexus and other sites as well. Test one or two and then move on and add more. If you start to have problems you have less work to figure out what the issue is.

 

Oh and please if you do have issues.

Post Load orders!

You don't know how much easier it makes it for the rest of us to help you. You will find many people here willing to help you just have to give them the proper ammo..

 

Enjoy!!!

Posted

I need to rewrite the OP. I know I should be giving a lot more detail to users. I've got 4 different projects going and RL issues, but at some point I'll squeeze the time out somewhere.

Posted

I need to rewrite the OP. I know I should be giving a lot more detail to users. I've got 4 different projects going and RL issues, but at some point I'll squeeze the time out somewhere.

 

Don't worry KainsChylde. I check this post and If I see someone having difficulty with giant red triangles or crashes etc due to needed textures or meshes I will help them out to the best of my ability. I know you have many projects going on just here and everybody has RL issues and needs that demand their attention. I am amazed that the contributors here are able to get so much work out for use users. :P

 

There are many others here like BruceWayne that does the same. We got your back!

 

Posted

Thanks Ritualclarity. I apreciate it :)

All working now and just adding bits here and there, seeing what works, what doesn't...

to my shock, already busting bugs of my own now :D just gotta boot each time I add a mod to see what changes :P

now... on to project Nevada... oooh this is gonna be messy XD seen SO many issues posted around the place haha

Posted

Thanks Ritualclarity. I apreciate it :)

All working now and just adding bits here and there, seeing what works, what doesn't...

to my shock, already busting bugs of my own now :D just gotta boot each time I add a mod to see what changes :P

now... on to project Nevada... oooh this is gonna be messy XD seen SO many issues posted around the place haha

Project Nevada isn't so messy in itself. It is the MCM mod and Project Nevada. I don't know really how I got it to work properly but it is. I have used

http://newvegas.nexusmods.com/mods/44757/?

http://newvegas.nexusmods.com/mods/38961/?

Somehow with installing and un- installing I have managed to get the order correct. That was the bad news. Good news was it didn't really mess up my game. Worst case that I got was a very slow and laggy MCM menu. The upside is a better HUD while playing and the ability to get more info up and control that information. No more giant red radiation HUD. Food, Water and Sleep can be easily monitored. Even the time can be put on the HUD so that you can keep track of the time when those mods require you to be somewhere at a particular time. Truth be told I didn't really spend all that much time reading the Forums and instructions on the various mods. .. YET. !

 

I am sure that there are several individuals here on LL that are using various combinations of HUD's and if someone already didn't post a request for help you could!

 

As you can see a if you plan on running mods it benefits you to actually manual and slowly build your mod list get familiar with what is going in the game and what the results are. In time you will be able to change out textures for what you want to replace and even if you devote some time creating simple mods. From there you can start to create more and more complex mods and such. Who knows perhaps in the future I will be needing some help from you! ;)

 

While you are learning you might want to learn alittle about FNVedit and "bashing" patches. This can allow you to figure out if some dependency is missing from someone not indicating it on their README. It has happened before. Even on this site.. gasp!. Running the edit indicated I was missing something critical and since I know most of my mods and such I could easily figure out what was missing and add it or .. remove the mod that is causing the problem. One of the requirements that you need for this mod (don't think he included it yet) is the Tomb Raider mesh and texture. I made a mistake and included the esp with it. That esp was for FO3 not FNV and it crashed the game about three times. Then I ran FNVedit and saw that FO3 master was missing and said ooops I made a mistake. Removed the esp and the game started just fine. It also helps figure out load order issues.

 

I have yet to use bashed patches.  they are useful to get conflicts resolved in guns, armors and the such. Don't use them for complex mods with quests and such it will break things unless of course you are a modder and can go in and change each and every reference to fix all the broken ones in the new bash!

 

That got a little off topic.... :blush:

 

Ah.. well that might help many that are thinking of taking the "shortcut". Don't. Learn, build and test the mods on this site. Then use so very awesome mod. You will be happy you did. :angel:

 

  • 2 weeks later...
Posted

good night mates,

i fell kind of stupid to say that but i installed all the required files THEN the compilation, and the problem is simple, if a simply activate the sexout mod: crash on load, nothing to do more, i checked the FAQ, nothing change, i checked the load order, same, i really need some help since sexout.esm seems to be the main mod of this.

 

Note: i already tried unistall the mods and do again: same result, if i laucnh the game with just the basic mods files:

- Latest (version 3b2) NVSE.

  -Latest NVSE Extender.

 - Astymma's Compatibility Skeleton (it must be this skeleton, no other will do).

 - Mod Configuration Menu (MCM).

 - SexoutNG framework (remember to install both Core and Data!)

 - SCR (Sexout Common Resources) is needed by most plugins so you might just install it right away too.

 -The actual Sexout plugins you want to use, because the things listed above don't do anything at all by themselves.

 

the game work perfectly, but then if i try to activate something from the compilation: crash on load. What have i done wrong?  thanks for the ansers

Posted

Are you running the newest Sexout NG? Main release or beta? I ask because Prideslayer has been updating to work with the new SSR. Everything in the compilation is still based on SCR. If you run SSR mods with SCR or vice versa, this may be the cause of the crash.

Posted

I am running both right now and no crash. It seems to work just fine. I had to make sure that the mods that are SSR have over wrote or replaced the ones for SCR. I have one or two missing textures from where I don't know but none the less it doesn't crash. It is actually quite stable. Now if msex mods will play nicely with the new SSR mods in the legion camp, that is another question all together.

 

Agent you can do the same thing I do to check the load order after Boss and just to be sure. FNVedit. Run it it will tell you of anything out of order or missing even if it isn't stated by the mod author! If it completes to the end you will start without a crash in my experience. If it stops it will give you a mod and some instructions like mod A needs to be loaded above/below mod B.

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Companion Core.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
RobCo Certified.esm
Sexout.esm
SexoutSharedResources.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutLegion.esm
SexoutStore.esm
oHUD.esm
MikotoBeauty.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
msexBase.esm
SexoutPregnancyV3.esm
SomeguySeries.esm
The Mod Configuration Menu.esp
MikotoBPCCFull.esp
populatedcasino-light.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
CompanionDe-Equip.esp
NVWillow.esp
RobCo Certified Friendly Hit Fixer.esp
SunnyCompanion.esp
MikotoBeauty.esp
SexoutZAZ.esp
msexCourtesan.esp
msexFort.esp
msexVeronica.esp
SexoutAffairs.esp
SexoutASB.esp
SexoutCheckMeOut.esp
SexoutClothingEval.esp
SexoutBrutalRapers.esp
SexoutCheckMeOut - SCR.esp
SexoutBreeder.esp
SexoutCompanions.esp
SexoutConsequences.esp
SexoutCrowdsB.esp
SexoutFadeToBlack.esp
SexoutHookupsAlt.esp
SexoutLust.esp
SexoutRocket.esp
SexoutRapist.esp
SexoutStraponSex.esp
SOSReplacer.esp
RaiderChains.esp
SexoutKhans.esp
SexoutPowderGangers.esp
SexoutNCR.esp
SexoutSS_C.esp
SexoutFiends.esp
SexoutWorkingGirl.esp
SexoutKings.esp
SunnyDoesCheyenne.esp
SmallerTalk.esp
SexoutSexkey.esp
SexoutReward.esp
SexoutRapeGame.esp
SexoutWearAndTear-v1-6.esp
Alternative Start.esp
smartass.esp
Lingerie.esp
TheInheritance.esp
Freeside Open Patch.esp
SexoutLobos.esp
April+May.esp
CASM.esp

Total active plugins: 80
Total plugins: 80

 

Posted

I am running both right now and no crash. It seems to work just fine. I had to make sure that the mods that are SSR have over wrote or replaced the ones for SCR. I have one or two missing textures from where I don't know but none the less it doesn't crash. It is actually quite stable. Now if msex mods will play nicely with the new SSR mods in the legion camp, that is another question all together.

 

Agent you can do the same thing I do to check the load order after Boss and just to be sure. FNVedit. Run it it will tell you of anything out of order or missing even if it isn't stated by the mod author! If it completes to the end you will start without a crash in my experience. If it stops it will give you a mod and some instructions like mod A needs to be loaded above/below mod B.

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Companion Core.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

RobCo Certified.esm

Sexout.esm

SexoutSharedResources.esm

SexoutCommonResources.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutStore.esm

oHUD.esm

MikotoBeauty.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

msexBase.esm

SexoutPregnancyV3.esm

SomeguySeries.esm

The Mod Configuration Menu.esp

MikotoBPCCFull.esp

populatedcasino-light.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

CompanionDe-Equip.esp

NVWillow.esp

RobCo Certified Friendly Hit Fixer.esp

SunnyCompanion.esp

MikotoBeauty.esp

SexoutZAZ.esp

msexCourtesan.esp

msexFort.esp

msexVeronica.esp

SexoutAffairs.esp

SexoutASB.esp

SexoutCheckMeOut.esp

SexoutClothingEval.esp

SexoutBrutalRapers.esp

SexoutCheckMeOut - SCR.esp

SexoutBreeder.esp

SexoutCompanions.esp

SexoutConsequences.esp

SexoutCrowdsB.esp

SexoutFadeToBlack.esp

SexoutHookupsAlt.esp

SexoutLust.esp

SexoutRocket.esp

SexoutRapist.esp

SexoutStraponSex.esp

SOSReplacer.esp

RaiderChains.esp

SexoutKhans.esp

SexoutPowderGangers.esp

SexoutNCR.esp

SexoutSS_C.esp

SexoutFiends.esp

SexoutWorkingGirl.esp

SexoutKings.esp

SunnyDoesCheyenne.esp

SmallerTalk.esp

SexoutSexkey.esp

SexoutReward.esp

SexoutRapeGame.esp

SexoutWearAndTear-v1-6.esp

Alternative Start.esp

smartass.esp

Lingerie.esp

TheInheritance.esp

Freeside Open Patch.esp

SexoutLobos.esp

April+May.esp

CASM.esp

 

Total active plugins: 80

Total plugins: 80

 

 

 

hi, i checked this loading sequence and the game still crash,

even if i just check one of the esm from the compilation: crash on load,

if i activate MCM: no problem

all of the mods other mods i have ( actually 2) desactivated and only the compilation basics: crash

just the m***.esm : crash

just sexouts: crash

 

Hope its not something big, btw thanks for the anser ^^

Posted

Sounds like it might not be an issue with the compilation. I am running the very same one and even extra mods and no problems currently other than a random texture file that is missing.(No doubt I forgot something somewhere)

 

It might be better if you post these issues in the Sexout Tech support area. More eyes can see it there.

 

One last piece of advice.

1)Get FNVedit. It is just a drag and drop into your Fallout Nevada Folder. Drop it into the same folder as the Data and Fallout .exe.

 

2) Click on the FNVEdit icon.

3) Click OK when the master / plugin selection pops up.

4) Read the errors. Fix what you can. Anything that doesn't make sense in the "Message" windows post in sexout tech support.

 

A proper mod loadout should read at the end like this. (message highlighted for ease of reading)

 

This limits the load issues but wont solve all of them. It however in my experience will prevent crash on start. Some minor adjustments might be needed if one mod over writes another records.

Posted

Sounds like it might not be an issue with the compilation. I am running the very same one and even extra mods and no problems currently other than a random texture file that is missing.(No doubt I forgot something somewhere)

 

It might be better if you post these issues in the Sexout Tech support area. More eyes can see it there.

 

One last piece of advice.

1)Get FNVedit. It is just a drag and drop into your Fallout Nevada Folder. Drop it into the same folder as the Data and Fallout .exe.

attachicon.gifFNVEdit folder.PNG

2) Click on the FNVEdit icon.

3) Click OK when the master / plugin selection pops up.

4) Read the errors. Fix what you can. Anything that doesn't make sense in the "Message" windows post in sexout tech support.

 

A proper mod loadout should read at the end like this. (message highlighted for ease of reading)

attachicon.gifFNVEdit Proper Load Order.PNG

This limits the load issues but wont solve all of them. It however in my experience will prevent crash on start. Some minor adjustments might be needed if one mod over writes another records.

 

Oups my bad about the section^^, i will post there from now thanks to remind me,

about FEdit i will try it and post the result on the proper section

again: thanks good sir

 

Posted

Thank you, RitualClarity, for keeping on top of this for me. I've been crazy busy lately and haven't been paying the attention that I should.

Posted

 

Sounds like it might not be an issue with the compilation. I am running the very same one and even extra mods and no problems currently other than a random texture file that is missing.(No doubt I forgot something somewhere)

 

It might be better if you post these issues in the Sexout Tech support area. More eyes can see it there.

 

One last piece of advice.

1)Get FNVedit. It is just a drag and drop into your Fallout Nevada Folder. Drop it into the same folder as the Data and Fallout .exe.

attachicon.gifFNVEdit folder.PNG

2) Click on the FNVEdit icon.

3) Click OK when the master / plugin selection pops up.

4) Read the errors. Fix what you can. Anything that doesn't make sense in the "Message" windows post in sexout tech support.

 

A proper mod loadout should read at the end like this. (message highlighted for ease of reading)

attachicon.gifFNVEdit Proper Load Order.PNG

This limits the load issues but wont solve all of them. It however in my experience will prevent crash on start. Some minor adjustments might be needed if one mod over writes another records.

 

Oups my bad about the section^^, i will post there from now thanks to remind me,

about FEdit i will try it and post the result on the proper section

again: thanks good sir

 

 

You were bad with the "section" at first it seem like it was the compilation issue. Perhaps something that was missed or done wrong. It might still be the case. I only suggested it because it is a more complex case now and needs to have more eyes on it. I don't see your post as wrong.

Posted

I am trying your download with fresh clean fallout so I report any bug I find. If can not get to things to work it of course well be your fault since I never ever do anything wrong honestly I do not hehe.

Posted

I am trying your download with fresh clean fallout so I report any bug I find. If can not get to things to work it of course well be your fault since I never ever do anything wrong honestly I do not hehe.

 

This mod isn't created by KainChylde. It is a compilation of mods from other sources. Any specific issues related to those mods should be placed in the mod author's form for that mod. In order to do that you need to have some familiarity with the mods that you are using. I would advise you to read through the Download Section and understand what each mod does then you can post to the correct location and get quicker and more knowledgeable answers to any issues that arise. This is a source intended for those familiar with sexout and the current mods in general.

 

 

Posted

I have gone through main mods he using with one or two had not played before.  I am intrested if work tighter as group though  as compatible issues  should be noted in work of this type. I already do know msex and breeder seem well cause odd behavior in gecko if toghter never completely sure why though .A issue more do with msex then breeder but never a big issue.  

Posted

I have gone through main mods he using with one or two had not played before.  I am intrested if work tighter as group though  as compatible issues  should be noted in work of this type. I already do know msex and breeder seem well cause odd behavior in gecko if toghter never completely sure why though .A issue more do with msex then breeder but never a big issue.  

Ahhh I see.

 

You are familar with the various sexout mods and the "bugs" you will be mentioning are potential mod conflicts or compatibility issues with each other and not actual bugs of the individual mods.. Correct. :) That may indeed be something that KainsChylde  might be interested in I wouldn't know. I believe that the mod authors of the conflicting mods would also be interested to know that some aspect of their mod is causing issues with another mod as well. Even if it is only to update their OP with the new info.

Posted

Dear Sexout community, I am not really active on this forums, but I really have to say it: I LOVE YOU, each and every one of you. Thank you  so much ^^

Posted

sexout lust as it is cause to much conflict with breeder and pregrancy their is someone working on sexout lust if get so not so conflicting with other mods it would be a good asset to line up of mods you have but for now I dropped off my load line.

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